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430 lines
12 KiB
C
430 lines
12 KiB
C
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code, released
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* March 31, 1998.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef jsnum_h___
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#define jsnum_h___
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#include <math.h>
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#if defined(XP_WIN) || defined(XP_OS2)
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#include <float.h>
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#endif
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#ifdef SOLARIS
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#include <ieeefp.h>
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#endif
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/*
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* JS number (IEEE double) interface.
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*
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* JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
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* but floating point literals, results that overflow 31 bits, and division and
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* modulus operands and results require a 64-bit IEEE double. These are GC'ed
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* and pointed to by 32-bit jsvals on the stack and in object properties.
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*/
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JS_BEGIN_EXTERN_C
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/*
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* The ARM architecture supports two floating point models: VFP and FPA. When
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* targetting FPA, doubles are mixed-endian on little endian ARMs (meaning that
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* the high and low words are in big endian order).
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*/
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#if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
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#if !defined(__VFP_FP__)
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#define FPU_IS_ARM_FPA
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#endif
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#endif
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typedef union jsdpun {
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struct {
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#if defined(IS_LITTLE_ENDIAN) && !defined(FPU_IS_ARM_FPA)
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uint32 lo, hi;
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#else
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uint32 hi, lo;
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#endif
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} s;
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uint64 u64;
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jsdouble d;
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} jsdpun;
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static inline int
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JSDOUBLE_IS_NaN(jsdouble d)
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{
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#ifdef WIN32
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return _isnan(d);
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#else
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return isnan(d);
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#endif
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}
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static inline int
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JSDOUBLE_IS_FINITE(jsdouble d)
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{
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#ifdef WIN32
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return _finite(d);
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#else
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return finite(d);
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#endif
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}
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static inline int
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JSDOUBLE_IS_INFINITE(jsdouble d)
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{
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#ifdef WIN32
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int c = _fpclass(d);
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return c == _FPCLASS_NINF || c == _FPCLASS_PINF;
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#elif defined(SOLARIS)
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return !finite(d) && !isnan(d);
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#else
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return isinf(d);
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#endif
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}
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static inline int
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JSDOUBLE_IS_NEGZERO(jsdouble d)
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{
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#ifdef WIN32
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return (d == 0 && (_fpclass(d) & _FPCLASS_NZ));
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#elif defined(SOLARIS)
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return (d == 0 && copysign(1, d) < 0);
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#else
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return (d == 0 && signbit(d));
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#endif
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}
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#define JSDOUBLE_HI32_SIGNBIT 0x80000000
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#define JSDOUBLE_HI32_EXPMASK 0x7ff00000
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#define JSDOUBLE_HI32_MANTMASK 0x000fffff
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static inline int
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JSDOUBLE_IS_INT(jsdouble d, jsint& i)
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{
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if (JSDOUBLE_IS_NEGZERO(d))
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return false;
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return d == (i = jsint(d));
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}
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static inline int
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JSDOUBLE_IS_NEG(jsdouble d)
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{
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#ifdef WIN32
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return JSDOUBLE_IS_NEGZERO(d) || d < 0;
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#elif defined(SOLARIS)
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return copysign(1, d) < 0;
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#else
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return signbit(d);
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#endif
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}
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static inline uint32
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JS_HASH_DOUBLE(jsdouble d)
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{
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jsdpun u;
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u.d = d;
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return u.s.lo ^ u.s.hi;
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}
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#if defined(XP_WIN)
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#define JSDOUBLE_COMPARE(LVAL, OP, RVAL, IFNAN) \
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((JSDOUBLE_IS_NaN(LVAL) || JSDOUBLE_IS_NaN(RVAL)) \
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? (IFNAN) \
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: (LVAL) OP (RVAL))
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#else
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#define JSDOUBLE_COMPARE(LVAL, OP, RVAL, IFNAN) ((LVAL) OP (RVAL))
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#endif
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extern jsdouble js_NaN;
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extern jsdouble js_PositiveInfinity;
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extern jsdouble js_NegativeInfinity;
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/* Initialize number constants and runtime state for the first context. */
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extern JSBool
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js_InitRuntimeNumberState(JSContext *cx);
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extern void
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js_TraceRuntimeNumberState(JSTracer *trc);
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extern void
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js_FinishRuntimeNumberState(JSContext *cx);
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/* Initialize the Number class, returning its prototype object. */
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extern JSClass js_NumberClass;
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extern JSObject *
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js_InitNumberClass(JSContext *cx, JSObject *obj);
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/*
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* String constants for global function names, used in jsapi.c and jsnum.c.
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*/
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extern const char js_Infinity_str[];
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extern const char js_NaN_str[];
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extern const char js_isNaN_str[];
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extern const char js_isFinite_str[];
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extern const char js_parseFloat_str[];
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extern const char js_parseInt_str[];
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/*
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* vp must be a root.
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*/
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extern JSBool
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js_NewNumberInRootedValue(JSContext *cx, jsdouble d, jsval *vp);
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/*
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* Create a weakly rooted integer or double jsval as appropriate for the given
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* jsdouble.
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*/
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extern JSBool
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js_NewWeaklyRootedNumber(JSContext *cx, jsdouble d, jsval *vp);
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/* Convert a number to a GC'ed string. */
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extern JSString * JS_FASTCALL
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js_NumberToString(JSContext *cx, jsdouble d);
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/*
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* Convert an integer or double (contained in the given jsval) to a string and
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* append to the given buffer.
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*/
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extern JSBool JS_FASTCALL
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js_NumberValueToCharBuffer(JSContext *cx, jsval v, JSCharBuffer &cb);
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/*
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* Convert a value to a number. On exit JSVAL_IS_NULL(*vp) iff there was an
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* error. If on exit JSVAL_IS_NUMBER(*vp), then *vp holds the jsval that
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* matches the result. Otherwise *vp is JSVAL_TRUE indicating that the jsval
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* for result has to be created explicitly using, for example, the
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* js_NewNumberInRootedValue function.
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*/
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extern jsdouble
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js_ValueToNumber(JSContext *cx, jsval* vp);
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/*
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* Convert a value to an int32 or uint32, according to the ECMA rules for
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* ToInt32 and ToUint32. On exit JSVAL_IS_NULL(*vp) iff there was an error. If
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* on exit JSVAL_IS_INT(*vp), then *vp holds the jsval matching the result.
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* Otherwise *vp is JSVAL_TRUE indicating that the jsval for result has to be
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* created explicitly using, for example, the js_NewNumberInRootedValue
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* function.
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*/
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extern int32
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js_ValueToECMAInt32(JSContext *cx, jsval *vp);
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extern uint32
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js_ValueToECMAUint32(JSContext *cx, jsval *vp);
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/*
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* Specialized ToInt32 and ToUint32 converters for doubles.
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*/
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/*
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* From the ES3 spec, 9.5
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* 2. If Result(1) is NaN, +0, -0, +Inf, or -Inf, return +0.
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* 3. Compute sign(Result(1)) * floor(abs(Result(1))).
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* 4. Compute Result(3) modulo 2^32; that is, a finite integer value k of Number
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* type with positive sign and less than 2^32 in magnitude such the mathematical
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* difference of Result(3) and k is mathematically an integer multiple of 2^32.
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* 5. If Result(4) is greater than or equal to 2^31, return Result(4)- 2^32,
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* otherwise return Result(4).
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*/
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static inline int32
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js_DoubleToECMAInt32(jsdouble d)
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{
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#ifdef __i386__
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jsdpun du, duh, two32;
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uint32 di_h, u_tmp, expon, shift_amount;
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int32 mask32;
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/*
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* Algorithm Outline
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* Step 1. If d is NaN, +/-Inf or |d|>=2^84 or |d|<1, then return 0
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* All of this is implemented based on an exponent comparison.
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* Step 2. If |d|<2^31, then return (int)d
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* The cast to integer (conversion in RZ mode) returns the correct result.
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* Step 3. If |d|>=2^32, d:=fmod(d, 2^32) is taken -- but without a call
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* Step 4. If |d|>=2^31, then the fractional bits are cleared before
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* applying the correction by 2^32: d - sign(d)*2^32
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* Step 5. Return (int)d
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*/
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du.d = d;
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di_h = du.s.hi;
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u_tmp = (di_h & 0x7ff00000) - 0x3ff00000;
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if (u_tmp >= (0x45300000-0x3ff00000)) {
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// d is Nan, +/-Inf or +/-0, or |d|>=2^(32+52) or |d|<1, in which case result=0
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return 0;
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}
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if (u_tmp < 0x01f00000) {
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// |d|<2^31
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return int32_t(d);
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}
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if (u_tmp > 0x01f00000) {
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// |d|>=2^32
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expon = u_tmp >> 20;
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shift_amount = expon - 21;
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duh.u64 = du.u64;
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mask32 = 0x80000000;
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if (shift_amount < 32) {
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mask32 >>= shift_amount;
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duh.s.hi = du.s.hi & mask32;
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duh.s.lo = 0;
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} else {
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mask32 >>= (shift_amount-32);
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duh.s.hi = du.s.hi;
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duh.s.lo = du.s.lo & mask32;
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}
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du.d -= duh.d;
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}
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di_h = du.s.hi;
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// eliminate fractional bits
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u_tmp = (di_h & 0x7ff00000);
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if (u_tmp >= 0x41e00000) {
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// |d|>=2^31
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expon = u_tmp >> 20;
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shift_amount = expon - (0x3ff - 11);
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mask32 = 0x80000000;
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if (shift_amount < 32) {
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mask32 >>= shift_amount;
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du.s.hi &= mask32;
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du.s.lo = 0;
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} else {
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mask32 >>= (shift_amount-32);
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du.s.lo &= mask32;
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}
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two32.s.hi = 0x41f00000 ^ (du.s.hi & 0x80000000);
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two32.s.lo = 0;
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du.d -= two32.d;
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}
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return int32(du.d);
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#else
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int32 i;
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jsdouble two32, two31;
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if (!JSDOUBLE_IS_FINITE(d))
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return 0;
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i = (int32) d;
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if ((jsdouble) i == d)
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return i;
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two32 = 4294967296.0;
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two31 = 2147483648.0;
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d = fmod(d, two32);
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d = (d >= 0) ? floor(d) : ceil(d) + two32;
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return (int32) (d >= two31 ? d - two32 : d);
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#endif
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}
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extern uint32
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js_DoubleToECMAUint32(jsdouble d);
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/*
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* Convert a value to a number, then to an int32 if it fits by rounding to
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* nearest; but failing with an error report if the double is out of range
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* or unordered. On exit JSVAL_IS_NULL(*vp) iff there was an error. If on exit
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* JSVAL_IS_INT(*vp), then *vp holds the jsval matching the result. Otherwise
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* *vp is JSVAL_TRUE indicating that the jsval for result has to be created
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* explicitly using, for example, the js_NewNumberInRootedValue function.
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*/
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extern int32
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js_ValueToInt32(JSContext *cx, jsval *vp);
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/*
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* Convert a value to a number, then to a uint16 according to the ECMA rules
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* for ToUint16. On exit JSVAL_IS_NULL(*vp) iff there was an error, otherwise
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* vp is jsval matching the result.
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*/
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extern uint16
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js_ValueToUint16(JSContext *cx, jsval *vp);
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/*
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* Convert a jsdouble to an integral number, stored in a jsdouble.
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* If d is NaN, return 0. If d is an infinity, return it without conversion.
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*/
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static inline jsdouble
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js_DoubleToInteger(jsdouble d)
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{
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if (d == 0)
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return d;
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if (!JSDOUBLE_IS_FINITE(d)) {
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if (JSDOUBLE_IS_NaN(d))
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return 0;
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return d;
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}
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JSBool neg = (d < 0);
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d = floor(neg ? -d : d);
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return neg ? -d : d;
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}
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/*
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* Similar to strtod except that it replaces overflows with infinities of the
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* correct sign, and underflows with zeros of the correct sign. Guaranteed to
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* return the closest double number to the given input in dp.
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*
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* Also allows inputs of the form [+|-]Infinity, which produce an infinity of
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* the appropriate sign. The case of the "Infinity" string must match exactly.
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* If the string does not contain a number, set *ep to s and return 0.0 in dp.
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* Return false if out of memory.
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*/
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extern JSBool
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js_strtod(JSContext *cx, const jschar *s, const jschar *send,
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const jschar **ep, jsdouble *dp);
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/*
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* Similar to strtol except that it handles integers of arbitrary size.
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* Guaranteed to return the closest double number to the given input when radix
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* is 10 or a power of 2. Callers may see round-off errors for very large
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* numbers of a different radix than 10 or a power of 2.
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*
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* If the string does not contain a number, set *ep to s and return 0.0 in dp.
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* Return false if out of memory.
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*/
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extern JSBool
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js_strtointeger(JSContext *cx, const jschar *s, const jschar *send,
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const jschar **ep, jsint radix, jsdouble *dp);
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JS_END_EXTERN_C
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#endif /* jsnum_h___ */
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