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a9825d42c5
This is the actual upgrade. The canonical URL for this test suite is https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
61 lines
1.8 KiB
HTML
61 lines
1.8 KiB
HTML
<!--
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Copyright (c) 2011 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL Canvas Conformance Tests</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height.");
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debug("");
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var wtu = WebGLTestUtils;
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var err;
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var maxSize;
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var canvas = document.createElement("canvas");
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var gl = wtu.create3DContext(canvas);
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if (!gl) {
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testFailed("context does not exist");
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} else {
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testPassed("context exists");
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debug("");
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debug("Checking drawingBufferWidth/drawingBufferHeight");
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// Check that a canvas with no width or height is 300x150 pixels
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shouldBe('gl.drawingBufferWidth', 'canvas.width');
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shouldBe('gl.drawingBufferHeight', 'canvas.height');
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// Check that changing the canvas size to something too large falls back to reasonable values.
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maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS);
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shouldBeTrue('maxSize[0] > 0');
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shouldBeTrue('maxSize[1] > 0');
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// debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]);
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canvas.width = maxSize[0] * 4;
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canvas.height = maxSize[1] * 4;
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shouldBeTrue('gl.drawingBufferWidth > 0');
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shouldBeTrue('gl.drawingBufferHeight > 0');
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shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]');
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shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]');
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shouldBe('gl.getError()', 'gl.NO_ERROR');
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}
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debug("")
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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