gecko/gfx/thebes/public/GLContextProvider.h

157 lines
5.0 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GLCONTEXTPROVIDER_H_
#define GLCONTEXTPROVIDER_H_
#include "GLContext.h"
#include "gfxTypes.h"
#include "gfxPoint.h"
#include "nsAutoPtr.h"
class nsIWidget;
namespace mozilla {
namespace gl {
class THEBES_API GLContextProvider
{
public:
struct ContextFormat {
static const ContextFormat BasicRGBA32Format;
enum StandardContextFormat {
Empty,
BasicRGBA32,
StrictBasicRGBA32,
BasicRGBX32,
StrictBasicRGBX32
};
ContextFormat(const StandardContextFormat cf) {
memset(this, 0, sizeof(ContextFormat));
switch (cf) {
case BasicRGBA32:
red = green = blue = alpha = 8;
minRed = minGreen = minBlue = minAlpha = 1;
break;
case StrictBasicRGBA32:
red = green = blue = alpha = 8;
minRed = minGreen = minBlue = minAlpha = 8;
break;
case BasicRGBX32:
red = green = blue = 8;
minRed = minGreen = minBlue = 1;
break;
case StrictBasicRGBX32:
red = green = blue = alpha = 8;
minRed = minGreen = minBlue = 8;
break;
default:
break;
}
}
int depth, minDepth;
int stencil, minStencil;
int red, minRed;
int green, minGreen;
int blue, minBlue;
int alpha, minAlpha;
int colorBits() const { return red + green + blue; }
};
/**
* Creates a PBuffer.
*
* @param aSize Size of the pbuffer to create
* @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context.
*
* @return Context to use for this Pbuffer
*/
already_AddRefed<GLContext> CreatePBuffer(const gfxIntSize &aSize,
const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format);
/**
* Create a context that renders to the surface of the widget that is
* passed in.
*
* @param Widget whose surface to create a context for
* @return Context to use for this window
*/
already_AddRefed<GLContext> CreateForWindow(nsIWidget *aWidget);
};
/** Same as GLContextProvider but for off-screen Mesa rendering */
class THEBES_API GLContextProviderOSMesa
{
public:
typedef GLContextProvider::ContextFormat ContextFormat;
/**
* Creates a PBuffer.
*
* @param aSize Size of the pbuffer to create
* @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context.
*
* @return Context to use for this Pbuffer
*/
static already_AddRefed<GLContext> CreatePBuffer(const gfxIntSize &aSize,
const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format);
/**
* Create a context that renders to the surface of the widget that is
* passed in.
*
* @param Widget whose surface to create a context for
* @return Context to use for this window
*/
static already_AddRefed<GLContext> CreateForWindow(nsIWidget *aWidget);
};
extern GLContextProvider THEBES_API sGLContextProvider;
}
}
#endif