gecko/gfx/gl/GLContextProviderCGL.mm
Ehsan Akhgari 0fd9123eac Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00

641 lines
18 KiB
Plaintext

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "OpenGL/OpenGL.h"
#include <OpenGL/gl.h>
#include <AppKit/NSOpenGL.h>
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxQuartzSurface.h"
#include "gfxPlatform.h"
#include "gfxFailure.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "sampler.h"
namespace mozilla {
namespace gl {
static bool gUseDoubleBufferedWindows = true;
class CGLLibrary
{
public:
CGLLibrary()
: mInitialized(false),
mOGLLibrary(nullptr),
mPixelFormat(nullptr)
{ }
bool EnsureInitialized()
{
if (mInitialized) {
return true;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return false;
}
}
const char* db = PR_GetEnv("MOZ_CGL_DB");
gUseDoubleBufferedWindows = (!db || *db != '0');
mInitialized = true;
return true;
}
NSOpenGLPixelFormat *PixelFormat()
{
if (mPixelFormat == nullptr) {
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADoubleBuffer,
0
};
if (!gUseDoubleBufferedWindows) {
attribs[2] = 0;
}
mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
}
return mPixelFormat;
}
private:
bool mInitialized;
PRLibrary *mOGLLibrary;
NSOpenGLPixelFormat *mPixelFormat;
};
CGLLibrary sCGLLibrary;
class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
public:
GLContextCGL(const ContextFormat& aFormat,
GLContext *aShareContext,
NSOpenGLContext *aContext,
bool aIsOffscreen = false)
: GLContext(aFormat, aIsOffscreen, aShareContext),
mContext(aContext),
mPBuffer(nullptr),
mTempTextureName(0)
{ }
GLContextCGL(const ContextFormat& aFormat,
GLContext *aShareContext,
NSOpenGLContext *aContext,
NSOpenGLPixelBuffer *aPixelBuffer)
: GLContext(aFormat, true, aShareContext),
mContext(aContext),
mPBuffer(aPixelBuffer),
mTempTextureName(0)
{ }
~GLContextCGL()
{
MarkDestroyed();
if (mContext)
[mContext release];
if (mPBuffer)
[mPBuffer release];
}
GLContextType GetContextType() {
return ContextTypeCGL;
}
bool Init()
{
MakeCurrent();
if (!InitWithPrefix("gl", true))
return false;
InitFramebuffers();
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
default:
return nullptr;
}
}
bool MakeCurrentImpl(bool aForce = false)
{
if (!aForce && [NSOpenGLContext currentContext] == mContext) {
return true;
}
if (mContext) {
[mContext makeCurrentContext];
GLint swapInt = 1;
[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
virtual bool IsCurrent() {
return [NSOpenGLContext currentContext] == mContext;
}
bool SetupLookupFunction()
{
return false;
}
bool IsDoubleBuffered()
{
return gUseDoubleBufferedWindows;
}
bool SupportsRobustness()
{
return false;
}
bool SwapBuffers()
{
SAMPLE_LABEL("GLContext", "SwapBuffers");
[mContext flushBuffer];
return true;
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
bool ResizeOffscreen(const gfxIntSize& aNewSize);
virtual already_AddRefed<TextureImage>
CreateBasicTextureImage(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
TextureImage::ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags);
NSOpenGLContext *mContext;
NSOpenGLPixelBuffer *mPBuffer;
GLuint mTempTextureName;
};
bool
GLContextCGL::BindTex2DOffscreen(GLContext *aOffscreen)
{
if (aOffscreen->GetContextType() != ContextTypeCGL) {
NS_WARNING("non-CGL context");
return false;
}
if (!aOffscreen->IsOffscreen()) {
NS_WARNING("non-offscreen context");
return false;
}
GLContextCGL *offs = static_cast<GLContextCGL*>(aOffscreen);
if (offs->mPBuffer) {
fGenTextures(1, &mTempTextureName);
fBindTexture(LOCAL_GL_TEXTURE_2D, mTempTextureName);
[mContext
setTextureImageToPixelBuffer:offs->mPBuffer
colorBuffer:LOCAL_GL_FRONT];
} else if (offs->mOffscreenTexture) {
if (offs->GetSharedContext() != GLContextProviderCGL::GetGlobalContext())
{
NS_WARNING("offscreen FBO context can only be bound with context sharing!");
return false;
}
fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture);
} else {
NS_WARNING("don't know how to bind this!");
return false;
}
return true;
}
void
GLContextCGL::UnbindTex2DOffscreen(GLContext *aOffscreen)
{
NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeCGL, "wrong type");
GLContextCGL *offs = static_cast<GLContextCGL*>(aOffscreen);
if (offs->mPBuffer) {
NS_ASSERTION(mTempTextureName, "We didn't have an offscreen texture name?");
fDeleteTextures(1, &mTempTextureName);
mTempTextureName = 0;
}
}
bool
GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
if (!IsOffscreenSizeAllowed(aNewSize))
return false;
if (mPBuffer) {
NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc]
initWithTextureTarget:LOCAL_GL_TEXTURE_2D
textureInternalFormat:(mCreationFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB)
textureMaxMipMapLevel:0
pixelsWide:aNewSize.width
pixelsHigh:aNewSize.height];
if (!pb) {
return false;
}
if (!ResizeOffscreenFBOs(aNewSize, false)) {
[pb release];
return false;
}
[mPBuffer release];
mPBuffer = pb;
mOffscreenSize = aNewSize;
mOffscreenActualSize = aNewSize;
[mContext setPixelBuffer:pb cubeMapFace:0 mipMapLevel:0
currentVirtualScreen:[mContext currentVirtualScreen]];
MakeCurrent();
ClearSafely();
return true;
}
return ResizeOffscreenFBOs(aNewSize, true);
}
class TextureImageCGL : public BasicTextureImage
{
friend already_AddRefed<TextureImage>
GLContextCGL::CreateBasicTextureImage(GLuint,
const nsIntSize&,
GLenum,
TextureImage::ContentType,
GLContext*,
TextureImage::Flags);
public:
~TextureImageCGL()
{
if (mPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fDeleteBuffers(1, &mPixelBuffer);
}
}
protected:
already_AddRefed<gfxASurface>
GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt)
{
gfxIntSize size(aSize.width + 1, aSize.height + 1);
mGLContext->MakeCurrent();
if (!mGLContext->
IsExtensionSupported(GLContext::ARB_pixel_buffer_object))
{
return gfxPlatform::GetPlatform()->
CreateOffscreenSurface(size,
gfxASurface::ContentFromFormat(aFmt));
}
if (!mPixelBuffer) {
mGLContext->fGenBuffers(1, &mPixelBuffer);
}
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
int32_t length = size.width * 4 * size.height;
if (length > mPixelBufferSize) {
mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, length,
NULL, LOCAL_GL_STREAM_DRAW);
mPixelBufferSize = length;
}
unsigned char* data =
(unsigned char*)mGLContext->
fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
LOCAL_GL_WRITE_ONLY);
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
if (!data) {
nsCAutoString failure;
failure += "Pixel buffer binding failed: ";
failure.AppendPrintf("%dx%d\n", size.width, size.height);
gfx::LogFailure(failure);
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
return gfxPlatform::GetPlatform()->
CreateOffscreenSurface(size,
gfxASurface::ContentFromFormat(aFmt));
}
nsRefPtr<gfxQuartzSurface> surf =
new gfxQuartzSurface(data, size, size.width * 4, aFmt);
mBoundPixelBuffer = true;
return surf.forget();
}
bool FinishedSurfaceUpdate()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER);
return true;
}
return false;
}
void FinishedSurfaceUpload()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
mBoundPixelBuffer = false;
}
}
private:
TextureImageCGL(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags)
: BasicTextureImage(aTexture, aSize, aWrapMode, aContentType, aContext, aFlags)
, mPixelBuffer(0)
, mPixelBufferSize(0)
, mBoundPixelBuffer(false)
{}
GLuint mPixelBuffer;
int32_t mPixelBufferSize;
bool mBoundPixelBuffer;
};
already_AddRefed<TextureImage>
GLContextCGL::CreateBasicTextureImage(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
TextureImage::ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags)
{
nsRefPtr<TextureImageCGL> teximage
(new TextureImageCGL(aTexture, aSize, aWrapMode, aContentType, aContext, aFlags));
return teximage.forget();
}
static GLContextCGL *
GetGlobalContextCGL()
{
return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = GetGlobalContextCGL();
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:(shareContext ? shareContext->mContext : NULL)];
if (!context) {
return nullptr;
}
NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET);
[context setView:childView];
// make the context transparent
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(ContextFormat(ContextFormat::BasicRGB24),
shareContext,
context);
if (!glContext->Init()) {
return nullptr;
}
return glContext.forget();
}
static already_AddRefed<GLContextCGL>
CreateOffscreenPBufferContext(const gfxIntSize& aSize,
const ContextFormat& aFormat,
bool aShare = false)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
if (aShare && !shareContext) {
return nullptr;
}
nsTArray<NSOpenGLPixelFormatAttribute> attribs;
#define A_(_x) attribs.AppendElement(NSOpenGLPixelFormatAttribute(_x))
A_(NSOpenGLPFAAccelerated);
A_(NSOpenGLPFAPixelBuffer);
A_(NSOpenGLPFAMinimumPolicy);
A_(NSOpenGLPFAColorSize);
A_(aFormat.colorBits());
A_(NSOpenGLPFAAlphaSize);
A_(aFormat.alpha);
A_(NSOpenGLPFADepthSize);
A_(aFormat.depth);
A_(NSOpenGLPFAStencilSize);
A_(aFormat.stencil);
A_(0);
#undef A_
NSOpenGLPixelFormat *pbFormat = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attribs.Elements()];
if (!pbFormat) {
return nullptr;
}
// If we ask for any of these to be on/off and we get the opposite, we stop
// creating a pbuffer and instead create an FBO.
GLint alphaBits, depthBits, stencilBits;
[pbFormat getValues: &alphaBits forAttribute: NSOpenGLPFAAlphaSize forVirtualScreen: 0];
[pbFormat getValues: &depthBits forAttribute: NSOpenGLPFADepthSize forVirtualScreen: 0];
[pbFormat getValues: &stencilBits forAttribute: NSOpenGLPFAStencilSize forVirtualScreen: 0];
if ((alphaBits && !aFormat.alpha) || (!alphaBits && aFormat.alpha) ||
(depthBits && !aFormat.alpha) || (!depthBits && aFormat.depth) ||
(stencilBits && !aFormat.stencil) || (!stencilBits && aFormat.stencil))
{
[pbFormat release];
return nullptr;
}
NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc]
initWithTextureTarget:LOCAL_GL_TEXTURE_2D
textureInternalFormat:(aFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB)
textureMaxMipMapLevel:0
pixelsWide:aSize.width
pixelsHigh:aSize.height];
if (!pb) {
[pbFormat release];
return nullptr;
}
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:pbFormat
shareContext:shareContext ? shareContext->mContext : NULL];
if (!context) {
[pbFormat release];
[pb release];
return nullptr;
}
[context
setPixelBuffer:pb
cubeMapFace:0
mipMapLevel:0
currentVirtualScreen:[context currentVirtualScreen]];
{
GLint l;
[pbFormat getValues:&l forAttribute:NSOpenGLPFADepthSize forVirtualScreen:[context currentVirtualScreen]];
}
[pbFormat release];
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(aFormat, shareContext, context, pb);
return glContext.forget();
}
static already_AddRefed<GLContextCGL>
CreateOffscreenFBOContext(const ContextFormat& aFormat,
bool aShare = true)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
if (aShare && !shareContext) {
// if there is no share context, then we can't use FBOs.
return nullptr;
}
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:shareContext ? shareContext->mContext : NULL];
if (!context) {
return nullptr;
}
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(aFormat, shareContext, context, true);
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateOffscreen(const gfxIntSize& aSize,
const ContextFormat& aFormat,
const ContextFlags flags)
{
ContextFormat actualFormat(aFormat);
nsRefPtr<GLContextCGL> glContext;
NS_ENSURE_TRUE(Preferences::GetRootBranch(), nullptr);
const bool preferFBOs = Preferences::GetBool("cgl.prefer-fbo", true);
if (!preferFBOs)
{
glContext = CreateOffscreenPBufferContext(aSize, actualFormat);
if (glContext &&
glContext->Init() &&
glContext->ResizeOffscreenFBOs(aSize, false))
{
glContext->mOffscreenSize = aSize;
glContext->mOffscreenActualSize = aSize;
return glContext.forget();
}
}
// try a FBO as second choice
glContext = CreateOffscreenFBOContext(actualFormat);
if (glContext &&
glContext->Init() &&
glContext->ResizeOffscreenFBOs(aSize, true))
{
return glContext.forget();
}
// everything failed
return nullptr;
}
static nsRefPtr<GLContext> gGlobalContext;
GLContext *
GLContextProviderCGL::GetGlobalContext(const ContextFlags)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
if (!gGlobalContext) {
// There are bugs in some older drivers with pbuffers less
// than 16x16 in size; also 16x16 is POT so that we can do
// a FBO with it on older video cards. A FBO context for
// sharing is preferred since it has no associated target.
gGlobalContext = CreateOffscreenFBOContext(ContextFormat(ContextFormat::BasicRGB24),
false);
if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
NS_WARNING("Couldn't init gGlobalContext.");
gGlobalContext = nullptr;
return nullptr;
}
gGlobalContext->SetIsGlobalSharedContext(true);
}
return gGlobalContext;
}
void
GLContextProviderCGL::Shutdown()
{
gGlobalContext = nullptr;
}
} /* namespace gl */
} /* namespace mozilla */