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https://gitlab.winehq.org/wine/wine-gecko.git
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e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
392 lines
10 KiB
C++
392 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureDIB.h"
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#include "gfx2DGlue.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/ipc/ProtocolUtils.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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bool
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TextureClientDIB::Lock(OpenMode)
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{
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MOZ_ASSERT(!mIsLocked);
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if (!IsValid()) {
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return false;
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}
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mIsLocked = true;
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return true;
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}
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void
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TextureClientDIB::Unlock()
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{
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MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
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if (mDrawTarget) {
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if (mReadbackSink) {
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RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
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RefPtr<DataSourceSurface> dataSurf = snapshot->GetDataSurface();
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mReadbackSink->ProcessReadback(dataSurf);
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}
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mDrawTarget->Flush();
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mDrawTarget = nullptr;
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}
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mIsLocked = false;
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}
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gfx::DrawTarget*
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TextureClientDIB::BorrowDrawTarget()
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{
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MOZ_ASSERT(mIsLocked && IsAllocated());
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if (!mDrawTarget) {
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mDrawTarget =
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gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize);
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}
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if (!mDrawTarget) {
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gfxCriticalNote << "DIB failed draw target surface " << mSize << ", " << (int)mIsLocked << ", " << IsAllocated();
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}
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return mDrawTarget;
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}
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void
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TextureClientDIB::UpdateFromSurface(gfx::SourceSurface* aSurface)
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{
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MOZ_ASSERT(mIsLocked && IsAllocated());
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RefPtr<gfxImageSurface> imgSurf = mSurface->GetAsImageSurface();
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RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface();
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if (!srcSurf) {
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gfxCriticalError() << "Failed to GetDataSurface in UpdateFromSurface.";
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return;
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}
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DataSourceSurface::MappedSurface sourceMap;
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srcSurf->Map(DataSourceSurface::READ, &sourceMap);
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for (int y = 0; y < srcSurf->GetSize().height; y++) {
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memcpy(imgSurf->Data() + imgSurf->Stride() * y,
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sourceMap.mData + sourceMap.mStride * y,
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srcSurf->GetSize().width * BytesPerPixel(srcSurf->GetFormat()));
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}
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srcSurf->Unmap();
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}
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TextureClientMemoryDIB::TextureClientMemoryDIB(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags)
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: TextureClientDIB(aAllocator, aFormat, aFlags)
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{
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MOZ_COUNT_CTOR(TextureClientMemoryDIB);
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}
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TextureClientMemoryDIB::~TextureClientMemoryDIB()
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{
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MOZ_COUNT_DTOR(TextureClientMemoryDIB);
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}
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already_AddRefed<TextureClient>
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TextureClientMemoryDIB::CreateSimilar(TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags) const
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{
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RefPtr<TextureClient> tex = new TextureClientMemoryDIB(mAllocator, mFormat,
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mFlags | aFlags);
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if (!tex->AllocateForSurface(mSize, aAllocFlags)) {
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return nullptr;
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}
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return tex.forget();
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}
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bool
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TextureClientMemoryDIB::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
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{
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MOZ_ASSERT(IsValid());
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if (!IsAllocated()) {
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return false;
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}
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MOZ_ASSERT(mSurface);
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// The host will release this ref when it receives the surface descriptor.
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// We AddRef in case we die before the host receives the pointer.
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aOutDescriptor = SurfaceDescriptorDIB(reinterpret_cast<uintptr_t>(mSurface.get()));
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mSurface->AddRef();
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return true;
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}
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bool
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TextureClientMemoryDIB::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
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{
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MOZ_ASSERT(!IsAllocated());
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mSize = aSize;
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mSurface = new gfxWindowsSurface(aSize, SurfaceFormatToImageFormat(mFormat));
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if (!mSurface || mSurface->CairoStatus())
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{
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NS_WARNING("Could not create surface");
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mSurface = nullptr;
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return false;
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}
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return true;
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}
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TextureClientShmemDIB::TextureClientShmemDIB(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags)
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: TextureClientDIB(aAllocator, aFormat, aFlags)
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, mFileMapping(NULL)
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, mHostHandle(NULL)
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, mDC(NULL)
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, mBitmap(NULL)
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{
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MOZ_COUNT_CTOR(TextureClientShmemDIB);
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}
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TextureClientShmemDIB::~TextureClientShmemDIB()
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{
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MOZ_COUNT_DTOR(TextureClientShmemDIB);
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::DeleteObject(mBitmap);
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::DeleteDC(mDC);
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::CloseHandle(mFileMapping);
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}
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already_AddRefed<TextureClient>
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TextureClientShmemDIB::CreateSimilar(TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags) const
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{
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RefPtr<TextureClient> tex = new TextureClientShmemDIB(mAllocator, mFormat,
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mFlags | aFlags);
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if (!tex->AllocateForSurface(mSize, aAllocFlags)) {
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return nullptr;
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}
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return tex.forget();
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}
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bool
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TextureClientShmemDIB::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
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{
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MOZ_ASSERT(IsValid());
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MOZ_ASSERT(mAllocator->ParentPid() != base::ProcessId());
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if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
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return false;
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}
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::GdiFlush();
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aOutDescriptor = SurfaceDescriptorFileMapping((WindowsHandle)mHostHandle, mFormat, mSize);
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return true;
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}
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bool
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TextureClientShmemDIB::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
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{
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MOZ_ASSERT(!IsAllocated());
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MOZ_ASSERT(mAllocator->ParentPid() != base::ProcessId());
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mSize = aSize;
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DWORD mapSize = mSize.width * mSize.height * BytesPerPixel(mFormat);
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mFileMapping = ::CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, mapSize, NULL);
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if (!mFileMapping) {
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gfxCriticalError() << "Failed to create memory file mapping for " << mapSize << " bytes.";
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return false;
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}
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uint8_t* data = (uint8_t*)::MapViewOfFile(mFileMapping, FILE_MAP_WRITE | FILE_MAP_READ, 0, 0, mSize.width * mSize.height * BytesPerPixel(mFormat));
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memset(data, 0x80, mSize.width * mSize.height * BytesPerPixel(mFormat));
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::UnmapViewOfFile(mFileMapping);
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BITMAPV4HEADER header;
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memset(&header, 0, sizeof(BITMAPV4HEADER));
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header.bV4Size = sizeof(BITMAPV4HEADER);
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header.bV4Width = mSize.width;
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header.bV4Height = -LONG(mSize.height); // top-to-buttom DIB
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header.bV4Planes = 1;
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header.bV4BitCount = 32;
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header.bV4V4Compression = BI_BITFIELDS;
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header.bV4RedMask = 0x00FF0000;
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header.bV4GreenMask = 0x0000FF00;
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header.bV4BlueMask = 0x000000FF;
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mDC = ::CreateCompatibleDC(::GetDC(NULL));
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if (!mDC) {
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::CloseHandle(mFileMapping);
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gfxCriticalError() << "Failed to create DC for bitmap.";
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return false;
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}
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void* bits;
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mBitmap = ::CreateDIBSection(mDC, (BITMAPINFO*)&header, DIB_RGB_COLORS, &bits, mFileMapping, 0);
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if (!mBitmap) {
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gfxCriticalError() << "Failed to create DIB section for a bitmap of size " << mSize;
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::CloseHandle(mFileMapping);
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::DeleteDC(mDC);
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return false;
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}
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::SelectObject(mDC, mBitmap);
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mSurface = new gfxWindowsSurface(mDC, 0);
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if (mSurface->CairoStatus())
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{
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::DeleteObject(mBitmap);
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::DeleteDC(mDC);
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::CloseHandle(mFileMapping);
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gfxCriticalError() << "Could not create surface, status: " << mSurface->CairoStatus();
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mSurface = nullptr;
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return false;
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}
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if (!ipc::DuplicateHandle(mFileMapping, mAllocator->ParentPid(), &mHostHandle, 0, DUPLICATE_SAME_ACCESS)) {
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gfxCriticalError() << "Failed to duplicate handle to parent process for surface.";
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::DeleteObject(mBitmap);
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::DeleteDC(mDC);
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::CloseHandle(mFileMapping);
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return false;
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}
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return true;
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}
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bool
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TextureHostDirectUpload::Lock()
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{
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MOZ_ASSERT(!mIsLocked);
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mIsLocked = true;
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return true;
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}
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void
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TextureHostDirectUpload::Unlock()
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{
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MOZ_ASSERT(mIsLocked);
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mIsLocked = false;
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}
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void
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TextureHostDirectUpload::SetCompositor(Compositor* aCompositor)
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{
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mCompositor = aCompositor;
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}
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void
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TextureHostDirectUpload::DeallocateDeviceData()
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{
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if (mTextureSource) {
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mTextureSource->DeallocateDeviceData();
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}
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}
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bool
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TextureHostDirectUpload::BindTextureSource(CompositableTextureSourceRef& aTexture)
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{
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if (!mTextureSource) {
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Updated();
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}
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aTexture = mTextureSource;
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return !!aTexture;
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}
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DIBTextureHost::DIBTextureHost(TextureFlags aFlags,
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const SurfaceDescriptorDIB& aDescriptor)
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: TextureHostDirectUpload(aFlags, SurfaceFormat::B8G8R8X8, IntSize())
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{
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// We added an extra ref for transport, so we shouldn't AddRef now.
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mSurface =
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dont_AddRef(reinterpret_cast<gfxWindowsSurface*>(aDescriptor.surface()));
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MOZ_ASSERT(mSurface);
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mSize = mSurface->GetSize();
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mFormat = mSurface->GetSurfaceFormat();
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}
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void
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DIBTextureHost::UpdatedInternal(const nsIntRegion* aRegion)
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{
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if (!mCompositor) {
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// This can happen if we send textures to a compositable that isn't yet
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// attached to a layer.
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return;
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}
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if (!mTextureSource) {
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mTextureSource = mCompositor->CreateDataTextureSource(mFlags);
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}
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RefPtr<gfxImageSurface> imgSurf = mSurface->GetAsImageSurface();
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RefPtr<DataSourceSurface> surf = Factory::CreateWrappingDataSourceSurface(imgSurf->Data(), imgSurf->Stride(), mSize, mFormat);
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if (!mTextureSource->Update(surf, const_cast<nsIntRegion*>(aRegion))) {
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mTextureSource = nullptr;
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}
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}
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TextureHostFileMapping::TextureHostFileMapping(TextureFlags aFlags,
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const SurfaceDescriptorFileMapping& aDescriptor)
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: TextureHostDirectUpload(aFlags, aDescriptor.format(), aDescriptor.size())
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, mFileMapping((HANDLE)aDescriptor.handle())
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{
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}
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TextureHostFileMapping::~TextureHostFileMapping()
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{
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::CloseHandle(mFileMapping);
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}
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void
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TextureHostFileMapping::UpdatedInternal(const nsIntRegion* aRegion)
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{
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if (!mCompositor) {
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// This can happen if we send textures to a compositable that isn't yet
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// attached to a layer.
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return;
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}
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if (!mTextureSource) {
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mTextureSource = mCompositor->CreateDataTextureSource(mFlags);
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}
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uint8_t* data = (uint8_t*)::MapViewOfFile(mFileMapping, FILE_MAP_READ, 0, 0, mSize.width * mSize.height * BytesPerPixel(mFormat));
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if (data) {
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RefPtr<DataSourceSurface> surf = Factory::CreateWrappingDataSourceSurface(data, mSize.width * BytesPerPixel(mFormat), mSize, mFormat);
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if (!mTextureSource->Update(surf, const_cast<nsIntRegion*>(aRegion))) {
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mTextureSource = nullptr;
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}
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} else {
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mTextureSource = nullptr;
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}
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::UnmapViewOfFile(data);
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}
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}
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}
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