gecko/layout/style/nsAnimationManager.h
L. David Baron a2f97c232b Bug 978712 - Prevent non-running transitions and animations (animations or transitions during their delay period, and animations after they finish) from repeatedly poking layer activity because we think we can run them on the compositor. r=heycam
This changes the behavior of the CanPerformOnCompositorThread methods of
both ElementAnimations and ElementTransitions to check that the
respective animations or transitions are actually running.  This is ok
because:
 - The main caller is nsLayoutUtils::HasAnimationsForCompositor, and all
   of its callers pretty clearly want the more restricted behavior (they're
   concerned with layer activity)
 - The only other callers of these functions are
   nsAnimationManager::FlushAnimations and
   nsTransitionManager::FlushTransitions (determining when to do
   throttling), nsAnimationManager::GetAnimationsForCompositor (whose
   only caller,
   nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer, also checks
   IsRunningAt).  I think these also all want or are fine with having
   the IsRunningAt check.

As to the actual changes:
 - In the animation manager, I think it's a mistake that
   ElementAnimation::IsRunningAt didn't already check
   mIterationDuration, since we throw out animations with a bad
   iteration-duration in ElementAnimations::EnsureStyleRuleFor.  So this
   makes that change as well.
 - In the transition manager, IsRunningAt already checks
   !IsRemovedSentinel().

I've confirmed in gdb on a device that this fixes the repeated
nsIFrame::SchedulePaint calls that were the symptom of this bug.

I believe this patch also makes it so that a short animation of a
property that can't be animated on the compositor doesn't prevent the
entire duration of the animation of a property that can from being
throttled (having the main thread style updates suppressed).
2014-03-06 22:08:57 -08:00

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsAnimationManager_h_
#define nsAnimationManager_h_
#include "mozilla/Attributes.h"
#include "mozilla/ContentEvents.h"
#include "AnimationCommon.h"
#include "nsCSSPseudoElements.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TimeStamp.h"
class nsCSSKeyframesRule;
class nsStyleContext;
namespace mozilla {
namespace css {
class Declaration;
}
}
struct AnimationEventInfo {
nsRefPtr<mozilla::dom::Element> mElement;
mozilla::InternalAnimationEvent mEvent;
AnimationEventInfo(mozilla::dom::Element *aElement,
const nsString& aAnimationName,
uint32_t aMessage, mozilla::TimeDuration aElapsedTime,
const nsAString& aPseudoElement)
: mElement(aElement), mEvent(true, aMessage)
{
// XXX Looks like nobody initialize WidgetEvent::time
mEvent.animationName = aAnimationName;
mEvent.elapsedTime = aElapsedTime.ToSeconds();
mEvent.pseudoElement = aPseudoElement;
}
// InternalAnimationEvent doesn't support copy-construction, so we need
// to ourselves in order to work with nsTArray
AnimationEventInfo(const AnimationEventInfo &aOther)
: mElement(aOther.mElement), mEvent(true, aOther.mEvent.message)
{
mEvent.AssignAnimationEventData(aOther.mEvent, false);
}
};
typedef InfallibleTArray<AnimationEventInfo> EventArray;
struct AnimationPropertySegment
{
float mFromKey, mToKey;
nsStyleAnimation::Value mFromValue, mToValue;
mozilla::css::ComputedTimingFunction mTimingFunction;
};
struct AnimationProperty
{
nsCSSProperty mProperty;
InfallibleTArray<AnimationPropertySegment> mSegments;
};
/**
* Data about one animation (i.e., one of the values of
* 'animation-name') running on an element.
*/
struct ElementAnimation
{
ElementAnimation()
: mLastNotification(LAST_NOTIFICATION_NONE)
{
}
nsString mName; // empty string for 'none'
float mIterationCount; // NS_IEEEPositiveInfinity() means infinite
uint8_t mDirection;
uint8_t mFillMode;
uint8_t mPlayState;
bool FillsForwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
}
bool FillsBackwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
}
bool IsPaused() const {
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
}
virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsRunningAt(mozilla::TimeStamp aTime) const;
// Return the duration, at aTime (or, if paused, mPauseStart), since
// the *end* of the delay period. May be negative.
mozilla::TimeDuration ElapsedDurationAt(mozilla::TimeStamp aTime) const {
NS_ABORT_IF_FALSE(!IsPaused() || aTime >= mPauseStart,
"if paused, aTime must be at least mPauseStart");
return (IsPaused() ? mPauseStart : aTime) - mStartTime - mDelay;
}
mozilla::TimeStamp mStartTime; // the beginning of the delay period
mozilla::TimeStamp mPauseStart;
mozilla::TimeDuration mDelay;
mozilla::TimeDuration mIterationDuration;
enum {
LAST_NOTIFICATION_NONE = uint32_t(-1),
LAST_NOTIFICATION_END = uint32_t(-2)
};
// One of the above constants, or an integer for the iteration
// whose start we last notified on.
uint32_t mLastNotification;
InfallibleTArray<AnimationProperty> mProperties;
};
/**
* Data about all of the animations running on an element.
*/
struct ElementAnimations MOZ_FINAL
: public mozilla::css::CommonElementAnimationData
{
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::TimeDuration TimeDuration;
ElementAnimations(mozilla::dom::Element *aElement, nsIAtom *aElementProperty,
nsAnimationManager *aAnimationManager, TimeStamp aNow);
// This function takes as input the start time, duration, and direction of an
// animation and returns the position in the current iteration. Note that
// this only works when we know that the animation is currently running.
// This way of calling the function can be used from the compositor. Note
// that if the animation has not started yet, has already ended, or is paused,
// it should not be run from the compositor. When this function is called
// from the main thread, we need the actual ElementAnimation* in order to
// get correct animation-fill behavior and to fire animation events.
// This function returns -1 for the position if the animation should not be
// run (because it is not currently active and has no fill behavior), but
// only does so if aAnimation is non-null; with a null aAnimation it is an
// error to give aElapsedDuration < 0, and fill-forwards is assumed.
// After calling GetPositionInIteration with non-null aAnimation and aEa, be
// sure to call CheckNeedsRefresh on the animation manager afterwards.
static double GetPositionInIteration(TimeDuration aElapsedDuration,
TimeDuration aIterationDuration,
double aIterationCount,
uint32_t aDirection,
ElementAnimation* aAnimation = nullptr,
ElementAnimations* aEa = nullptr,
EventArray* aEventsToDispatch = nullptr);
void EnsureStyleRuleFor(TimeStamp aRefreshTime,
EventArray &aEventsToDispatch,
bool aIsThrottled);
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty;
}
nsString PseudoElement()
{
return mElementProperty == nsGkAtoms::animationsProperty ?
EmptyString() :
mElementProperty == nsGkAtoms::animationsOfBeforeProperty ?
NS_LITERAL_STRING("::before") :
NS_LITERAL_STRING("::after");
}
void PostRestyleForAnimation(nsPresContext *aPresContext) {
nsRestyleHint styleHint = IsForElement() ? eRestyle_Self : eRestyle_Subtree;
aPresContext->PresShell()->RestyleForAnimation(mElement, styleHint);
}
// If aFlags contains CanAnimate_AllowPartial, returns whether the
// state of this element's animations at the current refresh driver
// time contains animation data that can be done on the compositor
// thread. (This is useful for determining whether a layer should be
// active, or whether to send data to the layer.)
// If aFlags does not contain CanAnimate_AllowPartial, returns whether
// the state of this element's animations at the current refresh driver
// time can be fully represented by data sent to the compositor.
// (This is useful for determining whether throttle the animation
// (suppress main-thread style updates).)
// Note that when CanPerformOnCompositorThread returns true, it also,
// as a side-effect, notifies the ActiveLayerTracker. FIXME: This
// should probably move to the relevant callers.
virtual bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const MOZ_OVERRIDE;
virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const MOZ_OVERRIDE;
// False when we know that our current style rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mNeedsRefreshes;
InfallibleTArray<ElementAnimation> mAnimations;
};
class nsAnimationManager MOZ_FINAL
: public mozilla::css::CommonAnimationManager
{
public:
nsAnimationManager(nsPresContext *aPresContext)
: mozilla::css::CommonAnimationManager(aPresContext)
, mObservingRefreshDriver(false)
{
}
static ElementAnimations* GetAnimationsForCompositor(nsIContent* aContent,
nsCSSProperty aProperty)
{
if (!aContent->MayHaveAnimations())
return nullptr;
ElementAnimations* animations = static_cast<ElementAnimations*>(
aContent->GetProperty(nsGkAtoms::animationsProperty));
if (!animations)
return nullptr;
bool propertyMatches = animations->HasAnimationOfProperty(aProperty);
return (propertyMatches &&
animations->CanPerformOnCompositorThread(
mozilla::css::CommonElementAnimationData::CanAnimate_AllowPartial))
? animations
: nullptr;
}
// Returns true if aContent or any of its ancestors has an animation.
static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
do {
if (aContent->GetProperty(nsGkAtoms::animationsProperty)) {
return true;
}
} while ((aContent = aContent->GetParent()));
return false;
}
void EnsureStyleRuleFor(ElementAnimations* aET);
// nsIStyleRuleProcessor (parts)
virtual void RulesMatching(ElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(PseudoElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(AnonBoxRuleProcessorData* aData) MOZ_OVERRIDE;
#ifdef MOZ_XUL
virtual void RulesMatching(XULTreeRuleProcessorData* aData) MOZ_OVERRIDE;
#endif
virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
// nsARefreshObserver
virtual void WillRefresh(mozilla::TimeStamp aTime) MOZ_OVERRIDE;
void FlushAnimations(FlushFlags aFlags);
/**
* Return the style rule that RulesMatching should add for
* aStyleContext. This might be different from what RulesMatching
* actually added during aStyleContext's construction because the
* element's animation-name may have changed. (However, this does
* return null during the non-animation restyling phase, as
* RulesMatching does.)
*
* aStyleContext may be a style context for aElement or for its
* :before or :after pseudo-element.
*/
nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement);
/**
* Dispatch any pending events. We accumulate animationend and
* animationiteration events only during refresh driver notifications
* (and dispatch them at the end of such notifications), but we
* accumulate animationstart events at other points when style
* contexts are created.
*/
void DispatchEvents() {
// Fast-path the common case: no events
if (!mPendingEvents.IsEmpty()) {
DoDispatchEvents();
}
}
ElementAnimations* GetElementAnimations(mozilla::dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded);
// Updates styles on throttled animations. See note on nsTransitionManager
void UpdateAllThrottledStyles();
protected:
virtual void ElementDataRemoved() MOZ_OVERRIDE
{
CheckNeedsRefresh();
}
virtual void AddElementData(mozilla::css::CommonElementAnimationData* aData) MOZ_OVERRIDE;
/**
* Check to see if we should stop or start observing the refresh driver
*/
void CheckNeedsRefresh();
private:
void BuildAnimations(nsStyleContext* aStyleContext,
InfallibleTArray<ElementAnimation>& aAnimations);
bool BuildSegment(InfallibleTArray<AnimationPropertySegment>& aSegments,
nsCSSProperty aProperty, const nsAnimation& aAnimation,
float aFromKey, nsStyleContext* aFromContext,
mozilla::css::Declaration* aFromDeclaration,
float aToKey, nsStyleContext* aToContext);
nsIStyleRule* GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType);
// Update the animated styles of an element and its descendants.
// If the element has an animation, it is flushed back to its primary frame.
// If the element does not have an animation, then its style is reparented.
void UpdateThrottledStylesForSubtree(nsIContent* aContent,
nsStyleContext* aParentStyle,
nsStyleChangeList &aChangeList);
void UpdateAllThrottledStylesInternal();
// The guts of DispatchEvents
void DoDispatchEvents();
EventArray mPendingEvents;
bool mObservingRefreshDriver;
};
#endif /* !defined(nsAnimationManager_h_) */