gecko/content/media/webaudio/AudioDestinationNode.h

95 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioDestinationNode_h_
#define AudioDestinationNode_h_
#include "mozilla/dom/AudioChannelBinding.h"
#include "AudioNode.h"
#include "nsIDOMEventListener.h"
#include "nsIAudioChannelAgent.h"
#include "AudioChannelCommon.h"
#include "nsWeakReference.h"
namespace mozilla {
namespace dom {
class AudioContext;
class AudioDestinationNode : public AudioNode
, public nsIDOMEventListener
, public nsIAudioChannelAgentCallback
, public nsSupportsWeakReference
, public MainThreadMediaStreamListener
{
public:
// This node type knows what MediaStreamGraph to use based on
// whether it's in offline mode.
AudioDestinationNode(AudioContext* aContext,
bool aIsOffline,
uint32_t aNumberOfChannels = 0,
uint32_t aLength = 0,
float aSampleRate = 0.0f);
virtual void DestroyMediaStream() MOZ_OVERRIDE;
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioDestinationNode, AudioNode)
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aScope) MOZ_OVERRIDE;
virtual uint16_t NumberOfOutputs() const MOZ_FINAL MOZ_OVERRIDE
{
return 0;
}
uint32_t MaxChannelCount() const;
virtual void SetChannelCount(uint32_t aChannelCount,
ErrorResult& aRv) MOZ_OVERRIDE;
void Mute();
void Unmute();
void StartRendering();
void OfflineShutdown();
// nsIDOMEventListener
NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent);
// nsIAudioChannelAgentCallback
NS_IMETHOD CanPlayChanged(int32_t aCanPlay);
AudioChannel MozAudioChannelType() const;
void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv);
virtual void NotifyMainThreadStateChanged() MOZ_OVERRIDE;
void FireOfflineCompletionEvent();
private:
bool CheckAudioChannelPermissions(AudioChannel aValue);
void CreateAudioChannelAgent();
void SetCanPlay(bool aCanPlay);
SelfReference<AudioDestinationNode> mOfflineRenderingRef;
uint32_t mFramesToProduce;
nsCOMPtr<nsIAudioChannelAgent> mAudioChannelAgent;
// Audio Channel Type.
AudioChannel mAudioChannel;
bool mIsOffline;
bool mHasFinished;
};
}
}
#endif