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a9825d42c5
This is the actual upgrade. The canonical URL for this test suite is https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
57 lines
1.6 KiB
HTML
57 lines
1.6 KiB
HTML
<!--
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Copyright (c) 2011 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL uniformMatrix Conformance Tests</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="example" width="2" height="2"> </canvas>
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<script id="vshader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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void main()
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{
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gl_Position = vPosition;
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}
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</script>
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<script id="fshader" type="x-shader/x-fragment">
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uniform bool color;
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void main()
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{
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gl_FragColor = vec4(float(color),0.0,0.0,1.0);
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}
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</script>
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<script>
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description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way");
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debug("");
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debug("NOTE: Some OpenGL drivers do not handle this correctly");
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debug("");
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debug("Checking gl.uniform1f with bool.");
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gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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var loc = gl.getUniformLocation(gl.program, "color");
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gl.uniform1f(loc, 1);
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glErrorShouldBe(gl, gl.NO_ERROR,
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"should be able to set bool with gl.uniform1f");
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debug("");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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