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260 lines
9.5 KiB
C++
260 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsIScriptContext_h__
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#define nsIScriptContext_h__
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#include "nscore.h"
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#include "nsStringGlue.h"
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#include "nsISupports.h"
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#include "nsCOMPtr.h"
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#include "nsIProgrammingLanguage.h"
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#include "jsfriendapi.h"
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#include "jspubtd.h"
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#include "js/GCAPI.h"
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class nsIScriptGlobalObject;
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class nsIScriptSecurityManager;
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class nsIPrincipal;
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class nsIAtom;
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class nsIArray;
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class nsIVariant;
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class nsIObjectInputStream;
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class nsIObjectOutputStream;
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class nsIScriptObjectPrincipal;
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class nsIDOMWindow;
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class nsIURI;
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typedef void (*nsScriptTerminationFunc)(nsISupports* aRef);
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#define NS_ISCRIPTCONTEXT_IID \
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{ 0x821c5be9, 0xbf9e, 0x4041, \
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{ 0x9f, 0xf2, 0x1f, 0xca, 0x39, 0xf7, 0x89, 0xf3 } }
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/* This MUST match JSVERSION_DEFAULT. This version stuff if we don't
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know what language we have is a little silly... */
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#define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT
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/**
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* It is used by the application to initialize a runtime and run scripts.
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* A script runtime would implement this interface.
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*/
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class nsIScriptContext : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
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/**
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* Compile and execute a script.
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*
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* @param aScript a string representing the script to be executed
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* @param aScopeObject a script object for the scope to execute in.
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* @param aOptions an options object. You probably want to at least set
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* filename and line number. The principal is computed
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* internally, though 'originPrincipals' may be passed.
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* @param aCoerceToString if the return value is not JSVAL_VOID, convert it
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* to a string before returning.
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* @param aRetValue the result of executing the script. Pass null if you
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* don't care about the result. Note that asking for a
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* result will deoptimize your script somewhat in many cases.
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*/
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virtual nsresult EvaluateString(const nsAString& aScript,
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JS::Handle<JSObject*> aScopeObject,
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JS::CompileOptions& aOptions,
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bool aCoerceToString,
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JS::Value* aRetValue) = 0;
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/**
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* Compile a script.
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*
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* @param aText a PRUnichar buffer containing script source
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* @param aTextLength number of characters in aText
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* @param aPrincipal the principal that produced the script
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* @param aURL the URL or filename for error messages
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* @param aLineNo the starting line number of the script for error messages
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* @param aVersion the script language version to use when executing
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* @param aScriptObject an executable object that's the result of compiling
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* the script.
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* @param aSaveSource force the source code to be saved by the JS engine in memory
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*
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* @return NS_OK if the script source was valid and got compiled.
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*
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**/
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virtual nsresult CompileScript(const PRUnichar* aText,
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int32_t aTextLength,
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nsIPrincipal* aPrincipal,
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const char* aURL,
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uint32_t aLineNo,
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uint32_t aVersion,
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JS::MutableHandle<JSScript*> aScriptObject,
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bool aSaveSource = false) = 0;
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/**
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* Execute a precompiled script object.
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*
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* @param aScriptObject an object representing the script to be executed
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* @param aScopeObject an object telling the scope in which to execute,
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* or nullptr to use a default scope
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* @param aRetValue the result of executing the script, may be null in
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* which case no result string is computed
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* @param aIsUndefined true if the result of executing the script is the
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* undefined value, may be null for "don't care"
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*
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* @return NS_OK if the script was valid and got executed
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*
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*/
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virtual nsresult ExecuteScript(JSScript* aScriptObject,
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JSObject* aScopeObject) = 0;
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/**
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* Bind an already-compiled event handler function to the given
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* target. Scripting languages with static scoping must re-bind the
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* scope chain for aHandler to begin (after the activation scope for
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* aHandler itself, typically) with aTarget's scope.
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*
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* The result of the bind operation is a new handler object, with
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* principals now set and scope set as above. This is returned in
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* aBoundHandler. When this function is called, aBoundHandler is
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* expected to not be holding an object.
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*
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* @param aTarget an object telling the scope in which to bind the compiled
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* event handler function. The context will presumably associate
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* this nsISupports with a native script object.
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* @param aScope the scope in which the script object for aTarget should be
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* looked for.
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* @param aHandler the function object to bind, created by an earlier call to
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* CompileEventHandler
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* @param aBoundHandler [out] the result of the bind operation.
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* @return NS_OK if the function was successfully bound
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*/
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virtual nsresult BindCompiledEventHandler(nsISupports* aTarget,
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JS::Handle<JSObject*> aScope,
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JS::Handle<JSObject*> aHandler,
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JS::MutableHandle<JSObject*> aBoundHandler) = 0;
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/**
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* Return the global object.
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*
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**/
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virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
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/**
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* Return the native script context
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*
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**/
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virtual JSContext* GetNativeContext() = 0;
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/**
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* Return the native global object for this context.
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*
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**/
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virtual JSObject* GetNativeGlobal() = 0;
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/**
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* Initialize the context generally. Does not create a global object.
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**/
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virtual nsresult InitContext() = 0;
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/**
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* Check to see if context is as yet intialized. Used to prevent
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* reentrancy issues during the initialization process.
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*
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* @return true if initialized, false if not
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*
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*/
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virtual bool IsContextInitialized() = 0;
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/**
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* For garbage collected systems, do a synchronous collection pass.
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* May be a no-op on other systems
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*
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* @return NS_OK if the method is successful
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*/
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virtual void GC(JS::gcreason::Reason aReason) = 0;
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/**
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* Inform the context that a script was evaluated.
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* A GC may be done if "necessary."
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* This call is necessary if script evaluation is done
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* without using the EvaluateScript method.
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* @param aTerminated If true then call termination function if it was
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* previously set. Within DOM this will always be true, but outside
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* callers (such as xpconnect) who may do script evaluations nested
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* inside DOM script evaluations can pass false to avoid premature
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* calls to the termination function.
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* @return NS_OK if the method is successful
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*/
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virtual void ScriptEvaluated(bool aTerminated) = 0;
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virtual nsresult Serialize(nsIObjectOutputStream* aStream,
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JSScript* aScriptObject) = 0;
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/* Deserialize a script from a stream.
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*/
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virtual nsresult Deserialize(nsIObjectInputStream* aStream,
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JS::MutableHandle<JSScript*> aResult) = 0;
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/**
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* JS only - this function need not be implemented by languages other
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* than JS (ie, this should be moved to a private interface!)
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* Called to specify a function that should be called when the current
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* script (if there is one) terminates. Generally used if breakdown
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* of script state needs to happen, but should be deferred till
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* the end of script evaluation.
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*
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* @throws NS_ERROR_OUT_OF_MEMORY if that happens
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*/
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virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc,
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nsIDOMWindow* aRef) = 0;
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/**
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* Called to disable/enable script execution in this context.
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*/
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virtual bool GetScriptsEnabled() = 0;
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virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
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// SetProperty is suspect and jst believes should not be needed. Currenly
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// used only for "arguments".
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virtual nsresult SetProperty(JS::Handle<JSObject*> aTarget,
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const char* aPropName, nsISupports* aVal) = 0;
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/**
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* Called to set/get information if the script context is
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* currently processing a script tag
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*/
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virtual bool GetProcessingScriptTag() = 0;
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virtual void SetProcessingScriptTag(bool aResult) = 0;
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/**
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* Called to find out if this script context might be executing script.
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*/
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virtual bool GetExecutingScript() = 0;
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/**
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* Initialize DOM classes on aGlobalObj, always call
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* WillInitializeContext() before calling InitContext(), and always
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* call DidInitializeContext() when a context is fully
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* (successfully) initialized.
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*/
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virtual nsresult InitClasses(JS::Handle<JSObject*> aGlobalObj) = 0;
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/**
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* Tell the context we're about to be reinitialize it.
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*/
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virtual void WillInitializeContext() = 0;
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/**
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* Tell the context we're done reinitializing it.
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*/
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virtual void DidInitializeContext() = 0;
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virtual void EnterModalState() = 0;
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virtual void LeaveModalState() = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID)
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#endif // nsIScriptContext_h__
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