gecko/gfx/layers
2010-08-11 18:05:14 +02:00
..
basic b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
d3d9 bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
ipc Followup to bug 570294: Avoid vector::data(), it's not C++98. 2010-07-21 18:13:24 -05:00
opengl b=583838; add ANGLE/D3D WebGL support - part 4 - allow CanvasLayerOGL to work with different-type GL contexts; r=bas 2010-08-06 22:09:18 -07:00
ImageLayers.h b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Layers.cpp Bug 579349. Track the 'drawn region' of content in layers, whhich ignores visibility, and use it to determine which layer a display item should be placed in. r=tnikkel 2010-08-02 15:06:58 +12:00
Layers.h b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Makefile.in Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ThebesLayerBuffer.cpp Bug 573829, part 1: Refactor ThebesLayerBuffer in preparation for its use in the OGL layers backend. r=roc 2010-07-21 13:06:33 -05:00
ThebesLayerBuffer.h Bug 570294, part j: Publish BasicThebesLayer pixels to remote processes (slowly). r=roc 2010-07-21 16:17:33 -05:00