mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
4762b4de2c
Previous patches in this bug enabled the nsDisplayCanvasBackground background-caching optimization for the test 402807-1.html. That exposed an existing bug where we don't snap the background image to pixel boundaries when drawing through that path. This patch fixes it. This patch also stops the IsSingleFixedPositionImage path from using mDestRect, returning the rect as an out-parameter instead. --HG-- extra : rebase_source : b7a496dfc7584dd8c73cddd0809fc5aa31992d53
580 lines
20 KiB
C++
580 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* rendering object that goes directly inside the document's scrollbars */
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#include "nsCanvasFrame.h"
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#include "nsIServiceManager.h"
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#include "nsHTMLParts.h"
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#include "nsContainerFrame.h"
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#include "nsCSSRendering.h"
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#include "nsPresContext.h"
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#include "nsStyleContext.h"
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#include "nsRenderingContext.h"
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#include "nsGUIEvent.h"
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#include "nsStyleConsts.h"
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#include "nsGkAtoms.h"
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#include "nsEventStateManager.h"
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#include "nsIPresShell.h"
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#include "nsIScrollPositionListener.h"
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#include "nsDisplayList.h"
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#include "nsCSSFrameConstructor.h"
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#include "nsFrameManager.h"
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// for focus
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#include "nsIScrollableFrame.h"
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#include "nsIDocShell.h"
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#ifdef DEBUG_rods
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//#define DEBUG_CANVAS_FOCUS
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#endif
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nsIFrame*
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NS_NewCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsCanvasFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame)
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NS_QUERYFRAME_HEAD(nsCanvasFrame)
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NS_QUERYFRAME_ENTRY(nsCanvasFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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void
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nsCanvasFrame::DestroyFrom(nsIFrame* aDestructRoot)
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{
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nsIScrollableFrame* sf =
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PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
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if (sf) {
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sf->RemoveScrollPositionListener(this);
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}
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nsContainerFrame::DestroyFrom(aDestructRoot);
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}
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void
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nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY)
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{
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if (mDoPaintFocus) {
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mDoPaintFocus = false;
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PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree();
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}
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}
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NS_IMETHODIMP
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nsCanvasFrame::SetHasFocus(bool aHasFocus)
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{
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if (mDoPaintFocus != aHasFocus) {
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mDoPaintFocus = aHasFocus;
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PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree();
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if (!mAddedScrollPositionListener) {
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nsIScrollableFrame* sf =
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PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
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if (sf) {
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sf->AddScrollPositionListener(this);
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mAddedScrollPositionListener = true;
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}
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}
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsCanvasFrame::SetInitialChildList(ChildListID aListID,
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nsFrameList& aChildList)
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{
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NS_ASSERTION(aListID != kPrincipalList ||
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aChildList.IsEmpty() || aChildList.OnlyChild(),
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"Primary child list can have at most one frame in it");
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return nsContainerFrame::SetInitialChildList(aListID, aChildList);
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}
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NS_IMETHODIMP
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nsCanvasFrame::AppendFrames(ChildListID aListID,
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nsFrameList& aFrameList)
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{
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NS_ASSERTION(aListID == kPrincipalList ||
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aListID == kAbsoluteList, "unexpected child list ID");
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NS_PRECONDITION(aListID != kAbsoluteList ||
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mFrames.IsEmpty(), "already have a child frame");
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if (aListID != kPrincipalList) {
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// We only support the Principal and Absolute child lists.
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return NS_ERROR_INVALID_ARG;
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}
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if (!mFrames.IsEmpty()) {
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// We only allow a single principal child frame.
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return NS_ERROR_INVALID_ARG;
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}
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// Insert the new frames
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NS_ASSERTION(aFrameList.FirstChild() == aFrameList.LastChild(),
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"Only one principal child frame allowed");
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#ifdef DEBUG
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nsFrame::VerifyDirtyBitSet(aFrameList);
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#endif
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mFrames.AppendFrames(nullptr, aFrameList);
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PresContext()->PresShell()->
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FrameNeedsReflow(this, nsIPresShell::eTreeChange,
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NS_FRAME_HAS_DIRTY_CHILDREN);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsCanvasFrame::InsertFrames(ChildListID aListID,
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nsIFrame* aPrevFrame,
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nsFrameList& aFrameList)
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{
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// Because we only support a single child frame inserting is the same
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// as appending
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NS_PRECONDITION(!aPrevFrame, "unexpected previous sibling frame");
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if (aPrevFrame)
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return NS_ERROR_UNEXPECTED;
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return AppendFrames(aListID, aFrameList);
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}
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NS_IMETHODIMP
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nsCanvasFrame::RemoveFrame(ChildListID aListID,
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nsIFrame* aOldFrame)
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{
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NS_ASSERTION(aListID == kPrincipalList ||
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aListID == kAbsoluteList, "unexpected child list ID");
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if (aListID != kPrincipalList || aListID != kAbsoluteList) {
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// We only support the Principal and Absolute child lists.
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return NS_ERROR_INVALID_ARG;
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}
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if (aOldFrame != mFrames.FirstChild())
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return NS_ERROR_FAILURE;
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// Remove the frame and destroy it
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mFrames.DestroyFrame(aOldFrame);
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PresContext()->PresShell()->
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FrameNeedsReflow(this, nsIPresShell::eTreeChange,
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NS_FRAME_HAS_DIRTY_CHILDREN);
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return NS_OK;
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}
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nsRect nsCanvasFrame::CanvasArea() const
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{
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// Not clear which overflow rect we want here, but it probably doesn't
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// matter.
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nsRect result(GetVisualOverflowRect());
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nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent());
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if (scrollableFrame) {
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nsRect portRect = scrollableFrame->GetScrollPortRect();
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result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size()));
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}
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return result;
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}
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static void BlitSurface(gfxContext* aDest, const gfxRect& aRect, gfxASurface* aSource)
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{
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aDest->Translate(gfxPoint(aRect.x, aRect.y));
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aDest->SetSource(aSource);
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aDest->NewPath();
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aDest->Rectangle(gfxRect(0, 0, aRect.width, aRect.height));
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aDest->Fill();
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aDest->Translate(-gfxPoint(aRect.x, aRect.y));
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}
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void
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nsDisplayCanvasBackground::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
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nsPoint offset = ToReferenceFrame();
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nsRect bgClipRect = frame->CanvasArea() + offset;
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if (mIsBottommostLayer && NS_GET_A(mExtraBackgroundColor) > 0) {
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aCtx->SetColor(mExtraBackgroundColor);
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aCtx->FillRect(bgClipRect);
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}
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bool snap;
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nsRect bounds = GetBounds(aBuilder, &snap);
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nsRenderingContext context;
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nsRefPtr<gfxContext> dest = aCtx->ThebesContext();
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nsRefPtr<gfxASurface> surf;
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nsRefPtr<gfxContext> ctx;
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gfxRect destRect;
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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if (IsSingleFixedPositionImage(aBuilder, bgClipRect, &destRect) &&
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aBuilder->IsPaintingToWindow() && !aBuilder->IsCompositingCheap() &&
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!dest->CurrentMatrix().HasNonIntegerTranslation()) {
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// Snap image rectangle to nearest pixel boundaries. This is the right way
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// to snap for this context, because we checked HasNonIntegerTranslation above.
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destRect.Round();
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surf = static_cast<gfxASurface*>(GetUnderlyingFrame()->Properties().Get(nsIFrame::CachedBackgroundImage()));
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nsRefPtr<gfxASurface> destSurf = dest->CurrentSurface();
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if (surf && surf->GetType() == destSurf->GetType()) {
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BlitSurface(dest, destRect, surf);
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return;
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}
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surf = destSurf->CreateSimilarSurface(gfxASurface::CONTENT_COLOR_ALPHA,
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gfxIntSize(destRect.width, destRect.height));
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if (surf) {
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ctx = new gfxContext(surf);
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ctx->Translate(-gfxPoint(destRect.x, destRect.y));
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context.Init(aCtx->DeviceContext(), ctx);
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}
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}
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#endif
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nsCSSRendering::PaintBackground(mFrame->PresContext(), surf ? context : *aCtx, mFrame,
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surf ? bounds : mVisibleRect,
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nsRect(offset, mFrame->GetSize()),
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aBuilder->GetBackgroundPaintFlags(),
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&bgClipRect, mLayer);
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if (surf) {
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BlitSurface(dest, destRect, surf);
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GetUnderlyingFrame()->Properties().Set(nsIFrame::CachedBackgroundImage(), surf.forget().get());
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GetUnderlyingFrame()->AddStateBits(NS_FRAME_HAS_CACHED_BACKGROUND);
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}
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}
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/**
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* A display item to paint the focus ring for the document.
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*
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* The only reason this can't use nsDisplayGeneric is overriding GetBounds.
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*/
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class nsDisplayCanvasFocus : public nsDisplayItem {
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public:
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nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame *aFrame)
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: nsDisplayItem(aBuilder, aFrame)
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{
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MOZ_COUNT_CTOR(nsDisplayCanvasFocus);
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}
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virtual ~nsDisplayCanvasFocus() {
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MOZ_COUNT_DTOR(nsDisplayCanvasFocus);
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}
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
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{
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*aSnap = false;
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// This is an overestimate, but that's not a problem.
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nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
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return frame->CanvasArea() + ToReferenceFrame();
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}
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
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frame->PaintFocus(*aCtx, ToReferenceFrame());
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}
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NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS)
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};
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NS_IMETHODIMP
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nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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nsresult rv;
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if (GetPrevInFlow()) {
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DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
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}
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// Force a background to be shown. We may have a background propagated to us,
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// in which case GetStyleBackground wouldn't have the right background
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// and the code in nsFrame::DisplayBorderBackgroundOutline might not give us
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// a background.
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// We don't have any border or outline, and our background draws over
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// the overflow area, so just add nsDisplayCanvasBackground instead of
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// calling DisplayBorderBackgroundOutline.
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if (IsVisibleForPainting(aBuilder)) {
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nsStyleContext* bgSC;
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const nsStyleBackground* bg = nullptr;
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bool isThemed = IsThemed();
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if (!isThemed &&
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nsCSSRendering::FindBackground(PresContext(), this, &bgSC)) {
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bg = bgSC->GetStyleBackground();
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}
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// Create separate items for each background layer.
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NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) {
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rv = aLists.BorderBackground()->AppendNewToTop(
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new (aBuilder) nsDisplayCanvasBackground(aBuilder, this, i,
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isThemed, bg));
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NS_ENSURE_SUCCESS(rv, rv);
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}
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}
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nsIFrame* kid;
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for (kid = GetFirstPrincipalChild(); kid; kid = kid->GetNextSibling()) {
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// Put our child into its own pseudo-stack.
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rv = BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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#ifdef DEBUG_CANVAS_FOCUS
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nsCOMPtr<nsIContent> focusContent;
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aPresContext->EventStateManager()->
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GetFocusedContent(getter_AddRefs(focusContent));
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bool hasFocus = false;
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nsCOMPtr<nsISupports> container;
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aPresContext->GetContainer(getter_AddRefs(container));
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nsCOMPtr<nsIDocShell> docShell(do_QueryInterface(container));
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if (docShell) {
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docShell->GetHasFocus(&hasFocus);
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printf("%p - nsCanvasFrame::Paint R:%d,%d,%d,%d DR: %d,%d,%d,%d\n", this,
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mRect.x, mRect.y, mRect.width, mRect.height,
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aDirtyRect.x, aDirtyRect.y, aDirtyRect.width, aDirtyRect.height);
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}
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printf("%p - Focus: %s c: %p DoPaint:%s\n", docShell.get(), hasFocus?"Y":"N",
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focusContent.get(), mDoPaintFocus?"Y":"N");
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#endif
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if (!mDoPaintFocus)
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return NS_OK;
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// Only paint the focus if we're visible
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if (!GetStyleVisibility()->IsVisible())
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return NS_OK;
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return aLists.Outlines()->AppendNewToTop(new (aBuilder)
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nsDisplayCanvasFocus(aBuilder, this));
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}
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void
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nsCanvasFrame::PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt)
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{
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nsRect focusRect(aPt, GetSize());
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nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent());
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if (scrollableFrame) {
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nsRect portRect = scrollableFrame->GetScrollPortRect();
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focusRect.width = portRect.width;
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focusRect.height = portRect.height;
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focusRect.MoveBy(scrollableFrame->GetScrollPosition());
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}
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// XXX use the root frame foreground color, but should we find BODY frame
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// for HTML documents?
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nsIFrame* root = mFrames.FirstChild();
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const nsStyleColor* color =
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root ? root->GetStyleContext()->GetStyleColor() :
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mStyleContext->GetStyleColor();
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if (!color) {
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NS_ERROR("current color cannot be found");
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return;
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}
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nsCSSRendering::PaintFocus(PresContext(), aRenderingContext,
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focusRect, color->mColor);
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}
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/* virtual */ nscoord
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nsCanvasFrame::GetMinWidth(nsRenderingContext *aRenderingContext)
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{
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nscoord result;
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DISPLAY_MIN_WIDTH(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetMinWidth(aRenderingContext);
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return result;
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}
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/* virtual */ nscoord
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nsCanvasFrame::GetPrefWidth(nsRenderingContext *aRenderingContext)
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{
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nscoord result;
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DISPLAY_PREF_WIDTH(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetPrefWidth(aRenderingContext);
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return result;
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}
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NS_IMETHODIMP
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nsCanvasFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow");
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// Initialize OUT parameter
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aStatus = NS_FRAME_COMPLETE;
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nsCanvasFrame* prevCanvasFrame = static_cast<nsCanvasFrame*>
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(GetPrevInFlow());
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if (prevCanvasFrame) {
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nsAutoPtr<nsFrameList> overflow(prevCanvasFrame->StealOverflowFrames());
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if (overflow) {
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NS_ASSERTION(overflow->OnlyChild(),
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"must have doc root as canvas frame's only child");
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nsContainerFrame::ReparentFrameViewList(aPresContext, *overflow,
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prevCanvasFrame, this);
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// Prepend overflow to the our child list. There may already be
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// children placeholders for fixed-pos elements, which don't get
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// reflowed but must not be lost until the canvas frame is destroyed.
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mFrames.InsertFrames(this, nullptr, *overflow);
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}
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}
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// Set our size up front, since some parts of reflow depend on it
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// being already set. Note that the computed height may be
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// unconstrained; that's ok. Consumers should watch out for that.
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SetSize(nsSize(aReflowState.ComputedWidth(), aReflowState.ComputedHeight()));
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// Reflow our one and only normal child frame. It's either the root
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// element's frame or a placeholder for that frame, if the root element
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// is abs-pos or fixed-pos. We may have additional children which
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// are placeholders for continuations of fixed-pos content, but those
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// don't need to be reflowed. The normal child is always comes before
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// the fixed-pos placeholders, because we insert it at the start
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// of the child list, above.
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nsHTMLReflowMetrics kidDesiredSize;
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if (mFrames.IsEmpty()) {
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// We have no child frame, so return an empty size
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aDesiredSize.width = aDesiredSize.height = 0;
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} else {
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nsIFrame* kidFrame = mFrames.FirstChild();
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bool kidDirty = (kidFrame->GetStateBits() & NS_FRAME_IS_DIRTY) != 0;
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nsHTMLReflowState kidReflowState(aPresContext, aReflowState, kidFrame,
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nsSize(aReflowState.availableWidth,
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aReflowState.availableHeight));
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if (aReflowState.mFlags.mVResize &&
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(kidFrame->GetStateBits() & NS_FRAME_CONTAINS_RELATIVE_HEIGHT)) {
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// Tell our kid it's being vertically resized too. Bit of a
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// hack for framesets.
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kidReflowState.mFlags.mVResize = true;
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}
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nsPoint kidPt(kidReflowState.mComputedMargin.left,
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kidReflowState.mComputedMargin.top);
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// Apply CSS relative positioning
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const nsStyleDisplay* styleDisp = kidFrame->GetStyleDisplay();
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if (NS_STYLE_POSITION_RELATIVE == styleDisp->mPosition) {
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kidPt += nsPoint(kidReflowState.mComputedOffsets.left,
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kidReflowState.mComputedOffsets.top);
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}
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// Reflow the frame
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ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowState,
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kidPt.x, kidPt.y, 0, aStatus);
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// Complete the reflow and position and size the child frame
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FinishReflowChild(kidFrame, aPresContext, &kidReflowState, kidDesiredSize,
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kidPt.x, kidPt.y, 0);
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if (!NS_FRAME_IS_FULLY_COMPLETE(aStatus)) {
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nsIFrame* nextFrame = kidFrame->GetNextInFlow();
|
|
NS_ASSERTION(nextFrame || aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
|
|
"If it's incomplete and has no nif yet, it must flag a nif reflow.");
|
|
if (!nextFrame) {
|
|
nsresult rv = aPresContext->PresShell()->FrameConstructor()->
|
|
CreateContinuingFrame(aPresContext, kidFrame, this, &nextFrame);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
SetOverflowFrames(aPresContext, nsFrameList(nextFrame, nextFrame));
|
|
// Root overflow containers will be normal children of
|
|
// the canvas frame, but that's ok because there
|
|
// aren't any other frames we need to isolate them from
|
|
// during reflow.
|
|
}
|
|
if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
|
|
nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
}
|
|
}
|
|
|
|
// If the child frame was just inserted, then we're responsible for making sure
|
|
// it repaints
|
|
if (kidDirty) {
|
|
// But we have a new child, which will affect our background, so
|
|
// invalidate our whole rect.
|
|
// Note: Even though we request to be sized to our child's size, our
|
|
// scroll frame ensures that we are always the size of the viewport.
|
|
// Also note: GetPosition() on a CanvasFrame is always going to return
|
|
// (0, 0). We only want to invalidate GetRect() since Get*OverflowRect()
|
|
// could also include overflow to our top and left (out of the viewport)
|
|
// which doesn't need to be painted.
|
|
nsIFrame* viewport = PresContext()->GetPresShell()->GetRootFrame();
|
|
viewport->InvalidateFrame();
|
|
}
|
|
|
|
// Return our desired size. Normally it's what we're told, but
|
|
// sometimes we can be given an unconstrained height (when a window
|
|
// is sizing-to-content), and we should compute our desired height.
|
|
aDesiredSize.width = aReflowState.ComputedWidth();
|
|
if (aReflowState.ComputedHeight() == NS_UNCONSTRAINEDSIZE) {
|
|
aDesiredSize.height = kidFrame->GetRect().height +
|
|
kidReflowState.mComputedMargin.TopBottom();
|
|
} else {
|
|
aDesiredSize.height = aReflowState.ComputedHeight();
|
|
}
|
|
|
|
aDesiredSize.SetOverflowAreasToDesiredBounds();
|
|
aDesiredSize.mOverflowAreas.UnionWith(
|
|
kidDesiredSize.mOverflowAreas + kidPt);
|
|
}
|
|
|
|
if (prevCanvasFrame) {
|
|
ReflowOverflowContainerChildren(aPresContext, aReflowState,
|
|
aDesiredSize.mOverflowAreas, 0,
|
|
aStatus);
|
|
}
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
|
|
|
|
NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus);
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
return NS_OK;
|
|
}
|
|
|
|
int
|
|
nsCanvasFrame::GetSkipSides() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
nsIAtom*
|
|
nsCanvasFrame::GetType() const
|
|
{
|
|
return nsGkAtoms::canvasFrame;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsCanvasFrame::GetContentForEvent(nsEvent* aEvent,
|
|
nsIContent** aContent)
|
|
{
|
|
NS_ENSURE_ARG_POINTER(aContent);
|
|
nsresult rv = nsFrame::GetContentForEvent(aEvent,
|
|
aContent);
|
|
if (NS_FAILED(rv) || !*aContent) {
|
|
nsIFrame* kid = mFrames.FirstChild();
|
|
if (kid) {
|
|
rv = kid->GetContentForEvent(aEvent,
|
|
aContent);
|
|
}
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
NS_IMETHODIMP
|
|
nsCanvasFrame::GetFrameName(nsAString& aResult) const
|
|
{
|
|
return MakeFrameName(NS_LITERAL_STRING("Canvas"), aResult);
|
|
}
|
|
#endif
|