gecko/content/media/webaudio
2013-05-05 11:16:23 -04:00
..
blink Bug 868716 - Fix placement of #include <float.h>; r=ehsan 2013-05-04 11:35:35 -04:00
compiledtest Bug 864091 - Part 3: Implement DynamicsCompressorNode's processing based on the Blink's implementation; r=padenot 2013-04-21 16:13:59 -04:00
test Bug 868485 - Part 2: Add test cases for createBuffer with mono downmixing; r=roc 2013-05-05 11:16:23 -04:00
AnalyserNode.cpp Bug 865234 - Part 1: Add DOM bindings for the channel mixing attributes; r=roc 2013-04-27 18:44:50 -04:00
AnalyserNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
AudioBuffer.cpp Bug 868485 - Part 1: Implement the mixToMono behavior for createBuffer; r=roc 2013-05-05 11:15:58 -04:00
AudioBuffer.h Bug 868485 - Part 1: Implement the mixToMono behavior for createBuffer; r=roc 2013-05-05 11:15:58 -04:00
AudioBufferSourceNode.cpp Bug 867203 - Part 2: Remove useless mPannerNode member in AudioBufferSourceNode. r=ehsan 2013-05-02 17:04:49 +02:00
AudioBufferSourceNode.h Bug 867203 - Part 2: Remove useless mPannerNode member in AudioBufferSourceNode. r=ehsan 2013-05-02 17:04:49 +02:00
AudioContext.cpp Bug 868485 - Part 1: Implement the mixToMono behavior for createBuffer; r=roc 2013-05-05 11:15:58 -04:00
AudioContext.h Back out changeset 1a0f522cf110 (bug 848652) because of assertion failures in MediaBufferDecoder.cpp 2013-05-03 15:18:06 -07:00
AudioDestinationNode.cpp Bug 865234 - Part 1: Add DOM bindings for the channel mixing attributes; r=roc 2013-04-27 18:44:50 -04:00
AudioDestinationNode.h Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
AudioListener.cpp Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
AudioListener.h Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
AudioNode.cpp Bug 866434 - Part 2: Give each AudioParam that is connected to an AudioNode an AudioNodeStream; r=roc 2013-05-01 21:02:31 -04:00
AudioNode.h Bug 868409 - ScriptProcessorNode's playing ref should remain active as long as there are outstanding connections; r=roc 2013-05-03 10:59:41 -04:00
AudioParam.cpp Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
AudioParam.h Bug 866434 - Part 2: Give each AudioParam that is connected to an AudioNode an AudioNodeStream; r=roc 2013-05-01 21:02:31 -04:00
AudioParamTimeline.h Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
AudioProcessingEvent.cpp Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
AudioProcessingEvent.h Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
BiquadFilterNode.cpp Bug 865234 - Part 1: Add DOM bindings for the channel mixing attributes; r=roc 2013-04-27 18:44:50 -04:00
BiquadFilterNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
DelayNode.cpp Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
DelayNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
DynamicsCompressorNode.cpp Bug 867511 - Part 2: Use DynamicCompressorNode's input channel count when processing input; r=roc 2013-05-01 15:40:07 -04:00
DynamicsCompressorNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
EnableWebAudioCheck.cpp
EnableWebAudioCheck.h
GainNode.cpp Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
GainNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
Makefile.in Bug 846634 - Part 2: Move EXPORTS to moz.build; r=joey 2013-04-16 15:24:43 -04:00
MediaBufferDecoder.cpp Bug 868776 - Fix rooting hazards in Web Audio code; r=till 2013-05-04 17:40:20 -04:00
MediaBufferDecoder.h Back out changeset 1a0f522cf110 (bug 848652) because of assertion failures in MediaBufferDecoder.cpp 2013-05-03 15:18:06 -07:00
moz.build Bug 864091 - Part 2: Add the Blink Dynamics Compressor implementation to the build system; r=padenot,glandium 2013-04-20 23:12:00 -04:00
PannerNode.cpp Bug 867203 - Part 2: Remove useless mPannerNode member in AudioBufferSourceNode. r=ehsan 2013-05-02 17:04:49 +02:00
PannerNode.h Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
ReportDecodeResultTask.h Bug 792263 - Implement decodeAudioData; r=bzbarsky,cpearce,padenot 2013-02-01 17:13:23 -05:00
ScriptProcessorNode.cpp Bug 867511 - Part 1: Use ScriptProcessorNode's input channel count when buffering input; r=roc 2013-05-01 15:10:45 -04:00
ScriptProcessorNode.h Bug 868409 - ScriptProcessorNode's playing ref should remain active as long as there are outstanding connections; r=roc 2013-05-03 10:59:41 -04:00
ThreeDPoint.cpp Bug 849918 - Initial support for PannerNode's 3D positional audio (equalpower panning model). r=ehsan,roc 2013-03-21 17:45:53 +01:00
ThreeDPoint.h Bug 849918 - Initial support for PannerNode's 3D positional audio (equalpower panning model). r=ehsan,roc 2013-03-21 17:45:53 +01:00
WebAudioUtils.cpp Bug 834513 - Part 3: Implement ScriptProcessorNode; r=roc 2013-04-13 21:37:04 -04:00
WebAudioUtils.h Bug 864091 - Part 2: Add the Blink Dynamics Compressor implementation to the build system; r=padenot,glandium 2013-04-20 23:12:00 -04:00