gecko/gfx/layers/ipc/Axis.h

216 lines
7.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_Axis_h
#define mozilla_layers_Axis_h
#include <sys/types.h> // for int32_t
#include "Units.h" // for CSSRect, CSSPoint
#include "mozilla/TimeStamp.h" // for TimeDuration
#include "nsTArray.h" // for nsTArray
namespace mozilla {
namespace layers {
class AsyncPanZoomController;
/**
* Helper class to maintain each axis of movement (X,Y) for panning and zooming.
* Note that everything here is specific to one axis; that is, the X axis knows
* nothing about the Y axis and vice versa.
*/
class Axis {
public:
Axis(AsyncPanZoomController* aAsyncPanZoomController);
enum Overscroll {
// Overscroll is not happening at all.
OVERSCROLL_NONE = 0,
// Overscroll is happening in the negative direction. This means either to
// the left or to the top depending on the axis.
OVERSCROLL_MINUS,
// Overscroll is happening in the positive direction. This means either to
// the right or to the bottom depending on the axis.
OVERSCROLL_PLUS,
// Overscroll is happening both ways. This only means something when the
// page is scaled out to a smaller size than the viewport.
OVERSCROLL_BOTH
};
/**
* Notify this Axis that a new touch has been received, including a time delta
* indicating how long it has been since the previous one. This triggers a
* recalculation of velocity.
*/
void UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta);
/**
* Notify this Axis that a touch has begun, i.e. the user has put their finger
* on the screen but has not yet tried to pan.
*/
void StartTouch(int32_t aPos);
/**
* Notify this Axis that a touch has ended gracefully. This may perform
* recalculations of the axis velocity.
*/
void EndTouch();
/**
* Notify this Axis that a touch has ended forcefully. Useful for stopping
* flings when a user puts their finger down in the middle of one (i.e. to
* stop a previous touch including its fling so that a new one can take its
* place).
*/
void CancelTouch();
/**
* Takes a requested displacement to the position of this axis, and adjusts
* it to account for acceleration (which might increase the displacement),
* overscroll (which might decrease the displacement; this is to prevent the
* viewport from overscrolling the page rect), and axis locking (which might
* prevent any displacement from happening). If overscroll ocurred, its amount
* is written to |aOverscrollAmountOut|.
* The adjusted displacement is returned.
*/
float AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut);
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the current touch from the last
* updateWithTouchAtDevicePoint().
*/
float PanDistance();
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the supplied position.
*/
float PanDistance(float aPos);
/**
* Applies friction during a fling, or cancels the fling if the velocity is
* too low. Returns true if the fling should continue to another frame, or
* false if it should end. |aDelta| is the amount of time that has passed
* since the last time friction was applied.
*/
bool FlingApplyFrictionOrCancel(const TimeDuration& aDelta);
/*
* Returns true if the page is zoomed in to some degree along this axis such that scrolling is
* possible and this axis has not been scroll locked while panning. Otherwise, returns false.
*/
bool Scrollable();
void SetScrollingDisabled(bool aDisabled) { mScrollingDisabled = aDisabled; }
/**
* Gets the overscroll state of the axis in its current position.
*/
Overscroll GetOverscroll();
/**
* If there is overscroll, returns the amount. Sign depends on in what
* direction it is overscrolling. Positive excess means that it is
* overscrolling in the positive direction, whereas negative excess means
* that it is overscrolling in the negative direction. If there is overscroll
* in both directions, this returns 0; it assumes that you check
* GetOverscroll() first.
*/
float GetExcess();
/**
* Gets the factor of acceleration applied to the velocity, based on the
* amount of flings that have been done successively.
*/
float GetAccelerationFactor();
/**
* Gets the raw velocity of this axis at this moment.
*/
float GetVelocity();
/**
* Gets the overscroll state of the axis given an additional displacement.
* That is to say, if the given displacement is applied, this will tell you
* whether or not it will overscroll, and in what direction.
*/
Overscroll DisplacementWillOverscroll(float aDisplacement);
/**
* If a displacement will overscroll the axis, this returns the amount and in
* what direction. Similar to GetExcess() but takes a displacement to apply.
*/
float DisplacementWillOverscrollAmount(float aDisplacement);
/**
* If a scale will overscroll the axis, this returns the amount and in what
* direction. Similar to GetExcess() but takes a displacement to apply.
*
* |aFocus| is the point at which the scale is focused at. We will offset the
* scroll offset in such a way that it remains in the same place on the page
* relative.
*/
float ScaleWillOverscrollAmount(float aScale, float aFocus);
/**
* Checks if an axis will overscroll in both directions by computing the
* content rect and checking that its height/width (depending on the axis)
* does not overextend past the viewport.
*
* This gets called by ScaleWillOverscroll().
*/
bool ScaleWillOverscrollBothSides(float aScale);
float GetOrigin();
float GetCompositionLength();
float GetPageStart();
float GetPageLength();
float GetCompositionEnd();
float GetPageEnd();
int32_t GetPos() const { return mPos; }
virtual float GetPointOffset(const CSSPoint& aPoint) = 0;
virtual float GetRectLength(const CSSRect& aRect) = 0;
virtual float GetRectOffset(const CSSRect& aRect) = 0;
protected:
int32_t mPos;
int32_t mStartPos;
float mVelocity;
// Acceleration is represented by an int, which is the power we raise a
// constant to and then multiply the velocity by whenever it is sampled. We do
// this only when we detect that the user wants to do a fast fling; that is,
// they are flinging multiple times in a row very quickly, probably trying to
// reach one of the extremes of the page.
int32_t mAcceleration;
bool mScrollingDisabled; // Whether movement on this axis is locked.
AsyncPanZoomController* mAsyncPanZoomController;
nsTArray<float> mVelocityQueue;
};
class AxisX : public Axis {
public:
AxisX(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const CSSPoint& aPoint);
virtual float GetRectLength(const CSSRect& aRect);
virtual float GetRectOffset(const CSSRect& aRect);
};
class AxisY : public Axis {
public:
AxisY(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const CSSPoint& aPoint);
virtual float GetRectLength(const CSSRect& aRect);
virtual float GetRectOffset(const CSSRect& aRect);
};
}
}
#endif