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211 lines
7.4 KiB
C++
211 lines
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=4 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_Axis_h
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#define mozilla_layers_Axis_h
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#include <sys/types.h> // for int32_t
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#include "Units.h" // for CSSRect, CSSPoint
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#include "mozilla/TimeStamp.h" // for TimeDuration
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#include "nsTArray.h" // for nsTArray
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namespace mozilla {
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namespace layers {
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class AsyncPanZoomController;
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/**
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* Helper class to maintain each axis of movement (X,Y) for panning and zooming.
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* Note that everything here is specific to one axis; that is, the X axis knows
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* nothing about the Y axis and vice versa.
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*/
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class Axis {
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public:
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Axis(AsyncPanZoomController* aAsyncPanZoomController);
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enum Overscroll {
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// Overscroll is not happening at all.
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OVERSCROLL_NONE = 0,
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// Overscroll is happening in the negative direction. This means either to
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// the left or to the top depending on the axis.
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OVERSCROLL_MINUS,
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// Overscroll is happening in the positive direction. This means either to
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// the right or to the bottom depending on the axis.
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OVERSCROLL_PLUS,
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// Overscroll is happening both ways. This only means something when the
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// page is scaled out to a smaller size than the viewport.
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OVERSCROLL_BOTH
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};
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/**
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* Notify this Axis that a new touch has been received, including a time delta
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* indicating how long it has been since the previous one. This triggers a
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* recalculation of velocity.
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*/
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void UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta);
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/**
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* Notify this Axis that a touch has begun, i.e. the user has put their finger
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* on the screen but has not yet tried to pan.
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*/
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void StartTouch(int32_t aPos);
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/**
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* Notify this Axis that a touch has ended gracefully. This may perform
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* recalculations of the axis velocity.
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*/
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void EndTouch();
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/**
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* Notify this Axis that a touch has ended forcefully. Useful for stopping
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* flings when a user puts their finger down in the middle of one (i.e. to
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* stop a previous touch including its fling so that a new one can take its
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* place).
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*/
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void CancelTouch();
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/**
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* Gets displacement that should have happened since the previous touch.
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* Note: Does not reset the displacement. It gets recalculated on the next
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* UpdateWithTouchAtDevicePoint(), however it is not safe to assume this will
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* be the same on every call. This also checks for page boundaries and will
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* return an adjusted displacement to prevent the viewport from overscrolling
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* the page rect. An example of where this might matter is when you call it,
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* apply a displacement that takes you to the boundary of the page, then call
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* it again. The result will be different in this case.
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*/
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float GetDisplacementForDuration(float aScale, const TimeDuration& aDelta);
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/**
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* Gets the distance between the starting position of the touch supplied in
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* startTouch() and the current touch from the last
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* updateWithTouchAtDevicePoint().
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*/
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float PanDistance();
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/**
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* Applies friction during a fling, or cancels the fling if the velocity is
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* too low. Returns true if the fling should continue to another frame, or
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* false if it should end. |aDelta| is the amount of time that has passed
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* since the last time friction was applied.
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*/
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bool FlingApplyFrictionOrCancel(const TimeDuration& aDelta);
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/**
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* Gets the overscroll state of the axis in its current position.
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*/
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Overscroll GetOverscroll();
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/**
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* If there is overscroll, returns the amount. Sign depends on in what
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* direction it is overscrolling. Positive excess means that it is
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* overscrolling in the positive direction, whereas negative excess means
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* that it is overscrolling in the negative direction. If there is overscroll
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* in both directions, this returns 0; it assumes that you check
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* GetOverscroll() first.
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*/
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float GetExcess();
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/**
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* Gets the factor of acceleration applied to the velocity, based on the
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* amount of flings that have been done successively.
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*/
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float GetAccelerationFactor();
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/**
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* Gets the raw velocity of this axis at this moment.
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*/
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float GetVelocity();
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/**
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* Gets the overscroll state of the axis given an additional displacement.
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* That is to say, if the given displacement is applied, this will tell you
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* whether or not it will overscroll, and in what direction.
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*/
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Overscroll DisplacementWillOverscroll(float aDisplacement);
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/**
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* If a displacement will overscroll the axis, this returns the amount and in
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* what direction. Similar to getExcess() but takes a displacement to apply.
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*/
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float DisplacementWillOverscrollAmount(float aDisplacement);
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/**
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* Gets the overscroll state of the axis given a scaling of the page. That is
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* to say, if the given scale is applied, this will tell you whether or not
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* it will overscroll, and in what direction.
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*
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* |aFocus| is the point at which the scale is focused at. We will offset the
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* scroll offset in such a way that it remains in the same place on the page
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* relative.
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*/
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Overscroll ScaleWillOverscroll(float aScale, float aFocus);
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/**
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* If a scale will overscroll the axis, this returns the amount and in what
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* direction. Similar to getExcess() but takes a displacement to apply.
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*
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* |aFocus| is the point at which the scale is focused at. We will offset the
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* scroll offset in such a way that it remains in the same place on the page
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* relative.
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*/
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float ScaleWillOverscrollAmount(float aScale, float aFocus);
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/**
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* Checks if an axis will overscroll in both directions by computing the
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* content rect and checking that its height/width (depending on the axis)
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* does not overextend past the viewport.
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*
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* This gets called by ScaleWillOverscroll().
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*/
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bool ScaleWillOverscrollBothSides(float aScale);
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float GetOrigin();
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float GetCompositionLength();
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float GetPageStart();
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float GetPageLength();
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float GetCompositionEnd();
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float GetPageEnd();
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virtual float GetPointOffset(const CSSPoint& aPoint) = 0;
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virtual float GetRectLength(const CSSRect& aRect) = 0;
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virtual float GetRectOffset(const CSSRect& aRect) = 0;
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protected:
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int32_t mPos;
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int32_t mStartPos;
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float mVelocity;
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// Acceleration is represented by an int, which is the power we raise a
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// constant to and then multiply the velocity by whenever it is sampled. We do
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// this only when we detect that the user wants to do a fast fling; that is,
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// they are flinging multiple times in a row very quickly, probably trying to
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// reach one of the extremes of the page.
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int32_t mAcceleration;
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AsyncPanZoomController* mAsyncPanZoomController;
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nsTArray<float> mVelocityQueue;
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};
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class AxisX : public Axis {
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public:
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AxisX(AsyncPanZoomController* mAsyncPanZoomController);
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virtual float GetPointOffset(const CSSPoint& aPoint);
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virtual float GetRectLength(const CSSRect& aRect);
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virtual float GetRectOffset(const CSSRect& aRect);
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};
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class AxisY : public Axis {
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public:
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AxisY(AsyncPanZoomController* mAsyncPanZoomController);
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virtual float GetPointOffset(const CSSPoint& aPoint);
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virtual float GetRectLength(const CSSRect& aRect);
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virtual float GetRectOffset(const CSSRect& aRect);
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};
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}
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}
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#endif
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