mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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182 lines
6.6 KiB
Plaintext
182 lines
6.6 KiB
Plaintext
/* vim:set ts=4 sw=4 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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interface nsIServerSocketListener;
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interface nsISocketTransport;
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native PRNetAddr(union PRNetAddr);
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[ptr] native PRNetAddrPtr(union PRNetAddr);
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typedef unsigned long nsServerSocketFlag;
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/**
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* nsIServerSocket
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*
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* An interface to a server socket that can accept incoming connections.
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*/
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[scriptable, uuid(0df6a0e2-a6b1-4d4c-b30d-f2cb093444e3)]
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interface nsIServerSocket : nsISupports
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{
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/**
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* @name Server Socket Flags
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* These flags define various socket options.
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* @{
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*/
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/// The server socket will only respond to connections on the
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/// local loopback interface. Otherwise, it will accept connections
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/// from any interface. To specify a particular network interface,
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/// use initWithAddress.
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const nsServerSocketFlag LoopbackOnly = 0x00000001;
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/// The server socket will not be closed when Gecko is set
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/// offline.
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const nsServerSocketFlag KeepWhenOffline = 0x00000002;
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/** @} */
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/**
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* init
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*
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* This method initializes a server socket.
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*
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* @param aPort
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* The port of the server socket. Pass -1 to indicate no preference,
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* and a port will be selected automatically.
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* @param aLoopbackOnly
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* If true, the server socket will only respond to connections on the
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* local loopback interface. Otherwise, it will accept connections
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* from any interface. To specify a particular network interface,
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* use initWithAddress.
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* @param aBackLog
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* The maximum length the queue of pending connections may grow to.
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* This parameter may be silently limited by the operating system.
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* Pass -1 to use the default value.
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*/
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void init(in long aPort,
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in boolean aLoopbackOnly,
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in long aBackLog);
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/**
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* initSpecialConnection
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*
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* This method initializes a server socket and offers the ability to have
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* that socket not get terminated if Gecko is set offline.
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*
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* @param aPort
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* The port of the server socket. Pass -1 to indicate no preference,
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* and a port will be selected automatically.
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* @param aFlags
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* Flags for the socket.
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* @param aBackLog
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* The maximum length the queue of pending connections may grow to.
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* This parameter may be silently limited by the operating system.
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* Pass -1 to use the default value.
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*/
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void initSpecialConnection(in long aPort,
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in nsServerSocketFlag aFlags,
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in long aBackLog);
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/**
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* initWithAddress
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*
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* This method initializes a server socket, and binds it to a particular
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* local address (and hence a particular local network interface).
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*
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* @param aAddr
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* The address to which this server socket should be bound.
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* @param aBackLog
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* The maximum length the queue of pending connections may grow to.
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* This parameter may be silently limited by the operating system.
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* Pass -1 to use the default value.
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*/
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[noscript] void initWithAddress([const] in PRNetAddrPtr aAddr, in long aBackLog);
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/**
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* close
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*
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* This method closes a server socket. This does not affect already
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* connected client sockets (i.e., the nsISocketTransport instances
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* created from this server socket). This will cause the onStopListening
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* event to asynchronously fire with a status of NS_BINDING_ABORTED.
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*/
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void close();
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/**
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* asyncListen
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*
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* This method puts the server socket in the listening state. It will
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* asynchronously listen for and accept client connections. The listener
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* will be notified once for each client connection that is accepted. The
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* listener's onSocketAccepted method will be called on the same thread
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* that called asyncListen (the calling thread must have a nsIEventTarget).
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*
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* The listener will be passed a reference to an already connected socket
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* transport (nsISocketTransport). See below for more details.
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*
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* @param aListener
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* The listener to be notified when client connections are accepted.
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*/
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void asyncListen(in nsIServerSocketListener aListener);
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/**
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* Returns the port of this server socket.
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*/
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readonly attribute long port;
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/**
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* Returns the address to which this server socket is bound. Since a
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* server socket may be bound to multiple network devices, this address
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* may not necessarily be specific to a single network device. In the
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* case of an IP socket, the IP address field would be zerod out to
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* indicate a server socket bound to all network devices. Therefore,
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* this method cannot be used to determine the IP address of the local
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* system. See nsIDNSService::myHostName if this is what you need.
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*/
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[noscript] PRNetAddr getAddress();
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};
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/**
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* nsIServerSocketListener
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*
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* This interface is notified whenever a server socket accepts a new connection.
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* The transport is in the connected state, and read/write streams can be opened
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* using the normal nsITransport API. The address of the client can be found by
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* calling the nsISocketTransport::GetAddress method or by inspecting
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* nsISocketTransport::GetHost, which returns a string representation of the
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* client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
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*/
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[scriptable, uuid(836d98ec-fee2-4bde-b609-abd5e966eabd)]
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interface nsIServerSocketListener : nsISupports
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{
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/**
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* onSocketAccepted
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*
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* This method is called when a client connection is accepted.
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*
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* @param aServ
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* The server socket.
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* @param aTransport
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* The connected socket transport.
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*/
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void onSocketAccepted(in nsIServerSocket aServ,
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in nsISocketTransport aTransport);
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/**
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* onStopListening
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*
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* This method is called when the listening socket stops for some reason.
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* The server socket is effectively dead after this notification.
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*
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* @param aServ
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* The server socket.
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* @param aStatus
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* The reason why the server socket stopped listening. If the
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* server socket was manually closed, then this value will be
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* NS_BINDING_ABORTED.
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*/
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void onStopListening(in nsIServerSocket aServ, in nsresult aStatus);
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};
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