gecko/gfx/layers/D3D11ShareHandleImage.h
Nathan Froyd 46d6f38e68 Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan
This conversion was done with the script:

  find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
    egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
    xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
                 -e 's/TemporaryRef</already_AddRefed</g'

Manual fixups were performed in the following instances:

- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
  into already_AddRefed.

- The following files had explicit Move() calls added to make up for the lack
  of a copy constructor on already_AddRefed:

  dom/base/ImageEncoder.cpp
  dom/media/MediaTaskQueue.{h,cpp}
  dom/media/webaudio/PannerNode.cpp

- A redundant overload for MediaTaskQueue::Dispatch was deleted.

- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.

- Comments, using declarations, and forward declarations relating to
  TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
  already_AddRefed.
2015-06-17 10:00:52 -04:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H
#define GFX_D311_SHARE_HANDLE_IMAGE_H
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "nsAutoPtr.h"
#include "d3d11.h"
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace layers {
// Image class that wraps a ID3D11Texture2D. This class copies the image
// passed into SetData(), so that it can be accessed from other D3D devices.
// This class also manages the synchronization of the copy, to ensure the
// resource is ready to use.
class D3D11ShareHandleImage : public Image {
public:
struct Data {
Data(ID3D11Texture2D* aTexture,
ID3D11Device* aDevice,
ID3D11DeviceContext* aContext,
const gfx::IntRect& aRegion)
: mTexture(aTexture),
mDevice(aDevice),
mContext(aContext),
mRegion(aRegion) {}
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11DeviceContext> mContext;
gfx::IntRect mRegion;
};
D3D11ShareHandleImage() : Image(NULL, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE), mSize(0, 0) {}
virtual ~D3D11ShareHandleImage() {}
// Copies the surface into a sharable texture's surface, and initializes
// the image.
HRESULT SetData(const Data& aData);
gfx::IntSize GetSize() override;
virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
virtual TextureClient* GetTextureClient(CompositableClient* aClient) override;
ID3D11Texture2D* GetTexture() const;
virtual gfx::IntRect GetPictureRect() override { return mPictureRect; }
private:
gfx::IntSize mSize;
gfx::IntRect mPictureRect;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<TextureClient> mTextureClient;
HANDLE mShareHandle;
gfx::SurfaceFormat mFormat;
};
} // namepace layers
} // namespace mozilla
#endif // GFX_D3DSURFACEIMAGE_H