gecko/dom/base/nsIScriptContext.h
2013-05-10 14:22:21 -04:00

260 lines
9.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsIScriptContext_h__
#define nsIScriptContext_h__
#include "nscore.h"
#include "nsStringGlue.h"
#include "nsISupports.h"
#include "nsCOMPtr.h"
#include "nsIProgrammingLanguage.h"
#include "jsfriendapi.h"
#include "jspubtd.h"
#include "js/GCAPI.h"
class nsIScriptGlobalObject;
class nsIScriptSecurityManager;
class nsIPrincipal;
class nsIAtom;
class nsIArray;
class nsIVariant;
class nsIObjectInputStream;
class nsIObjectOutputStream;
class nsIScriptObjectPrincipal;
class nsIDOMWindow;
class nsIURI;
typedef void (*nsScriptTerminationFunc)(nsISupports* aRef);
#define NS_ISCRIPTCONTEXT_IID \
{ 0x821c5be9, 0xbf9e, 0x4041, \
{ 0x9f, 0xf2, 0x1f, 0xca, 0x39, 0xf7, 0x89, 0xf3 } }
/* This MUST match JSVERSION_DEFAULT. This version stuff if we don't
know what language we have is a little silly... */
#define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT
/**
* It is used by the application to initialize a runtime and run scripts.
* A script runtime would implement this interface.
*/
class nsIScriptContext : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
/**
* Compile and execute a script.
*
* @param aScript a string representing the script to be executed
* @param aScopeObject a script object for the scope to execute in.
* @param aOptions an options object. You probably want to at least set
* filename and line number. The principal is computed
* internally, though 'originPrincipals' may be passed.
* @param aCoerceToString if the return value is not JSVAL_VOID, convert it
* to a string before returning.
* @param aRetValue the result of executing the script. Pass null if you
* don't care about the result. Note that asking for a
* result will deoptimize your script somewhat in many cases.
*/
virtual nsresult EvaluateString(const nsAString& aScript,
JS::Handle<JSObject*> aScopeObject,
JS::CompileOptions& aOptions,
bool aCoerceToString,
JS::Value* aRetValue) = 0;
/**
* Compile a script.
*
* @param aText a PRUnichar buffer containing script source
* @param aTextLength number of characters in aText
* @param aPrincipal the principal that produced the script
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aScriptObject an executable object that's the result of compiling
* the script.
* @param aSaveSource force the source code to be saved by the JS engine in memory
*
* @return NS_OK if the script source was valid and got compiled.
*
**/
virtual nsresult CompileScript(const PRUnichar* aText,
int32_t aTextLength,
nsIPrincipal* aPrincipal,
const char* aURL,
uint32_t aLineNo,
uint32_t aVersion,
JS::MutableHandle<JSScript*> aScriptObject,
bool aSaveSource = false) = 0;
/**
* Execute a precompiled script object.
*
* @param aScriptObject an object representing the script to be executed
* @param aScopeObject an object telling the scope in which to execute,
* or nullptr to use a default scope
* @param aRetValue the result of executing the script, may be null in
* which case no result string is computed
* @param aIsUndefined true if the result of executing the script is the
* undefined value, may be null for "don't care"
*
* @return NS_OK if the script was valid and got executed
*
*/
virtual nsresult ExecuteScript(JSScript* aScriptObject,
JSObject* aScopeObject) = 0;
/**
* Bind an already-compiled event handler function to the given
* target. Scripting languages with static scoping must re-bind the
* scope chain for aHandler to begin (after the activation scope for
* aHandler itself, typically) with aTarget's scope.
*
* The result of the bind operation is a new handler object, with
* principals now set and scope set as above. This is returned in
* aBoundHandler. When this function is called, aBoundHandler is
* expected to not be holding an object.
*
* @param aTarget an object telling the scope in which to bind the compiled
* event handler function. The context will presumably associate
* this nsISupports with a native script object.
* @param aScope the scope in which the script object for aTarget should be
* looked for.
* @param aHandler the function object to bind, created by an earlier call to
* CompileEventHandler
* @param aBoundHandler [out] the result of the bind operation.
* @return NS_OK if the function was successfully bound
*/
virtual nsresult BindCompiledEventHandler(nsISupports* aTarget,
JS::Handle<JSObject*> aScope,
JS::Handle<JSObject*> aHandler,
JS::MutableHandle<JSObject*> aBoundHandler) = 0;
/**
* Return the global object.
*
**/
virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
/**
* Return the native script context
*
**/
virtual JSContext* GetNativeContext() = 0;
/**
* Return the native global object for this context.
*
**/
virtual JSObject* GetNativeGlobal() = 0;
/**
* Initialize the context generally. Does not create a global object.
**/
virtual nsresult InitContext() = 0;
/**
* Check to see if context is as yet intialized. Used to prevent
* reentrancy issues during the initialization process.
*
* @return true if initialized, false if not
*
*/
virtual bool IsContextInitialized() = 0;
/**
* For garbage collected systems, do a synchronous collection pass.
* May be a no-op on other systems
*
* @return NS_OK if the method is successful
*/
virtual void GC(JS::gcreason::Reason aReason) = 0;
/**
* Inform the context that a script was evaluated.
* A GC may be done if "necessary."
* This call is necessary if script evaluation is done
* without using the EvaluateScript method.
* @param aTerminated If true then call termination function if it was
* previously set. Within DOM this will always be true, but outside
* callers (such as xpconnect) who may do script evaluations nested
* inside DOM script evaluations can pass false to avoid premature
* calls to the termination function.
* @return NS_OK if the method is successful
*/
virtual void ScriptEvaluated(bool aTerminated) = 0;
virtual nsresult Serialize(nsIObjectOutputStream* aStream,
JSScript* aScriptObject) = 0;
/* Deserialize a script from a stream.
*/
virtual nsresult Deserialize(nsIObjectInputStream* aStream,
JS::MutableHandle<JSScript*> aResult) = 0;
/**
* JS only - this function need not be implemented by languages other
* than JS (ie, this should be moved to a private interface!)
* Called to specify a function that should be called when the current
* script (if there is one) terminates. Generally used if breakdown
* of script state needs to happen, but should be deferred till
* the end of script evaluation.
*
* @throws NS_ERROR_OUT_OF_MEMORY if that happens
*/
virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc,
nsIDOMWindow* aRef) = 0;
/**
* Called to disable/enable script execution in this context.
*/
virtual bool GetScriptsEnabled() = 0;
virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
// SetProperty is suspect and jst believes should not be needed. Currenly
// used only for "arguments".
virtual nsresult SetProperty(JS::Handle<JSObject*> aTarget,
const char* aPropName, nsISupports* aVal) = 0;
/**
* Called to set/get information if the script context is
* currently processing a script tag
*/
virtual bool GetProcessingScriptTag() = 0;
virtual void SetProcessingScriptTag(bool aResult) = 0;
/**
* Called to find out if this script context might be executing script.
*/
virtual bool GetExecutingScript() = 0;
/**
* Initialize DOM classes on aGlobalObj, always call
* WillInitializeContext() before calling InitContext(), and always
* call DidInitializeContext() when a context is fully
* (successfully) initialized.
*/
virtual nsresult InitClasses(JS::Handle<JSObject*> aGlobalObj) = 0;
/**
* Tell the context we're about to be reinitialize it.
*/
virtual void WillInitializeContext() = 0;
/**
* Tell the context we're done reinitializing it.
*/
virtual void DidInitializeContext() = 0;
virtual void EnterModalState() = 0;
virtual void LeaveModalState() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID)
#endif // nsIScriptContext_h__