gecko/js/public/OldDebugAPI.h

550 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_OldDebugAPI_h
#define js_OldDebugAPI_h
/*
* JS debugger API.
*/
#include "mozilla/NullPtr.h"
#include "jsapi.h"
#include "jsbytecode.h"
#include "js/CallArgs.h"
#include "js/TypeDecls.h"
class JSAtom;
class JSFreeOp;
namespace js {
class InterpreterFrame;
class ScriptFrameIter;
}
// Raw JSScript* because this needs to be callable from a signal handler.
extern JS_PUBLIC_API(unsigned)
JS_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc);
extern JS_PUBLIC_API(const char *)
JS_GetScriptFilename(JSScript *script);
namespace JS {
class FrameDescription
{
public:
explicit FrameDescription(const js::ScriptFrameIter& iter);
unsigned lineno() {
if (!linenoComputed) {
lineno_ = JS_PCToLineNumber(nullptr, script_, pc_);
linenoComputed = true;
}
return lineno_;
}
const char *filename() const {
return JS_GetScriptFilename(script_);
}
JSFlatString *funDisplayName() const {
return funDisplayName_ ? JS_ASSERT_STRING_IS_FLAT(funDisplayName_) : nullptr;
}
// Both these locations should be traced during GC but otherwise not used;
// they are implementation details.
Heap<JSScript*> &markedLocation1() {
return script_;
}
Heap<JSString*> &markedLocation2() {
return funDisplayName_;
}
private:
Heap<JSScript*> script_;
Heap<JSString*> funDisplayName_;
jsbytecode *pc_;
unsigned lineno_;
bool linenoComputed;
};
struct StackDescription
{
unsigned nframes;
FrameDescription *frames;
};
extern JS_PUBLIC_API(StackDescription *)
DescribeStack(JSContext *cx, unsigned maxFrames);
extern JS_PUBLIC_API(void)
FreeStackDescription(JSContext *cx, StackDescription *desc);
extern JS_PUBLIC_API(char *)
FormatStackDump(JSContext *cx, char *buf, bool showArgs, bool showLocals, bool showThisProps);
} // namespace JS
# ifdef JS_DEBUG
JS_FRIEND_API(void) js_DumpValue(const JS::Value &val);
JS_FRIEND_API(void) js_DumpId(jsid id);
JS_FRIEND_API(void) js_DumpInterpreterFrame(JSContext *cx, js::InterpreterFrame *start = nullptr);
# endif
JS_FRIEND_API(void)
js_DumpBacktrace(JSContext *cx);
typedef enum JSTrapStatus {
JSTRAP_ERROR,
JSTRAP_CONTINUE,
JSTRAP_RETURN,
JSTRAP_THROW,
JSTRAP_LIMIT
} JSTrapStatus;
typedef JSTrapStatus
(* JSTrapHandler)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
JS::Value closure);
typedef JSTrapStatus
(* JSInterruptHook)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
void *closure);
typedef JSTrapStatus
(* JSDebuggerHandler)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
void *closure);
typedef JSTrapStatus
(* JSThrowHook)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
void *closure);
typedef bool
(* JSWatchPointHandler)(JSContext *cx, JSObject *obj, jsid id, JS::Value old,
JS::Value *newp, void *closure);
/* called just after script creation */
typedef void
(* JSNewScriptHook)(JSContext *cx,
const char *filename, /* URL of script */
unsigned lineno, /* first line */
JSScript *script,
JSFunction *fun,
void *callerdata);
/* called just before script destruction */
typedef void
(* JSDestroyScriptHook)(JSFreeOp *fop,
JSScript *script,
void *callerdata);
typedef void
(* JSSourceHandler)(const char *filename, unsigned lineno, const jschar *str,
size_t length, void **listenerTSData, void *closure);
extern JS_PUBLIC_API(JSCompartment *)
JS_EnterCompartmentOfScript(JSContext *cx, JSScript *target);
extern JS_PUBLIC_API(JSString *)
JS_DecompileScript(JSContext *cx, JS::HandleScript script, const char *name, unsigned indent);
/*
* Currently, we only support runtime-wide debugging. In the future, we should
* be able to support compartment-wide debugging.
*/
extern JS_PUBLIC_API(void)
JS_SetRuntimeDebugMode(JSRuntime *rt, bool debug);
/*
* Debug mode is a compartment-wide mode that enables a debugger to attach
* to and interact with running methodjit-ed frames. In particular, it causes
* every function to be compiled as if an eval was present (so eval-in-frame)
* can work, and it ensures that functions can be re-JITed for other debug
* features. In general, it is not safe to interact with frames that were live
* before debug mode was enabled. For this reason, it is also not safe to
* enable debug mode while frames are live.
*/
/* Get current state of debugging mode. */
extern JS_PUBLIC_API(bool)
JS_GetDebugMode(JSContext *cx);
/*
* Turn on/off debugging mode for all compartments. This returns false if any code
* from any of the runtime's compartments is running or on the stack.
*/
JS_FRIEND_API(bool)
JS_SetDebugModeForAllCompartments(JSContext *cx, bool debug);
/*
* Turn on/off debugging mode for a single compartment. This should only be
* used when no code from this compartment is running or on the stack in any
* thread.
*/
JS_FRIEND_API(bool)
JS_SetDebugModeForCompartment(JSContext *cx, JSCompartment *comp, bool debug);
/*
* Turn on/off debugging mode for a context's compartment.
*/
JS_FRIEND_API(bool)
JS_SetDebugMode(JSContext *cx, bool debug);
/* Turn on single step mode. */
extern JS_PUBLIC_API(bool)
JS_SetSingleStepMode(JSContext *cx, JSScript *script, bool singleStep);
/* The closure argument will be marked. */
extern JS_PUBLIC_API(bool)
JS_SetTrap(JSContext *cx, JS::HandleScript script, jsbytecode *pc,
JSTrapHandler handler, JS::HandleValue closure);
extern JS_PUBLIC_API(void)
JS_ClearTrap(JSContext *cx, JSScript *script, jsbytecode *pc,
JSTrapHandler *handlerp, JS::Value *closurep);
extern JS_PUBLIC_API(void)
JS_ClearScriptTraps(JSRuntime *rt, JSScript *script);
extern JS_PUBLIC_API(void)
JS_ClearAllTrapsForCompartment(JSContext *cx);
extern JS_PUBLIC_API(bool)
JS_SetInterrupt(JSRuntime *rt, JSInterruptHook handler, void *closure);
extern JS_PUBLIC_API(bool)
JS_ClearInterrupt(JSRuntime *rt, JSInterruptHook *handlerp, void **closurep);
/************************************************************************/
extern JS_PUBLIC_API(bool)
JS_SetWatchPoint(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JSWatchPointHandler handler, JS::HandleObject closure);
extern JS_PUBLIC_API(bool)
JS_ClearWatchPoint(JSContext *cx, JSObject *obj, jsid id,
JSWatchPointHandler *handlerp, JSObject **closurep);
extern JS_PUBLIC_API(bool)
JS_ClearWatchPointsForObject(JSContext *cx, JSObject *obj);
/************************************************************************/
extern JS_PUBLIC_API(jsbytecode *)
JS_LineNumberToPC(JSContext *cx, JSScript *script, unsigned lineno);
extern JS_PUBLIC_API(jsbytecode *)
JS_EndPC(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(bool)
JS_GetLinePCs(JSContext *cx, JSScript *script,
unsigned startLine, unsigned maxLines,
unsigned* count, unsigned** lines, jsbytecode*** pcs);
extern JS_PUBLIC_API(unsigned)
JS_GetFunctionArgumentCount(JSContext *cx, JSFunction *fun);
extern JS_PUBLIC_API(bool)
JS_FunctionHasLocalNames(JSContext *cx, JSFunction *fun);
/*
* N.B. The mark is in the context temp pool and thus the caller must take care
* to call JS_ReleaseFunctionLocalNameArray in a LIFO manner (wrt to any other
* call that may use the temp pool.
*/
extern JS_PUBLIC_API(uintptr_t *)
JS_GetFunctionLocalNameArray(JSContext *cx, JSFunction *fun, void **markp);
extern JS_PUBLIC_API(JSAtom *)
JS_LocalNameToAtom(uintptr_t w);
extern JS_PUBLIC_API(JSString *)
JS_AtomKey(JSAtom *atom);
extern JS_PUBLIC_API(void)
JS_ReleaseFunctionLocalNameArray(JSContext *cx, void *mark);
extern JS_PUBLIC_API(JSScript *)
JS_GetFunctionScript(JSContext *cx, JS::HandleFunction fun);
extern JS_PUBLIC_API(JSNative)
JS_GetFunctionNative(JSContext *cx, JSFunction *fun);
extern JS_PUBLIC_API(JSPrincipals *)
JS_GetScriptPrincipals(JSScript *script);
extern JS_PUBLIC_API(JSPrincipals *)
JS_GetScriptOriginPrincipals(JSScript *script);
JS_PUBLIC_API(JSFunction *)
JS_GetScriptFunction(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(JSObject *)
JS_GetParentOrScopeChain(JSContext *cx, JSObject *obj);
/************************************************************************/
/*
* This is almost JS_GetClass(obj)->name except that certain debug-only
* proxies are made transparent. In particular, this function turns the class
* of any scope (returned via JS_GetFrameScopeChain or JS_GetFrameCalleeObject)
* from "Proxy" to "Call", "Block", "With" etc.
*/
extern JS_PUBLIC_API(const char *)
JS_GetDebugClassName(JSObject *obj);
/************************************************************************/
extern JS_PUBLIC_API(const jschar *)
JS_GetScriptSourceMap(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(unsigned)
JS_GetScriptBaseLineNumber(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(unsigned)
JS_GetScriptLineExtent(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(JSVersion)
JS_GetScriptVersion(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(bool)
JS_GetScriptIsSelfHosted(JSScript *script);
/************************************************************************/
/*
* Hook setters for script creation and destruction. These macros provide
* binary compatibility and newer, shorter synonyms.
*/
#define JS_SetNewScriptHook JS_SetNewScriptHookProc
#define JS_SetDestroyScriptHook JS_SetDestroyScriptHookProc
extern JS_PUBLIC_API(void)
JS_SetNewScriptHook(JSRuntime *rt, JSNewScriptHook hook, void *callerdata);
extern JS_PUBLIC_API(void)
JS_SetDestroyScriptHook(JSRuntime *rt, JSDestroyScriptHook hook,
void *callerdata);
/************************************************************************/
typedef struct JSPropertyDesc {
JS::Value id; /* primary id, atomized string, or int */
JS::Value value; /* property value */
uint8_t flags; /* flags, see below */
uint8_t spare; /* unused */
JS::Value alias; /* alias id if JSPD_ALIAS flag */
} JSPropertyDesc;
#define JSPD_ENUMERATE 0x01 /* visible to for/in loop */
#define JSPD_READONLY 0x02 /* assignment is error */
#define JSPD_PERMANENT 0x04 /* property cannot be deleted */
#define JSPD_ALIAS 0x08 /* property has an alias id */
#define JSPD_EXCEPTION 0x40 /* exception occurred fetching the property, */
/* value is exception */
#define JSPD_ERROR 0x80 /* native getter returned false without */
/* throwing an exception */
typedef struct JSPropertyDescArray {
uint32_t length; /* number of elements in array */
JSPropertyDesc *array; /* alloc'd by Get, freed by Put */
} JSPropertyDescArray;
typedef struct JSScopeProperty JSScopeProperty;
extern JS_PUBLIC_API(bool)
JS_GetPropertyDescArray(JSContext *cx, JS::HandleObject obj, JSPropertyDescArray *pda);
extern JS_PUBLIC_API(void)
JS_PutPropertyDescArray(JSContext *cx, JSPropertyDescArray *pda);
/************************************************************************/
/*
* JSAbstractFramePtr is the public version of AbstractFramePtr, a pointer to a
* StackFrame or baseline JIT frame.
*/
class JS_PUBLIC_API(JSAbstractFramePtr)
{
uintptr_t ptr_;
jsbytecode *pc_;
protected:
JSAbstractFramePtr()
: ptr_(0), pc_(nullptr)
{ }
public:
JSAbstractFramePtr(void *raw, jsbytecode *pc);
uintptr_t raw() const { return ptr_; }
jsbytecode *pc() const { return pc_; }
operator bool() const { return !!ptr_; }
JSObject *scopeChain(JSContext *cx);
JSObject *callObject(JSContext *cx);
JSFunction *maybeFun();
JSScript *script();
bool getThisValue(JSContext *cx, JS::MutableHandleValue thisv);
bool isDebuggerFrame();
bool evaluateInStackFrame(JSContext *cx,
const char *bytes, unsigned length,
const char *filename, unsigned lineno,
JS::MutableHandleValue rval);
bool evaluateUCInStackFrame(JSContext *cx,
const jschar *chars, unsigned length,
const char *filename, unsigned lineno,
JS::MutableHandleValue rval);
};
class JS_PUBLIC_API(JSNullFramePtr) : public JSAbstractFramePtr
{
public:
JSNullFramePtr()
: JSAbstractFramePtr()
{}
};
/*
* This class does not work when IonMonkey is active. It's only used by jsd,
* which can only be used when IonMonkey is disabled.
*
* To find the calling script and line number, use JS_DescribeSciptedCaller.
* To summarize the call stack, use JS::DescribeStack.
*/
class JS_PUBLIC_API(JSBrokenFrameIterator)
{
void *data_;
public:
JSBrokenFrameIterator(JSContext *cx);
~JSBrokenFrameIterator();
bool done() const;
JSBrokenFrameIterator& operator++();
JSAbstractFramePtr abstractFramePtr() const;
jsbytecode *pc() const;
bool isConstructing() const;
};
/*
* This hook captures high level script execution and function calls (JS or
* native). It is used by JS_SetExecuteHook to hook top level scripts and by
* JS_SetCallHook to hook function calls. It will get called twice per script
* or function call: just before execution begins and just after it finishes.
* In both cases the 'current' frame is that of the executing code.
*
* The 'before' param is true for the hook invocation before the execution
* and false for the invocation after the code has run.
*
* The 'ok' param is significant only on the post execution invocation to
* signify whether or not the code completed 'normally'.
*
* The 'closure' param is as passed to JS_SetExecuteHook or JS_SetCallHook
* for the 'before'invocation, but is whatever value is returned from that
* invocation for the 'after' invocation. Thus, the hook implementor *could*
* allocate a structure in the 'before' invocation and return a pointer to that
* structure. The pointer would then be handed to the hook for the 'after'
* invocation. Alternately, the 'before' could just return the same value as
* in 'closure' to cause the 'after' invocation to be called with the same
* 'closure' value as the 'before'.
*
* Returning nullptr in the 'before' hook will cause the 'after' hook *not* to
* be called.
*/
typedef void *
(* JSInterpreterHook)(JSContext *cx, JSAbstractFramePtr frame, bool isConstructing,
bool before, bool *ok, void *closure);
typedef bool
(* JSDebugErrorHook)(JSContext *cx, const char *message, JSErrorReport *report,
void *closure);
typedef struct JSDebugHooks {
JSInterruptHook interruptHook;
void *interruptHookData;
JSNewScriptHook newScriptHook;
void *newScriptHookData;
JSDestroyScriptHook destroyScriptHook;
void *destroyScriptHookData;
JSDebuggerHandler debuggerHandler;
void *debuggerHandlerData;
JSSourceHandler sourceHandler;
void *sourceHandlerData;
JSInterpreterHook executeHook;
void *executeHookData;
JSInterpreterHook callHook;
void *callHookData;
JSThrowHook throwHook;
void *throwHookData;
JSDebugErrorHook debugErrorHook;
void *debugErrorHookData;
} JSDebugHooks;
/************************************************************************/
extern JS_PUBLIC_API(bool)
JS_SetDebuggerHandler(JSRuntime *rt, JSDebuggerHandler hook, void *closure);
extern JS_PUBLIC_API(bool)
JS_SetSourceHandler(JSRuntime *rt, JSSourceHandler handler, void *closure);
extern JS_PUBLIC_API(bool)
JS_SetExecuteHook(JSRuntime *rt, JSInterpreterHook hook, void *closure);
extern JS_PUBLIC_API(bool)
JS_SetCallHook(JSRuntime *rt, JSInterpreterHook hook, void *closure);
extern JS_PUBLIC_API(bool)
JS_SetThrowHook(JSRuntime *rt, JSThrowHook hook, void *closure);
extern JS_PUBLIC_API(bool)
JS_SetDebugErrorHook(JSRuntime *rt, JSDebugErrorHook hook, void *closure);
/************************************************************************/
extern JS_PUBLIC_API(const JSDebugHooks *)
JS_GetGlobalDebugHooks(JSRuntime *rt);
/**
* Add various profiling-related functions as properties of the given object.
*/
extern JS_PUBLIC_API(bool)
JS_DefineProfilingFunctions(JSContext *cx, JSObject *obj);
/* Defined in vm/Debugger.cpp. */
extern JS_PUBLIC_API(bool)
JS_DefineDebuggerObject(JSContext *cx, JS::HandleObject obj);
extern JS_PUBLIC_API(void)
JS_DumpPCCounts(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(void)
JS_DumpCompartmentPCCounts(JSContext *cx);
namespace js {
extern JS_FRIEND_API(bool)
CanCallContextDebugHandler(JSContext *cx);
}
/* Call the context debug handler on the topmost scripted frame. */
extern JS_FRIEND_API(bool)
js_CallContextDebugHandler(JSContext *cx);
#endif /* js_OldDebugAPI_h */