gecko/gfx/2d
2011-07-07 12:57:52 -04:00
..
2D.h 2D: Add a comment about why we need to know the fill mode early. r=bas 2011-07-07 12:57:52 -04:00
BaseMargin.h
BasePoint.h
BaseRect.h
BaseSize.h
DrawTargetCairo.cpp
DrawTargetCairo.h Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
DrawTargetCG.cpp
DrawTargetCG.h
DrawTargetD2D.cpp Bug 668801 - Followup: Properly address review comments. 2011-07-05 08:52:48 +00:00
DrawTargetD2D.h Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Factory.cpp
gfx2d.sln
gfx2d.vcxproj
GradientStopsD2D.h
HelpersD2D.h
Logging.h Bug 668368 - Logging.h compile fail due to missing stdio.h r=bas.schouten 2011-06-29 15:13:21 -07:00
Makefile.in
Matrix.cpp
Matrix.h
PathD2D.cpp
PathD2D.h
Point.h
Rect.h
ScaledFontDWrite.cpp
ScaledFontDWrite.h
ShadersD2D.fx Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
ShadersD2D.h Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
SourceSurfaceCairo.cpp
SourceSurfaceCairo.h
SourceSurfaceCG.cpp
SourceSurfaceCG.h
SourceSurfaceD2D.cpp
SourceSurfaceD2D.h
SourceSurfaceD2DTarget.cpp
SourceSurfaceD2DTarget.h
Tools.h
Types.h