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f39e83f1de
We need this in order to update the MediaStreamGraph thread when an AudioParam changes. This enables each AudioParam to be registered with a callback from its owner node, so that the owner node can have custom processing code for each AudioParam's mutation.
170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioNode_h_
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#define AudioNode_h_
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/Attributes.h"
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#include "EnableWebAudioCheck.h"
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#include "nsAutoPtr.h"
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#include "nsTArray.h"
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#include "AudioContext.h"
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#include "MediaStreamGraph.h"
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struct JSContext;
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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/**
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* The DOM object representing a Web Audio AudioNode.
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*
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* Each AudioNode has a MediaStream representing the actual
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* real-time processing and output of this AudioNode.
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*
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* We track the incoming and outgoing connections to other AudioNodes.
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* All connections are strong and thus rely on cycle collection to break them.
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* However, we also track whether an AudioNode is capable of producing output
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* in the future. If it isn't, then we break its connections to its inputs
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* and outputs, allowing nodes to be immediately disconnected. This
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* disconnection is done internally, invisible to DOM users.
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*
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* We say that a node cannot produce output in the future if it has no inputs
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* that can, and it is not producing output itself without any inputs, and
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* either it can never have any inputs or it has no JS wrapper. (If it has a
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* JS wrapper and can accept inputs, then a new input could be added in
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* the future.)
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*/
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class AudioNode : public nsISupports,
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public EnableWebAudioCheck
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{
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public:
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explicit AudioNode(AudioContext* aContext);
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virtual ~AudioNode();
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// This should be idempotent (safe to call multiple times).
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// This should be called in the destructor of every class that overrides
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// this method.
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virtual void DestroyMediaStream()
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{
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if (mStream) {
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mStream->Destroy();
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mStream = nullptr;
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}
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}
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// This method should be overridden to return true in nodes
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// which support being hooked up to the Media Stream graph.
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virtual bool SupportsMediaStreams() const
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{
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return false;
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}
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_CLASS(AudioNode)
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void JSBindingFinalized()
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{
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NS_ASSERTION(!mJSBindingFinalized, "JS binding already finalized");
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mJSBindingFinalized = true;
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UpdateOutputEnded();
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}
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AudioContext* GetParentObject() const
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{
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return mContext;
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}
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AudioContext* Context() const
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{
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return mContext;
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}
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void Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv);
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void Disconnect(uint32_t aOutput, ErrorResult& aRv);
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// The following two virtual methods must be implemented by each node type
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// to provide their number of input and output ports. These numbers are
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// constant for the lifetime of the node. Both default to 1.
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virtual uint32_t NumberOfInputs() const { return 1; }
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virtual uint32_t NumberOfOutputs() const { return 1; }
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// This could possibly delete 'this'.
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void UpdateOutputEnded();
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bool IsOutputEnded() const { return mOutputEnded; }
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struct InputNode {
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~InputNode()
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{
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if (mStreamPort) {
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mStreamPort->Destroy();
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}
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}
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// Strong reference.
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// May be null if the source node has gone away.
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nsRefPtr<AudioNode> mInputNode;
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nsRefPtr<MediaInputPort> mStreamPort;
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// The index of the input port this node feeds into.
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uint32_t mInputPort;
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// The index of the output port this node comes out of.
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uint32_t mOutputPort;
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};
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MediaStream* Stream() { return mStream; }
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// Set this to true when the node can produce its own output even if there
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// are no inputs.
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void SetProduceOwnOutput(bool aCanProduceOwnOutput)
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{
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mCanProduceOwnOutput = aCanProduceOwnOutput;
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if (!aCanProduceOwnOutput) {
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UpdateOutputEnded();
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}
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}
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protected:
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static void Callback(AudioNode* aNode) { /* not implemented */ }
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private:
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nsRefPtr<AudioContext> mContext;
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protected:
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// Must be set in the constructor. Must not be null.
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// If MaxNumberOfInputs() is > 0, then mStream must be a ProcessedMediaStream.
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nsRefPtr<MediaStream> mStream;
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private:
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// For every InputNode, there is a corresponding entry in mOutputNodes of the
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// InputNode's mInputNode.
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nsTArray<InputNode> mInputNodes;
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// For every mOutputNode entry, there is a corresponding entry in mInputNodes
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// of the mOutputNode entry. We won't necessarily be able to identify the
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// exact matching entry, since mOutputNodes doesn't include the port
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// identifiers and the same node could be connected on multiple ports.
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nsTArray<nsRefPtr<AudioNode> > mOutputNodes;
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// True if the JS binding has been finalized (so script no longer has
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// a reference to this node).
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bool mJSBindingFinalized;
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// True if this node can produce its own output even when all inputs
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// have ended their output.
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bool mCanProduceOwnOutput;
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// True if this node can never produce anything except silence in the future.
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// Updated by UpdateOutputEnded().
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bool mOutputEnded;
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};
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}
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}
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#endif
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