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Gecko engine for Wine
a543eacc24
Calling AcquireSync on textures created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really bites us with the number of textures involved when tiling. I've also tested using ID3D11Query to check when work is completed, this also appears to be pretty slow. This instead just uses a single texture with a keyedmutex, and makes sure we draw to it last and lock it first. It's pretty hacky, but seems to work really well so far. --HG-- extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af |
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accessible | ||
addon-sdk | ||
b2g | ||
browser | ||
build | ||
caps | ||
chrome | ||
config | ||
content | ||
db/sqlite3 | ||
docshell | ||
dom | ||
editor | ||
embedding | ||
extensions | ||
gfx | ||
hal | ||
image | ||
intl | ||
ipc | ||
js | ||
layout | ||
media | ||
memory | ||
mfbt | ||
mobile | ||
modules | ||
mozglue | ||
netwerk | ||
nsprpub | ||
other-licenses | ||
parser | ||
probes | ||
profile | ||
python | ||
rdf | ||
security | ||
services | ||
startupcache | ||
storage | ||
testing | ||
toolkit | ||
tools | ||
uriloader | ||
view | ||
webapprt | ||
widget | ||
xpcom | ||
xpfe | ||
xulrunner | ||
.clang-format | ||
.clang-format-ignore | ||
.gdbinit | ||
.gitignore | ||
.hgignore | ||
.hgtags | ||
.lldbinit | ||
.reviewboardrc | ||
aclocal.m4 | ||
Android.mk | ||
AUTHORS | ||
client.mk | ||
client.py | ||
CLOBBER | ||
configure.in | ||
LEGAL | ||
LICENSE | ||
mach | ||
Makefile.in | ||
moz.build | ||
mozilla-config.h.in | ||
README.txt |
An explanation of the Mozilla Source Code Directory Structure and links to project pages with documentation can be found at: https://developer.mozilla.org/en/Mozilla_Source_Code_Directory_Structure For information on how to build Mozilla from the source code, see: http://developer.mozilla.org/en/docs/Build_Documentation To have your bug fix / feature added to Mozilla, you should create a patch and submit it to Bugzilla (https://bugzilla.mozilla.org). Instructions are at: http://developer.mozilla.org/en/docs/Creating_a_patch http://developer.mozilla.org/en/docs/Getting_your_patch_in_the_tree If you have a question about developing Mozilla, and can't find the solution on http://developer.mozilla.org, you can try asking your question in a mozilla.* Usenet group, or on IRC at irc.mozilla.org. [The Mozilla news groups are accessible on Google Groups, or news.mozilla.org with a NNTP reader.] You can download nightly development builds from the Mozilla FTP server. Keep in mind that nightly builds, which are used by Mozilla developers for testing, may be buggy. Firefox nightlies, for example, can be found at: ftp://ftp.mozilla.org/pub/firefox/nightly/latest-trunk/ - or - http://nightly.mozilla.org/