mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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01f3a22f41
--HG-- rename : layout/svg/base/src/Makefile.in => layout/svg/Makefile.in rename : layout/svg/base/src/SVGFEContainerFrame.cpp => layout/svg/SVGFEContainerFrame.cpp rename : layout/svg/base/src/SVGFEImageFrame.cpp => layout/svg/SVGFEImageFrame.cpp rename : layout/svg/base/src/SVGFELeafFrame.cpp => layout/svg/SVGFELeafFrame.cpp rename : layout/svg/base/src/SVGFEUnstyledLeafFrame.cpp => layout/svg/SVGFEUnstyledLeafFrame.cpp rename : layout/svg/base/src/SVGViewFrame.cpp => layout/svg/SVGViewFrame.cpp rename : layout/svg/base/src/nsISVGChildFrame.h => layout/svg/nsISVGChildFrame.h rename : layout/svg/base/src/nsISVGGlyphFragmentNode.h => layout/svg/nsISVGGlyphFragmentNode.h rename : layout/svg/base/src/nsISVGSVGFrame.h => layout/svg/nsISVGSVGFrame.h rename : layout/svg/base/src/nsSVGAFrame.cpp => layout/svg/nsSVGAFrame.cpp rename : layout/svg/base/src/nsSVGClipPathFrame.cpp => layout/svg/nsSVGClipPathFrame.cpp rename : layout/svg/base/src/nsSVGClipPathFrame.h => layout/svg/nsSVGClipPathFrame.h rename : layout/svg/base/src/nsSVGContainerFrame.cpp => layout/svg/nsSVGContainerFrame.cpp rename : layout/svg/base/src/nsSVGContainerFrame.h => layout/svg/nsSVGContainerFrame.h rename : layout/svg/base/src/nsSVGEffects.cpp => layout/svg/nsSVGEffects.cpp rename : layout/svg/base/src/nsSVGEffects.h => layout/svg/nsSVGEffects.h rename : layout/svg/base/src/nsSVGFilterFrame.cpp => layout/svg/nsSVGFilterFrame.cpp rename : layout/svg/base/src/nsSVGFilterFrame.h => layout/svg/nsSVGFilterFrame.h rename : layout/svg/base/src/nsSVGFilterInstance.cpp => layout/svg/nsSVGFilterInstance.cpp rename : layout/svg/base/src/nsSVGFilterInstance.h => layout/svg/nsSVGFilterInstance.h rename : layout/svg/base/src/nsSVGFilterPaintCallback.h => layout/svg/nsSVGFilterPaintCallback.h rename : layout/svg/base/src/nsSVGForeignObjectFrame.cpp => layout/svg/nsSVGForeignObjectFrame.cpp rename : layout/svg/base/src/nsSVGForeignObjectFrame.h => layout/svg/nsSVGForeignObjectFrame.h rename : layout/svg/base/src/nsSVGGFrame.cpp => layout/svg/nsSVGGFrame.cpp rename : layout/svg/base/src/nsSVGGFrame.h => layout/svg/nsSVGGFrame.h rename : layout/svg/base/src/nsSVGGenericContainerFrame.cpp => layout/svg/nsSVGGenericContainerFrame.cpp rename : layout/svg/base/src/nsSVGGenericContainerFrame.h => layout/svg/nsSVGGenericContainerFrame.h rename : layout/svg/base/src/nsSVGGeometryFrame.cpp => layout/svg/nsSVGGeometryFrame.cpp rename : layout/svg/base/src/nsSVGGeometryFrame.h => layout/svg/nsSVGGeometryFrame.h rename : layout/svg/base/src/nsSVGGlyphFrame.cpp => layout/svg/nsSVGGlyphFrame.cpp rename : layout/svg/base/src/nsSVGGlyphFrame.h => layout/svg/nsSVGGlyphFrame.h rename : layout/svg/base/src/nsSVGGradientFrame.cpp => layout/svg/nsSVGGradientFrame.cpp rename : layout/svg/base/src/nsSVGGradientFrame.h => layout/svg/nsSVGGradientFrame.h rename : layout/svg/base/src/nsSVGImageFrame.cpp => layout/svg/nsSVGImageFrame.cpp rename : layout/svg/base/src/nsSVGInnerSVGFrame.cpp => layout/svg/nsSVGInnerSVGFrame.cpp rename : layout/svg/base/src/nsSVGInnerSVGFrame.h => layout/svg/nsSVGInnerSVGFrame.h rename : layout/svg/base/src/nsSVGIntegrationUtils.cpp => layout/svg/nsSVGIntegrationUtils.cpp rename : layout/svg/base/src/nsSVGIntegrationUtils.h => layout/svg/nsSVGIntegrationUtils.h rename : layout/svg/base/src/nsSVGMarkerFrame.cpp => layout/svg/nsSVGMarkerFrame.cpp rename : layout/svg/base/src/nsSVGMarkerFrame.h => layout/svg/nsSVGMarkerFrame.h rename : layout/svg/base/src/nsSVGMaskFrame.cpp => layout/svg/nsSVGMaskFrame.cpp rename : layout/svg/base/src/nsSVGMaskFrame.h => layout/svg/nsSVGMaskFrame.h rename : layout/svg/base/src/nsSVGOuterSVGFrame.cpp => layout/svg/nsSVGOuterSVGFrame.cpp rename : layout/svg/base/src/nsSVGOuterSVGFrame.h => layout/svg/nsSVGOuterSVGFrame.h rename : layout/svg/base/src/nsSVGPaintServerFrame.cpp => layout/svg/nsSVGPaintServerFrame.cpp rename : layout/svg/base/src/nsSVGPaintServerFrame.h => layout/svg/nsSVGPaintServerFrame.h rename : layout/svg/base/src/nsSVGPathGeometryFrame.cpp => layout/svg/nsSVGPathGeometryFrame.cpp rename : layout/svg/base/src/nsSVGPathGeometryFrame.h => layout/svg/nsSVGPathGeometryFrame.h rename : layout/svg/base/src/nsSVGPatternFrame.cpp => layout/svg/nsSVGPatternFrame.cpp rename : layout/svg/base/src/nsSVGPatternFrame.h => layout/svg/nsSVGPatternFrame.h rename : layout/svg/base/src/nsSVGStopFrame.cpp => layout/svg/nsSVGStopFrame.cpp rename : layout/svg/base/src/nsSVGSwitchFrame.cpp => layout/svg/nsSVGSwitchFrame.cpp rename : layout/svg/base/src/nsSVGTSpanFrame.cpp => layout/svg/nsSVGTSpanFrame.cpp rename : layout/svg/base/src/nsSVGTSpanFrame.h => layout/svg/nsSVGTSpanFrame.h rename : layout/svg/base/src/nsSVGTextContainerFrame.cpp => layout/svg/nsSVGTextContainerFrame.cpp rename : layout/svg/base/src/nsSVGTextContainerFrame.h => layout/svg/nsSVGTextContainerFrame.h rename : layout/svg/base/src/nsSVGTextFrame.cpp => layout/svg/nsSVGTextFrame.cpp rename : layout/svg/base/src/nsSVGTextFrame.h => layout/svg/nsSVGTextFrame.h rename : layout/svg/base/src/nsSVGTextPathFrame.cpp => layout/svg/nsSVGTextPathFrame.cpp rename : layout/svg/base/src/nsSVGTextPathFrame.h => layout/svg/nsSVGTextPathFrame.h rename : layout/svg/base/src/nsSVGUseFrame.cpp => layout/svg/nsSVGUseFrame.cpp rename : layout/svg/base/src/nsSVGUtils.cpp => layout/svg/nsSVGUtils.cpp rename : layout/svg/base/src/nsSVGUtils.h => layout/svg/nsSVGUtils.h rename : layout/svg/base/src/resources/content/svgBindings.xml => layout/svg/resources/content/svgBindings.xml rename : layout/svg/base/src/svg.css => layout/svg/svg.css
683 lines
22 KiB
C++
683 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGFilterInstance.h"
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// Keep others in (case-insensitive) order:
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "nsIDOMSVGUnitTypes.h"
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#include "nsISVGChildFrame.h"
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#include "nsRenderingContext.h"
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#include "nsSVGFilterElement.h"
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#include "nsSVGFilterPaintCallback.h"
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#include "nsSVGUtils.h"
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#include "SVGContentUtils.h"
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float
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nsSVGFilterInstance::GetPrimitiveNumber(uint8_t aCtxType, float aValue) const
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{
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nsSVGLength2 val;
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val.Init(aCtxType, 0xff, aValue,
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nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER);
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float value;
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if (mPrimitiveUnits == nsIDOMSVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
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value = nsSVGUtils::ObjectSpace(mTargetBBox, &val);
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} else {
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value = nsSVGUtils::UserSpace(mTargetFrame, &val);
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}
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switch (aCtxType) {
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case SVGContentUtils::X:
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return value * mFilterSpaceSize.width / mFilterRegion.Width();
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case SVGContentUtils::Y:
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return value * mFilterSpaceSize.height / mFilterRegion.Height();
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case SVGContentUtils::XY:
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default:
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return value * SVGContentUtils::ComputeNormalizedHypotenuse(
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mFilterSpaceSize.width / mFilterRegion.Width(),
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mFilterSpaceSize.height / mFilterRegion.Height());
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}
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}
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void
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nsSVGFilterInstance::ConvertLocation(float aValues[3]) const
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{
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nsSVGLength2 val[4];
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val[0].Init(SVGContentUtils::X, 0xff, aValues[0],
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nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER);
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val[1].Init(SVGContentUtils::Y, 0xff, aValues[1],
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nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER);
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// Dummy width/height values
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val[2].Init(SVGContentUtils::X, 0xff, 0,
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nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER);
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val[3].Init(SVGContentUtils::Y, 0xff, 0,
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nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER);
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gfxRect feArea = nsSVGUtils::GetRelativeRect(mPrimitiveUnits,
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val, mTargetBBox, mTargetFrame);
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aValues[0] = feArea.X();
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aValues[1] = feArea.Y();
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aValues[2] = GetPrimitiveNumber(SVGContentUtils::XY, aValues[2]);
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}
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already_AddRefed<gfxImageSurface>
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nsSVGFilterInstance::CreateImage()
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{
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nsRefPtr<gfxImageSurface> surface =
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new gfxImageSurface(gfxIntSize(mSurfaceRect.width, mSurfaceRect.height),
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gfxASurface::ImageFormatARGB32);
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if (!surface || surface->CairoStatus())
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return nullptr;
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surface->SetDeviceOffset(gfxPoint(-mSurfaceRect.x, -mSurfaceRect.y));
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gfxImageSurface *retval = nullptr;
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surface.swap(retval);
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return retval;
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}
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gfxRect
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nsSVGFilterInstance::UserSpaceToFilterSpace(const gfxRect& aRect) const
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{
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gfxRect r = aRect - mFilterRegion.TopLeft();
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r.Scale(mFilterSpaceSize.width / mFilterRegion.Width(),
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mFilterSpaceSize.height / mFilterRegion.Height());
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return r;
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}
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gfxPoint
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nsSVGFilterInstance::FilterSpaceToUserSpace(const gfxPoint& aPt) const
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{
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return gfxPoint(aPt.x * mFilterRegion.Width() / mFilterSpaceSize.width + mFilterRegion.X(),
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aPt.y * mFilterRegion.Height() / mFilterSpaceSize.height + mFilterRegion.Y());
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}
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gfxMatrix
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nsSVGFilterInstance::GetUserSpaceToFilterSpaceTransform() const
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{
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gfxFloat widthScale = mFilterSpaceSize.width / mFilterRegion.Width();
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gfxFloat heightScale = mFilterSpaceSize.height / mFilterRegion.Height();
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return gfxMatrix(widthScale, 0.0f,
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0.0f, heightScale,
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-mFilterRegion.X() * widthScale, -mFilterRegion.Y() * heightScale);
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}
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void
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nsSVGFilterInstance::ComputeFilterPrimitiveSubregion(PrimitiveInfo* aPrimitive)
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{
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nsSVGFE* fE = aPrimitive->mFE;
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gfxRect defaultFilterSubregion(0,0,0,0);
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if (fE->SubregionIsUnionOfRegions()) {
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for (uint32_t i = 0; i < aPrimitive->mInputs.Length(); ++i) {
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defaultFilterSubregion =
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defaultFilterSubregion.Union(
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aPrimitive->mInputs[i]->mImage.mFilterPrimitiveSubregion);
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}
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} else {
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defaultFilterSubregion =
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gfxRect(0, 0, mFilterSpaceSize.width, mFilterSpaceSize.height);
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}
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gfxRect feArea = nsSVGUtils::GetRelativeRect(mPrimitiveUnits,
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&fE->mLengthAttributes[nsSVGFE::X], mTargetBBox, mTargetFrame);
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gfxRect region = UserSpaceToFilterSpace(feArea);
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if (!fE->mLengthAttributes[nsSVGFE::X].IsExplicitlySet())
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region.x = defaultFilterSubregion.X();
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if (!fE->mLengthAttributes[nsSVGFE::Y].IsExplicitlySet())
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region.y = defaultFilterSubregion.Y();
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if (!fE->mLengthAttributes[nsSVGFE::WIDTH].IsExplicitlySet())
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region.width = defaultFilterSubregion.Width();
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if (!fE->mLengthAttributes[nsSVGFE::HEIGHT].IsExplicitlySet())
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region.height = defaultFilterSubregion.Height();
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// We currently require filter primitive subregions to be pixel-aligned.
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// Following the spec, any pixel partially in the region is included
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// in the region.
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region.RoundOut();
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aPrimitive->mImage.mFilterPrimitiveSubregion = region;
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}
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nsresult
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nsSVGFilterInstance::BuildSources()
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{
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gfxRect filterRegion = gfxRect(0, 0, mFilterSpaceSize.width, mFilterSpaceSize.height);
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mSourceColorAlpha.mImage.mFilterPrimitiveSubregion = filterRegion;
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mSourceAlpha.mImage.mFilterPrimitiveSubregion = filterRegion;
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mFillPaint.mImage.mFilterPrimitiveSubregion = filterRegion;
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mStrokePaint.mImage.mFilterPrimitiveSubregion = filterRegion;
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nsIntRect sourceBoundsInt;
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gfxRect sourceBounds = UserSpaceToFilterSpace(mTargetBBox);
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sourceBounds.RoundOut();
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// Detect possible float->int overflow
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if (!gfxUtils::GfxRectToIntRect(sourceBounds, &sourceBoundsInt))
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return NS_ERROR_FAILURE;
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sourceBoundsInt.UnionRect(sourceBoundsInt, mTargetBounds);
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mSourceColorAlpha.mResultBoundingBox = sourceBoundsInt;
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mSourceAlpha.mResultBoundingBox = sourceBoundsInt;
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mFillPaint.mResultBoundingBox = sourceBoundsInt;
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mStrokePaint.mResultBoundingBox = sourceBoundsInt;
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return NS_OK;
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}
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nsresult
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nsSVGFilterInstance::BuildPrimitives()
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{
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// First build mFilterInfo. It's important that we don't change that
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// array after we start storing pointers to its elements!
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for (nsIContent* child = mFilterElement->nsINode::GetFirstChild();
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child;
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child = child->GetNextSibling()) {
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nsRefPtr<nsSVGFE> primitive;
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CallQueryInterface(child, (nsSVGFE**)getter_AddRefs(primitive));
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if (!primitive)
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continue;
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PrimitiveInfo* info = mPrimitives.AppendElement();
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info->mFE = primitive;
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}
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// Now fill in all the links
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nsTHashtable<ImageAnalysisEntry> imageTable;
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imageTable.Init(10);
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for (uint32_t i = 0; i < mPrimitives.Length(); ++i) {
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PrimitiveInfo* info = &mPrimitives[i];
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nsSVGFE* filter = info->mFE;
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nsAutoTArray<nsSVGStringInfo,2> sources;
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filter->GetSourceImageNames(sources);
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for (uint32_t j=0; j<sources.Length(); ++j) {
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nsAutoString str;
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sources[j].mString->GetAnimValue(str, sources[j].mElement);
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PrimitiveInfo* sourceInfo;
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if (str.EqualsLiteral("SourceGraphic")) {
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sourceInfo = &mSourceColorAlpha;
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} else if (str.EqualsLiteral("SourceAlpha")) {
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sourceInfo = &mSourceAlpha;
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} else if (str.EqualsLiteral("FillPaint")) {
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sourceInfo = &mFillPaint;
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} else if (str.EqualsLiteral("StrokePaint")) {
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sourceInfo = &mStrokePaint;
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} else if (str.EqualsLiteral("BackgroundImage") ||
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str.EqualsLiteral("BackgroundAlpha")) {
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return NS_ERROR_NOT_IMPLEMENTED;
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} else if (str.EqualsLiteral("")) {
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sourceInfo = i == 0 ? &mSourceColorAlpha : &mPrimitives[i - 1];
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} else {
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ImageAnalysisEntry* entry = imageTable.GetEntry(str);
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if (!entry)
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return NS_ERROR_FAILURE;
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sourceInfo = entry->mInfo;
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}
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++sourceInfo->mImageUsers;
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info->mInputs.AppendElement(sourceInfo);
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}
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ComputeFilterPrimitiveSubregion(info);
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nsAutoString str;
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filter->GetResultImageName().GetAnimValue(str, filter);
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ImageAnalysisEntry* entry = imageTable.PutEntry(str);
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if (entry) {
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entry->mInfo = info;
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}
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// The last filter primitive is the filter result, so mark it used
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if (i == mPrimitives.Length() - 1) {
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++info->mImageUsers;
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}
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}
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return NS_OK;
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}
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void
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nsSVGFilterInstance::ComputeResultBoundingBoxes()
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{
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for (uint32_t i = 0; i < mPrimitives.Length(); ++i) {
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PrimitiveInfo* info = &mPrimitives[i];
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nsAutoTArray<nsIntRect,2> sourceBBoxes;
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for (uint32_t j = 0; j < info->mInputs.Length(); ++j) {
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sourceBBoxes.AppendElement(info->mInputs[j]->mResultBoundingBox);
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}
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nsIntRect resultBBox = info->mFE->ComputeTargetBBox(sourceBBoxes, *this);
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ClipToFilterSpace(&resultBBox);
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nsSVGUtils::ClipToGfxRect(&resultBBox, info->mImage.mFilterPrimitiveSubregion);
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info->mResultBoundingBox = resultBBox;
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}
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}
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void
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nsSVGFilterInstance::ComputeResultChangeBoxes()
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{
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for (uint32_t i = 0; i < mPrimitives.Length(); ++i) {
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PrimitiveInfo* info = &mPrimitives[i];
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nsAutoTArray<nsIntRect,2> sourceChangeBoxes;
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for (uint32_t j = 0; j < info->mInputs.Length(); ++j) {
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sourceChangeBoxes.AppendElement(info->mInputs[j]->mResultChangeBox);
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}
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nsIntRect resultChangeBox = info->mFE->ComputeChangeBBox(sourceChangeBoxes, *this);
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info->mResultChangeBox.IntersectRect(resultChangeBox, info->mResultBoundingBox);
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}
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}
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void
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nsSVGFilterInstance::ComputeNeededBoxes()
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{
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if (mPrimitives.IsEmpty())
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return;
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// In the end, we need whatever the final filter primitive will draw that
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// intersects the destination dirty area.
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mPrimitives[mPrimitives.Length() - 1].mResultNeededBox.IntersectRect(
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mPrimitives[mPrimitives.Length() - 1].mResultBoundingBox, mPostFilterDirtyRect);
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for (int32_t i = mPrimitives.Length() - 1; i >= 0; --i) {
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PrimitiveInfo* info = &mPrimitives[i];
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nsAutoTArray<nsIntRect,2> sourceBBoxes;
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for (uint32_t j = 0; j < info->mInputs.Length(); ++j) {
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sourceBBoxes.AppendElement(info->mInputs[j]->mResultBoundingBox);
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}
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info->mFE->ComputeNeededSourceBBoxes(
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info->mResultNeededBox, sourceBBoxes, *this);
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// Update each source with the rectangle we need
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for (uint32_t j = 0; j < info->mInputs.Length(); ++j) {
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nsIntRect* r = &info->mInputs[j]->mResultNeededBox;
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r->UnionRect(*r, sourceBBoxes[j]);
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// Keep everything within the filter effects region
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ClipToFilterSpace(r);
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nsSVGUtils::ClipToGfxRect(r, info->mInputs[j]->mImage.mFilterPrimitiveSubregion);
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}
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}
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}
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nsIntRect
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nsSVGFilterInstance::ComputeUnionOfAllNeededBoxes()
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{
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nsIntRect r;
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r.UnionRect(mSourceColorAlpha.mResultNeededBox,
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mSourceAlpha.mResultNeededBox);
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r.UnionRect(r, mFillPaint.mResultNeededBox);
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r.UnionRect(r, mStrokePaint.mResultNeededBox);
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for (uint32_t i = 0; i < mPrimitives.Length(); ++i) {
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r.UnionRect(r, mPrimitives[i].mResultNeededBox);
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}
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return r;
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}
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nsresult
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nsSVGFilterInstance::BuildSourcePaint(PrimitiveInfo *aPrimitive)
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{
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NS_ASSERTION(aPrimitive->mImageUsers > 0, "Some user must have needed this");
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nsRefPtr<gfxImageSurface> image = CreateImage();
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if (!image)
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return NS_ERROR_OUT_OF_MEMORY;
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nsRefPtr<gfxASurface> offscreen =
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gfxPlatform::GetPlatform()->CreateOffscreenSurface(
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gfxIntSize(mSurfaceRect.width, mSurfaceRect.height),
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gfxASurface::CONTENT_COLOR_ALPHA);
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if (!offscreen || offscreen->CairoStatus())
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return NS_ERROR_OUT_OF_MEMORY;
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offscreen->SetDeviceOffset(gfxPoint(-mSurfaceRect.x, -mSurfaceRect.y));
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nsRenderingContext tmpCtx;
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tmpCtx.Init(mTargetFrame->PresContext()->DeviceContext(), offscreen);
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gfxRect r = aPrimitive->mImage.mFilterPrimitiveSubregion;
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gfxMatrix m = GetUserSpaceToFilterSpaceTransform();
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m.Invert();
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r = m.TransformBounds(r);
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|
|
gfxMatrix deviceToFilterSpace = GetFilterSpaceToDeviceSpaceTransform().Invert();
|
|
gfxContext *gfx = tmpCtx.ThebesContext();
|
|
gfx->Multiply(deviceToFilterSpace);
|
|
|
|
gfx->Save();
|
|
|
|
gfxMatrix matrix =
|
|
nsSVGUtils::GetCanvasTM(mTargetFrame, nsISVGChildFrame::FOR_PAINTING);
|
|
if (!matrix.IsSingular()) {
|
|
gfx->Multiply(matrix);
|
|
gfx->Rectangle(r);
|
|
if ((aPrimitive == &mFillPaint &&
|
|
nsSVGUtils::SetupCairoFillPaint(mTargetFrame, gfx)) ||
|
|
(aPrimitive == &mStrokePaint &&
|
|
nsSVGUtils::SetupCairoStrokePaint(mTargetFrame, gfx))) {
|
|
gfx->Fill();
|
|
}
|
|
}
|
|
gfx->Restore();
|
|
|
|
gfxContext copyContext(image);
|
|
copyContext.SetSource(offscreen);
|
|
copyContext.Paint();
|
|
|
|
aPrimitive->mImage.mImage = image;
|
|
// color model is PREMULTIPLIED SRGB by default.
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::BuildSourcePaints()
|
|
{
|
|
nsresult rv = NS_OK;
|
|
|
|
if (!mFillPaint.mResultNeededBox.IsEmpty()) {
|
|
rv = BuildSourcePaint(&mFillPaint);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
|
|
if (!mStrokePaint.mResultNeededBox.IsEmpty()) {
|
|
rv = BuildSourcePaint(&mStrokePaint);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::BuildSourceImages()
|
|
{
|
|
nsIntRect neededRect;
|
|
neededRect.UnionRect(mSourceColorAlpha.mResultNeededBox,
|
|
mSourceAlpha.mResultNeededBox);
|
|
if (neededRect.IsEmpty())
|
|
return NS_OK;
|
|
|
|
nsRefPtr<gfxImageSurface> sourceColorAlpha = CreateImage();
|
|
if (!sourceColorAlpha)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
{
|
|
// Paint to an offscreen surface first, then copy it to an image
|
|
// surface. This can be faster especially when the stuff we're painting
|
|
// contains native themes.
|
|
nsRefPtr<gfxASurface> offscreen =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenSurface(
|
|
gfxIntSize(mSurfaceRect.width, mSurfaceRect.height),
|
|
gfxASurface::CONTENT_COLOR_ALPHA);
|
|
if (!offscreen || offscreen->CairoStatus())
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
offscreen->SetDeviceOffset(gfxPoint(-mSurfaceRect.x, -mSurfaceRect.y));
|
|
|
|
nsRenderingContext tmpCtx;
|
|
tmpCtx.Init(mTargetFrame->PresContext()->DeviceContext(), offscreen);
|
|
|
|
gfxRect r(neededRect.x, neededRect.y, neededRect.width, neededRect.height);
|
|
gfxMatrix m = GetUserSpaceToFilterSpaceTransform();
|
|
m.Invert();
|
|
r = m.TransformBounds(r);
|
|
r.RoundOut();
|
|
nsIntRect dirty;
|
|
if (!gfxUtils::GfxRectToIntRect(r, &dirty))
|
|
return NS_ERROR_FAILURE;
|
|
|
|
// SVG graphics paint to device space, so we need to set an initial device
|
|
// space to filter space transform on the gfxContext that SourceGraphic
|
|
// and SourceAlpha will paint to.
|
|
//
|
|
// (In theory it would be better to minimize error by having filtered SVG
|
|
// graphics temporarily paint to user space when painting the sources and
|
|
// only set a user space to filter space transform on the gfxContext
|
|
// (since that would eliminate the transform multiplications from user
|
|
// space to device space and back again). However, that would make the
|
|
// code more complex while being hard to get right without introducing
|
|
// subtle bugs, and in practice it probably makes no real difference.)
|
|
gfxMatrix deviceToFilterSpace = GetFilterSpaceToDeviceSpaceTransform().Invert();
|
|
tmpCtx.ThebesContext()->Multiply(deviceToFilterSpace);
|
|
mPaintCallback->Paint(&tmpCtx, mTargetFrame, &dirty);
|
|
|
|
gfxContext copyContext(sourceColorAlpha);
|
|
copyContext.SetSource(offscreen);
|
|
copyContext.Paint();
|
|
}
|
|
|
|
if (!mSourceColorAlpha.mResultNeededBox.IsEmpty()) {
|
|
NS_ASSERTION(mSourceColorAlpha.mImageUsers > 0, "Some user must have needed this");
|
|
mSourceColorAlpha.mImage.mImage = sourceColorAlpha;
|
|
// color model is PREMULTIPLIED SRGB by default.
|
|
}
|
|
|
|
if (!mSourceAlpha.mResultNeededBox.IsEmpty()) {
|
|
NS_ASSERTION(mSourceAlpha.mImageUsers > 0, "Some user must have needed this");
|
|
|
|
mSourceAlpha.mImage.mImage = CreateImage();
|
|
if (!mSourceAlpha.mImage.mImage)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
// color model is PREMULTIPLIED SRGB by default.
|
|
|
|
// Clear the color channel
|
|
const uint32_t* src = reinterpret_cast<uint32_t*>(sourceColorAlpha->Data());
|
|
uint32_t* dest = reinterpret_cast<uint32_t*>(mSourceAlpha.mImage.mImage->Data());
|
|
for (int32_t y = 0; y < mSurfaceRect.height; y++) {
|
|
uint32_t rowOffset = (mSourceAlpha.mImage.mImage->Stride()*y) >> 2;
|
|
for (int32_t x = 0; x < mSurfaceRect.width; x++) {
|
|
dest[rowOffset + x] = src[rowOffset + x] & 0xFF000000U;
|
|
}
|
|
}
|
|
mSourceAlpha.mImage.mConstantColorChannels = true;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
nsSVGFilterInstance::EnsureColorModel(PrimitiveInfo* aPrimitive,
|
|
ColorModel aColorModel)
|
|
{
|
|
ColorModel currentModel = aPrimitive->mImage.mColorModel;
|
|
if (aColorModel == currentModel)
|
|
return;
|
|
|
|
uint8_t* data = aPrimitive->mImage.mImage->Data();
|
|
int32_t stride = aPrimitive->mImage.mImage->Stride();
|
|
|
|
nsIntRect r = aPrimitive->mResultNeededBox - mSurfaceRect.TopLeft();
|
|
|
|
if (currentModel.mAlphaChannel == ColorModel::PREMULTIPLIED) {
|
|
nsSVGUtils::UnPremultiplyImageDataAlpha(data, stride, r);
|
|
}
|
|
if (aColorModel.mColorSpace != currentModel.mColorSpace) {
|
|
if (aColorModel.mColorSpace == ColorModel::LINEAR_RGB) {
|
|
nsSVGUtils::ConvertImageDataToLinearRGB(data, stride, r);
|
|
} else {
|
|
nsSVGUtils::ConvertImageDataFromLinearRGB(data, stride, r);
|
|
}
|
|
}
|
|
if (aColorModel.mAlphaChannel == ColorModel::PREMULTIPLIED) {
|
|
nsSVGUtils::PremultiplyImageDataAlpha(data, stride, r);
|
|
}
|
|
aPrimitive->mImage.mColorModel = aColorModel;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::Render(gfxASurface** aOutput)
|
|
{
|
|
*aOutput = nullptr;
|
|
|
|
nsresult rv = BuildSources();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
rv = BuildPrimitives();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
if (mPrimitives.IsEmpty()) {
|
|
// Nothing should be rendered.
|
|
return NS_OK;
|
|
}
|
|
|
|
ComputeResultBoundingBoxes();
|
|
ComputeNeededBoxes();
|
|
// For now, we make all surface sizes equal to the union of the
|
|
// bounding boxes needed for each temporary image
|
|
mSurfaceRect = ComputeUnionOfAllNeededBoxes();
|
|
|
|
rv = BuildSourceImages();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
rv = BuildSourcePaints();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
for (uint32_t i = 0; i < mPrimitives.Length(); ++i) {
|
|
PrimitiveInfo* primitive = &mPrimitives[i];
|
|
|
|
nsIntRect dataRect;
|
|
// Since mResultNeededBox is clipped to the filter primitive subregion,
|
|
// dataRect is also limited to the filter primitive subregion.
|
|
if (!dataRect.IntersectRect(primitive->mResultNeededBox, mSurfaceRect))
|
|
continue;
|
|
dataRect -= mSurfaceRect.TopLeft();
|
|
|
|
primitive->mImage.mImage = CreateImage();
|
|
if (!primitive->mImage.mImage)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
nsAutoTArray<const Image*,2> inputs;
|
|
for (uint32_t j = 0; j < primitive->mInputs.Length(); ++j) {
|
|
PrimitiveInfo* input = primitive->mInputs[j];
|
|
|
|
if (!input->mImage.mImage) {
|
|
// This image data is not really going to be used, but we'd better
|
|
// have an image object here so the filter primitive doesn't die.
|
|
input->mImage.mImage = CreateImage();
|
|
if (!input->mImage.mImage)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
ColorModel desiredColorModel =
|
|
primitive->mFE->GetInputColorModel(this, j, &input->mImage);
|
|
if (j == 0) {
|
|
// the output colour model is whatever in1 is if there is an in1
|
|
primitive->mImage.mColorModel = desiredColorModel;
|
|
}
|
|
EnsureColorModel(input, desiredColorModel);
|
|
NS_ASSERTION(input->mImage.mImage->Stride() == primitive->mImage.mImage->Stride(),
|
|
"stride mismatch");
|
|
inputs.AppendElement(&input->mImage);
|
|
}
|
|
|
|
if (primitive->mInputs.Length() == 0) {
|
|
primitive->mImage.mColorModel = primitive->mFE->GetOutputColorModel(this);
|
|
}
|
|
|
|
rv = primitive->mFE->Filter(this, inputs, &primitive->mImage, dataRect);
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
for (uint32_t j = 0; j < primitive->mInputs.Length(); ++j) {
|
|
PrimitiveInfo* input = primitive->mInputs[j];
|
|
--input->mImageUsers;
|
|
NS_ASSERTION(input->mImageUsers >= 0, "Bad mImageUsers tracking");
|
|
if (input->mImageUsers == 0) {
|
|
// Release the image, it's no longer needed
|
|
input->mImage.mImage = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
PrimitiveInfo* result = &mPrimitives[mPrimitives.Length() - 1];
|
|
ColorModel premulSRGB; // default
|
|
EnsureColorModel(result, premulSRGB);
|
|
gfxImageSurface* surf = nullptr;
|
|
result->mImage.mImage.swap(surf);
|
|
*aOutput = surf;
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::ComputePostFilterDirtyRect(nsIntRect* aPostFilterDirtyRect)
|
|
{
|
|
*aPostFilterDirtyRect = nsIntRect();
|
|
|
|
nsresult rv = BuildSources();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
rv = BuildPrimitives();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
if (mPrimitives.IsEmpty()) {
|
|
// Nothing should be rendered, so nothing can be dirty.
|
|
return NS_OK;
|
|
}
|
|
|
|
ComputeResultBoundingBoxes();
|
|
|
|
mSourceColorAlpha.mResultChangeBox = mPreFilterDirtyRect;
|
|
mSourceAlpha.mResultChangeBox = mPreFilterDirtyRect;
|
|
ComputeResultChangeBoxes();
|
|
|
|
PrimitiveInfo* result = &mPrimitives[mPrimitives.Length() - 1];
|
|
*aPostFilterDirtyRect = result->mResultChangeBox;
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::ComputeSourceNeededRect(nsIntRect* aDirty)
|
|
{
|
|
nsresult rv = BuildSources();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
rv = BuildPrimitives();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
if (mPrimitives.IsEmpty()) {
|
|
// Nothing should be rendered, so nothing is needed.
|
|
return NS_OK;
|
|
}
|
|
|
|
ComputeResultBoundingBoxes();
|
|
ComputeNeededBoxes();
|
|
aDirty->UnionRect(mSourceColorAlpha.mResultNeededBox,
|
|
mSourceAlpha.mResultNeededBox);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGFilterInstance::ComputeOutputBBox(nsIntRect* aDirty)
|
|
{
|
|
nsresult rv = BuildSources();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
rv = BuildPrimitives();
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
if (mPrimitives.IsEmpty()) {
|
|
// Nothing should be rendered.
|
|
*aDirty = nsIntRect();
|
|
return NS_OK;
|
|
}
|
|
|
|
ComputeResultBoundingBoxes();
|
|
|
|
PrimitiveInfo* result = &mPrimitives[mPrimitives.Length() - 1];
|
|
*aDirty = result->mResultBoundingBox;
|
|
return NS_OK;
|
|
}
|