gecko/content/media/webaudio/AudioNode.h
Ehsan Akhgari f39e83f1de Bug 836076 - Part 3: Make AudioParams call back into their owning node when they're modified; r=roc
We need this in order to update the MediaStreamGraph thread when an
AudioParam changes.  This enables each AudioParam to be registered with
a callback from its owner node, so that the owner node can have custom
processing code for each AudioParam's mutation.
2013-01-28 18:59:29 -05:00

170 lines
5.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioNode_h_
#define AudioNode_h_
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "EnableWebAudioCheck.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "AudioContext.h"
#include "MediaStreamGraph.h"
struct JSContext;
namespace mozilla {
class ErrorResult;
namespace dom {
/**
* The DOM object representing a Web Audio AudioNode.
*
* Each AudioNode has a MediaStream representing the actual
* real-time processing and output of this AudioNode.
*
* We track the incoming and outgoing connections to other AudioNodes.
* All connections are strong and thus rely on cycle collection to break them.
* However, we also track whether an AudioNode is capable of producing output
* in the future. If it isn't, then we break its connections to its inputs
* and outputs, allowing nodes to be immediately disconnected. This
* disconnection is done internally, invisible to DOM users.
*
* We say that a node cannot produce output in the future if it has no inputs
* that can, and it is not producing output itself without any inputs, and
* either it can never have any inputs or it has no JS wrapper. (If it has a
* JS wrapper and can accept inputs, then a new input could be added in
* the future.)
*/
class AudioNode : public nsISupports,
public EnableWebAudioCheck
{
public:
explicit AudioNode(AudioContext* aContext);
virtual ~AudioNode();
// This should be idempotent (safe to call multiple times).
// This should be called in the destructor of every class that overrides
// this method.
virtual void DestroyMediaStream()
{
if (mStream) {
mStream->Destroy();
mStream = nullptr;
}
}
// This method should be overridden to return true in nodes
// which support being hooked up to the Media Stream graph.
virtual bool SupportsMediaStreams() const
{
return false;
}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(AudioNode)
void JSBindingFinalized()
{
NS_ASSERTION(!mJSBindingFinalized, "JS binding already finalized");
mJSBindingFinalized = true;
UpdateOutputEnded();
}
AudioContext* GetParentObject() const
{
return mContext;
}
AudioContext* Context() const
{
return mContext;
}
void Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv);
void Disconnect(uint32_t aOutput, ErrorResult& aRv);
// The following two virtual methods must be implemented by each node type
// to provide their number of input and output ports. These numbers are
// constant for the lifetime of the node. Both default to 1.
virtual uint32_t NumberOfInputs() const { return 1; }
virtual uint32_t NumberOfOutputs() const { return 1; }
// This could possibly delete 'this'.
void UpdateOutputEnded();
bool IsOutputEnded() const { return mOutputEnded; }
struct InputNode {
~InputNode()
{
if (mStreamPort) {
mStreamPort->Destroy();
}
}
// Strong reference.
// May be null if the source node has gone away.
nsRefPtr<AudioNode> mInputNode;
nsRefPtr<MediaInputPort> mStreamPort;
// The index of the input port this node feeds into.
uint32_t mInputPort;
// The index of the output port this node comes out of.
uint32_t mOutputPort;
};
MediaStream* Stream() { return mStream; }
// Set this to true when the node can produce its own output even if there
// are no inputs.
void SetProduceOwnOutput(bool aCanProduceOwnOutput)
{
mCanProduceOwnOutput = aCanProduceOwnOutput;
if (!aCanProduceOwnOutput) {
UpdateOutputEnded();
}
}
protected:
static void Callback(AudioNode* aNode) { /* not implemented */ }
private:
nsRefPtr<AudioContext> mContext;
protected:
// Must be set in the constructor. Must not be null.
// If MaxNumberOfInputs() is > 0, then mStream must be a ProcessedMediaStream.
nsRefPtr<MediaStream> mStream;
private:
// For every InputNode, there is a corresponding entry in mOutputNodes of the
// InputNode's mInputNode.
nsTArray<InputNode> mInputNodes;
// For every mOutputNode entry, there is a corresponding entry in mInputNodes
// of the mOutputNode entry. We won't necessarily be able to identify the
// exact matching entry, since mOutputNodes doesn't include the port
// identifiers and the same node could be connected on multiple ports.
nsTArray<nsRefPtr<AudioNode> > mOutputNodes;
// True if the JS binding has been finalized (so script no longer has
// a reference to this node).
bool mJSBindingFinalized;
// True if this node can produce its own output even when all inputs
// have ended their output.
bool mCanProduceOwnOutput;
// True if this node can never produce anything except silence in the future.
// Updated by UpdateOutputEnded().
bool mOutputEnded;
};
}
}
#endif