gecko/widget/gonk/nsWindow.cpp

793 lines
21 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <fcntl.h>
#include "android/log.h"
#include "ui/FramebufferNativeWindow.h"
#include "mozilla/Hal.h"
#include "mozilla/Preferences.h"
#include "mozilla/FileUtils.h"
#include "Framebuffer.h"
#include "gfxContext.h"
#include "gfxUtils.h"
#include "GLContextProvider.h"
#include "LayerManagerOGL.h"
#include "nsAutoPtr.h"
#include "nsAppShell.h"
#include "nsIdleService.h"
#include "nsScreenManagerGonk.h"
#include "nsTArray.h"
#include "nsWindow.h"
#include "cutils/properties.h"
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
#define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args)
#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args)
#define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog)
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::hal;
using namespace mozilla::gl;
using namespace mozilla::layers;
using namespace mozilla::widget;
nsIntRect gScreenBounds;
static uint32_t sScreenRotation;
static uint32_t sPhysicalScreenRotation;
static nsIntRect sVirtualBounds;
static gfxMatrix sRotationMatrix;
static nsRefPtr<GLContext> sGLContext;
static nsTArray<nsWindow *> sTopWindows;
static nsWindow *gWindowToRedraw = nsnull;
static nsWindow *gFocusedWindow = nsnull;
static android::FramebufferNativeWindow *gNativeWindow = nsnull;
static bool sFramebufferOpen;
static bool sUsingOMTC;
static bool sScreenInitialized;
static nsRefPtr<gfxASurface> sOMTCSurface;
static pthread_t sFramebufferWatchThread;
namespace {
class ScreenOnOffEvent : public nsRunnable {
public:
ScreenOnOffEvent(bool on)
: mIsOn(on)
{}
NS_IMETHOD Run() {
nsSizeModeEvent event(true, NS_SIZEMODE, NULL);
nsEventStatus status;
event.time = PR_Now() / 1000;
event.mSizeMode = mIsOn ? nsSizeMode_Fullscreen : nsSizeMode_Minimized;
for (PRUint32 i = 0; i < sTopWindows.Length(); i++) {
nsWindow *win = sTopWindows[i];
event.widget = win;
win->DispatchEvent(&event, status);
}
return NS_OK;
}
private:
bool mIsOn;
};
static const char* kSleepFile = "/sys/power/wait_for_fb_sleep";
static const char* kWakeFile = "/sys/power/wait_for_fb_wake";
static void *frameBufferWatcher(void *) {
int len = 0;
char buf;
nsRefPtr<ScreenOnOffEvent> mScreenOnEvent = new ScreenOnOffEvent(true);
nsRefPtr<ScreenOnOffEvent> mScreenOffEvent = new ScreenOnOffEvent(false);
while (true) {
// Cannot use epoll here because kSleepFile and kWakeFile are
// always ready to read and blocking.
{
ScopedClose fd(open(kSleepFile, O_RDONLY, 0));
do {
len = read(fd.get(), &buf, 1);
} while (len < 0 && errno == EINTR);
NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_SLEEP failed");
NS_DispatchToMainThread(mScreenOffEvent);
}
{
ScopedClose fd(open(kWakeFile, O_RDONLY, 0));
do {
len = read(fd.get(), &buf, 1);
} while (len < 0 && errno == EINTR);
NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_WAKE failed");
NS_DispatchToMainThread(mScreenOnEvent);
}
}
return NULL;
}
} // anonymous namespace
nsWindow::nsWindow()
{
if (!sScreenInitialized) {
// workaround Bug 725143
hal::SetScreenEnabled(true);
// Watching screen on/off state by using a pthread
// which implicitly calls exit() when the main thread ends
if (pthread_create(&sFramebufferWatchThread, NULL, frameBufferWatcher, NULL)) {
NS_RUNTIMEABORT("Failed to create framebufferWatcherThread, aborting...");
}
// We (apparently) don't have a way to tell if allocating the
// fbs succeeded or failed.
gNativeWindow = new android::FramebufferNativeWindow();
nsIntSize screenSize;
bool gotFB = Framebuffer::GetSize(&screenSize);
MOZ_ASSERT(gotFB);
gScreenBounds = nsIntRect(nsIntPoint(0, 0), screenSize);
char propValue[PROPERTY_VALUE_MAX];
property_get("ro.sf.hwrotation", propValue, "0");
sPhysicalScreenRotation = atoi(propValue) / 90;
// Unlike nsScreenGonk::SetRotation(), only support 0 and 180 as there
// are no known screens that are mounted at 90 or 270 at the moment.
switch (sPhysicalScreenRotation) {
case nsIScreen::ROTATION_0_DEG:
break;
case nsIScreen::ROTATION_180_DEG:
sRotationMatrix.Translate(gfxPoint(gScreenBounds.width,
gScreenBounds.height));
sRotationMatrix.Rotate(M_PI);
break;
default:
MOZ_NOT_REACHED("Unknown rotation");
break;
}
sVirtualBounds = gScreenBounds;
sScreenInitialized = true;
nsAppShell::NotifyScreenInitialized();
// This is a hack to force initialization of the compositor
// resources, if we're going to use omtc.
//
// NB: GetPlatform() will create the gfxPlatform, which wants
// to know the color depth, which asks our native window.
// This has to happen after other init has finished.
gfxPlatform::GetPlatform();
sUsingOMTC = UseOffMainThreadCompositing();
if (sUsingOMTC) {
sOMTCSurface = new gfxImageSurface(gfxIntSize(1, 1),
gfxASurface::ImageFormatRGB24);
}
}
}
nsWindow::~nsWindow()
{
}
void
nsWindow::DoDraw(void)
{
if (!hal::GetScreenEnabled()) {
gDrawRequest = true;
return;
}
if (!gWindowToRedraw) {
LOG(" no window to draw, bailing");
return;
}
nsPaintEvent event(true, NS_PAINT, gWindowToRedraw);
event.region = gWindowToRedraw->mDirtyRegion;
gWindowToRedraw->mDirtyRegion.SetEmpty();
LayerManager* lm = gWindowToRedraw->GetLayerManager();
if (LayerManager::LAYERS_OPENGL == lm->GetBackendType()) {
LayerManagerOGL* oglm = static_cast<LayerManagerOGL*>(lm);
oglm->SetClippingRegion(event.region);
oglm->SetWorldTransform(sRotationMatrix);
gWindowToRedraw->mEventCallback(&event);
} else if (LayerManager::LAYERS_BASIC == lm->GetBackendType()) {
MOZ_ASSERT(sFramebufferOpen || sUsingOMTC);
nsRefPtr<gfxASurface> targetSurface;
if(sUsingOMTC)
targetSurface = sOMTCSurface;
else
targetSurface = Framebuffer::BackBuffer();
{
nsRefPtr<gfxContext> ctx = new gfxContext(targetSurface);
gfxUtils::PathFromRegion(ctx, event.region);
ctx->Clip();
// No double-buffering needed.
AutoLayerManagerSetup setupLayerManager(
gWindowToRedraw, ctx, BasicLayerManager::BUFFER_NONE);
gWindowToRedraw->mEventCallback(&event);
}
if (!sUsingOMTC) {
targetSurface->Flush();
Framebuffer::Present(event.region);
}
} else {
NS_RUNTIMEABORT("Unexpected layer manager type");
}
}
nsEventStatus
nsWindow::DispatchInputEvent(nsGUIEvent &aEvent)
{
if (!gFocusedWindow)
return nsEventStatus_eIgnore;
gFocusedWindow->UserActivity();
aEvent.widget = gFocusedWindow;
return gFocusedWindow->mEventCallback(&aEvent);
}
NS_IMETHODIMP
nsWindow::Create(nsIWidget *aParent,
void *aNativeParent,
const nsIntRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsDeviceContext *aContext,
nsWidgetInitData *aInitData)
{
BaseCreate(aParent, IS_TOPLEVEL() ? sVirtualBounds : aRect,
aHandleEventFunction, aContext, aInitData);
mBounds = aRect;
nsWindow *parent = (nsWindow *)aNativeParent;
mParent = parent;
mVisible = false;
if (!aNativeParent) {
mBounds = sVirtualBounds;
}
if (!IS_TOPLEVEL())
return NS_OK;
sTopWindows.AppendElement(this);
Resize(0, 0, sVirtualBounds.width, sVirtualBounds.height, false);
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Destroy(void)
{
sTopWindows.RemoveElement(this);
if (this == gWindowToRedraw)
gWindowToRedraw = nsnull;
if (this == gFocusedWindow)
gFocusedWindow = nsnull;
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Show(bool aState)
{
if (mWindowType == eWindowType_invisible)
return NS_OK;
if (mVisible == aState)
return NS_OK;
mVisible = aState;
if (!IS_TOPLEVEL())
return mParent ? mParent->Show(aState) : NS_OK;
if (aState) {
BringToTop();
} else {
for (unsigned int i = 0; i < sTopWindows.Length(); i++) {
nsWindow *win = sTopWindows[i];
if (!win->mVisible)
continue;
win->BringToTop();
break;
}
}
return NS_OK;
}
NS_IMETHODIMP
nsWindow::IsVisible(bool & aState)
{
aState = mVisible;
return NS_OK;
}
NS_IMETHODIMP
nsWindow::ConstrainPosition(bool aAllowSlop,
PRInt32 *aX,
PRInt32 *aY)
{
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Move(PRInt32 aX,
PRInt32 aY)
{
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Resize(PRInt32 aWidth,
PRInt32 aHeight,
bool aRepaint)
{
return Resize(0, 0, aWidth, aHeight, aRepaint);
}
NS_IMETHODIMP
nsWindow::Resize(PRInt32 aX,
PRInt32 aY,
PRInt32 aWidth,
PRInt32 aHeight,
bool aRepaint)
{
nsSizeEvent event(true, NS_SIZE, this);
event.time = PR_Now() / 1000;
nsIntRect rect(aX, aY, aWidth, aHeight);
mBounds = rect;
event.windowSize = &rect;
event.mWinWidth = sVirtualBounds.width;
event.mWinHeight = sVirtualBounds.height;
(*mEventCallback)(&event);
if (aRepaint && gWindowToRedraw)
gWindowToRedraw->Invalidate(sVirtualBounds);
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Enable(bool aState)
{
return NS_OK;
}
NS_IMETHODIMP
nsWindow::IsEnabled(bool *aState)
{
*aState = true;
return NS_OK;
}
NS_IMETHODIMP
nsWindow::SetFocus(bool aRaise)
{
if (aRaise)
BringToTop();
gFocusedWindow = this;
return NS_OK;
}
NS_IMETHODIMP
nsWindow::ConfigureChildren(const nsTArray<nsIWidget::Configuration>&)
{
return NS_OK;
}
NS_IMETHODIMP
nsWindow::Invalidate(const nsIntRect &aRect)
{
nsWindow *parent = mParent;
while (parent && parent != sTopWindows[0])
parent = parent->mParent;
if (parent != sTopWindows[0])
return NS_OK;
mDirtyRegion.Or(mDirtyRegion, aRect);
gWindowToRedraw = this;
gDrawRequest = true;
mozilla::NotifyEvent();
return NS_OK;
}
nsIntPoint
nsWindow::WidgetToScreenOffset()
{
nsIntPoint p(0, 0);
nsWindow *w = this;
while (w && w->mParent) {
p.x += w->mBounds.x;
p.y += w->mBounds.y;
w = w->mParent;
}
return p;
}
void*
nsWindow::GetNativeData(PRUint32 aDataType)
{
switch (aDataType) {
case NS_NATIVE_WINDOW:
return gNativeWindow;
case NS_NATIVE_WIDGET:
return this;
}
return nsnull;
}
NS_IMETHODIMP
nsWindow::DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus)
{
aStatus = (*mEventCallback)(aEvent);
return NS_OK;
}
NS_IMETHODIMP_(void)
nsWindow::SetInputContext(const InputContext& aContext,
const InputContextAction& aAction)
{
mInputContext = aContext;
}
NS_IMETHODIMP_(InputContext)
nsWindow::GetInputContext()
{
return mInputContext;
}
NS_IMETHODIMP
nsWindow::ReparentNativeWidget(nsIWidget* aNewParent)
{
return NS_OK;
}
float
nsWindow::GetDPI()
{
return gNativeWindow->xdpi;
}
LayerManager *
nsWindow::GetLayerManager(PLayersChild* aShadowManager,
LayersBackend aBackendHint,
LayerManagerPersistence aPersistence,
bool* aAllowRetaining)
{
if (aAllowRetaining)
*aAllowRetaining = true;
if (mLayerManager)
return mLayerManager;
// Set mUseAcceleratedRendering here to make it consistent with
// nsBaseWidget::GetLayerManager
mUseAcceleratedRendering = GetShouldAccelerate();
nsWindow *topWindow = sTopWindows[0];
if (!topWindow) {
LOGW(" -- no topwindow\n");
return nsnull;
}
if (sUsingOMTC) {
CreateCompositor();
if (mLayerManager)
return mLayerManager;
}
if (mUseAcceleratedRendering) {
DebugOnly<nsIntRect> fbBounds = gScreenBounds;
if (!sGLContext) {
sGLContext = GLContextProvider::CreateForWindow(this);
}
MOZ_ASSERT(fbBounds.value == gScreenBounds);
if (sGLContext) {
nsRefPtr<LayerManagerOGL> layerManager = new LayerManagerOGL(this);
if (layerManager->Initialize(sGLContext)) {
mLayerManager = layerManager;
return mLayerManager;
} else {
LOGW("Could not create OGL LayerManager");
}
} else {
LOGW("GL context was not created");
}
}
// Fall back to software rendering.
sFramebufferOpen = Framebuffer::Open();
if (sFramebufferOpen) {
LOG("Falling back to framebuffer software rendering");
} else {
LOGE("Failed to mmap fb(?!?), aborting ...");
NS_RUNTIMEABORT("Can't open GL context and can't fall back on /dev/graphics/fb0 ...");
}
mLayerManager = new BasicShadowLayerManager(this);
mUseAcceleratedRendering = false;
return mLayerManager;
}
gfxASurface *
nsWindow::GetThebesSurface()
{
/* This is really a dummy surface; this is only used when doing reflow, because
* we need a RenderingContext to measure text against.
*/
// XXX this really wants to return already_AddRefed, but this only really gets used
// on direct assignment to a gfxASurface
return new gfxImageSurface(gfxIntSize(5,5), gfxImageSurface::ImageFormatRGB24);
}
void
nsWindow::BringToTop()
{
if (!sTopWindows.IsEmpty()) {
nsGUIEvent event(true, NS_DEACTIVATE, sTopWindows[0]);
(*mEventCallback)(&event);
}
sTopWindows.RemoveElement(this);
sTopWindows.InsertElementAt(0, this);
nsGUIEvent event(true, NS_ACTIVATE, this);
(*mEventCallback)(&event);
Invalidate(sVirtualBounds);
}
void
nsWindow::UserActivity()
{
if (!mIdleService) {
mIdleService = do_GetService("@mozilla.org/widget/idleservice;1");
}
if (mIdleService) {
mIdleService->ResetIdleTimeOut(0);
}
}
PRUint32
nsWindow::GetGLFrameBufferFormat()
{
if (mLayerManager &&
mLayerManager->GetBackendType() == LayerManager::LAYERS_OPENGL) {
// We directly map the hardware fb on Gonk. The hardware fb
// has RGB format.
return LOCAL_GL_RGB;
}
return LOCAL_GL_NONE;
}
// nsScreenGonk.cpp
nsScreenGonk::nsScreenGonk(void *nativeScreen)
{
}
nsScreenGonk::~nsScreenGonk()
{
}
NS_IMETHODIMP
nsScreenGonk::GetRect(PRInt32 *outLeft, PRInt32 *outTop,
PRInt32 *outWidth, PRInt32 *outHeight)
{
*outLeft = sVirtualBounds.x;
*outTop = sVirtualBounds.y;
*outWidth = sVirtualBounds.width;
*outHeight = sVirtualBounds.height;
return NS_OK;
}
NS_IMETHODIMP
nsScreenGonk::GetAvailRect(PRInt32 *outLeft, PRInt32 *outTop,
PRInt32 *outWidth, PRInt32 *outHeight)
{
return GetRect(outLeft, outTop, outWidth, outHeight);
}
static uint32_t
ColorDepth()
{
switch (gNativeWindow->getDevice()->format) {
case GGL_PIXEL_FORMAT_RGB_565:
return 16;
case GGL_PIXEL_FORMAT_RGBA_8888:
return 32;
}
return 24; // GGL_PIXEL_FORMAT_RGBX_8888
}
NS_IMETHODIMP
nsScreenGonk::GetPixelDepth(PRInt32 *aPixelDepth)
{
// XXX: this should actually return 32 when we're using 24-bit
// color, because we use RGBX.
*aPixelDepth = ColorDepth();
return NS_OK;
}
NS_IMETHODIMP
nsScreenGonk::GetColorDepth(PRInt32 *aColorDepth)
{
return GetPixelDepth(aColorDepth);
}
NS_IMETHODIMP
nsScreenGonk::GetRotation(PRUint32* aRotation)
{
*aRotation = sScreenRotation;
return NS_OK;
}
NS_IMETHODIMP
nsScreenGonk::SetRotation(PRUint32 aRotation)
{
if (!(ROTATION_0_DEG <= aRotation && aRotation <= ROTATION_270_DEG))
return NS_ERROR_ILLEGAL_VALUE;
if (sScreenRotation == aRotation)
return NS_OK;
sScreenRotation = aRotation;
sRotationMatrix.Reset();
switch ((aRotation + sPhysicalScreenRotation) % (360 / 90)) {
case nsIScreen::ROTATION_0_DEG:
sVirtualBounds = gScreenBounds;
break;
case nsIScreen::ROTATION_90_DEG:
sRotationMatrix.Translate(gfxPoint(gScreenBounds.width, 0));
sRotationMatrix.Rotate(M_PI / 2);
sVirtualBounds = nsIntRect(0, 0, gScreenBounds.height,
gScreenBounds.width);
break;
case nsIScreen::ROTATION_180_DEG:
sRotationMatrix.Translate(gfxPoint(gScreenBounds.width,
gScreenBounds.height));
sRotationMatrix.Rotate(M_PI);
sVirtualBounds = gScreenBounds;
break;
case nsIScreen::ROTATION_270_DEG:
sRotationMatrix.Translate(gfxPoint(0, gScreenBounds.height));
sRotationMatrix.Rotate(M_PI * 3 / 2);
sVirtualBounds = nsIntRect(0, 0, gScreenBounds.height,
gScreenBounds.width);
break;
default:
MOZ_NOT_REACHED("Unknown rotation");
break;
}
for (unsigned int i = 0; i < sTopWindows.Length(); i++)
sTopWindows[i]->Resize(sVirtualBounds.width,
sVirtualBounds.height,
!i);
nsAppShell::NotifyScreenRotation();
return NS_OK;
}
// NB: This isn't gonk-specific, but gonk is the only widget backend
// that does this calculation itself, currently.
static ScreenOrientation
ComputeOrientation(uint32_t aRotation, const nsIntSize& aScreenSize)
{
bool naturallyPortrait = (aScreenSize.height > aScreenSize.width);
switch (aRotation) {
case nsIScreen::ROTATION_0_DEG:
return (naturallyPortrait ? eScreenOrientation_PortraitPrimary :
eScreenOrientation_LandscapePrimary);
case nsIScreen::ROTATION_90_DEG:
// Arbitrarily choosing 90deg to be primary "unnatural"
// rotation.
return (naturallyPortrait ? eScreenOrientation_LandscapePrimary :
eScreenOrientation_PortraitPrimary);
case nsIScreen::ROTATION_180_DEG:
return (naturallyPortrait ? eScreenOrientation_PortraitSecondary :
eScreenOrientation_LandscapeSecondary);
case nsIScreen::ROTATION_270_DEG:
return (naturallyPortrait ? eScreenOrientation_LandscapeSecondary :
eScreenOrientation_PortraitSecondary);
default:
MOZ_NOT_REACHED("Gonk screen must always have a known rotation");
return eScreenOrientation_None;
}
}
/*static*/ uint32_t
nsScreenGonk::GetRotation()
{
return sScreenRotation;
}
/*static*/ ScreenConfiguration
nsScreenGonk::GetConfiguration()
{
ScreenOrientation orientation = ComputeOrientation(sScreenRotation,
gScreenBounds.Size());
uint32_t colorDepth = ColorDepth();
// NB: perpetuating colorDepth == pixelDepth illusion here, for
// consistency.
return ScreenConfiguration(sVirtualBounds, orientation,
colorDepth, colorDepth);
}
NS_IMPL_ISUPPORTS1(nsScreenManagerGonk, nsIScreenManager)
nsScreenManagerGonk::nsScreenManagerGonk()
{
mOneScreen = new nsScreenGonk(nsnull);
}
nsScreenManagerGonk::~nsScreenManagerGonk()
{
}
NS_IMETHODIMP
nsScreenManagerGonk::GetPrimaryScreen(nsIScreen **outScreen)
{
NS_IF_ADDREF(*outScreen = mOneScreen.get());
return NS_OK;
}
NS_IMETHODIMP
nsScreenManagerGonk::ScreenForRect(PRInt32 inLeft,
PRInt32 inTop,
PRInt32 inWidth,
PRInt32 inHeight,
nsIScreen **outScreen)
{
return GetPrimaryScreen(outScreen);
}
NS_IMETHODIMP
nsScreenManagerGonk::ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen)
{
return GetPrimaryScreen(outScreen);
}
NS_IMETHODIMP
nsScreenManagerGonk::GetNumberOfScreens(PRUint32 *aNumberOfScreens)
{
*aNumberOfScreens = 1;
return NS_OK;
}