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a4c509bf2d
The fundamental change of approach in this patch is that now the temporary texture is per-compositable. Originally, the temporary texture was per-TextureHost. That was too many temporary textures. With Nical's work in bug 875211, that switched to having a temporary texture per compositor only. That's what turned out to be too few. Now we have one per compositable which is fewer than one per TextureHost, because e.g. a ContentHost, which is a single Compositable, may have 2 TextureHosts to implement double-buffering. |
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2d | ||
angle | ||
cairo | ||
gl | ||
graphite2 | ||
harfbuzz | ||
ipc | ||
layers | ||
ots | ||
qcms | ||
skia | ||
src | ||
tests | ||
thebes | ||
ycbcr | ||
moz.build |