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91 lines
3.1 KiB
Plaintext
91 lines
3.1 KiB
Plaintext
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is B2G Audio Manager.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Philipp von Weitershausen <philipp@weitershausen.de>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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[scriptable, builtinclass, uuid(d2124467-7209-4b2e-a91a-cf3f90681e3c)]
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interface nsIAudioManager : nsISupports
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{
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/**
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* Microphone muted?
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*/
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attribute boolean microphoneMuted;
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/**
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* The master volume.
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*/
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attribute float masterVolume;
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/**
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* Master volume muted?
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*/
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attribute boolean masterMuted;
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/**
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* Set the phone's audio mode.
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*/
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const long PHONE_STATE_INVALID = -2;
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const long PHONE_STATE_CURRENT = -1;
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const long PHONE_STATE_NORMAL = 0;
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const long PHONE_STATE_RINGTONE = 1;
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const long PHONE_STATE_IN_CALL = 2;
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const long PHONE_STATE_IN_COMMUNICATION = 3;
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attribute long phoneState;
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/**
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* Configure a particular device ("force") to be used for one of the uses
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* (communication, media playback, etc.)
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*/
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const long FORCE_NONE = 0; // the default
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const long FORCE_SPEAKER = 1;
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const long FORCE_HEADPHONES = 2;
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const long FORCE_BT_SCO = 3;
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const long FORCE_BT_A2DP = 4;
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const long FORCE_WIRED_ACCESSORY = 5;
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const long FORCE_BT_CAR_DOCK = 6;
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const long FORCE_BT_DESK_DOCK = 7;
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const long USE_COMMUNICATION = 0;
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const long USE_MEDIA = 1;
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const long USE_RECORD = 2;
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const long USE_DOCK = 3;
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void setForceForUse(in long usage, in long force);
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long getForceForUse(in long usage);
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};
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