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270 lines
9.8 KiB
Plaintext
270 lines
9.8 KiB
Plaintext
# Tests related to SVG Animation (using SMIL)
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# XXXdholbert Partial list of features that still need reftests:
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# - calcMode=discrete, paced, spline
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# - Stacking of additive=[sum|replace] animations
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# - Stacking of additive animations, w/ "hybrid case of to-animation"
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# - Repeating animations, w/ & w/out accumulate=sum
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# - Interpolation between different units (e.g. font-size attr, 3em to 50px)
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# - Correct behavior for em/ex font-size animations, when context changes
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# (with change happening 1. when completed/frozen and 2. when animating)
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# - CSS properties
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# - DOM interfaces:
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# * Section 6.2 of http://www.w3.org/TR/smil-animation/
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# * Animation-related bits of http://www.w3.org/TR/SVG/struct.html#DOMInterfaces
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# - Some more "anim-retarget" tests, with attributeType being changed/cleared.
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# (after we've got support for SVG/SMIL animation of CSS properties)
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# animateMotion tests
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include motion/reftest.list
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# animation sort-order tests
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include sort/reftest.list
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# set tests
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include set/reftest.list
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# style tests
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include style/reftest.list
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# animateTransform tests
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include transform/reftest.list
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# time-dependent tests
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# XXXdholbert Disabling this class of tests for now, because most of them
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# can & should be converted so they don't depend on specific timeout values.
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# (to prevent sporadic failures due to nondeterminism)
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# include timed/reftest.list
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# time container tests
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include container/reftest.list
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# repeat tests
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include repeat/reftest.list
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# restart tests
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include restart/reftest.list
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# pause tests
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include pause/reftest.list
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# syncbase tests
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include syncbase/reftest.list
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# seek tests
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include seek/reftest.list
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# event tests
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include event/reftest.list
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# General tests
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== anim-discrete-values-1.svg anim-standard-ref.svg
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== anim-discrete-values-2.svg anim-standard-ref.svg
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== anim-discrete-values-3.svg anim-standard-ref.svg
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== anim-discrete-replace-sum-1.svg anim-standard-ref.svg
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== anim-discrete-sum-none-1.svg anim-standard-ref.svg
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== anim-discrete-sum-sum-1.svg anim-standard-ref.svg
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== anim-discrete-to-1.svg anim-standard-ref.svg
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== anim-discrete-to-2.svg anim-standard-ref.svg
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== anim-discrete-to-3.svg anim-standard-ref.svg
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== anim-discrete-to-4.svg anim-standard-ref.svg
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== anim-indefinite-to-1.svg anim-standard-ref.svg
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== anim-indefinite-to-2.svg anim-standard-ref.svg
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== anim-indefinite-to-3.svg anim-standard-ref.svg
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== anim-indefinite-to-4.svg anim-standard-ref.svg
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fails == anim-fillcolor-1.svg anim-standard-ref.svg # bug 436296
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== anim-fillopacity-1none.svg anim-standard-ref.svg
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== anim-fillopacity-1css.svg anim-standard-ref.svg
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== anim-fillopacity-1xml.svg anim-standard-ref.svg
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== anim-height-done-1a.svg anim-standard-ref.svg
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== anim-height-done-1b.svg anim-standard-ref.svg
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== anim-height-done-2.svg lime.svg
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== anim-height-interp-1.svg anim-height-interp-1-ref.svg
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== anim-height-interp-2.svg anim-height-interp-2-ref.svg
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== anim-height-interp-3.svg anim-height-interp-3-ref.svg
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== anim-height-interp-4.svg anim-height-interp-4-ref.svg
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== anim-height-interp-5.svg anim-height-interp-5-ref.svg
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== anim-height-interp-6.svg anim-height-interp-6-ref.svg
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# check conditional processing
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== anim-conditions-01.svg lime.svg
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== anim-conditions-02.svg lime.svg
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# animate some <length> attributes:
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== anim-filter-primitive-size-01.svg lime.svg
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== anim-filter-size-01.svg lime.svg
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== anim-length-reset-01.svg lime.svg
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== anim-nonpixel-length-reset-01.svg lime.svg
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== anim-use-length-01.svg lime.svg
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== anim-use-length-02.svg lime.svg
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# animate some <number> attributes:
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== anim-feComponentTransfer-01.svg lime.svg
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== anim-feDistantLight-01.svg anim-feDistantLight-01-ref.svg
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== anim-feOffset-01.svg lime.svg
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== anim-feSpotLight-01.svg anim-feSpotLight-01-ref.svg
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== anim-offset-01.svg lime.svg
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== anim-pathLength-01.svg anim-pathLength-01-ref.svg
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# animate some <number-optional-number> attributes:
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== anim-feGaussianBlur-01.svg lime.svg
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# animate some <integer> attributes:
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== anim-feTurbulence-numOctaves-01.svg anim-feTurbulence-numOctaves-01-ref.svg
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# animate some <integer-optional-integer> attributes:
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== anim-feConvolveMatrix-order-01.svg anim-feConvolveMatrix-order-01-ref.svg
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# animate some <angle> attributes:
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== anim-marker-orient-01.svg lime.svg
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== anim-marker-orient-02.svg lime.svg
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#animate points list:
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== anim-polygon-points-01.svg anim-polygon-points-01-ref.svg
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== anim-polyline-points-01.svg anim-polyline-points-01-ref.svg
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# animate path data:
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== anim-path-d-01.svg anim-path-d-01-ref.svg
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# animate some enumeration attributes:
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== anim-feComposite-operator-01.svg lime.svg
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== anim-filter-filterUnits-01.svg lime.svg
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# animate some boolean attributes:
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== anim-feConvolveMatrix-preserveAlpha-01.svg lime.svg
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# animate some viewBox attributes
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fuzzy-if(Android,4,1) == anim-svg-viewBox-01.svg lime.svg
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== anim-svg-viewBox-02.svg lime.svg
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== anim-svg-viewBox-03.svg lime.svg
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== anim-view-01.svg#view lime.svg
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# animate some preserveAspectRatio attributes
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== anim-feImage-preserveAspectRatio-01.svg lime.svg
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== anim-svg-preserveAspectRatio-01.svg lime.svg
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# animate some string attributes:
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== anim-filter-href-01.svg lime.svg
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== anim-gradient-href-01.svg lime.svg
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== anim-image-href-01.svg lime.svg
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== anim-pattern-href-01.svg lime.svg
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== anim-use-href-01.svg lime.svg
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# animate the class attribute
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== anim-class-01.svg lime.svg
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== anim-class-02.svg lime.svg
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== anim-class-03.svg lime.svg
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== anim-class-04.svg anim-class-04-ref.svg
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# animate with some paint server values
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== anim-paintserver-1.svg anim-paintserver-1-ref.svg
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# animate attributes on text content children
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== anim-text-attr-01.svg anim-text-attr-01-ref.svg
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# animate where the base value is non-interpolatable but will be replaced anyway
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== anim-fill-overpaintserver-1.svg lime.svg
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== anim-fill-overpaintserver-2.svg lime.svg
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# animate where we fallback from 'additive' animation to non-additive
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== anim-additive-fallback-1.svg anim-standard-ref.svg
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== anim-remove-1.svg anim-standard-ref.svg
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== anim-remove-2.svg anim-standard-ref.svg
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== anim-remove-3.svg anim-standard-ref.svg
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== anim-remove-4.svg anim-standard-ref.svg
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== anim-remove-5.svg anim-standard-ref.svg
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== anim-remove-6.svg anim-standard-ref.svg
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== anim-remove-7.svg anim-standard-ref.svg
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== anim-remove-8css.svg anim-standard-ref.svg
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== anim-remove-8xml.svg anim-standard-ref.svg
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== anim-remove-9.svg anim-standard-ref.svg
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== anim-retarget-1.svg anim-standard-ref.svg
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== anim-retarget-2.svg anim-standard-ref.svg
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== anim-retarget-3.svg anim-standard-ref.svg
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== anim-retarget-4.svg anim-standard-ref.svg
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== anim-retarget-5.svg anim-standard-ref.svg
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== anim-retarget-6.svg anim-standard-ref.svg
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== anim-retarget-7.svg anim-standard-ref.svg
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== anim-retarget-8.svg anim-standard-ref.svg
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fails == anim-strokecolor-1.svg anim-standard-ref.svg # bug 436296
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== anim-strokewidth-1xml.svg anim-standard-ref.svg
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== anim-targethref-1.svg anim-standard-ref.svg
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== anim-targethref-2.svg anim-standard-ref.svg
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== anim-targethref-3.svg anim-standard-ref.svg
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== anim-targethref-4.svg anim-standard-ref.svg
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== anim-targethref-5.svg anim-standard-ref.svg
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== anim-targethref-6.svg anim-standard-ref.svg
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== anim-targethref-7.svg anim-standard-ref.svg
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== anim-targethref-8.svg anim-standard-ref.svg
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== anim-targethref-9.svg anim-standard-ref.svg
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skip-if(/^Windows\x20NT\x205\.1/.test(http.oscpu)) == anim-text-rotate-01.svg anim-text-rotate-01-ref.svg # Bug 645104 for skip failure on WinXP
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== anim-feFuncR-tableValues-01.svg anim-feFuncR-tableValues-01-ref.svg
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skip == anim-text-x-y-dx-dy-01.svg anim-text-x-y-dx-dy-01-ref.svg # bug 579588
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== anim-width-done-1a.svg anim-standard-ref.svg
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== anim-width-done-1b.svg anim-standard-ref.svg
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== anim-x-done-1a.svg anim-standard-ref.svg
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== anim-x-done-1b.svg anim-standard-ref.svg
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== anim-x-interp-1.svg anim-x-interp-1-ref.svg
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== anim-x-interp-2.svg anim-x-interp-2-ref.svg
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== anim-x-interp-3.svg anim-x-interp-3-ref.svg
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== anim-x-interp-4.svg anim-x-interp-4-ref.svg
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== anim-x-interp-5.svg anim-x-interp-5-ref.svg
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== anim-x-interp-6.svg anim-x-interp-6-ref.svg
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== anim-y-done-1a.svg anim-standard-ref.svg
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== anim-y-done-1b.svg anim-standard-ref.svg
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== anim-y-interp-1.svg anim-y-interp-1-ref.svg
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== anim-y-interp-2.svg anim-y-interp-2-ref.svg
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== anim-y-interp-3.svg anim-y-interp-3-ref.svg
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== anim-y-interp-4.svg anim-y-interp-4-ref.svg
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== anim-y-interp-5.svg anim-y-interp-5-ref.svg
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== anim-y-interp-6.svg anim-y-interp-6-ref.svg
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# Test we don't rely on HasAttr to see if an attribute has been set
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== anim-rect-rxry-1.svg anim-rect-rxry-1-ref.svg
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== anim-pattern-attr-presence-01.svg anim-pattern-attr-presence-01-ref.svg
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fails == anim-pattern-attr-presence-02.svg anim-pattern-attr-presence-02-ref.svg
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# ^ bug 621651
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fuzzy-if(cocoaWidget&&layersGPUAccelerated,1,2) == anim-gradient-attr-presence-01.svg anim-gradient-attr-presence-01-ref.svg
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== api-sanity-1.svg lime.svg
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== freeze-applied-late-1.svg anim-standard-ref.svg
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== freeze-applied-late-2.svg anim-standard-ref.svg
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== freeze-applied-late-3.svg anim-standard-ref.svg
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== freeze-applied-late-4.svg anim-standard-ref.svg
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== frozen-to-anim-1.svg lime.svg
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== inactivate-with-active-unchanged-1.svg anim-standard-ref.svg
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== inactivate-with-active-unchanged-2.svg anim-standard-ref.svg
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== mapped-attr-long-url-1.svg lime.svg
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== mapped-attr-long-url-2.svg lime.svg
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# interaction between xml mapped attributes and their css equivalents
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== mapped-attr-vs-css-prop-1.svg lime.svg
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== min-1.svg lime.svg
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== smil-transitions-interaction-1a.svg lime.svg
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== smil-transitions-interaction-1b.svg lime.svg
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== smil-transitions-interaction-2a.svg lime.svg
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== smil-transitions-interaction-2b.svg lime.svg
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== smil-transitions-interaction-3a.svg lime.svg
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== smil-transitions-interaction-3b.svg lime.svg
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== smil-transitions-interaction-4a.svg lime.svg
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== smil-transitions-interaction-4b.svg lime.svg
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# Test filtering of excessive times
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== filtered-instance-time-1.svg anim-standard-ref.svg
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