gecko/layout/reftests/svg/as-image/canvas-drawImage-slice-1a.html
Daniel Holbert 7ea1c96ba4 Bug 589558, tests for SVG-as-image in canvas. a=tests-only
--HG--
rename : layout/reftests/svg/as-image/lime100x100.svg => layout/reftests/svg/as-image/lime50x50.svg
2010-10-12 12:00:31 -07:00

29 lines
945 B
HTML

<html class="reftest-wait">
<head>
<script type="text/javascript">
function go() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// Draw some orange
ctx.fillStyle = "orange";
ctx.fillRect(0, 0, 100, 100);
// Instantiate an image. Once it has loaded, draw it & take snapshot.
var image = new Image();
image.onload = function() {
// This version of the test is "easier", in that the sampled region
// is offset from the red by 1px on all sides. This lets us avoid
// any pixel-rounding errors.
ctx.drawImage(image, 26, 26, 48, 48, 0, 0, 100, 100);
document.documentElement.removeAttribute("class");
}
image.src ="limeInRed100x100.svg";
}
</script>
</head>
<body onload="go()">
<canvas id="canvas" width="100" height="100"></canvas>
</body>
</html>