mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
a6654c40fb
Moves to a new setup where a decoder manages a single SourceMediaStream internally. Each stream returned from mozCaptureStream(UntilEnded) is a TrackUnionStream which is fed by the decoder's SourceMediaStream. We want the captured streams to be blocked while the media element is not playing. We do that by blocking any captured stream that has no SourceMediaStream feeding into it, and blocking any SourceMediaStream while its decoder is not playing. We arrange for the decoders's PlaybackEnded to be delayed until its SourceMediaStream has finished according to the media stream graph. This ensures the state of captured media streams corresponds more closely to the media element state. --HG-- extra : rebase_source : a301714fad57a3b7c963530a3da99c54bc8ac436
491 lines
18 KiB
C++
491 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(nsMediaDecoder_h_)
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#define nsMediaDecoder_h_
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#include "mozilla/ReentrantMonitor.h"
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#include "VideoFrameContainer.h"
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#include "MediaStreamGraph.h"
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#include "nsIObserver.h"
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class nsHTMLMediaElement;
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class nsIStreamListener;
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class nsTimeRanges;
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class nsIMemoryReporter;
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class nsIPrincipal;
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class nsITimer;
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namespace mozilla {
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class MediaResource;
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}
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// The size to use for audio data frames in MozAudioAvailable events.
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// This value is per channel, and is chosen to give ~43 fps of events,
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// for example, 44100 with 2 channels, 2*1024 = 2048.
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static const PRUint32 FRAMEBUFFER_LENGTH_PER_CHANNEL = 1024;
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// The total size of the framebuffer used for MozAudioAvailable events
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// has to be within the following range.
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static const PRUint32 FRAMEBUFFER_LENGTH_MIN = 512;
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static const PRUint32 FRAMEBUFFER_LENGTH_MAX = 16384;
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// All methods of nsMediaDecoder must be called from the main thread only
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// with the exception of GetVideoFrameContainer and GetStatistics,
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// which can be called from any thread.
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class nsMediaDecoder : public nsIObserver
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{
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public:
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typedef mozilla::MediaResource MediaResource;
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typedef mozilla::ReentrantMonitor ReentrantMonitor;
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typedef mozilla::SourceMediaStream SourceMediaStream;
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typedef mozilla::ProcessedMediaStream ProcessedMediaStream;
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typedef mozilla::MediaInputPort MediaInputPort;
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typedef mozilla::MainThreadMediaStreamListener MainThreadMediaStreamListener;
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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typedef mozilla::VideoFrameContainer VideoFrameContainer;
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nsMediaDecoder();
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virtual ~nsMediaDecoder();
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// Create a new decoder of the same type as this one.
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virtual nsMediaDecoder* Clone() = 0;
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// Perform any initialization required for the decoder.
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// Return true on successful initialisation, false
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// on failure.
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virtual bool Init(nsHTMLMediaElement* aElement);
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// Get the current MediaResource being used. Its URI will be returned
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// by currentSrc. Returns what was passed to Load(), if Load() has been called.
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virtual MediaResource* GetResource() = 0;
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual double GetCurrentTime() = 0;
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// Seek to the time position in (seconds) from the start of the video.
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virtual nsresult Seek(double aTime) = 0;
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// Called by the element when the playback rate has been changed.
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// Adjust the speed of the playback, optionally with pitch correction,
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// when this is called.
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virtual nsresult PlaybackRateChanged() = 0;
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// Return the duration of the video in seconds.
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virtual double GetDuration() = 0;
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// A media stream is assumed to be infinite if the metadata doesn't
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// contain the duration, and range requests are not supported, and
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// no headers give a hint of a possible duration (Content-Length,
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// Content-Duration, and variants), and we cannot seek in the media
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// stream to determine the duration.
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//
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// When the media stream ends, we can know the duration, thus the stream is
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// no longer considered to be infinite.
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virtual void SetInfinite(bool aInfinite) = 0;
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// Return true if the stream is infinite (see SetInfinite).
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virtual bool IsInfinite() = 0;
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// Pause video playback.
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virtual void Pause() = 0;
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// Set the audio volume. It should be a value from 0 to 1.0.
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virtual void SetVolume(double aVolume) = 0;
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// Sets whether audio is being captured. If it is, we won't play any
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// of our audio.
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virtual void SetAudioCaptured(bool aCaptured) = 0;
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// Add an output stream. All decoder output will be sent to the stream.
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// The stream is initially blocked. The decoder is responsible for unblocking
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// it while it is playing back.
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virtual void AddOutputStream(ProcessedMediaStream* aStream,
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bool aFinishWhenEnded) = 0;
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play() = 0;
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// Start downloading the media. Decode the downloaded data up to the
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// point of the first frame of data.
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// aResource is the media stream to use. Ownership of aResource passes to
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// the decoder, even if Load returns an error.
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// This is called at most once per decoder, after Init().
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virtual nsresult Load(MediaResource* aResource,
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nsIStreamListener **aListener,
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nsMediaDecoder* aCloneDonor) = 0;
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// Called when the video file has completed downloading.
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virtual void ResourceLoaded() = 0;
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// Called if the media file encounters a network error.
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virtual void NetworkError() = 0;
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// Call from any thread safely. Return true if we are currently
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// seeking in the media resource.
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virtual bool IsSeeking() const = 0;
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// Return true if the decoder has reached the end of playback.
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// Call in the main thread only.
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virtual bool IsEnded() const = 0;
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// Called when a "MozAudioAvailable" event listener is added. This enables
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// the decoder to only dispatch "MozAudioAvailable" events when a
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// handler exists, reducing overhead. Called on the main thread.
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virtual void NotifyAudioAvailableListener() = 0;
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struct Statistics {
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// Estimate of the current playback rate (bytes/second).
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double mPlaybackRate;
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// Estimate of the current download rate (bytes/second). This
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// ignores time that the channel was paused by Gecko.
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double mDownloadRate;
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// Total length of media stream in bytes; -1 if not known
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PRInt64 mTotalBytes;
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// Current position of the download, in bytes. This is the offset of
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// the first uncached byte after the decoder position.
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PRInt64 mDownloadPosition;
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// Current position of decoding, in bytes (how much of the stream
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// has been consumed)
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PRInt64 mDecoderPosition;
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// Current position of playback, in bytes
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PRInt64 mPlaybackPosition;
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// If false, then mDownloadRate cannot be considered a reliable
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// estimate (probably because the download has only been running
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// a short time).
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bool mDownloadRateReliable;
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// If false, then mPlaybackRate cannot be considered a reliable
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// estimate (probably because playback has only been running
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// a short time).
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bool mPlaybackRateReliable;
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};
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// Frame decoding/painting related performance counters.
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// Threadsafe.
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class FrameStatistics {
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public:
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FrameStatistics() :
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mReentrantMonitor("nsMediaDecoder::FrameStats"),
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mParsedFrames(0),
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mDecodedFrames(0),
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mPresentedFrames(0) {}
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// Returns number of frames which have been parsed from the media.
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// Can be called on any thread.
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PRUint32 GetParsedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mParsedFrames;
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}
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// Returns the number of parsed frames which have been decoded.
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// Can be called on any thread.
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PRUint32 GetDecodedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mDecodedFrames;
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}
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// Returns the number of decoded frames which have been sent to the rendering
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// pipeline for painting ("presented").
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// Can be called on any thread.
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PRUint32 GetPresentedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mPresentedFrames;
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}
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// Increments the parsed and decoded frame counters by the passed in counts.
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// Can be called on any thread.
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void NotifyDecodedFrames(PRUint32 aParsed, PRUint32 aDecoded) {
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if (aParsed == 0 && aDecoded == 0)
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return;
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mParsedFrames += aParsed;
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mDecodedFrames += aDecoded;
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}
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// Increments the presented frame counters.
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// Can be called on any thread.
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void NotifyPresentedFrame() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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++mPresentedFrames;
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}
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private:
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// ReentrantMonitor to protect access of playback statistics.
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ReentrantMonitor mReentrantMonitor;
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// Number of frames parsed and demuxed from media.
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// Access protected by mStatsReentrantMonitor.
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PRUint32 mParsedFrames;
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// Number of parsed frames which were actually decoded.
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// Access protected by mStatsReentrantMonitor.
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PRUint32 mDecodedFrames;
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// Number of decoded frames which were actually sent down the rendering
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// pipeline to be painted ("presented"). Access protected by mStatsReentrantMonitor.
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PRUint32 mPresentedFrames;
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};
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// Stack based class to assist in notifying the frame statistics of
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// parsed and decoded frames. Use inside video demux & decode functions
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// to ensure all parsed and decoded frames are reported on all return paths.
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class AutoNotifyDecoded {
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public:
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AutoNotifyDecoded(nsMediaDecoder* aDecoder, PRUint32& aParsed, PRUint32& aDecoded)
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: mDecoder(aDecoder), mParsed(aParsed), mDecoded(aDecoded) {}
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~AutoNotifyDecoded() {
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mDecoder->GetFrameStatistics().NotifyDecodedFrames(mParsed, mDecoded);
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}
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private:
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nsMediaDecoder* mDecoder;
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PRUint32& mParsed;
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PRUint32& mDecoded;
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};
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// Return statistics. This is used for progress events and other things.
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// This can be called from any thread. It's only a snapshot of the
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// current state, since other threads might be changing the state
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// at any time.
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virtual Statistics GetStatistics() = 0;
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// Return the frame decode/paint related statistics.
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FrameStatistics& GetFrameStatistics() { return mFrameStats; }
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// Set the duration of the media resource in units of seconds.
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// This is called via a channel listener if it can pick up the duration
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// from a content header. Must be called from the main thread only.
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virtual void SetDuration(double aDuration) = 0;
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// Set a flag indicating whether seeking is supported
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virtual void SetSeekable(bool aSeekable) = 0;
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// Return true if seeking is supported.
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virtual bool IsSeekable() = 0;
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// Return the time ranges that can be seeked into.
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virtual nsresult GetSeekable(nsTimeRanges* aSeekable) = 0;
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// Set the end time of the media resource. When playback reaches
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// this point the media pauses. aTime is in seconds.
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virtual void SetEndTime(double aTime) = 0;
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// Invalidate the frame.
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void Invalidate()
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{
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if (mVideoFrameContainer) {
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mVideoFrameContainer->Invalidate();
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}
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}
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// Fire progress events if needed according to the time and byte
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// constraints outlined in the specification. aTimer is true
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// if the method is called as a result of the progress timer rather
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// than the result of downloaded data.
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virtual void Progress(bool aTimer);
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// Fire timeupdate events if needed according to the time constraints
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// outlined in the specification.
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virtual void FireTimeUpdate();
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// Called by MediaResource when the "cache suspended" status changes.
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// If MediaResource::IsSuspendedByCache returns true, then the decoder
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// should stop buffering or otherwise waiting for download progress and
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// start consuming data, if possible, because the cache is full.
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virtual void NotifySuspendedStatusChanged() = 0;
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// Called by MediaResource when some data has been received.
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// Call on the main thread only.
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virtual void NotifyBytesDownloaded() = 0;
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// Called by nsChannelToPipeListener or MediaResource when the
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// download has ended. Called on the main thread only. aStatus is
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// the result from OnStopRequest.
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virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
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// Called by MediaResource when the principal of the resource has
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// changed. Called on main thread only.
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virtual void NotifyPrincipalChanged() = 0;
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// Called as data arrives on the stream and is read into the cache. Called
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// on the main thread only.
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virtual void NotifyDataArrived(const char* aBuffer, PRUint32 aLength, PRInt64 aOffset) = 0;
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache, or when we need
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// to throttle the download. Call on the main thread only. This can
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// be called multiple times, there's an internal "suspend count".
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virtual void Suspend() = 0;
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache, or when we need
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// to stop throttling the download. Call on the main thread only.
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// The download will only actually resume once as many Resume calls
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// have been made as Suspend calls. When aForceBuffering is true,
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// we force the decoder to go into buffering state before resuming
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// playback.
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virtual void Resume(bool aForceBuffering) = 0;
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// Returns a weak reference to the media element we're decoding for,
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// if it's available.
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nsHTMLMediaElement* GetMediaElement();
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// Returns the current size of the framebuffer used in
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// MozAudioAvailable events.
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PRUint32 GetFrameBufferLength() { return mFrameBufferLength; }
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// Sets the length of the framebuffer used in MozAudioAvailable events.
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// The new size must be between 512 and 16384.
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virtual nsresult RequestFrameBufferLength(PRUint32 aLength);
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// Moves any existing channel loads into the background, so that they don't
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// block the load event. This is called when we stop delaying the load
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// event. Any new loads initiated (for example to seek) will also be in the
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// background. Implementations of this must call MoveLoadsToBackground() on
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// their MediaResource.
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virtual void MoveLoadsToBackground()=0;
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// Constructs the time ranges representing what segments of the media
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// are buffered and playable.
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virtual nsresult GetBuffered(nsTimeRanges* aBuffered) = 0;
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// Returns true if we can play the entire media through without stopping
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// to buffer, given the current download and playback rates.
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bool CanPlayThrough();
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// Returns the size, in bytes, of the heap memory used by the currently
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// queued decoded video and audio data.
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virtual PRInt64 VideoQueueMemoryInUse() = 0;
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virtual PRInt64 AudioQueueMemoryInUse() = 0;
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VideoFrameContainer* GetVideoFrameContainer() { return mVideoFrameContainer; }
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mozilla::layers::ImageContainer* GetImageContainer()
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{
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return mVideoFrameContainer ? mVideoFrameContainer->GetImageContainer() : nullptr;
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}
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protected:
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// Start timer to update download progress information.
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nsresult StartProgress();
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// Stop progress information timer.
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nsresult StopProgress();
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// Ensures our media stream has been pinned.
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void PinForSeek();
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// Ensures our media stream has been unpinned.
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void UnpinForSeek();
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// Timer used for updating progress events
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nsCOMPtr<nsITimer> mProgressTimer;
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// This should only ever be accessed from the main thread.
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// It is set in Init and cleared in Shutdown when the element goes away.
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// The decoder does not add a reference the element.
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nsHTMLMediaElement* mElement;
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// Counters related to decode and presentation of frames.
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FrameStatistics mFrameStats;
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nsRefPtr<VideoFrameContainer> mVideoFrameContainer;
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// Time that the last progress event was fired. Read/Write from the
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// main thread only.
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TimeStamp mProgressTime;
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// Time that data was last read from the media resource. Used for
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// computing if the download has stalled and to rate limit progress events
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// when data is arriving slower than PROGRESS_MS. A value of null indicates
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// that a stall event has already fired and not to fire another one until
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// more data is received. Read/Write from the main thread only.
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TimeStamp mDataTime;
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// The framebuffer size to use for audioavailable events.
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PRUint32 mFrameBufferLength;
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// True when our media stream has been pinned. We pin the stream
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// while seeking.
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bool mPinnedForSeek;
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// True if the decoder is being shutdown. At this point all events that
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// are currently queued need to return immediately to prevent javascript
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// being run that operates on the element and decoder during shutdown.
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// Read/Write from the main thread only.
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bool mShuttingDown;
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};
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namespace mozilla {
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class MediaMemoryReporter
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{
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MediaMemoryReporter();
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~MediaMemoryReporter();
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static MediaMemoryReporter* sUniqueInstance;
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static MediaMemoryReporter* UniqueInstance() {
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if (!sUniqueInstance) {
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sUniqueInstance = new MediaMemoryReporter;
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}
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return sUniqueInstance;
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}
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typedef nsTArray<nsMediaDecoder*> DecodersArray;
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static DecodersArray& Decoders() {
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return UniqueInstance()->mDecoders;
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}
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DecodersArray mDecoders;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedVideoMemory;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedAudioMemory;
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public:
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static void AddMediaDecoder(nsMediaDecoder* aDecoder) {
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Decoders().AppendElement(aDecoder);
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}
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static void RemoveMediaDecoder(nsMediaDecoder* aDecoder) {
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DecodersArray& decoders = Decoders();
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decoders.RemoveElement(aDecoder);
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if (decoders.IsEmpty()) {
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delete sUniqueInstance;
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sUniqueInstance = nullptr;
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}
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}
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static PRInt64 GetDecodedVideoMemory() {
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DecodersArray& decoders = Decoders();
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PRInt64 result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->VideoQueueMemoryInUse();
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}
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return result;
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}
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static PRInt64 GetDecodedAudioMemory() {
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DecodersArray& decoders = Decoders();
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PRInt64 result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->AudioQueueMemoryInUse();
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}
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return result;
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}
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};
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} //namespace mozilla
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#endif
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