mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
364d796a6d
--HG-- extra : rebase_source : 1b8d8b42ccea6bfea01297a16a561e55f192d554
1220 lines
32 KiB
JavaScript
1220 lines
32 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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let {Cu} = require("chrome");
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let promise = require("sdk/core/promise");
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let {Class} = require("sdk/core/heritage");
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let {EventTarget} = require("sdk/event/target");
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let events = require("sdk/event/core");
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let object = require("sdk/util/object");
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// For telemetry
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Cu.import("resource://gre/modules/Services.jsm");
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// Waiting for promise.done() to be added, see bug 851321
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function promiseDone(err) {
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console.error(err);
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return promise.reject(err);
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}
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/**
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* Types: named marshallers/demarshallers.
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*
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* Types provide a 'write' function that takes a js representation and
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* returns a protocol representation, and a "read" function that
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* takes a protocol representation and returns a js representation.
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*
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* The read and write methods are also passed a context object that
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* represent the actor or front requesting the translation.
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*
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* Types are referred to with a typestring. Basic types are
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* registered by name using addType, and more complex types can
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* be generated by adding detail to the type name.
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*/
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let types = Object.create(null);
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exports.types = types;
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let registeredTypes = new Map();
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let registeredLifetimes = new Map();
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/**
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* Return the type object associated with a given typestring.
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* If passed a type object, it will be returned unchanged.
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*
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* Types can be registered with addType, or can be created on
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* the fly with typestrings. Examples:
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*
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* boolean
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* threadActor
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* threadActor#detail
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* array:threadActor
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* array:array:threadActor#detail
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*
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* @param [typestring|type] type
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* Either a typestring naming a type or a type object.
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*
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* @returns a type object.
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*/
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types.getType = function(type) {
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if (!type) {
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return types.Primitive;
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}
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if (typeof(type) !== "string") {
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return type;
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}
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// If already registered, we're done here.
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let reg = registeredTypes.get(type);
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if (reg) return reg;
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// New type, see if it's a collection/lifetime type:
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let sep = type.indexOf(":");
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if (sep >= 0) {
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let collection = type.substring(0, sep);
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let subtype = types.getType(type.substring(sep + 1));
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if (collection === "array") {
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return types.addArrayType(subtype);
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}
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if (registeredLifetimes.has(collection)) {
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return types.addLifetimeType(collection, subtype);
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}
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throw Error("Unknown collection type: " + collection);
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}
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// Not a collection, might be actor detail
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let pieces = type.split("#", 2);
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if (pieces.length > 1) {
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return types.addActorDetail(type, pieces[0], pieces[1]);
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}
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// Might be a lazily-loaded type
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if (type === "longstring") {
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require("devtools/server/actors/string");
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return registeredTypes.get("longstring");
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}
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throw Error("Unknown type: " + type);
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}
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/**
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* Add a type to the type system.
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*
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* When registering a type, you can provide `read` and `write` methods.
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*
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* The `read` method will be passed a JS object value from the JSON
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* packet and must return a native representation. The `write` method will
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* be passed a native representation and should provide a JSONable value.
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*
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* These methods will both be passed a context. The context is the object
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* performing or servicing the request - on the server side it will be
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* an Actor, on the client side it will be a Front.
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*
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* @param typestring name
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* Name to register
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* @param object typeObject
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* An object whose properties will be stored in the type, including
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* the `read` and `write` methods.
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* @param object options
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* Can specify `thawed` to prevent the type from being frozen.
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*
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* @returns a type object that can be used in protocol definitions.
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*/
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types.addType = function(name, typeObject={}, options={}) {
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if (registeredTypes.has(name)) {
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throw Error("Type '" + name + "' already exists.");
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}
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let type = object.merge({
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name: name,
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primitive: !(typeObject.read || typeObject.write),
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read: v => v,
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write: v => v
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}, typeObject);
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registeredTypes.set(name, type);
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if (!options.thawed) {
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Object.freeze(type);
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}
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return type;
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};
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/**
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* Add an array type to the type system.
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*
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* getType() will call this function if provided an "array:<type>"
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* typestring.
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*
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* @param type subtype
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* The subtype to be held by the array.
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*/
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types.addArrayType = function(subtype) {
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subtype = types.getType(subtype);
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let name = "array:" + subtype.name;
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// Arrays of primitive types are primitive types themselves.
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if (subtype.primitive) {
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return types.addType(name);
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}
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return types.addType(name, {
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read: (v, ctx) => [subtype.read(i, ctx) for (i of v)],
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write: (v, ctx) => [subtype.write(i, ctx) for (i of v)]
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});
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};
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/**
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* Add a dict type to the type system. This allows you to serialize
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* a JS object that contains non-primitive subtypes.
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*
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* Properties of the value that aren't included in the specializations
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* will be serialized as primitive values.
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*
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* @param object specializations
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* A dict of property names => type
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*/
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types.addDictType = function(name, specializations) {
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return types.addType(name, {
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read: (v, ctx) => {
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let ret = {};
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for (let prop in v) {
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if (prop in specializations) {
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ret[prop] = types.getType(specializations[prop]).read(v[prop], ctx);
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} else {
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ret[prop] = v[prop];
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}
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}
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return ret;
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},
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write: (v, ctx) => {
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let ret = {};
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for (let prop in v) {
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if (prop in specializations) {
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ret[prop] = types.getType(specializations[prop]).write(v[prop], ctx);
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} else {
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ret[prop] = v[prop];
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}
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}
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return ret;
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}
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})
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}
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/**
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* Register an actor type with the type system.
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*
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* Types are marshalled differently when communicating server->client
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* than they are when communicating client->server. The server needs
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* to provide useful information to the client, so uses the actor's
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* `form` method to get a json representation of the actor. When
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* making a request from the client we only need the actor ID string.
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*
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* This function can be called before the associated actor has been
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* constructed, but the read and write methods won't work until
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* the associated addActorImpl or addActorFront methods have been
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* called during actor/front construction.
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*
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* @param string name
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* The typestring to register.
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*/
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types.addActorType = function(name) {
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let type = types.addType(name, {
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_actor: true,
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read: (v, ctx, detail) => {
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// If we're reading a request on the server side, just
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// find the actor registered with this actorID.
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if (ctx instanceof Actor) {
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return ctx.conn.getActor(v);
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}
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// Reading a response on the client side, check for an
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// existing front on the connection, and create the front
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// if it isn't found.
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let front = ctx.conn.getActor(v.actor);
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if (front) {
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front.form(v, detail, ctx);
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} else {
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front = new type.frontClass(ctx.conn, v, detail, ctx)
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front.actorID = v.actor;
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ctx.marshallPool().manage(front);
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}
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return front;
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},
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write: (v, ctx, detail) => {
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// If returning a response from the server side, make sure
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// the actor is added to a parent object and return its form.
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if (v instanceof Actor) {
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if (!v.actorID) {
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ctx.marshallPool().manage(v);
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}
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return v.form(detail);
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}
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// Writing a request from the client side, just send the actor id.
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return v.actorID;
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},
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}, {
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// We usually freeze types, but actor types are updated when clients are
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// created, so don't freeze yet.
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thawed: true
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});
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return type;
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}
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/**
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* Register an actor detail type. This is just like an actor type, but
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* will pass a detail hint to the actor's form method during serialization/
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* deserialization.
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*
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* This is called by getType() when passed an 'actorType#detail' string.
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*
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* @param string name
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* The typestring to register this type as.
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* @param type actorType
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* The actor type you'll be detailing.
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* @param string detail
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* The detail to pass.
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*/
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types.addActorDetail = function(name, actorType, detail) {
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actorType = types.getType(actorType);
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if (!actorType._actor) {
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throw Error("Details only apply to actor types, tried to add detail '" + detail + "'' to " + actorType.name + "\n");
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}
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return types.addType(name, {
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_actor: true,
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read: (v, ctx) => actorType.read(v, ctx, detail),
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write: (v, ctx) => actorType.write(v, ctx, detail)
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});
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}
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/**
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* Register an actor lifetime. This lets the type system find a parent
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* actor that differs from the actor fulfilling the request.
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*
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* @param string name
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* The lifetime name to use in typestrings.
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* @param string prop
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* The property of the actor that holds the parent that should be used.
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*/
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types.addLifetime = function(name, prop) {
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if (registeredLifetimes.has(name)) {
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throw Error("Lifetime '" + name + "' already registered.");
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}
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registeredLifetimes.set(name, prop);
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}
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/**
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* Register a lifetime type. This creates an actor type tied to the given
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* lifetime.
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*
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* This is called by getType() when passed a '<lifetimeType>:<actorType>'
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* typestring.
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*
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* @param string lifetime
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* A lifetime string previously regisered with addLifetime()
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* @param type subtype
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* An actor type
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*/
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types.addLifetimeType = function(lifetime, subtype) {
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subtype = types.getType(subtype);
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if (!subtype._actor) {
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throw Error("Lifetimes only apply to actor types, tried to apply lifetime '" + lifetime + "'' to " + subtype.name);
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}
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let prop = registeredLifetimes.get(lifetime);
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return types.addType(lifetime + ":" + subtype.name, {
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read: (value, ctx) => subtype.read(value, ctx[prop]),
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write: (value, ctx) => subtype.write(value, ctx[prop])
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})
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}
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// Add a few named primitive types.
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types.Primitive = types.addType("primitive");
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types.String = types.addType("string");
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types.Number = types.addType("number");
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types.Boolean = types.addType("boolean");
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types.JSON = types.addType("json");
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/**
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* Request/Response templates and generation
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*
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* Request packets are specified as json templates with
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* Arg and Option placeholders where arguments should be
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* placed.
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*
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* Reponse packets are also specified as json templates,
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* with a RetVal placeholder where the return value should be
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* placed.
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*/
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/**
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* Placeholder for simple arguments.
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*
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* @param number index
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* The argument index to place at this position.
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* @param type type
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* The argument should be marshalled as this type.
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* @param object options
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* Argument options:
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* optional: true if the argument can be undefined or null.
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* @constructor
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*/
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let Arg = Class({
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initialize: function(index, type, options={}) {
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this.index = index;
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this.type = types.getType(type);
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this.optional = !!options.optional;
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},
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write: function(arg, ctx) {
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if (arg === undefined || arg === null) {
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if (!this.optional) throw Error("Required argument " + this.name + " not specified.");
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return undefined;
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}
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return this.type.write(arg, ctx);
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},
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read: function(v, ctx, outArgs) {
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if (v === undefined || v === null) {
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if (!this.optional) throw Error("Required argument " + this.name + " not specified.");
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outArgs[this.index] = v;
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return;
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}
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outArgs[this.index] = this.type.read(v, ctx);
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}
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});
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exports.Arg = Arg;
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/**
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* Placeholder for an options argument value that should be hoisted
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* into the packet.
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*
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* If provided in a method specification:
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*
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* { optionArg: Option(1)}
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*
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* Then arguments[1].optionArg will be placed in the packet in this
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* value's place.
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*
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* @param number index
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* The argument index of the options value.
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* @param type type
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* The argument should be marshalled as this type.
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* @constructor
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*/
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let Option = Class({
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extends: Arg,
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initialize: function(index, type) {
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Arg.prototype.initialize.call(this, index, type)
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},
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write: function(arg, ctx, name) {
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if (!arg) {
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return undefined;
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}
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let v = arg[name] || undefined;
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if (v === undefined) {
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return undefined;
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}
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return this.type.write(v, ctx);
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},
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read: function(v, ctx, outArgs, name) {
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if (outArgs[this.index] === undefined) {
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outArgs[this.index] = {};
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}
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if (v === undefined) {
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return;
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}
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outArgs[this.index][name] = this.type.read(v, ctx);
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}
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});
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exports.Option = Option;
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/**
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* Placeholder for return values in a response template.
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*
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* @param type type
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* The return value should be marshalled as this type.
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* @param object options
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* Argument options:
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* optional: true if the argument can be undefined or null.
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*/
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let RetVal = Class({
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initialize: function(type, options={}) {
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this.type = types.getType(type);
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this.optional = !!options.optional;
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},
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write: function(v, ctx) {
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if (v !== undefined && v != null) {
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return this.type.write(v, ctx);
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}
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if (!this.optional) {
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throw Error("Return value not specified.");
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}
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return v;
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},
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read: function(v, ctx) {
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if (v !== undefined && v != null) {
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return this.type.read(v, ctx);
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}
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if (!this.optional) {
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throw Error("Return value not specified.");
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}
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return v;
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}
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});
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exports.RetVal = RetVal;
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/* Template handling functions */
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/**
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* Get the value at a given path, or undefined if not found.
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*/
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function getPath(obj, path) {
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for (let name of path) {
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if (!(name in obj)) {
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return undefined;
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}
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obj = obj[name];
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}
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return obj;
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}
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/**
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* Find Placeholders in the template and save them along with their
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* paths.
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*/
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function findPlaceholders(template, constructor, path=[], placeholders=[]) {
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if (!template || typeof(template) != "object") {
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return placeholders;
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}
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if (template instanceof constructor) {
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placeholders.push({ placeholder: template, path: [p for (p of path)] });
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return placeholders;
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}
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for (let name in template) {
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path.push(name);
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findPlaceholders(template[name], constructor, path, placeholders);
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path.pop();
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}
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return placeholders;
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}
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/**
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* Manages a request template.
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*
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* @param object template
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* The request template.
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* @construcor
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*/
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let Request = Class({
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initialize: function(template={}) {
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this.type = template.type;
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this.template = template;
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this.args = findPlaceholders(template, Arg);
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},
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/**
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* Write a request.
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*
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* @param array fnArgs
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* The function arguments to place in the request.
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* @param object ctx
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* The object making the request.
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* @returns a request packet.
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*/
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write: function(fnArgs, ctx) {
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let str = JSON.stringify(this.template, (key, value) => {
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if (value instanceof Arg) {
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return value.write(fnArgs[value.index], ctx, key);
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}
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return value;
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});
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return JSON.parse(str);
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},
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/**
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* Read a request.
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*
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* @param object packet
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* The request packet.
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* @param object ctx
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* The object making the request.
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* @returns an arguments array
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*/
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read: function(packet, ctx) {
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let fnArgs = [];
|
|
for (let templateArg of this.args) {
|
|
let arg = templateArg.placeholder;
|
|
let path = templateArg.path;
|
|
let name = path[path.length - 1];
|
|
arg.read(getPath(packet, path), ctx, fnArgs, name);
|
|
}
|
|
return fnArgs;
|
|
},
|
|
});
|
|
|
|
/**
|
|
* Manages a response template.
|
|
*
|
|
* @param object template
|
|
* The response template.
|
|
* @construcor
|
|
*/
|
|
let Response = Class({
|
|
initialize: function(template={}) {
|
|
this.template = template;
|
|
let placeholders = findPlaceholders(template, RetVal);
|
|
if (placeholders.length > 1) {
|
|
throw Error("More than one RetVal specified in response");
|
|
}
|
|
let placeholder = placeholders.shift();
|
|
if (placeholder) {
|
|
this.retVal = placeholder.placeholder;
|
|
this.path = placeholder.path;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Write a response for the given return value.
|
|
*
|
|
* @param val ret
|
|
* The return value.
|
|
* @param object ctx
|
|
* The object writing the response.
|
|
*/
|
|
write: function(ret, ctx) {
|
|
return JSON.parse(JSON.stringify(this.template, function(key, value) {
|
|
if (value instanceof RetVal) {
|
|
return value.write(ret, ctx);
|
|
}
|
|
return value;
|
|
}));
|
|
},
|
|
|
|
/**
|
|
* Read a return value from the given response.
|
|
*
|
|
* @param object packet
|
|
* The response packet.
|
|
* @param object ctx
|
|
* The object reading the response.
|
|
*/
|
|
read: function(packet, ctx) {
|
|
if (!this.retVal) {
|
|
return undefined;
|
|
}
|
|
let v = getPath(packet, this.path);
|
|
return this.retVal.read(v, ctx);
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Actor and Front implementations
|
|
*/
|
|
|
|
/**
|
|
* A protocol object that can manage the lifetime of other protocol
|
|
* objects.
|
|
*/
|
|
let Pool = Class({
|
|
extends: EventTarget,
|
|
|
|
/**
|
|
* Pools are used on both sides of the connection to help coordinate
|
|
* lifetimes.
|
|
*
|
|
* @param optional conn
|
|
* Either a DebuggerServerConnection or a DebuggerClient. Must have
|
|
* addActorPool, removeActorPool, and poolFor.
|
|
* conn can be null if the subclass provides a conn property.
|
|
* @constructor
|
|
*/
|
|
initialize: function(conn) {
|
|
if (conn) {
|
|
this.conn = conn;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return the parent pool for this client.
|
|
*/
|
|
parent: function() { return this.conn.poolFor(this.actorID) },
|
|
|
|
/**
|
|
* Override this if you want actors returned by this actor
|
|
* to belong to a different actor by default.
|
|
*/
|
|
marshallPool: function() { return this; },
|
|
|
|
/**
|
|
* Pool is the base class for all actors, even leaf nodes.
|
|
* If the child map is actually referenced, go ahead and create
|
|
* the stuff needed by the pool.
|
|
*/
|
|
__poolMap: null,
|
|
get _poolMap() {
|
|
if (this.__poolMap) return this.__poolMap;
|
|
this.__poolMap = new Map();
|
|
this.conn.addActorPool(this);
|
|
return this.__poolMap;
|
|
},
|
|
|
|
/**
|
|
* Add an actor as a child of this pool.
|
|
*/
|
|
manage: function(actor) {
|
|
if (!actor.actorID) {
|
|
actor.actorID = this.conn.allocID(actor.actorPrefix || actor.typeName);
|
|
}
|
|
|
|
this._poolMap.set(actor.actorID, actor);
|
|
return actor;
|
|
},
|
|
|
|
/**
|
|
* Remove an actor as a child of this pool.
|
|
*/
|
|
unmanage: function(actor) {
|
|
this.__poolMap.delete(actor.actorID);
|
|
},
|
|
|
|
// true if the given actor ID exists in the pool.
|
|
has: function(actorID) this.__poolMap && this._poolMap.has(actorID),
|
|
|
|
// The actor for a given actor id stored in this pool
|
|
actor: function(actorID) this.__poolMap ? this._poolMap.get(actorID) : null,
|
|
|
|
// Same as actor, should update debugger connection to use 'actor'
|
|
// and then remove this.
|
|
get: function(actorID) this.__poolMap ? this._poolMap.get(actorID) : null,
|
|
|
|
// True if this pool has no children.
|
|
isEmpty: function() !this.__poolMap || this._poolMap.size == 0,
|
|
|
|
/**
|
|
* Destroy this item, removing it from a parent if it has one,
|
|
* and destroying all children if necessary.
|
|
*/
|
|
destroy: function() {
|
|
let parent = this.parent();
|
|
if (parent) {
|
|
parent.unmanage(this);
|
|
}
|
|
if (!this.__poolMap) {
|
|
return;
|
|
}
|
|
for (let actor of this.__poolMap.values()) {
|
|
// Self-owned actors are ok, but don't need destroying twice.
|
|
if (actor === this) {
|
|
continue;
|
|
}
|
|
let destroy = actor.destroy;
|
|
if (destroy) {
|
|
// Disconnect destroy while we're destroying in case of (misbehaving)
|
|
// circular ownership.
|
|
actor.destroy = null;
|
|
destroy.call(actor);
|
|
actor.destroy = destroy;
|
|
}
|
|
};
|
|
this.conn.removeActorPool(this);
|
|
this.__poolMap.clear();
|
|
this.__poolMap = null;
|
|
},
|
|
|
|
/**
|
|
* For getting along with the debugger server pools, should be removable
|
|
* eventually.
|
|
*/
|
|
cleanup: function() {
|
|
this.destroy();
|
|
}
|
|
});
|
|
exports.Pool = Pool;
|
|
|
|
/**
|
|
* An actor in the actor tree.
|
|
*/
|
|
let Actor = Class({
|
|
extends: Pool,
|
|
|
|
// Will contain the actor's ID
|
|
actorID: null,
|
|
|
|
/**
|
|
* Initialize an actor.
|
|
*
|
|
* @param optional conn
|
|
* Either a DebuggerServerConnection or a DebuggerClient. Must have
|
|
* addActorPool, removeActorPool, and poolFor.
|
|
* conn can be null if the subclass provides a conn property.
|
|
* @constructor
|
|
*/
|
|
initialize: function(conn) {
|
|
Pool.prototype.initialize.call(this, conn);
|
|
|
|
// Forward events to the connection.
|
|
if (this._actorSpec && this._actorSpec.events) {
|
|
for (let key of this._actorSpec.events.keys()) {
|
|
let name = key;
|
|
let sendEvent = this._sendEvent.bind(this, name)
|
|
this.on(name, (...args) => {
|
|
sendEvent.apply(null, args);
|
|
});
|
|
}
|
|
}
|
|
},
|
|
|
|
_sendEvent: function(name, ...args) {
|
|
if (!this._actorSpec.events.has(name)) {
|
|
// It's ok to emit events that don't go over the wire.
|
|
return;
|
|
}
|
|
let request = this._actorSpec.events.get(name);
|
|
let packet = request.write(args, this);
|
|
packet.from = packet.from || this.actorID;
|
|
this.conn.send(packet);
|
|
},
|
|
|
|
destroy: function() {
|
|
Pool.prototype.destroy.call(this);
|
|
this.actorID = null;
|
|
},
|
|
|
|
/**
|
|
* Override this method in subclasses to serialize the actor.
|
|
* @param [optional] string hint
|
|
* Optional string to customize the form.
|
|
* @returns A jsonable object.
|
|
*/
|
|
form: function(hint) {
|
|
return { actor: this.actorID }
|
|
},
|
|
|
|
writeError: function(err) {
|
|
console.error(err);
|
|
if (err.stack) {
|
|
dump(err.stack);
|
|
}
|
|
this.conn.send({
|
|
from: this.actorID,
|
|
error: "unknownError",
|
|
message: err.toString()
|
|
});
|
|
},
|
|
});
|
|
exports.Actor = Actor;
|
|
|
|
/**
|
|
* Tags a prtotype method as an actor method implementation.
|
|
*
|
|
* @param function fn
|
|
* The implementation function, will be returned.
|
|
* @param spec
|
|
* The method specification, with the following (optional) properties:
|
|
* request (object): a request template.
|
|
* response (object): a response template.
|
|
* oneway (bool): 'true' if no response should be sent.
|
|
* telemetry (string): Telemetry probe ID for measuring completion time.
|
|
*/
|
|
exports.method = function(fn, spec={}) {
|
|
fn._methodSpec = Object.freeze(spec);
|
|
if (spec.request) Object.freeze(spec.request);
|
|
if (spec.response) Object.freeze(spec.response);
|
|
return fn;
|
|
}
|
|
|
|
/**
|
|
* Process an actor definition from its prototype and generate
|
|
* request handlers.
|
|
*/
|
|
let actorProto = function(actorProto) {
|
|
if (actorProto._actorSpec) {
|
|
throw new Error("actorProto called twice on the same actor prototype!");
|
|
}
|
|
|
|
let protoSpec = {
|
|
methods: [],
|
|
};
|
|
|
|
// Find method specifications attached to prototype properties.
|
|
for (let name of Object.getOwnPropertyNames(actorProto)) {
|
|
let desc = Object.getOwnPropertyDescriptor(actorProto, name);
|
|
if (!desc.value) {
|
|
continue;
|
|
}
|
|
|
|
if (desc.value._methodSpec) {
|
|
let frozenSpec = desc.value._methodSpec;
|
|
let spec = {};
|
|
spec.name = frozenSpec.name || name;
|
|
spec.request = Request(object.merge({type: spec.name}, frozenSpec.request));
|
|
spec.response = Response(frozenSpec.response);
|
|
spec.telemetry = frozenSpec.telemetry;
|
|
spec.release = frozenSpec.release;
|
|
spec.oneway = frozenSpec.oneway;
|
|
|
|
protoSpec.methods.push(spec);
|
|
}
|
|
}
|
|
|
|
// Find event specifications
|
|
if (actorProto.events) {
|
|
protoSpec.events = new Map();
|
|
for (let name in actorProto.events) {
|
|
let eventRequest = actorProto.events[name];
|
|
Object.freeze(eventRequest);
|
|
protoSpec.events.set(name, Request(object.merge({type: name}, eventRequest)));
|
|
}
|
|
}
|
|
|
|
// Generate request handlers for each method definition
|
|
actorProto.requestTypes = Object.create(null);
|
|
protoSpec.methods.forEach(spec => {
|
|
let handler = function(packet, conn) {
|
|
try {
|
|
let args = spec.request.read(packet, this);
|
|
|
|
let ret = this[spec.name].apply(this, args);
|
|
|
|
if (spec.oneway) {
|
|
// No need to send a response.
|
|
return;
|
|
}
|
|
|
|
let sendReturn = (ret) => {
|
|
let response = spec.response.write(ret, this);
|
|
response.from = this.actorID;
|
|
// If spec.release has been specified, destroy the object.
|
|
if (spec.release) {
|
|
this.destroy();
|
|
}
|
|
|
|
conn.send(response);
|
|
};
|
|
|
|
if (ret && ret.then) {
|
|
ret.then(sendReturn).then(null, this.writeError.bind(this));
|
|
} else {
|
|
sendReturn(ret);
|
|
}
|
|
|
|
} catch(e) {
|
|
this.writeError(e);
|
|
}
|
|
};
|
|
|
|
actorProto.requestTypes[spec.request.type] = handler;
|
|
});
|
|
|
|
actorProto._actorSpec = protoSpec;
|
|
return actorProto;
|
|
}
|
|
|
|
/**
|
|
* Create an actor class for the given actor prototype.
|
|
*
|
|
* @param object proto
|
|
* The object prototype. Must have a 'typeName' property,
|
|
* should have method definitions, can have event definitions.
|
|
*/
|
|
exports.ActorClass = function(proto) {
|
|
if (!proto.typeName) {
|
|
throw Error("Actor prototype must have a typeName member.");
|
|
}
|
|
proto.extends = Actor;
|
|
if (!registeredTypes.has(proto.typeName)) {
|
|
types.addActorType(proto.typeName);
|
|
}
|
|
return Class(actorProto(proto));
|
|
};
|
|
|
|
/**
|
|
* Base class for client-side actor fronts.
|
|
*/
|
|
let Front = Class({
|
|
extends: Pool,
|
|
|
|
actorID: null,
|
|
|
|
/**
|
|
* The base class for client-side actor fronts.
|
|
*
|
|
* @param optional conn
|
|
* Either a DebuggerServerConnection or a DebuggerClient. Must have
|
|
* addActorPool, removeActorPool, and poolFor.
|
|
* conn can be null if the subclass provides a conn property.
|
|
* @param optional form
|
|
* The json form provided by the server.
|
|
* @constructor
|
|
*/
|
|
initialize: function(conn=null, form=null, detail=null, context=null) {
|
|
Pool.prototype.initialize.call(this, conn);
|
|
this._requests = [];
|
|
if (form) {
|
|
this.actorID = form.actor;
|
|
this.form(form, detail, context);
|
|
}
|
|
},
|
|
|
|
destroy: function() {
|
|
Pool.prototype.destroy.call(this);
|
|
this.actorID = null;
|
|
},
|
|
|
|
/**
|
|
* @returns a promise that will resolve to the actorID this front
|
|
* represents.
|
|
*/
|
|
actor: function() { return promise.resolve(this.actorID) },
|
|
|
|
toString: function() { return "[Front for " + this.typeName + "/" + this.actorID + "]" },
|
|
|
|
/**
|
|
* Update the actor from its representation.
|
|
* Subclasses should override this.
|
|
*/
|
|
form: function(form) {},
|
|
|
|
/**
|
|
* Send a packet on the connection.
|
|
*/
|
|
send: function(packet) {
|
|
if (packet.to) {
|
|
this.conn._transport.send(packet);
|
|
} else {
|
|
this.actor().then(actorID => {
|
|
packet.to = actorID;
|
|
this.conn._transport.send(packet);
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Send a two-way request on the connection.
|
|
*/
|
|
request: function(packet) {
|
|
let deferred = promise.defer();
|
|
this._requests.push(deferred);
|
|
this.send(packet);
|
|
return deferred.promise;
|
|
},
|
|
|
|
/**
|
|
* Handler for incoming packets from the client's actor.
|
|
*/
|
|
onPacket: function(packet) {
|
|
// Pick off event packets
|
|
if (this._clientSpec.events && this._clientSpec.events.has(packet.type)) {
|
|
let event = this._clientSpec.events.get(packet.type);
|
|
let args = event.request.read(packet, this);
|
|
if (event.pre) {
|
|
event.pre.forEach((pre) => pre.apply(this, args));
|
|
}
|
|
events.emit.apply(null, [this, event.name].concat(args));
|
|
return;
|
|
}
|
|
|
|
// Remaining packets must be responses.
|
|
if (this._requests.length === 0) {
|
|
throw Error("Unexpected packet from " + this.actorID + ", " + packet.type);
|
|
}
|
|
|
|
let deferred = this._requests.shift();
|
|
if (packet.error) {
|
|
deferred.reject(packet.error);
|
|
} else {
|
|
deferred.resolve(packet);
|
|
}
|
|
}
|
|
});
|
|
exports.Front = Front;
|
|
|
|
/**
|
|
* A method tagged with preEvent will be called after recieving a packet
|
|
* for that event, and before the front emits the event.
|
|
*/
|
|
exports.preEvent = function(eventName, fn) {
|
|
fn._preEvent = eventName;
|
|
return fn;
|
|
}
|
|
|
|
/**
|
|
* Mark a method as a custom front implementation, replacing the generated
|
|
* front method.
|
|
*
|
|
* @param function fn
|
|
* The front implementation, will be returned.
|
|
* @param object options
|
|
* Options object:
|
|
* impl (string): If provided, the generated front method will be
|
|
* stored as this property on the prototype.
|
|
*/
|
|
exports.custom = function(fn, options={}) {
|
|
fn._customFront = options;
|
|
return fn;
|
|
}
|
|
|
|
function prototypeOf(obj) {
|
|
return typeof(obj) === "function" ? obj.prototype : obj;
|
|
}
|
|
|
|
/**
|
|
* Process a front definition from its prototype and generate
|
|
* request methods.
|
|
*/
|
|
let frontProto = function(proto) {
|
|
let actorType = prototypeOf(proto.actorType);
|
|
if (proto._actorSpec) {
|
|
throw new Error("frontProto called twice on the same front prototype!");
|
|
}
|
|
proto._actorSpec = actorType._actorSpec;
|
|
proto.typeName = actorType.typeName;
|
|
|
|
// Generate request methods.
|
|
let methods = proto._actorSpec.methods;
|
|
methods.forEach(spec => {
|
|
let name = spec.name;
|
|
|
|
// If there's already a property by this name in the front, it must
|
|
// be a custom front method.
|
|
if (name in proto) {
|
|
let custom = proto[spec.name]._customFront;
|
|
if (custom === undefined) {
|
|
throw Error("Existing method for " + spec.name + " not marked customFront while processing " + actorType.typeName + ".");
|
|
}
|
|
// If the user doesn't need the impl don't generate it.
|
|
if (!custom.impl) {
|
|
return;
|
|
}
|
|
name = custom.impl;
|
|
}
|
|
|
|
proto[name] = function(...args) {
|
|
let histogram, startTime;
|
|
if (spec.telemetry) {
|
|
if (spec.oneway) {
|
|
// That just doesn't make sense.
|
|
throw Error("Telemetry specified for a oneway request");
|
|
}
|
|
let transportType = this.conn.localTransport
|
|
? "LOCAL_"
|
|
: "REMOTE_";
|
|
let histogramId = "DEVTOOLS_DEBUGGER_RDP_"
|
|
+ transportType + spec.telemetry + "_MS";
|
|
try {
|
|
histogram = Services.telemetry.getHistogramById(histogramId);
|
|
startTime = new Date();
|
|
} catch(ex) {
|
|
// XXX: Is this expected in xpcshell tests?
|
|
console.error(ex);
|
|
spec.telemetry = false;
|
|
}
|
|
}
|
|
|
|
let packet = spec.request.write(args, this);
|
|
if (spec.oneway) {
|
|
// Fire-and-forget oneway packets.
|
|
this.send(packet);
|
|
return undefined;
|
|
}
|
|
|
|
return this.request(packet).then(response => {
|
|
let ret = spec.response.read(response, this);
|
|
|
|
if (histogram) {
|
|
histogram.add(+new Date - startTime);
|
|
}
|
|
|
|
return ret;
|
|
}).then(null, promiseDone);
|
|
}
|
|
|
|
// Release methods should call the destroy function on return.
|
|
if (spec.release) {
|
|
let fn = proto[name];
|
|
proto[name] = function(...args) {
|
|
return fn.apply(this, args).then(result => {
|
|
this.destroy();
|
|
return result;
|
|
})
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Process event specifications
|
|
proto._clientSpec = {};
|
|
|
|
let events = proto._actorSpec.events;
|
|
if (events) {
|
|
// This actor has events, scan the prototype for preEvent handlers...
|
|
let preHandlers = new Map();
|
|
for (let name of Object.getOwnPropertyNames(proto)) {
|
|
let desc = Object.getOwnPropertyDescriptor(proto, name);
|
|
if (!desc.value) {
|
|
continue;
|
|
}
|
|
if (desc.value._preEvent) {
|
|
let preEvent = desc.value._preEvent;
|
|
if (!events.has(preEvent)) {
|
|
throw Error("preEvent for event that doesn't exist: " + preEvent);
|
|
}
|
|
let handlers = preHandlers.get(preEvent);
|
|
if (!handlers) {
|
|
handlers = [];
|
|
preHandlers.set(preEvent, handlers);
|
|
}
|
|
handlers.push(desc.value);
|
|
}
|
|
}
|
|
|
|
proto._clientSpec.events = new Map();
|
|
|
|
for (let [name, request] of events) {
|
|
proto._clientSpec.events.set(request.type, {
|
|
name: name,
|
|
request: request,
|
|
pre: preHandlers.get(name)
|
|
});
|
|
}
|
|
}
|
|
return proto;
|
|
}
|
|
|
|
/**
|
|
* Create a front class for the given actor class, with the given prototype.
|
|
*
|
|
* @param ActorClass actorType
|
|
* The actor class you're creating a front for.
|
|
* @param object proto
|
|
* The object prototype. Must have a 'typeName' property,
|
|
* should have method definitions, can have event definitions.
|
|
*/
|
|
exports.FrontClass = function(actorType, proto) {
|
|
proto.actorType = actorType;
|
|
proto.extends = Front;
|
|
let cls = Class(frontProto(proto));
|
|
registeredTypes.get(cls.prototype.typeName).frontClass = cls;
|
|
return cls;
|
|
}
|