mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
802 lines
27 KiB
C++
802 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
/*
|
|
* nsWindowGfx - Painting and aceleration.
|
|
*/
|
|
|
|
/**************************************************************
|
|
**************************************************************
|
|
**
|
|
** BLOCK: Includes
|
|
**
|
|
** Include headers.
|
|
**
|
|
**************************************************************
|
|
**************************************************************/
|
|
|
|
#include "mozilla/dom/ContentParent.h"
|
|
#include "mozilla/plugins/PluginInstanceParent.h"
|
|
using mozilla::plugins::PluginInstanceParent;
|
|
|
|
#include "nsWindowGfx.h"
|
|
#include "nsAppRunner.h"
|
|
#include <windows.h>
|
|
#include "gfxImageSurface.h"
|
|
#include "gfxUtils.h"
|
|
#include "gfxWindowsSurface.h"
|
|
#include "gfxWindowsPlatform.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/gfx/DataSurfaceHelpers.h"
|
|
#include "mozilla/gfx/Tools.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "nsGfxCIID.h"
|
|
#include "gfxContext.h"
|
|
#include "prmem.h"
|
|
#include "WinUtils.h"
|
|
#include "nsIWidgetListener.h"
|
|
#include "mozilla/unused.h"
|
|
#include "nsDebug.h"
|
|
#include "nsIXULRuntime.h"
|
|
|
|
#include "mozilla/layers/CompositorParent.h"
|
|
#include "ClientLayerManager.h"
|
|
|
|
#include "nsUXThemeData.h"
|
|
#include "nsUXThemeConstants.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::layers;
|
|
using namespace mozilla::widget;
|
|
using namespace mozilla::plugins;
|
|
|
|
/**************************************************************
|
|
**************************************************************
|
|
**
|
|
** BLOCK: Variables
|
|
**
|
|
** nsWindow Class static initializations and global variables.
|
|
**
|
|
**************************************************************
|
|
**************************************************************/
|
|
|
|
/**************************************************************
|
|
*
|
|
* SECTION: nsWindow statics
|
|
*
|
|
**************************************************************/
|
|
|
|
static nsAutoPtr<uint8_t> sSharedSurfaceData;
|
|
static IntSize sSharedSurfaceSize;
|
|
|
|
struct IconMetrics {
|
|
int32_t xMetric;
|
|
int32_t yMetric;
|
|
int32_t defaultSize;
|
|
};
|
|
|
|
// Corresponds 1:1 to the IconSizeType enum
|
|
static IconMetrics sIconMetrics[] = {
|
|
{SM_CXSMICON, SM_CYSMICON, 16}, // small icon
|
|
{SM_CXICON, SM_CYICON, 32} // regular icon
|
|
};
|
|
|
|
/**************************************************************
|
|
**************************************************************
|
|
**
|
|
** BLOCK: nsWindowGfx impl.
|
|
**
|
|
** Misc. graphics related utilities.
|
|
**
|
|
**************************************************************
|
|
**************************************************************/
|
|
|
|
/* static */ bool
|
|
nsWindow::IsRenderMode(gfxWindowsPlatform::RenderMode rmode)
|
|
{
|
|
return gfxWindowsPlatform::GetPlatform()->GetRenderMode() == rmode;
|
|
}
|
|
|
|
/**************************************************************
|
|
**************************************************************
|
|
**
|
|
** BLOCK: nsWindow impl.
|
|
**
|
|
** Paint related nsWindow methods.
|
|
**
|
|
**************************************************************
|
|
**************************************************************/
|
|
|
|
// GetRegionToPaint returns the invalidated region that needs to be painted
|
|
nsIntRegion nsWindow::GetRegionToPaint(bool aForceFullRepaint,
|
|
PAINTSTRUCT ps, HDC aDC)
|
|
{
|
|
if (aForceFullRepaint) {
|
|
RECT paintRect;
|
|
::GetClientRect(mWnd, &paintRect);
|
|
return nsIntRegion(WinUtils::ToIntRect(paintRect));
|
|
}
|
|
|
|
HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0);
|
|
if (paintRgn != nullptr) {
|
|
int result = GetRandomRgn(aDC, paintRgn, SYSRGN);
|
|
if (result == 1) {
|
|
POINT pt = {0,0};
|
|
::MapWindowPoints(nullptr, mWnd, &pt, 1);
|
|
::OffsetRgn(paintRgn, pt.x, pt.y);
|
|
}
|
|
nsIntRegion rgn(WinUtils::ConvertHRGNToRegion(paintRgn));
|
|
::DeleteObject(paintRgn);
|
|
return rgn;
|
|
}
|
|
return nsIntRegion(WinUtils::ToIntRect(ps.rcPaint));
|
|
}
|
|
|
|
#define WORDSSIZE(x) ((x).width * (x).height)
|
|
static bool
|
|
EnsureSharedSurfaceSize(IntSize size)
|
|
{
|
|
IntSize screenSize;
|
|
screenSize.height = GetSystemMetrics(SM_CYSCREEN);
|
|
screenSize.width = GetSystemMetrics(SM_CXSCREEN);
|
|
|
|
if (WORDSSIZE(screenSize) > WORDSSIZE(size))
|
|
size = screenSize;
|
|
|
|
if (WORDSSIZE(screenSize) < WORDSSIZE(size))
|
|
NS_WARNING("Trying to create a shared surface larger than the screen");
|
|
|
|
if (!sSharedSurfaceData || (WORDSSIZE(size) > WORDSSIZE(sSharedSurfaceSize))) {
|
|
sSharedSurfaceSize = size;
|
|
sSharedSurfaceData = nullptr;
|
|
sSharedSurfaceData = (uint8_t *)malloc(WORDSSIZE(sSharedSurfaceSize) * 4);
|
|
}
|
|
|
|
return (sSharedSurfaceData != nullptr);
|
|
}
|
|
|
|
nsIWidgetListener* nsWindow::GetPaintListener()
|
|
{
|
|
if (mDestroyCalled)
|
|
return nullptr;
|
|
return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener;
|
|
}
|
|
|
|
bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel)
|
|
{
|
|
// We never have reentrant paint events, except when we're running our RPC
|
|
// windows event spin loop. If we don't trap for this, we'll try to paint,
|
|
// but view manager will refuse to paint the surface, resulting is black
|
|
// flashes on the plugin rendering surface.
|
|
if (mozilla::ipc::MessageChannel::IsSpinLoopActive() && mPainting)
|
|
return false;
|
|
|
|
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
|
|
gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
|
|
EnumAllWindows(ClearCompositor);
|
|
return false;
|
|
}
|
|
|
|
// After we CallUpdateWindow to the child, occasionally a WM_PAINT message
|
|
// is posted to the parent event loop with an empty update rect. Do a
|
|
// dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
|
|
// loop. See bug 543788.
|
|
if (IsPlugin()) {
|
|
RECT updateRect;
|
|
if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
|
|
(updateRect.left == updateRect.right &&
|
|
updateRect.top == updateRect.bottom)) {
|
|
PAINTSTRUCT ps;
|
|
BeginPaint(mWnd, &ps);
|
|
EndPaint(mWnd, &ps);
|
|
return true;
|
|
}
|
|
|
|
if (mWindowType == eWindowType_plugin_ipc_chrome) {
|
|
// Fire off an async request to the plugin to paint its window
|
|
mozilla::dom::ContentParent::SendAsyncUpdate(this);
|
|
ValidateRect(mWnd, nullptr);
|
|
return true;
|
|
}
|
|
|
|
PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
|
|
::GetPropW(mWnd, L"PluginInstanceParentProperty"));
|
|
if (instance) {
|
|
Unused << instance->CallUpdateWindow();
|
|
} else {
|
|
// We should never get here since in-process plugins should have
|
|
// subclassed our HWND and handled WM_PAINT, but in some cases that
|
|
// could fail. Return without asserting since it's not our fault.
|
|
NS_WARNING("Plugin failed to subclass our window");
|
|
}
|
|
|
|
ValidateRect(mWnd, nullptr);
|
|
return true;
|
|
}
|
|
|
|
ClientLayerManager *clientLayerManager =
|
|
(GetLayerManager()->GetBackendType() == LayersBackend::LAYERS_CLIENT)
|
|
? static_cast<ClientLayerManager*>(GetLayerManager())
|
|
: nullptr;
|
|
|
|
if (clientLayerManager && mCompositorParent &&
|
|
!mBounds.IsEqualEdges(mLastPaintBounds))
|
|
{
|
|
// Do an early async composite so that we at least have something on the
|
|
// screen in the right place, even if the content is out of date.
|
|
mCompositorParent->ScheduleRenderOnCompositorThread();
|
|
}
|
|
mLastPaintBounds = mBounds;
|
|
|
|
PAINTSTRUCT ps;
|
|
|
|
#ifdef MOZ_XUL
|
|
if (!aDC && (eTransparencyTransparent == mTransparencyMode))
|
|
{
|
|
// For layered translucent windows all drawing should go to memory DC and no
|
|
// WM_PAINT messages are normally generated. To support asynchronous painting
|
|
// we force generation of WM_PAINT messages by invalidating window areas with
|
|
// RedrawWindow, InvalidateRect or InvalidateRgn function calls.
|
|
// BeginPaint/EndPaint must be called to make Windows think that invalid area
|
|
// is painted. Otherwise it will continue sending the same message endlessly.
|
|
::BeginPaint(mWnd, &ps);
|
|
::EndPaint(mWnd, &ps);
|
|
|
|
aDC = mMemoryDC;
|
|
}
|
|
#endif
|
|
|
|
mPainting = true;
|
|
|
|
#ifdef WIDGET_DEBUG_OUTPUT
|
|
HRGN debugPaintFlashRegion = nullptr;
|
|
HDC debugPaintFlashDC = nullptr;
|
|
|
|
if (debug_WantPaintFlashing())
|
|
{
|
|
debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
|
|
::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
|
|
debugPaintFlashDC = ::GetDC(mWnd);
|
|
}
|
|
#endif // WIDGET_DEBUG_OUTPUT
|
|
|
|
HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
|
|
mPaintDC = hDC;
|
|
|
|
#ifdef MOZ_XUL
|
|
bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
|
|
#else
|
|
bool forceRepaint = nullptr != aDC;
|
|
#endif
|
|
nsIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC);
|
|
|
|
if (clientLayerManager && mCompositorParent) {
|
|
// We need to paint to the screen even if nothing changed, since if we
|
|
// don't have a compositing window manager, our pixels could be stale.
|
|
clientLayerManager->SetNeedsComposite(true);
|
|
clientLayerManager->SendInvalidRegion(region);
|
|
}
|
|
|
|
nsIWidgetListener* listener = GetPaintListener();
|
|
if (listener) {
|
|
listener->WillPaintWindow(this);
|
|
}
|
|
// Re-get the listener since the will paint notification may have killed it.
|
|
listener = GetPaintListener();
|
|
if (!listener) {
|
|
return false;
|
|
}
|
|
|
|
if (clientLayerManager && mCompositorParent && clientLayerManager->NeedsComposite()) {
|
|
mCompositorParent->ScheduleRenderOnCompositorThread();
|
|
clientLayerManager->SetNeedsComposite(false);
|
|
}
|
|
|
|
bool result = true;
|
|
if (!region.IsEmpty() && listener)
|
|
{
|
|
// Should probably pass in a real region here, using GetRandomRgn
|
|
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp
|
|
|
|
#ifdef WIDGET_DEBUG_OUTPUT
|
|
debug_DumpPaintEvent(stdout,
|
|
this,
|
|
region,
|
|
nsAutoCString("noname"),
|
|
(int32_t) mWnd);
|
|
#endif // WIDGET_DEBUG_OUTPUT
|
|
|
|
switch (GetLayerManager()->GetBackendType()) {
|
|
case LayersBackend::LAYERS_BASIC:
|
|
{
|
|
RefPtr<gfxASurface> targetSurface;
|
|
|
|
#if defined(MOZ_XUL)
|
|
// don't support transparency for non-GDI rendering, for now
|
|
if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) &&
|
|
eTransparencyTransparent == mTransparencyMode) {
|
|
if (mTransparentSurface == nullptr)
|
|
SetupTranslucentWindowMemoryBitmap(mTransparencyMode);
|
|
targetSurface = mTransparentSurface;
|
|
}
|
|
#endif
|
|
|
|
RefPtr<gfxWindowsSurface> targetSurfaceWin;
|
|
if (!targetSurface &&
|
|
(IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)))
|
|
{
|
|
uint32_t flags = (mTransparencyMode == eTransparencyOpaque) ? 0 :
|
|
gfxWindowsSurface::FLAG_IS_TRANSPARENT;
|
|
targetSurfaceWin = new gfxWindowsSurface(hDC, flags);
|
|
targetSurface = targetSurfaceWin;
|
|
}
|
|
|
|
RefPtr<gfxImageSurface> targetSurfaceImage;
|
|
if (!targetSurface &&
|
|
(IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)))
|
|
{
|
|
IntSize surfaceSize(ps.rcPaint.right - ps.rcPaint.left,
|
|
ps.rcPaint.bottom - ps.rcPaint.top);
|
|
|
|
if (!EnsureSharedSurfaceSize(surfaceSize)) {
|
|
NS_ERROR("Couldn't allocate a shared image surface!");
|
|
return false;
|
|
}
|
|
|
|
// don't use the shared surface directly; instead, create a new one
|
|
// that just reuses its buffer.
|
|
targetSurfaceImage = new gfxImageSurface(sSharedSurfaceData.get(),
|
|
surfaceSize,
|
|
surfaceSize.width * 4,
|
|
gfxImageFormat::RGB24);
|
|
|
|
if (targetSurfaceImage && !targetSurfaceImage->CairoStatus()) {
|
|
targetSurfaceImage->SetDeviceOffset(gfxPoint(-ps.rcPaint.left, -ps.rcPaint.top));
|
|
targetSurface = targetSurfaceImage;
|
|
}
|
|
}
|
|
|
|
if (!targetSurface) {
|
|
NS_ERROR("Invalid RenderMode!");
|
|
return false;
|
|
}
|
|
|
|
RECT paintRect;
|
|
::GetClientRect(mWnd, &paintRect);
|
|
RefPtr<DrawTarget> dt =
|
|
gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(targetSurface,
|
|
IntSize(paintRect.right - paintRect.left,
|
|
paintRect.bottom - paintRect.top));
|
|
if (!dt) {
|
|
gfxWarning() << "nsWindow::OnPaint failed in CreateDrawTargetForSurface";
|
|
return false;
|
|
}
|
|
|
|
// don't need to double buffer with anything but GDI
|
|
BufferMode doubleBuffering = mozilla::layers::BufferMode::BUFFER_NONE;
|
|
if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
|
|
#ifdef MOZ_XUL
|
|
switch (mTransparencyMode) {
|
|
case eTransparencyGlass:
|
|
case eTransparencyBorderlessGlass:
|
|
default:
|
|
// If we're not doing translucency, then double buffer
|
|
doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
|
|
break;
|
|
case eTransparencyTransparent:
|
|
// If we're rendering with translucency, we're going to be
|
|
// rendering the whole window; make sure we clear it first
|
|
dt->ClearRect(Rect(0.f, 0.f,
|
|
dt->GetSize().width, dt->GetSize().height));
|
|
break;
|
|
}
|
|
#else
|
|
doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
|
|
#endif
|
|
}
|
|
|
|
RefPtr<gfxContext> thebesContext = new gfxContext(dt);
|
|
|
|
{
|
|
AutoLayerManagerSetup
|
|
setupLayerManager(this, thebesContext, doubleBuffering);
|
|
result = listener->PaintWindow(this, region);
|
|
}
|
|
|
|
#ifdef MOZ_XUL
|
|
if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))&&
|
|
eTransparencyTransparent == mTransparencyMode) {
|
|
// Data from offscreen drawing surface was copied to memory bitmap of transparent
|
|
// bitmap. Now it can be read from memory bitmap to apply alpha channel and after
|
|
// that displayed on the screen.
|
|
UpdateTranslucentWindow();
|
|
} else
|
|
#endif
|
|
|
|
if (result) {
|
|
if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24) ||
|
|
IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32))
|
|
{
|
|
IntSize surfaceSize = targetSurfaceImage->GetSize();
|
|
|
|
// Just blit this directly
|
|
BITMAPINFOHEADER bi;
|
|
memset(&bi, 0, sizeof(BITMAPINFOHEADER));
|
|
bi.biSize = sizeof(BITMAPINFOHEADER);
|
|
bi.biWidth = surfaceSize.width;
|
|
bi.biHeight = - surfaceSize.height;
|
|
bi.biPlanes = 1;
|
|
bi.biBitCount = 32;
|
|
bi.biCompression = BI_RGB;
|
|
|
|
if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)) {
|
|
// On Windows CE/Windows Mobile, 24bpp packed-pixel sources
|
|
// seem to be far faster to blit than 32bpp (see bug 484864).
|
|
// So, convert the bits to 24bpp by stripping out the unused
|
|
// alpha byte. 24bpp DIBs also have scanlines that are 4-byte
|
|
// aligned though, so that must be taken into account.
|
|
int srcstride = surfaceSize.width*4;
|
|
int dststride = surfaceSize.width*3;
|
|
dststride = (dststride + 3) & ~3;
|
|
|
|
// Convert in place
|
|
for (int j = 0; j < surfaceSize.height; ++j) {
|
|
unsigned int *src = (unsigned int*) (targetSurfaceImage->Data() + j*srcstride);
|
|
unsigned int *dst = (unsigned int*) (targetSurfaceImage->Data() + j*dststride);
|
|
|
|
// go 4 pixels at a time, since each 4 pixels
|
|
// turns into 3 DWORDs when converted into BGR:
|
|
// BGRx BGRx BGRx BGRx -> BGRB GRBG RBGR
|
|
//
|
|
// However, since we're dealing with little-endian ints, this is actually:
|
|
// xRGB xrgb xRGB xrgb -> bRGB GBrg rgbR
|
|
int width_left = surfaceSize.width;
|
|
while (width_left >= 4) {
|
|
unsigned int a = *src++;
|
|
unsigned int b = *src++;
|
|
unsigned int c = *src++;
|
|
unsigned int d = *src++;
|
|
|
|
*dst++ = (a & 0x00ffffff) | (b << 24);
|
|
*dst++ = ((b & 0x00ffff00) >> 8) | (c << 16);
|
|
*dst++ = ((c & 0x00ff0000) >> 16) | (d << 8);
|
|
|
|
width_left -= 4;
|
|
}
|
|
|
|
// then finish up whatever number of pixels are left,
|
|
// using bytes.
|
|
unsigned char *bsrc = (unsigned char*) src;
|
|
unsigned char *bdst = (unsigned char*) dst;
|
|
switch (width_left) {
|
|
case 3:
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
bsrc++;
|
|
case 2:
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
bsrc++;
|
|
case 1:
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
*bdst++ = *bsrc++;
|
|
bsrc++;
|
|
case 0:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bi.biBitCount = 24;
|
|
}
|
|
|
|
StretchDIBits(hDC,
|
|
ps.rcPaint.left, ps.rcPaint.top,
|
|
surfaceSize.width, surfaceSize.height,
|
|
0, 0,
|
|
surfaceSize.width, surfaceSize.height,
|
|
targetSurfaceImage->Data(),
|
|
(BITMAPINFO*) &bi,
|
|
DIB_RGB_COLORS,
|
|
SRCCOPY);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case LayersBackend::LAYERS_CLIENT:
|
|
result = listener->PaintWindow(this, region);
|
|
break;
|
|
default:
|
|
NS_ERROR("Unknown layers backend used!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!aDC) {
|
|
::EndPaint(mWnd, &ps);
|
|
}
|
|
|
|
mPaintDC = nullptr;
|
|
mLastPaintEndTime = TimeStamp::Now();
|
|
|
|
#if defined(WIDGET_DEBUG_OUTPUT)
|
|
if (debug_WantPaintFlashing())
|
|
{
|
|
// Only flash paint events which have not ignored the paint message.
|
|
// Those that ignore the paint message aren't painting anything so there
|
|
// is only the overhead of the dispatching the paint event.
|
|
if (result) {
|
|
::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
|
|
PR_Sleep(PR_MillisecondsToInterval(30));
|
|
::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
|
|
PR_Sleep(PR_MillisecondsToInterval(30));
|
|
}
|
|
::ReleaseDC(mWnd, debugPaintFlashDC);
|
|
::DeleteObject(debugPaintFlashRegion);
|
|
}
|
|
#endif // WIDGET_DEBUG_OUTPUT
|
|
|
|
mPainting = false;
|
|
|
|
// Re-get the listener since painting may have killed it.
|
|
listener = GetPaintListener();
|
|
if (listener)
|
|
listener->DidPaintWindow();
|
|
|
|
if (aNestingLevel == 0 && ::GetUpdateRect(mWnd, nullptr, false)) {
|
|
OnPaint(aDC, 1);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
IntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) {
|
|
int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric);
|
|
int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric);
|
|
|
|
if (width == 0 || height == 0) {
|
|
width = height = sIconMetrics[aSizeType].defaultSize;
|
|
}
|
|
|
|
return IntSize(width, height);
|
|
}
|
|
|
|
nsresult nsWindowGfx::CreateIcon(imgIContainer *aContainer,
|
|
bool aIsCursor,
|
|
uint32_t aHotspotX,
|
|
uint32_t aHotspotY,
|
|
IntSize aScaledSize,
|
|
HICON *aIcon) {
|
|
|
|
MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) ||
|
|
(aScaledSize.width == 0 && aScaledSize.height == 0));
|
|
|
|
// Get the image data
|
|
RefPtr<SourceSurface> surface =
|
|
aContainer->GetFrame(imgIContainer::FRAME_CURRENT,
|
|
imgIContainer::FLAG_SYNC_DECODE);
|
|
NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE);
|
|
|
|
IntSize frameSize = surface->GetSize();
|
|
if (frameSize.IsEmpty()) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
IntSize iconSize(aScaledSize.width, aScaledSize.height);
|
|
if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size
|
|
iconSize = frameSize;
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> dataSurface;
|
|
bool mappedOK;
|
|
DataSourceSurface::MappedSurface map;
|
|
|
|
if (iconSize != frameSize) {
|
|
// Scale the surface
|
|
dataSurface = Factory::CreateDataSourceSurface(iconSize,
|
|
SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map);
|
|
NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE);
|
|
|
|
RefPtr<DrawTarget> dt =
|
|
Factory::CreateDrawTargetForData(BackendType::CAIRO,
|
|
map.mData,
|
|
dataSurface->GetSize(),
|
|
map.mStride,
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (!dt) {
|
|
gfxWarning() << "nsWindowGfx::CreatesIcon failed in CreateDrawTargetForData";
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
dt->DrawSurface(surface,
|
|
Rect(0, 0, iconSize.width, iconSize.height),
|
|
Rect(0, 0, frameSize.width, frameSize.height),
|
|
DrawSurfaceOptions(),
|
|
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
|
|
} else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) {
|
|
// Convert format to SurfaceFormat::B8G8R8A8
|
|
dataSurface = gfxUtils::
|
|
CopySurfaceToDataSourceSurfaceWithFormat(surface,
|
|
SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
} else {
|
|
dataSurface = surface->GetDataSurface();
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
}
|
|
NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE);
|
|
MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8);
|
|
|
|
uint8_t* data = nullptr;
|
|
UniquePtr<uint8_t[]> autoDeleteArray;
|
|
if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) {
|
|
// Mapped data is already packed
|
|
data = map.mData;
|
|
} else {
|
|
// We can't use map.mData since the pixels are not packed (as required by
|
|
// CreateDIBitmap, which is called under the DataToBitmap call below).
|
|
//
|
|
// We must unmap before calling SurfaceToPackedBGRA because it needs access
|
|
// to the pixel data.
|
|
dataSurface->Unmap();
|
|
map.mData = nullptr;
|
|
|
|
autoDeleteArray = SurfaceToPackedBGRA(dataSurface);
|
|
data = autoDeleteArray.get();
|
|
NS_ENSURE_TRUE(data, NS_ERROR_FAILURE);
|
|
}
|
|
|
|
HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32);
|
|
uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height);
|
|
if (map.mData) {
|
|
dataSurface->Unmap();
|
|
}
|
|
if (!a1data) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1);
|
|
PR_Free(a1data);
|
|
|
|
ICONINFO info = {0};
|
|
info.fIcon = !aIsCursor;
|
|
info.xHotspot = aHotspotX;
|
|
info.yHotspot = aHotspotY;
|
|
info.hbmMask = mbmp;
|
|
info.hbmColor = bmp;
|
|
|
|
HCURSOR icon = ::CreateIconIndirect(&info);
|
|
::DeleteObject(mbmp);
|
|
::DeleteObject(bmp);
|
|
if (!icon)
|
|
return NS_ERROR_FAILURE;
|
|
*aIcon = icon;
|
|
return NS_OK;
|
|
}
|
|
|
|
// Adjust cursor image data
|
|
uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData,
|
|
uint32_t aWidth, uint32_t aHeight)
|
|
{
|
|
// We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of
|
|
// 4 bytes for each row (HBITMAP requirement). Bug 353553.
|
|
uint32_t outBpr = ((aWidth + 31) / 8) & ~3;
|
|
|
|
// Allocate and clear mask buffer
|
|
uint8_t* outData = (uint8_t*)PR_Calloc(outBpr, aHeight);
|
|
if (!outData)
|
|
return nullptr;
|
|
|
|
int32_t *imageRow = (int32_t*)aImageData;
|
|
for (uint32_t curRow = 0; curRow < aHeight; curRow++) {
|
|
uint8_t *outRow = outData + curRow * outBpr;
|
|
uint8_t mask = 0x80;
|
|
for (uint32_t curCol = 0; curCol < aWidth; curCol++) {
|
|
// Use sign bit to test for transparency, as alpha byte is highest byte
|
|
if (*imageRow++ < 0)
|
|
*outRow |= mask;
|
|
|
|
mask >>= 1;
|
|
if (!mask) {
|
|
outRow ++;
|
|
mask = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
return outData;
|
|
}
|
|
|
|
/**
|
|
* Convert the given image data to a HBITMAP. If the requested depth is
|
|
* 32 bit, a bitmap with an alpha channel will be returned.
|
|
*
|
|
* @param aImageData The image data to convert. Must use the format accepted
|
|
* by CreateDIBitmap.
|
|
* @param aWidth With of the bitmap, in pixels.
|
|
* @param aHeight Height of the image, in pixels.
|
|
* @param aDepth Image depth, in bits. Should be one of 1, 24 and 32.
|
|
*
|
|
* @return The HBITMAP representing the image. Caller should call
|
|
* DeleteObject when done with the bitmap.
|
|
* On failure, nullptr will be returned.
|
|
*/
|
|
HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData,
|
|
uint32_t aWidth,
|
|
uint32_t aHeight,
|
|
uint32_t aDepth)
|
|
{
|
|
HDC dc = ::GetDC(nullptr);
|
|
|
|
if (aDepth == 32) {
|
|
// Alpha channel. We need the new header.
|
|
BITMAPV4HEADER head = { 0 };
|
|
head.bV4Size = sizeof(head);
|
|
head.bV4Width = aWidth;
|
|
head.bV4Height = aHeight;
|
|
head.bV4Planes = 1;
|
|
head.bV4BitCount = aDepth;
|
|
head.bV4V4Compression = BI_BITFIELDS;
|
|
head.bV4SizeImage = 0; // Uncompressed
|
|
head.bV4XPelsPerMeter = 0;
|
|
head.bV4YPelsPerMeter = 0;
|
|
head.bV4ClrUsed = 0;
|
|
head.bV4ClrImportant = 0;
|
|
|
|
head.bV4RedMask = 0x00FF0000;
|
|
head.bV4GreenMask = 0x0000FF00;
|
|
head.bV4BlueMask = 0x000000FF;
|
|
head.bV4AlphaMask = 0xFF000000;
|
|
|
|
HBITMAP bmp = ::CreateDIBitmap(dc,
|
|
reinterpret_cast<CONST BITMAPINFOHEADER*>(&head),
|
|
CBM_INIT,
|
|
aImageData,
|
|
reinterpret_cast<CONST BITMAPINFO*>(&head),
|
|
DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|
|
|
|
char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2];
|
|
BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space;
|
|
|
|
head.biSize = sizeof(BITMAPINFOHEADER);
|
|
head.biWidth = aWidth;
|
|
head.biHeight = aHeight;
|
|
head.biPlanes = 1;
|
|
head.biBitCount = (WORD)aDepth;
|
|
head.biCompression = BI_RGB;
|
|
head.biSizeImage = 0; // Uncompressed
|
|
head.biXPelsPerMeter = 0;
|
|
head.biYPelsPerMeter = 0;
|
|
head.biClrUsed = 0;
|
|
head.biClrImportant = 0;
|
|
|
|
BITMAPINFO& bi = *(BITMAPINFO*)reserved_space;
|
|
|
|
if (aDepth == 1) {
|
|
RGBQUAD black = { 0, 0, 0, 0 };
|
|
RGBQUAD white = { 255, 255, 255, 0 };
|
|
|
|
bi.bmiColors[0] = white;
|
|
bi.bmiColors[1] = black;
|
|
}
|
|
|
|
HBITMAP bmp = ::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|