gecko/gfx/layers/d3d9/CanvasLayerD3D9.cpp
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

262 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ipc/AutoOpenSurface.h"
#include "mozilla/layers/PLayers.h"
#include "gfxImageSurface.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsPlatform.h"
#include "SurfaceStream.h"
#include "SharedSurfaceGL.h"
#include "CanvasLayerD3D9.h"
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
CanvasLayerD3D9::~CanvasLayerD3D9()
{
if (mD3DManager) {
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
}
}
void
CanvasLayerD3D9::Initialize(const Data& aData)
{
NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
mNeedsYFlip = false;
mDataIsPremultiplied = true;
} else if (aData.mSurface) {
mSurface = aData.mSurface;
NS_ASSERTION(aData.mGLContext == nullptr,
"CanvasLayer can't have both surface and WebGLContext");
mNeedsYFlip = false;
mDataIsPremultiplied = true;
} else if (aData.mGLContext) {
mGLContext = aData.mGLContext;
NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
mDataIsPremultiplied = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
} else {
NS_ERROR("CanvasLayer created without mSurface, mGLContext or mDrawTarget?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
CreateTexture();
}
void
CanvasLayerD3D9::UpdateSurface()
{
if (!IsDirty() && mTexture)
return;
Painted();
if (!mTexture) {
CreateTexture();
if (!mTexture) {
NS_WARNING("CanvasLayerD3D9::Updated called but no texture present and creation failed!");
return;
}
}
if (mGLContext) {
SharedSurface* surf = mGLContext->RequestFrame();
if (!surf)
return;
SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf);
// WebGL reads entire surface.
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT rect = textureLock.GetLockRect();
gfxImageSurface* frameData = shareSurf->GetData();
// Scope for gfxContext, so it's destroyed early.
{
nsRefPtr<gfxImageSurface> mapSurf =
new gfxImageSurface((uint8_t*)rect.pBits,
shareSurf->Size(),
rect.Pitch,
gfxASurface::ImageFormatARGB32);
gfxContext ctx(mapSurf);
ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
ctx.SetSource(frameData);
ctx.Paint();
mapSurf->Flush();
}
} else {
RECT r;
r.left = mBounds.x;
r.top = mBounds.y;
r.right = mBounds.XMost();
r.bottom = mBounds.YMost();
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT lockedRect = textureLock.GetLockRect();
nsRefPtr<gfxImageSurface> sourceSurface;
if (mSurface->GetType() == gfxASurface::SurfaceTypeWin32) {
sourceSurface = mSurface->GetAsImageSurface();
} else if (mSurface->GetType() == gfxASurface::SurfaceTypeImage) {
sourceSurface = static_cast<gfxImageSurface*>(mSurface.get());
if (sourceSurface->Format() != gfxASurface::ImageFormatARGB32 &&
sourceSurface->Format() != gfxASurface::ImageFormatRGB24)
{
return;
}
} else {
sourceSurface = new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height),
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> ctx = new gfxContext(sourceSurface);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(mSurface);
ctx->Paint();
}
uint8_t *startBits = sourceSurface->Data();
uint32_t sourceStride = sourceSurface->Stride();
if (sourceSurface->Format() != gfxASurface::ImageFormatARGB32) {
mHasAlpha = false;
} else {
mHasAlpha = true;
}
for (int y = 0; y < mBounds.height; y++) {
memcpy((uint8_t*)lockedRect.pBits + lockedRect.Pitch * y,
startBits + sourceStride * y,
mBounds.width * 4);
}
}
}
Layer*
CanvasLayerD3D9::GetLayer()
{
return this;
}
void
CanvasLayerD3D9::RenderLayer()
{
FirePreTransactionCallback();
UpdateSurface();
if (mD3DManager->CompositingDisabled()) {
return;
}
FireDidTransactionCallback();
if (!mTexture)
return;
/*
* We flip the Y axis here, note we can only do this because we are in
* CULL_NONE mode!
*/
ShaderConstantRect quad(0, 0, mBounds.width, mBounds.height);
if (mNeedsYFlip) {
quad.mHeight = (float)-mBounds.height;
quad.mY = (float)mBounds.height;
}
device()->SetVertexShaderConstantF(CBvLayerQuad, quad, 1);
SetShaderTransformAndOpacity();
if (mHasAlpha) {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
} else {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
}
if (mFilter == gfxPattern::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
}
if (!mDataIsPremultiplied) {
device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
}
device()->SetTexture(0, mTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if (!mDataIsPremultiplied) {
device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
}
if (mFilter == gfxPattern::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
}
void
CanvasLayerD3D9::CleanResources()
{
if (mD3DManager->deviceManager()->HasDynamicTextures()) {
// In this case we have a texture in POOL_DEFAULT
mTexture = nullptr;
}
}
void
CanvasLayerD3D9::LayerManagerDestroyed()
{
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
mD3DManager = nullptr;
}
void
CanvasLayerD3D9::CreateTexture()
{
HRESULT hr;
if (mD3DManager->deviceManager()->HasDynamicTextures()) {
hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, D3DUSAGE_DYNAMIC,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
getter_AddRefs(mTexture), NULL);
} else {
// D3DPOOL_MANAGED is fine here since we require Dynamic Textures for D3D9Ex
// devices.
hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
getter_AddRefs(mTexture), NULL);
}
if (FAILED(hr)) {
mD3DManager->ReportFailure(NS_LITERAL_CSTRING("CanvasLayerD3D9::CreateTexture() failed"),
hr);
return;
}
}
} /* namespace layers */
} /* namespace mozilla */