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a9825d42c5
This is the actual upgrade. The canonical URL for this test suite is https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
68 lines
3.3 KiB
HTML
68 lines
3.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<canvas id="testbed" width="16" height="16"></canvas>
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<canvas id="c" width="16" height="16"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description('Tests texSubImage2D with bad arguments');
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("testbed");
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var c = document.getElementById("c");
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var gl = wtu.create3DContext(canvas);
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
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gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
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gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "good args");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
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glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4");
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
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glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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