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9c5965b035
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SOURCESURFACESKIA_H_
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#define MOZILLA_GFX_SOURCESURFACESKIA_H_
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#include "2D.h"
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#include <vector>
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#include "skia/include/core/SkCanvas.h"
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#include "skia/include/core/SkBitmap.h"
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namespace mozilla {
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namespace gfx {
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class DrawTargetSkia;
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class SourceSurfaceSkia : public DataSourceSurface
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceSkia)
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SourceSurfaceSkia();
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~SourceSurfaceSkia();
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virtual SurfaceType GetType() const { return SurfaceType::SKIA; }
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virtual IntSize GetSize() const;
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virtual SurfaceFormat GetFormat() const;
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SkBitmap& GetBitmap() { return mBitmap; }
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bool InitFromData(unsigned char* aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat);
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bool InitFromCanvas(SkCanvas* aCanvas,
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SurfaceFormat aFormat,
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DrawTargetSkia* aOwner);
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/**
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* NOTE: While wrapping a Texture for SkiaGL, the texture *must* be created
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* with the same GLcontext of DrawTargetSkia
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*/
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bool InitFromTexture(DrawTargetSkia* aOwner,
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unsigned int aTexture,
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const IntSize &aSize,
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SurfaceFormat aFormat);
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virtual unsigned char *GetData();
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virtual int32_t Stride() { return mStride; }
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private:
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friend class DrawTargetSkia;
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void DrawTargetWillChange();
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void MaybeUnlock();
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SkBitmap mBitmap;
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SurfaceFormat mFormat;
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IntSize mSize;
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int32_t mStride;
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RefPtr<DrawTargetSkia> mDrawTarget;
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bool mLocked;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_SOURCESURFACESKIA_H_ */
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