mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
550 lines
17 KiB
C++
550 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_OldDebugAPI_h
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#define js_OldDebugAPI_h
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/*
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* JS debugger API.
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*/
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#include "mozilla/NullPtr.h"
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#include "jsapi.h"
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#include "jsbytecode.h"
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#include "js/CallArgs.h"
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#include "js/TypeDecls.h"
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class JSAtom;
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class JSFreeOp;
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namespace js {
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class InterpreterFrame;
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class ScriptFrameIter;
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}
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// Raw JSScript* because this needs to be callable from a signal handler.
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extern JS_PUBLIC_API(unsigned)
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JS_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc);
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extern JS_PUBLIC_API(const char *)
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JS_GetScriptFilename(JSScript *script);
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namespace JS {
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class FrameDescription
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{
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public:
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explicit FrameDescription(const js::ScriptFrameIter& iter);
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unsigned lineno() {
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if (!linenoComputed) {
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lineno_ = JS_PCToLineNumber(nullptr, script_, pc_);
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linenoComputed = true;
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}
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return lineno_;
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}
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const char *filename() const {
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return JS_GetScriptFilename(script_);
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}
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JSFlatString *funDisplayName() const {
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return funDisplayName_ ? JS_ASSERT_STRING_IS_FLAT(funDisplayName_) : nullptr;
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}
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// Both these locations should be traced during GC but otherwise not used;
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// they are implementation details.
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Heap<JSScript*> &markedLocation1() {
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return script_;
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}
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Heap<JSString*> &markedLocation2() {
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return funDisplayName_;
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}
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private:
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Heap<JSScript*> script_;
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Heap<JSString*> funDisplayName_;
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jsbytecode *pc_;
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unsigned lineno_;
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bool linenoComputed;
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};
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struct StackDescription
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{
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unsigned nframes;
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FrameDescription *frames;
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};
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extern JS_PUBLIC_API(StackDescription *)
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DescribeStack(JSContext *cx, unsigned maxFrames);
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extern JS_PUBLIC_API(void)
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FreeStackDescription(JSContext *cx, StackDescription *desc);
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extern JS_PUBLIC_API(char *)
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FormatStackDump(JSContext *cx, char *buf, bool showArgs, bool showLocals, bool showThisProps);
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} // namespace JS
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# ifdef JS_DEBUG
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JS_FRIEND_API(void) js_DumpValue(const JS::Value &val);
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JS_FRIEND_API(void) js_DumpId(jsid id);
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JS_FRIEND_API(void) js_DumpInterpreterFrame(JSContext *cx, js::InterpreterFrame *start = nullptr);
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# endif
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JS_FRIEND_API(void)
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js_DumpBacktrace(JSContext *cx);
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typedef enum JSTrapStatus {
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JSTRAP_ERROR,
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JSTRAP_CONTINUE,
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JSTRAP_RETURN,
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JSTRAP_THROW,
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JSTRAP_LIMIT
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} JSTrapStatus;
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typedef JSTrapStatus
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(* JSTrapHandler)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
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JS::Value closure);
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typedef JSTrapStatus
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(* JSInterruptHook)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
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void *closure);
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typedef JSTrapStatus
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(* JSDebuggerHandler)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
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void *closure);
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typedef JSTrapStatus
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(* JSThrowHook)(JSContext *cx, JSScript *script, jsbytecode *pc, JS::Value *rval,
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void *closure);
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typedef bool
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(* JSWatchPointHandler)(JSContext *cx, JSObject *obj, jsid id, JS::Value old,
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JS::Value *newp, void *closure);
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/* called just after script creation */
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typedef void
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(* JSNewScriptHook)(JSContext *cx,
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const char *filename, /* URL of script */
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unsigned lineno, /* first line */
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JSScript *script,
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JSFunction *fun,
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void *callerdata);
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/* called just before script destruction */
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typedef void
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(* JSDestroyScriptHook)(JSFreeOp *fop,
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JSScript *script,
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void *callerdata);
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typedef void
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(* JSSourceHandler)(const char *filename, unsigned lineno, const jschar *str,
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size_t length, void **listenerTSData, void *closure);
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extern JS_PUBLIC_API(JSCompartment *)
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JS_EnterCompartmentOfScript(JSContext *cx, JSScript *target);
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extern JS_PUBLIC_API(JSString *)
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JS_DecompileScript(JSContext *cx, JS::HandleScript script, const char *name, unsigned indent);
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/*
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* Currently, we only support runtime-wide debugging. In the future, we should
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* be able to support compartment-wide debugging.
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*/
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extern JS_PUBLIC_API(void)
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JS_SetRuntimeDebugMode(JSRuntime *rt, bool debug);
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/*
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* Debug mode is a compartment-wide mode that enables a debugger to attach
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* to and interact with running methodjit-ed frames. In particular, it causes
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* every function to be compiled as if an eval was present (so eval-in-frame)
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* can work, and it ensures that functions can be re-JITed for other debug
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* features. In general, it is not safe to interact with frames that were live
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* before debug mode was enabled. For this reason, it is also not safe to
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* enable debug mode while frames are live.
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*/
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/* Get current state of debugging mode. */
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extern JS_PUBLIC_API(bool)
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JS_GetDebugMode(JSContext *cx);
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/*
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* Turn on/off debugging mode for all compartments. This returns false if any code
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* from any of the runtime's compartments is running or on the stack.
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*/
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JS_FRIEND_API(bool)
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JS_SetDebugModeForAllCompartments(JSContext *cx, bool debug);
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/*
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* Turn on/off debugging mode for a single compartment. This should only be
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* used when no code from this compartment is running or on the stack in any
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* thread.
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*/
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JS_FRIEND_API(bool)
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JS_SetDebugModeForCompartment(JSContext *cx, JSCompartment *comp, bool debug);
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/*
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* Turn on/off debugging mode for a context's compartment.
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*/
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JS_FRIEND_API(bool)
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JS_SetDebugMode(JSContext *cx, bool debug);
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/* Turn on single step mode. */
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extern JS_PUBLIC_API(bool)
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JS_SetSingleStepMode(JSContext *cx, JSScript *script, bool singleStep);
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/* The closure argument will be marked. */
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extern JS_PUBLIC_API(bool)
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JS_SetTrap(JSContext *cx, JS::HandleScript script, jsbytecode *pc,
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JSTrapHandler handler, JS::HandleValue closure);
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extern JS_PUBLIC_API(void)
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JS_ClearTrap(JSContext *cx, JSScript *script, jsbytecode *pc,
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JSTrapHandler *handlerp, JS::Value *closurep);
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extern JS_PUBLIC_API(void)
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JS_ClearScriptTraps(JSRuntime *rt, JSScript *script);
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extern JS_PUBLIC_API(void)
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JS_ClearAllTrapsForCompartment(JSContext *cx);
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extern JS_PUBLIC_API(bool)
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JS_SetInterrupt(JSRuntime *rt, JSInterruptHook handler, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_ClearInterrupt(JSRuntime *rt, JSInterruptHook *handlerp, void **closurep);
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/************************************************************************/
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extern JS_PUBLIC_API(bool)
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JS_SetWatchPoint(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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JSWatchPointHandler handler, JS::HandleObject closure);
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extern JS_PUBLIC_API(bool)
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JS_ClearWatchPoint(JSContext *cx, JSObject *obj, jsid id,
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JSWatchPointHandler *handlerp, JSObject **closurep);
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extern JS_PUBLIC_API(bool)
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JS_ClearWatchPointsForObject(JSContext *cx, JSObject *obj);
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/************************************************************************/
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extern JS_PUBLIC_API(jsbytecode *)
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JS_LineNumberToPC(JSContext *cx, JSScript *script, unsigned lineno);
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extern JS_PUBLIC_API(jsbytecode *)
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JS_EndPC(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(bool)
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JS_GetLinePCs(JSContext *cx, JSScript *script,
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unsigned startLine, unsigned maxLines,
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unsigned* count, unsigned** lines, jsbytecode*** pcs);
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extern JS_PUBLIC_API(unsigned)
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JS_GetFunctionArgumentCount(JSContext *cx, JSFunction *fun);
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extern JS_PUBLIC_API(bool)
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JS_FunctionHasLocalNames(JSContext *cx, JSFunction *fun);
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/*
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* N.B. The mark is in the context temp pool and thus the caller must take care
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* to call JS_ReleaseFunctionLocalNameArray in a LIFO manner (wrt to any other
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* call that may use the temp pool.
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*/
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extern JS_PUBLIC_API(uintptr_t *)
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JS_GetFunctionLocalNameArray(JSContext *cx, JSFunction *fun, void **markp);
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extern JS_PUBLIC_API(JSAtom *)
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JS_LocalNameToAtom(uintptr_t w);
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extern JS_PUBLIC_API(JSString *)
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JS_AtomKey(JSAtom *atom);
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extern JS_PUBLIC_API(void)
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JS_ReleaseFunctionLocalNameArray(JSContext *cx, void *mark);
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extern JS_PUBLIC_API(JSScript *)
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JS_GetFunctionScript(JSContext *cx, JS::HandleFunction fun);
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extern JS_PUBLIC_API(JSNative)
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JS_GetFunctionNative(JSContext *cx, JSFunction *fun);
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extern JS_PUBLIC_API(JSPrincipals *)
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JS_GetScriptPrincipals(JSScript *script);
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extern JS_PUBLIC_API(JSPrincipals *)
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JS_GetScriptOriginPrincipals(JSScript *script);
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JS_PUBLIC_API(JSFunction *)
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JS_GetScriptFunction(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(JSObject *)
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JS_GetParentOrScopeChain(JSContext *cx, JSObject *obj);
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/************************************************************************/
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/*
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* This is almost JS_GetClass(obj)->name except that certain debug-only
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* proxies are made transparent. In particular, this function turns the class
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* of any scope (returned via JS_GetFrameScopeChain or JS_GetFrameCalleeObject)
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* from "Proxy" to "Call", "Block", "With" etc.
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*/
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extern JS_PUBLIC_API(const char *)
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JS_GetDebugClassName(JSObject *obj);
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/************************************************************************/
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extern JS_PUBLIC_API(const jschar *)
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JS_GetScriptSourceMap(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(unsigned)
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JS_GetScriptBaseLineNumber(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(unsigned)
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JS_GetScriptLineExtent(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(JSVersion)
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JS_GetScriptVersion(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(bool)
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JS_GetScriptIsSelfHosted(JSScript *script);
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/************************************************************************/
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/*
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* Hook setters for script creation and destruction. These macros provide
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* binary compatibility and newer, shorter synonyms.
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*/
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#define JS_SetNewScriptHook JS_SetNewScriptHookProc
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#define JS_SetDestroyScriptHook JS_SetDestroyScriptHookProc
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extern JS_PUBLIC_API(void)
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JS_SetNewScriptHook(JSRuntime *rt, JSNewScriptHook hook, void *callerdata);
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extern JS_PUBLIC_API(void)
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JS_SetDestroyScriptHook(JSRuntime *rt, JSDestroyScriptHook hook,
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void *callerdata);
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/************************************************************************/
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typedef struct JSPropertyDesc {
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JS::Value id; /* primary id, atomized string, or int */
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JS::Value value; /* property value */
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uint8_t flags; /* flags, see below */
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uint8_t spare; /* unused */
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JS::Value alias; /* alias id if JSPD_ALIAS flag */
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} JSPropertyDesc;
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#define JSPD_ENUMERATE 0x01 /* visible to for/in loop */
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#define JSPD_READONLY 0x02 /* assignment is error */
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#define JSPD_PERMANENT 0x04 /* property cannot be deleted */
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#define JSPD_ALIAS 0x08 /* property has an alias id */
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#define JSPD_EXCEPTION 0x40 /* exception occurred fetching the property, */
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/* value is exception */
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#define JSPD_ERROR 0x80 /* native getter returned false without */
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/* throwing an exception */
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typedef struct JSPropertyDescArray {
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uint32_t length; /* number of elements in array */
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JSPropertyDesc *array; /* alloc'd by Get, freed by Put */
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} JSPropertyDescArray;
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typedef struct JSScopeProperty JSScopeProperty;
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extern JS_PUBLIC_API(bool)
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JS_GetPropertyDescArray(JSContext *cx, JS::HandleObject obj, JSPropertyDescArray *pda);
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extern JS_PUBLIC_API(void)
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JS_PutPropertyDescArray(JSContext *cx, JSPropertyDescArray *pda);
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/************************************************************************/
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/*
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* JSAbstractFramePtr is the public version of AbstractFramePtr, a pointer to a
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* StackFrame or baseline JIT frame.
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*/
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class JS_PUBLIC_API(JSAbstractFramePtr)
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{
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uintptr_t ptr_;
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jsbytecode *pc_;
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protected:
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JSAbstractFramePtr()
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: ptr_(0), pc_(nullptr)
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{ }
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public:
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JSAbstractFramePtr(void *raw, jsbytecode *pc);
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uintptr_t raw() const { return ptr_; }
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jsbytecode *pc() const { return pc_; }
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operator bool() const { return !!ptr_; }
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JSObject *scopeChain(JSContext *cx);
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JSObject *callObject(JSContext *cx);
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JSFunction *maybeFun();
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JSScript *script();
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bool getThisValue(JSContext *cx, JS::MutableHandleValue thisv);
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bool isDebuggerFrame();
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bool evaluateInStackFrame(JSContext *cx,
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const char *bytes, unsigned length,
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const char *filename, unsigned lineno,
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JS::MutableHandleValue rval);
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bool evaluateUCInStackFrame(JSContext *cx,
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const jschar *chars, unsigned length,
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const char *filename, unsigned lineno,
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JS::MutableHandleValue rval);
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};
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class JS_PUBLIC_API(JSNullFramePtr) : public JSAbstractFramePtr
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{
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public:
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JSNullFramePtr()
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: JSAbstractFramePtr()
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{}
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};
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/*
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* This class does not work when IonMonkey is active. It's only used by jsd,
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* which can only be used when IonMonkey is disabled.
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*
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* To find the calling script and line number, use JS_DescribeSciptedCaller.
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* To summarize the call stack, use JS::DescribeStack.
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*/
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class JS_PUBLIC_API(JSBrokenFrameIterator)
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{
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void *data_;
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public:
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JSBrokenFrameIterator(JSContext *cx);
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~JSBrokenFrameIterator();
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bool done() const;
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JSBrokenFrameIterator& operator++();
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JSAbstractFramePtr abstractFramePtr() const;
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jsbytecode *pc() const;
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bool isConstructing() const;
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};
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/*
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* This hook captures high level script execution and function calls (JS or
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* native). It is used by JS_SetExecuteHook to hook top level scripts and by
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* JS_SetCallHook to hook function calls. It will get called twice per script
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* or function call: just before execution begins and just after it finishes.
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* In both cases the 'current' frame is that of the executing code.
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*
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* The 'before' param is true for the hook invocation before the execution
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* and false for the invocation after the code has run.
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*
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* The 'ok' param is significant only on the post execution invocation to
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* signify whether or not the code completed 'normally'.
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*
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* The 'closure' param is as passed to JS_SetExecuteHook or JS_SetCallHook
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* for the 'before'invocation, but is whatever value is returned from that
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* invocation for the 'after' invocation. Thus, the hook implementor *could*
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* allocate a structure in the 'before' invocation and return a pointer to that
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* structure. The pointer would then be handed to the hook for the 'after'
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* invocation. Alternately, the 'before' could just return the same value as
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* in 'closure' to cause the 'after' invocation to be called with the same
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* 'closure' value as the 'before'.
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*
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* Returning nullptr in the 'before' hook will cause the 'after' hook *not* to
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* be called.
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*/
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typedef void *
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(* JSInterpreterHook)(JSContext *cx, JSAbstractFramePtr frame, bool isConstructing,
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bool before, bool *ok, void *closure);
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typedef bool
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(* JSDebugErrorHook)(JSContext *cx, const char *message, JSErrorReport *report,
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void *closure);
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typedef struct JSDebugHooks {
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JSInterruptHook interruptHook;
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void *interruptHookData;
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JSNewScriptHook newScriptHook;
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void *newScriptHookData;
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JSDestroyScriptHook destroyScriptHook;
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void *destroyScriptHookData;
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JSDebuggerHandler debuggerHandler;
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void *debuggerHandlerData;
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JSSourceHandler sourceHandler;
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void *sourceHandlerData;
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JSInterpreterHook executeHook;
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void *executeHookData;
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JSInterpreterHook callHook;
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void *callHookData;
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JSThrowHook throwHook;
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void *throwHookData;
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JSDebugErrorHook debugErrorHook;
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void *debugErrorHookData;
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} JSDebugHooks;
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/************************************************************************/
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extern JS_PUBLIC_API(bool)
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JS_SetDebuggerHandler(JSRuntime *rt, JSDebuggerHandler hook, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_SetSourceHandler(JSRuntime *rt, JSSourceHandler handler, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_SetExecuteHook(JSRuntime *rt, JSInterpreterHook hook, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_SetCallHook(JSRuntime *rt, JSInterpreterHook hook, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_SetThrowHook(JSRuntime *rt, JSThrowHook hook, void *closure);
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extern JS_PUBLIC_API(bool)
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JS_SetDebugErrorHook(JSRuntime *rt, JSDebugErrorHook hook, void *closure);
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/************************************************************************/
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extern JS_PUBLIC_API(const JSDebugHooks *)
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JS_GetGlobalDebugHooks(JSRuntime *rt);
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/**
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* Add various profiling-related functions as properties of the given object.
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*/
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extern JS_PUBLIC_API(bool)
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JS_DefineProfilingFunctions(JSContext *cx, JSObject *obj);
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/* Defined in vm/Debugger.cpp. */
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extern JS_PUBLIC_API(bool)
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JS_DefineDebuggerObject(JSContext *cx, JS::HandleObject obj);
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extern JS_PUBLIC_API(void)
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JS_DumpPCCounts(JSContext *cx, JSScript *script);
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extern JS_PUBLIC_API(void)
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JS_DumpCompartmentPCCounts(JSContext *cx);
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namespace js {
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extern JS_FRIEND_API(bool)
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CanCallContextDebugHandler(JSContext *cx);
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}
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/* Call the context debug handler on the topmost scripted frame. */
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extern JS_FRIEND_API(bool)
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js_CallContextDebugHandler(JSContext *cx);
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#endif /* js_OldDebugAPI_h */
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