mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
a2485753ff
--HG-- extra : rebase_source : 50a3d6809ef76a25a3d02d91f2873d9ba11fdc56
1994 lines
62 KiB
C++
1994 lines
62 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGGlyphFrame.h"
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#include <algorithm>
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// Keep others in (case-insensitive) order:
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#include "DOMSVGPoint.h"
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxPlatform.h"
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#include "mozilla/LookAndFeel.h"
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#include "nsBidiPresUtils.h"
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#include "nsDisplayList.h"
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#include "nsError.h"
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#include "nsIDOMSVGRect.h"
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#include "nsRenderingContext.h"
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#include "nsSVGEffects.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsSVGPaintServerFrame.h"
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#include "nsSVGRect.h"
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#include "nsSVGTextPathFrame.h"
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#include "nsSVGUtils.h"
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#include "nsTextFragment.h"
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#include "SVGContentUtils.h"
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#include "SVGLengthList.h"
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using namespace mozilla;
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struct CharacterPosition {
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gfxPoint pos;
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gfxFloat angle;
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bool draw;
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};
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static gfxContext* MakeTmpCtx() {
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return new gfxContext(gfxPlatform::GetPlatform()->ScreenReferenceSurface());
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}
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/**
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* This is a do-it-all helper class. It supports iterating through the
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* drawable character clusters of a string. For each cluster, it can set up
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* a graphics context with a transform appropriate for drawing the
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* character, or a transform appropriate for emitting geometry in the
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* text metrics coordinate system (which differs from the drawing
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* coordinate system by a scale factor of AppUnitPerCSSPixels). These
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* transforms include offsets and rotations of characters along paths, and
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* the mPosition of the nsSVGGlyphFrame.
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*
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* This helper also creates the textrun as needed. It supports detecting
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* the special case when the entire textrun can be drawn or measured
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* as a unit, and setting the graphics context transform up for that. It
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* takes care of setting up the global transform if requested. It also
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* provides direct access to the character path position data for the
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* DOM APIs that need that.
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*
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* If an error occurs, for example, a canvas TM is not available because
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* the element is in a <defs> section, then the CharacterIterator will
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* behave as if the frame has no drawable characters.
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*
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* XXX needs RTL love
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* XXX might want to make AdvanceToCharacter constant time (e.g. by
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* caching advances and/or the CharacterPosition array across DOM
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* API calls) to ensure that calling Get*OfChar (etc) for each character
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* in the text is O(N)
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*/
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class CharacterIterator
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{
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public:
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/**
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* Sets up the iterator so that NextCluster will return the first drawable
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* cluster.
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* @param aForceGlobalTransform passed on to EnsureTextRun (see below)
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*/
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CharacterIterator(nsSVGGlyphFrame *aSource, bool aForceGlobalTransform);
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/**
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* This matrix will be applied to aContext in the SetupFor methods below,
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* before any glyph translation/rotation.
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*/
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bool SetInitialMatrix(gfxContext *aContext) {
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mInitialMatrix = aContext->CurrentMatrix();
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if (mInitialMatrix.IsSingular()) {
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mInError = true;
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}
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return !mInError;
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}
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/**
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* Try to set up aContext so we can draw the whole textrun at once.
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* This applies any global transform requested by SetInitialMatrix,
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* then applies the positioning of the text. Returns false if drawing
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* the whole textrun at once is impossible due to individual positioning
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* and/or rotation of glyphs.
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*/
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bool SetupForDirectTextRunDrawing(gfxContext *aContext) {
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return SetupForDirectTextRun(aContext, mDrawScale);
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}
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/**
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* Try to set up aContext so we can measure the whole textrun at once.
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* This applies any global transform requested by SetInitialMatrix,
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* then applies the positioning of the text, then applies a scale
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* from appunits to device pixels so drawing in appunits works.
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* Returns false if drawing the whole textrun at once is impossible due
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* to individual positioning and/or rotation of glyphs.
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*/
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bool SetupForDirectTextRunMetrics(gfxContext *aContext) {
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return SetupForDirectTextRun(aContext, mMetricsScale);
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}
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/**
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* We are scaling the glyphs up/down to the size we want so we need to
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* inverse scale the outline widths of those glyphs so they are invariant
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*/
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void SetLineWidthAndDashesForDrawing(gfxContext *aContext) {
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aContext->SetLineWidth(aContext->CurrentLineWidth() / mDrawScale);
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AutoFallibleTArray<gfxFloat, 10> dashes;
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gfxFloat dashOffset;
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if (aContext->CurrentDash(dashes, &dashOffset)) {
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for (uint32_t i = 0; i < dashes.Length(); i++) {
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dashes[i] /= mDrawScale;
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}
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aContext->SetDash(dashes.Elements(), dashes.Length(), dashOffset / mDrawScale);
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}
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}
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/**
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* Returns the index of the next cluster in the string that should be drawn,
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* or InvalidCluster() (i.e. uint32_t(-1)) if there is no such cluster.
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*/
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uint32_t NextCluster();
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/**
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* Returns the length of the current cluster (usually 1, unless there
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* are combining marks)
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*/
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uint32_t ClusterLength();
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/**
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* Repeated calls NextCluster until it returns aIndex (i.e. aIndex is the
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* current drawable character). Returns false if that never happens
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* (because aIndex is before or equal to the current character, or
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* out of bounds, or not drawable).
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*/
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bool AdvanceToCharacter(uint32_t aIndex);
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/**
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* Resets the iterator to the beginning of the string.
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*/
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void Reset() {
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// There are two ways mInError can be set
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// a) If there was a problem creating the iterator (mCurrentChar == -1)
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// b) If we ran off the end of the string (mCurrentChar != -1)
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// We can only reset the mInError flag in case b)
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if (mCurrentChar != InvalidCluster()) {
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mCurrentChar = InvalidCluster();
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mInError = false;
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}
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}
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/**
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* Set up aContext for glyph drawing. This applies any global transform
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* requested by SetInitialMatrix, then applies any positioning and
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* rotation for the current character.
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*/
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void SetupForDrawing(gfxContext *aContext) {
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return SetupFor(aContext, mDrawScale);
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}
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/**
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* Set up aContext for glyph measuring. This applies any global transform
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* requested by SetInitialMatrix, then applies any positioning and
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* rotation for the current character, then applies a scale from appunits
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* to device pixels so that drawing in appunits sizes works.
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*/
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void SetupForMetrics(gfxContext *aContext) {
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return SetupFor(aContext, mMetricsScale);
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}
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/**
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* Get the raw position data for the current character.
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*/
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CharacterPosition GetPositionData();
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/**
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* "Invalid" cluster index returned to indicate error state
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*/
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uint32_t InvalidCluster() {
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return uint32_t(-1);
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}
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private:
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bool SetupForDirectTextRun(gfxContext *aContext, float aScale);
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void SetupFor(gfxContext *aContext, float aScale);
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nsSVGGlyphFrame *mSource;
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nsAutoTArray<CharacterPosition,80> mPositions;
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gfxMatrix mInitialMatrix;
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// Textrun advance width from start to mCurrentChar, in appunits
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gfxFloat mCurrentAdvance;
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uint32_t mCurrentChar;
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float mDrawScale;
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float mMetricsScale;
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bool mInError;
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};
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class nsDisplaySVGGlyphs : public nsDisplayItem {
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public:
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nsDisplaySVGGlyphs(nsDisplayListBuilder* aBuilder,
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nsSVGGlyphFrame* aFrame)
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: nsDisplayItem(aBuilder, aFrame)
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{
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MOZ_COUNT_CTOR(nsDisplaySVGGlyphs);
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NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplaySVGGlyphs() {
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MOZ_COUNT_DTOR(nsDisplaySVGGlyphs);
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}
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#endif
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NS_DISPLAY_DECL_NAME("nsDisplaySVGGlyphs", TYPE_SVG_GLYPHS)
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx);
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};
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void
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nsDisplaySVGGlyphs::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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nsSVGGlyphFrame *frame = static_cast<nsSVGGlyphFrame*>(mFrame);
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nsPoint pointRelativeToReferenceFrame = aRect.Center();
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// ToReferenceFrame() includes frame->GetPosition(), our user space position.
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nsPoint userSpacePt = pointRelativeToReferenceFrame -
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(ToReferenceFrame() - frame->GetPosition());
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if (frame->GetFrameForPoint(userSpacePt)) {
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aOutFrames->AppendElement(frame);
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}
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}
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void
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nsDisplaySVGGlyphs::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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// ToReferenceFrame includes our mRect offset, but painting takes
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// account of that too. To avoid double counting, we subtract that
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// here.
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nsPoint offset = ToReferenceFrame() - mFrame->GetPosition();
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aCtx->PushState();
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aCtx->Translate(offset);
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static_cast<nsSVGGlyphFrame*>(mFrame)->PaintSVG(aCtx, nullptr);
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aCtx->PopState();
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}
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame*
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NS_NewSVGGlyphFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsSVGGlyphFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGGlyphFrame)
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//----------------------------------------------------------------------
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// nsQueryFrame methods
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NS_QUERYFRAME_HEAD(nsSVGGlyphFrame)
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NS_QUERYFRAME_ENTRY(nsISVGGlyphFragmentNode)
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NS_QUERYFRAME_ENTRY(nsISVGChildFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsSVGGlyphFrameBase)
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//----------------------------------------------------------------------
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// nsIFrame methods
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NS_IMETHODIMP
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nsSVGGlyphFrame::CharacterDataChanged(CharacterDataChangeInfo* aInfo)
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{
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// NotifyGlyphMetricsChange takes care of calling
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// nsSVGUtils::InvalidateAndScheduleBoundsUpdate on the appropriate frames.
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NotifyGlyphMetricsChange();
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ClearTextRun();
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if (IsTextEmpty()) {
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// The one time that NotifyGlyphMetricsChange fails to call
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// nsSVGUtils::InvalidateAndScheduleBoundsUpdate properly is when all our
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// text is gone, since it skips empty frames. So we have to invalidate
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// ourself.
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nsSVGUtils::InvalidateBounds(this);
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}
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return NS_OK;
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}
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// Usable font size range in devpixels / user-units
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#define CLAMP_MIN_SIZE 8
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#define CLAMP_MAX_SIZE 200
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#define PRECISE_SIZE 200
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/* virtual */ void
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nsSVGGlyphFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
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{
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nsSVGGlyphFrameBase::DidSetStyleContext(aOldStyleContext);
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if (!(GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
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ClearTextRun();
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NotifyGlyphMetricsChange();
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}
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}
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NS_IMETHODIMP
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nsSVGGlyphFrame::IsSelectable(bool* aIsSelectable,
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uint8_t* aSelectStyle) const
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{
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nsresult rv = nsSVGGlyphFrameBase::IsSelectable(aIsSelectable, aSelectStyle);
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#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
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printf("nsSVGGlyphFrame(%p)::IsSelectable()=(%d,%d)\n", this, *aIsSelectable, aSelectStyle);
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#endif
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return rv;
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}
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NS_IMETHODIMP
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nsSVGGlyphFrame::Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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#ifdef DEBUG
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NS_ASSERTION(aParent, "null parent");
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nsIFrame* ancestorFrame = nsSVGUtils::GetFirstNonAAncestorFrame(aParent);
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NS_ASSERTION(ancestorFrame, "Must have ancestor");
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nsSVGTextContainerFrame *metrics = do_QueryFrame(ancestorFrame);
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NS_ASSERTION(metrics,
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"trying to construct an SVGGlyphFrame for an invalid container");
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NS_ASSERTION(aContent->IsNodeOfType(nsINode::eTEXT),
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"trying to construct an SVGGlyphFrame for wrong content element");
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#endif /* DEBUG */
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return nsSVGGlyphFrameBase::Init(aContent, aParent, aPrevInFlow);
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}
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nsIAtom *
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nsSVGGlyphFrame::GetType() const
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{
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return nsGkAtoms::svgGlyphFrame;
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}
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NS_IMETHODIMP
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nsSVGGlyphFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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if (GetStyleFont()->mFont.size <= 0) {
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return NS_OK;
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}
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aLists.Content()->AppendNewToTop(
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new (aBuilder) nsDisplaySVGGlyphs(aBuilder, this));
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return NS_OK;
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}
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//----------------------------------------------------------------------
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// nsISVGChildFrame methods
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NS_IMETHODIMP
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nsSVGGlyphFrame::PaintSVG(nsRenderingContext *aContext,
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const nsIntRect *aDirtyRect)
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{
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if (!GetStyleVisibility()->IsVisible())
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return NS_OK;
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if (GetStyleFont()->mFont.size <= 0) {
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// Don't even try to paint, or cairo will go into an error state.
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return NS_OK;
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}
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AutoCanvasTMForMarker autoCanvasTMFor(this, FOR_PAINTING);
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gfxContext *gfx = aContext->ThebesContext();
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uint16_t renderMode = SVGAutoRenderState::GetRenderMode(aContext);
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switch (GetStyleSVG()->mTextRendering) {
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case NS_STYLE_TEXT_RENDERING_OPTIMIZESPEED:
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gfx->SetAntialiasMode(gfxContext::MODE_ALIASED);
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break;
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default:
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gfx->SetAntialiasMode(gfxContext::MODE_COVERAGE);
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break;
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}
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if (renderMode != SVGAutoRenderState::NORMAL) {
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NS_ABORT_IF_FALSE(renderMode == SVGAutoRenderState::CLIP ||
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renderMode == SVGAutoRenderState::CLIP_MASK,
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"Unknown render mode");
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gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
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SetupGlobalTransform(gfx, FOR_PAINTING);
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CharacterIterator iter(this, true);
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if (!iter.SetInitialMatrix(gfx)) {
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return NS_OK;
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}
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if (GetClipRule() == NS_STYLE_FILL_RULE_EVENODD)
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gfx->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
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else
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gfx->SetFillRule(gfxContext::FILL_RULE_WINDING);
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if (renderMode == SVGAutoRenderState::CLIP_MASK) {
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gfx->SetColor(gfxRGBA(1.0f, 1.0f, 1.0f, 1.0f));
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DrawCharacters(&iter, gfx, gfxFont::GLYPH_FILL);
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} else {
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DrawCharacters(&iter, gfx, gfxFont::GLYPH_PATH);
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}
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return NS_OK;
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}
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// We are adding patterns or gradients to the context. Save
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// it so we don't leak them into the next object we draw
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gfx->Save();
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SetupGlobalTransform(gfx, FOR_PAINTING);
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CharacterIterator iter(this, true);
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if (!iter.SetInitialMatrix(gfx)) {
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gfx->Restore();
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return NS_OK;
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}
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gfxTextObjectPaint *outerObjectPaint =
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(gfxTextObjectPaint*)aContext->GetUserData(&gfxTextObjectPaint::sUserDataKey);
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nsAutoPtr<gfxTextObjectPaint> objectPaint;
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DrawMode drawMode = SetupCairoState(gfx, outerObjectPaint, getter_Transfers(objectPaint));
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if (drawMode) {
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DrawCharacters(&iter, gfx, drawMode, objectPaint);
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}
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gfx->Restore();
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return NS_OK;
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}
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NS_IMETHODIMP_(nsIFrame*)
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nsSVGGlyphFrame::GetFrameForPoint(const nsPoint &aPoint)
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{
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uint16_t hitTestFlags = GetHitTestFlags();
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if (!hitTestFlags) {
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return nullptr;
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}
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AutoCanvasTMForMarker autoCanvasTMFor(this, FOR_HIT_TESTING);
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nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
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SetupGlobalTransform(tmpCtx, FOR_HIT_TESTING);
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CharacterIterator iter(this, true);
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if (!iter.SetInitialMatrix(tmpCtx)) {
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return nullptr;
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}
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// The SVG 1.1 spec says that text is hit tested against the character cells
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// of the text, not the fill and stroke. See the section starting "For text
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// elements..." here:
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//
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// http://www.w3.org/TR/SVG11/interact.html#PointerEventsProperty
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//
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// Currently we just test the character cells if GetHitTestFlags says we're
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// supposed to be testing either the fill OR the stroke:
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uint32_t i;
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while ((i = iter.NextCluster()) != iter.InvalidCluster()) {
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gfxTextRun::Metrics metrics =
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mTextRun->MeasureText(i, iter.ClusterLength(),
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gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr);
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iter.SetupForMetrics(tmpCtx);
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tmpCtx->Rectangle(metrics.mBoundingBox);
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}
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gfxPoint userSpacePoint =
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tmpCtx->DeviceToUser(gfxPoint(PresContext()->AppUnitsToGfxUnits(aPoint.x),
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PresContext()->AppUnitsToGfxUnits(aPoint.y)));
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bool isHit = false;
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if (hitTestFlags & SVG_HIT_TEST_FILL || hitTestFlags & SVG_HIT_TEST_STROKE) {
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isHit = tmpCtx->PointInFill(userSpacePoint);
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}
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// If isHit is false, we may also want to fill and stroke the text to check
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// whether the pointer is over an area of fill or stroke that lies outside
|
|
// the character cells. (With a thick stroke, or with fonts like Zapfino, such
|
|
// areas may be very significant.) This is what Opera appears to do, but
|
|
// currently we do not.
|
|
|
|
if (isHit && nsSVGUtils::HitTestClip(this, aPoint))
|
|
return this;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
NS_IMETHODIMP_(nsRect)
|
|
nsSVGGlyphFrame::GetCoveredRegion()
|
|
{
|
|
return nsSVGUtils::TransformFrameRectToOuterSVG(
|
|
mRect, GetCanvasTM(FOR_OUTERSVG_TM), PresContext());
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::ReflowSVG()
|
|
{
|
|
NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
|
|
"This call is probably a wasteful mistake");
|
|
|
|
NS_ABORT_IF_FALSE(!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD),
|
|
"ReflowSVG mechanism not designed for this");
|
|
|
|
mRect.SetEmpty();
|
|
|
|
uint32_t flags = nsSVGUtils::eBBoxIncludeFill |
|
|
nsSVGUtils::eBBoxIncludeStroke |
|
|
nsSVGUtils::eBBoxIncludeMarkers;
|
|
// Our "visual" overflow rect needs to be valid for building display lists
|
|
// for hit testing, which means that for certain values of 'pointer-events'
|
|
// it needs to include the geometry of the fill or stroke even when the fill/
|
|
// stroke don't actually render (e.g. when stroke="none" or
|
|
// stroke-opacity="0"). GetHitTestFlags() accounts for 'pointer-events'.
|
|
uint16_t hitTestFlags = GetHitTestFlags();
|
|
if ((hitTestFlags & SVG_HIT_TEST_FILL)) {
|
|
flags |= nsSVGUtils::eBBoxIncludeFillGeometry;
|
|
}
|
|
if ((hitTestFlags & SVG_HIT_TEST_STROKE)) {
|
|
flags |= nsSVGUtils::eBBoxIncludeStrokeGeometry;
|
|
}
|
|
gfxRect extent = GetBBoxContribution(gfxMatrix(), flags);
|
|
|
|
if (!extent.IsEmpty()) {
|
|
mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent,
|
|
PresContext()->AppUnitsPerCSSPixel());
|
|
}
|
|
|
|
nsRect overflow = nsRect(nsPoint(0,0), mRect.Size());
|
|
nsOverflowAreas overflowAreas(overflow, overflow);
|
|
FinishAndStoreOverflow(overflowAreas, mRect.Size());
|
|
|
|
mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
|
|
NS_FRAME_HAS_DIRTY_CHILDREN);
|
|
|
|
// Invalidate, but only if this is not our first reflow (since if it is our
|
|
// first reflow then we haven't had our first paint yet).
|
|
if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
|
|
InvalidateFrame();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::NotifySVGChanged(uint32_t aFlags)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
|
|
"Invalidation logic may need adjusting");
|
|
|
|
// Ancestor changes can't affect how we render from the perspective of
|
|
// any rendering observers that we may have, so we don't need to
|
|
// invalidate them. We also don't need to invalidate ourself, since our
|
|
// changed ancestor will have invalidated its entire area, which includes
|
|
// our area.
|
|
// XXXjwatt: seems to me that our ancestor's change could change our glyph
|
|
// metrics, in which case we should call NotifyGlyphMetricsChange instead.
|
|
nsSVGUtils::ScheduleReflowSVG(this);
|
|
|
|
if (aFlags & TRANSFORM_CHANGED) {
|
|
ClearTextRun();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::AddBoundingBoxesToPath(CharacterIterator *aIter,
|
|
gfxContext *aContext)
|
|
{
|
|
if (aIter->SetupForDirectTextRunMetrics(aContext)) {
|
|
gfxTextRun::Metrics metrics =
|
|
mTextRun->MeasureText(0, mTextRun->GetLength(),
|
|
gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr);
|
|
aContext->Rectangle(metrics.mBoundingBox);
|
|
return;
|
|
}
|
|
|
|
uint32_t i;
|
|
while ((i = aIter->NextCluster()) != aIter->InvalidCluster()) {
|
|
aIter->SetupForMetrics(aContext);
|
|
gfxTextRun::Metrics metrics =
|
|
mTextRun->MeasureText(i, aIter->ClusterLength(),
|
|
gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr);
|
|
aContext->Rectangle(metrics.mBoundingBox);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::DrawCharacters(CharacterIterator *aIter,
|
|
gfxContext *aContext,
|
|
DrawMode aDrawMode,
|
|
gfxTextObjectPaint *aObjectPaint)
|
|
{
|
|
if (aDrawMode & gfxFont::GLYPH_STROKE) {
|
|
aIter->SetLineWidthAndDashesForDrawing(aContext);
|
|
}
|
|
|
|
if (aIter->SetupForDirectTextRunDrawing(aContext)) {
|
|
mTextRun->Draw(aContext, gfxPoint(0, 0), aDrawMode, 0,
|
|
mTextRun->GetLength(), nullptr, nullptr, aObjectPaint);
|
|
return;
|
|
}
|
|
|
|
uint32_t i;
|
|
while ((i = aIter->NextCluster()) != aIter->InvalidCluster()) {
|
|
aIter->SetupForDrawing(aContext);
|
|
mTextRun->Draw(aContext, gfxPoint(0, 0), aDrawMode, i,
|
|
aIter->ClusterLength(), nullptr, nullptr, aObjectPaint);
|
|
}
|
|
}
|
|
|
|
SVGBBox
|
|
nsSVGGlyphFrame::GetBBoxContribution(const gfxMatrix &aToBBoxUserspace,
|
|
uint32_t aFlags)
|
|
{
|
|
SVGBBox bbox;
|
|
|
|
if (mOverrideCanvasTM) {
|
|
*mOverrideCanvasTM = aToBBoxUserspace;
|
|
} else {
|
|
mOverrideCanvasTM = new gfxMatrix(aToBBoxUserspace);
|
|
}
|
|
|
|
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
|
|
SetupGlobalTransform(tmpCtx, FOR_OUTERSVG_TM);
|
|
CharacterIterator iter(this, true);
|
|
if (!iter.SetInitialMatrix(tmpCtx)) {
|
|
return bbox;
|
|
}
|
|
AddBoundingBoxesToPath(&iter, tmpCtx);
|
|
tmpCtx->IdentityMatrix();
|
|
|
|
mOverrideCanvasTM = nullptr;
|
|
|
|
// Be careful when replacing the following logic to get the fill and stroke
|
|
// extents independently (instead of computing the stroke extents from the
|
|
// path extents). You may think that you can just use the stroke extents if
|
|
// there is both a fill and a stroke. In reality it's necessary to calculate
|
|
// both the fill and stroke extents, and take the union of the two. There are
|
|
// two reasons for this:
|
|
//
|
|
// # Due to stroke dashing, in certain cases the fill extents could actually
|
|
// extend outside the stroke extents.
|
|
// # If the stroke is very thin, cairo won't paint any stroke, and so the
|
|
// stroke bounds that it will return will be empty.
|
|
//
|
|
// Another thing to be aware of is that under AddBoundingBoxesToPath the
|
|
// gfxContext has SetLineWidth() called on it, so if we want to ask the
|
|
// gfxContext for *stroke* extents, we'll need to wrap the
|
|
// AddBoundingBoxesToPath() call with CurrentLineWidth()/SetLineWidth()
|
|
// calls to record and then reset the stroke width.
|
|
|
|
gfxRect pathExtents = tmpCtx->GetUserPathExtent();
|
|
|
|
// Account for fill:
|
|
if ((aFlags & nsSVGUtils::eBBoxIncludeFillGeometry) ||
|
|
((aFlags & nsSVGUtils::eBBoxIncludeFill) &&
|
|
GetStyleSVG()->mFill.mType != eStyleSVGPaintType_None)) {
|
|
bbox = pathExtents;
|
|
}
|
|
|
|
// Account for stroke:
|
|
if ((aFlags & nsSVGUtils::eBBoxIncludeStrokeGeometry) ||
|
|
((aFlags & nsSVGUtils::eBBoxIncludeStroke) &&
|
|
nsSVGUtils::HasStroke(this))) {
|
|
bbox.UnionEdges(nsSVGUtils::PathExtentsToMaxStrokeExtents(pathExtents,
|
|
this,
|
|
aToBBoxUserspace));
|
|
}
|
|
|
|
return bbox;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGGeometryFrame methods:
|
|
|
|
gfxMatrix
|
|
nsSVGGlyphFrame::GetCanvasTM(uint32_t aFor)
|
|
{
|
|
if (mOverrideCanvasTM) {
|
|
return *mOverrideCanvasTM;
|
|
}
|
|
if (!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) {
|
|
if ((aFor == FOR_PAINTING && NS_SVGDisplayListPaintingEnabled()) ||
|
|
(aFor == FOR_HIT_TESTING && NS_SVGDisplayListHitTestingEnabled())) {
|
|
return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(this);
|
|
}
|
|
}
|
|
NS_ASSERTION(mParent, "null parent");
|
|
return static_cast<nsSVGContainerFrame*>(mParent)->GetCanvasTM(aFor);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGGlyphFrame methods:
|
|
|
|
bool
|
|
nsSVGGlyphFrame::GetCharacterData(nsAString & aCharacterData)
|
|
{
|
|
nsAutoString characterData;
|
|
mContent->AppendTextTo(characterData);
|
|
|
|
if (mCompressWhitespace) {
|
|
characterData.CompressWhitespace(mTrimLeadingWhitespace,
|
|
mTrimTrailingWhitespace);
|
|
} else {
|
|
nsAString::iterator start, end;
|
|
characterData.BeginWriting(start);
|
|
characterData.EndWriting(end);
|
|
while (start != end) {
|
|
if (NS_IsAsciiWhitespace(*start))
|
|
*start = ' ';
|
|
++start;
|
|
}
|
|
}
|
|
aCharacterData = characterData;
|
|
|
|
return !characterData.IsEmpty();
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::GetCharacterPositions(nsTArray<CharacterPosition>* aCharacterPositions,
|
|
float aMetricsScale)
|
|
{
|
|
uint32_t strLength = mTextRun->GetLength();
|
|
NS_ABORT_IF_FALSE(strLength > 0, "no text");
|
|
|
|
const gfxFloat radPerDeg = M_PI / 180.0;
|
|
|
|
nsTArray<float> xList, yList;
|
|
GetEffectiveXY(strLength, xList, yList);
|
|
nsTArray<float> dxList, dyList;
|
|
GetEffectiveDxDy(strLength, dxList, dyList);
|
|
nsTArray<float> rotateList;
|
|
GetEffectiveRotate(strLength, rotateList);
|
|
|
|
gfxPoint pos = mPosition;
|
|
gfxFloat angle = 0.0;
|
|
|
|
nsSVGTextPathFrame *textPath = FindTextPathParent();
|
|
|
|
if (textPath) {
|
|
nsRefPtr<gfxFlattenedPath> data = textPath->GetFlattenedPath();
|
|
|
|
// textPath frame, but invalid target
|
|
if (!data)
|
|
return false;
|
|
|
|
if (!aCharacterPositions->SetLength(strLength))
|
|
return false;
|
|
|
|
gfxFloat pathScale = textPath->GetOffsetScale();
|
|
|
|
CharacterPosition *cp = aCharacterPositions->Elements();
|
|
|
|
gfxFloat length = data->GetLength();
|
|
|
|
for (uint32_t i = 0; i < strLength; i++) {
|
|
gfxFloat halfAdvance =
|
|
mTextRun->GetAdvanceWidth(i, 1, nullptr)*aMetricsScale / 2.0;
|
|
|
|
// use only x position for horizontal writing
|
|
if (i > 0 && i < xList.Length()) {
|
|
pos.x = xList[i];
|
|
}
|
|
pos.x += (i > 0 && i < dxList.Length()) ? dxList[i] * pathScale : 0.0;
|
|
pos.y += (i > 0 && i < dyList.Length()) ? dyList[i] * pathScale : 0.0;
|
|
if (i < rotateList.Length()) {
|
|
angle = rotateList[i] * radPerDeg;
|
|
}
|
|
|
|
// check that we're within the path boundaries
|
|
cp[i].draw = (pos.x + halfAdvance >= 0.0 &&
|
|
pos.x + halfAdvance <= length);
|
|
|
|
if (cp[i].draw) {
|
|
|
|
// add y (normal)
|
|
// add rotation
|
|
// move point back along tangent
|
|
gfxPoint pt = data->FindPoint(gfxPoint(pos.x + halfAdvance, pos.y),
|
|
&(cp[i].angle));
|
|
cp[i].pos =
|
|
pt - gfxPoint(cos(cp[i].angle), sin(cp[i].angle)) * halfAdvance;
|
|
cp[i].angle += angle;
|
|
}
|
|
pos.x += 2 * halfAdvance;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (xList.Length() <= 1 &&
|
|
yList.Length() <= 1 &&
|
|
dxList.Length() <= 1 &&
|
|
dyList.Length() <= 1 &&
|
|
rotateList.IsEmpty()) {
|
|
// simple text without individual positioning
|
|
return true;
|
|
}
|
|
|
|
if (!aCharacterPositions->SetLength(strLength))
|
|
return false;
|
|
|
|
CharacterPosition *cp = aCharacterPositions->Elements();
|
|
|
|
uint16_t anchor = GetTextAnchor();
|
|
|
|
for (uint32_t i = 0; i < strLength; i++) {
|
|
cp[i].draw = true;
|
|
|
|
gfxFloat advance = mTextRun->GetAdvanceWidth(i, 1, nullptr)*aMetricsScale;
|
|
if (xList.Length() > 1 && i < xList.Length()) {
|
|
pos.x = xList[i];
|
|
|
|
// apply text-anchor to character
|
|
if (anchor == NS_STYLE_TEXT_ANCHOR_MIDDLE)
|
|
pos.x -= advance/2.0;
|
|
else if (anchor == NS_STYLE_TEXT_ANCHOR_END)
|
|
pos.x -= advance;
|
|
}
|
|
if (yList.Length() > 1 && i < yList.Length()) {
|
|
pos.y = yList[i];
|
|
}
|
|
pos.x += (i > 0 && i < dxList.Length()) ? dxList[i] : 0.0;
|
|
pos.y += (i > 0 && i < dyList.Length()) ? dyList[i] : 0.0;
|
|
cp[i].pos = pos;
|
|
pos.x += advance;
|
|
if (i < rotateList.Length()) {
|
|
angle = rotateList[i] * radPerDeg;
|
|
}
|
|
cp[i].angle = angle;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32_t
|
|
nsSVGGlyphFrame::GetTextRunFlags(uint32_t strLength)
|
|
{
|
|
// Keep the logic here consistent with GetCharacterPositions
|
|
|
|
if (FindTextPathParent()) {
|
|
return gfxTextRunFactory::TEXT_DISABLE_OPTIONAL_LIGATURES;
|
|
}
|
|
|
|
nsTArray<float> xList, yList;
|
|
GetEffectiveXY(strLength, xList, yList);
|
|
nsTArray<float> dxList, dyList;
|
|
GetEffectiveDxDy(strLength, dxList, dyList);
|
|
nsTArray<float> rotateList;
|
|
GetEffectiveRotate(strLength, rotateList);
|
|
|
|
return (xList.Length() > 1 ||
|
|
yList.Length() > 1 ||
|
|
dxList.Length() > 1 ||
|
|
dyList.Length() > 1 ||
|
|
!rotateList.IsEmpty()) ?
|
|
gfxTextRunFactory::TEXT_DISABLE_OPTIONAL_LIGATURES : 0;
|
|
}
|
|
|
|
float
|
|
nsSVGGlyphFrame::GetSubStringAdvance(uint32_t aCharnum,
|
|
uint32_t aFragmentChars,
|
|
float aMetricsScale)
|
|
{
|
|
if (aFragmentChars == 0)
|
|
return 0.0f;
|
|
|
|
gfxFloat advance =
|
|
mTextRun->GetAdvanceWidth(aCharnum, aFragmentChars, nullptr) * aMetricsScale;
|
|
|
|
nsTArray<float> dxlist, notUsed;
|
|
GetEffectiveDxDy(mTextRun->GetLength(), dxlist, notUsed);
|
|
uint32_t dxcount = dxlist.Length();
|
|
if (dxcount) {
|
|
gfxFloat pathScale = 1.0;
|
|
nsSVGTextPathFrame *textPath = FindTextPathParent();
|
|
if (textPath)
|
|
pathScale = textPath->GetOffsetScale();
|
|
if (dxcount > aFragmentChars)
|
|
dxcount = aFragmentChars;
|
|
for (uint32_t i = aCharnum; i < dxcount; i++) {
|
|
advance += dxlist[i] * pathScale;
|
|
}
|
|
}
|
|
|
|
return float(advance);
|
|
}
|
|
|
|
gfxFloat
|
|
nsSVGGlyphFrame::GetBaselineOffset(float aMetricsScale)
|
|
{
|
|
gfxTextRun::Metrics metrics =
|
|
mTextRun->MeasureText(0, mTextRun->GetLength(),
|
|
gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr);
|
|
|
|
uint16_t dominantBaseline;
|
|
|
|
for (nsIFrame *frame = GetParent(); frame; frame = frame->GetParent()) {
|
|
dominantBaseline = frame->GetStyleSVGReset()->mDominantBaseline;
|
|
if (dominantBaseline != NS_STYLE_DOMINANT_BASELINE_AUTO ||
|
|
frame->GetType() == nsGkAtoms::svgTextFrame) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
gfxFloat baselineAppUnits;
|
|
switch (dominantBaseline) {
|
|
case NS_STYLE_DOMINANT_BASELINE_HANGING:
|
|
// not really right, but the best we can do with the information provided
|
|
// FALLTHROUGH
|
|
case NS_STYLE_DOMINANT_BASELINE_TEXT_BEFORE_EDGE:
|
|
baselineAppUnits = -metrics.mAscent;
|
|
break;
|
|
case NS_STYLE_DOMINANT_BASELINE_TEXT_AFTER_EDGE:
|
|
case NS_STYLE_DOMINANT_BASELINE_IDEOGRAPHIC:
|
|
baselineAppUnits = metrics.mDescent;
|
|
break;
|
|
case NS_STYLE_DOMINANT_BASELINE_CENTRAL:
|
|
case NS_STYLE_DOMINANT_BASELINE_MIDDLE:
|
|
baselineAppUnits = -(metrics.mAscent - metrics.mDescent) / 2.0;
|
|
break;
|
|
case NS_STYLE_DOMINANT_BASELINE_AUTO:
|
|
case NS_STYLE_DOMINANT_BASELINE_ALPHABETIC:
|
|
return 0.0;
|
|
default:
|
|
NS_WARNING("We don't know about this type of dominant-baseline");
|
|
return 0.0;
|
|
}
|
|
return baselineAppUnits * aMetricsScale;
|
|
}
|
|
|
|
DrawMode
|
|
nsSVGGlyphFrame::SetupCairoState(gfxContext *aContext,
|
|
gfxTextObjectPaint *aOuterObjectPaint,
|
|
gfxTextObjectPaint **aThisObjectPaint)
|
|
{
|
|
DrawMode toDraw = DrawMode(0);
|
|
SVGTextObjectPaint *thisObjectPaint = new SVGTextObjectPaint();
|
|
|
|
if (SetupCairoStroke(aContext, aOuterObjectPaint, thisObjectPaint)) {
|
|
toDraw = DrawMode(toDraw | gfxFont::GLYPH_STROKE);
|
|
}
|
|
|
|
if (SetupCairoFill(aContext, aOuterObjectPaint, thisObjectPaint)) {
|
|
toDraw = DrawMode(toDraw | gfxFont::GLYPH_FILL);
|
|
}
|
|
|
|
uint32_t paintOrder = GetStyleSVG()->mPaintOrder;
|
|
while (paintOrder) {
|
|
uint32_t component =
|
|
paintOrder & ((1 << NS_STYLE_PAINT_ORDER_BITWIDTH) - 1);
|
|
if (component == NS_STYLE_PAINT_ORDER_FILL) {
|
|
break;
|
|
}
|
|
if (component == NS_STYLE_PAINT_ORDER_STROKE) {
|
|
toDraw = DrawMode(toDraw | gfxFont::GLYPH_STROKE_UNDERNEATH);
|
|
break;
|
|
}
|
|
paintOrder >>= NS_STYLE_PAINT_ORDER_BITWIDTH;
|
|
}
|
|
|
|
*aThisObjectPaint = thisObjectPaint;
|
|
|
|
return toDraw;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::SetupCairoStroke(gfxContext *aContext,
|
|
gfxTextObjectPaint *aOuterObjectPaint,
|
|
SVGTextObjectPaint *aThisObjectPaint)
|
|
{
|
|
if (!nsSVGUtils::HasStroke(this, aOuterObjectPaint)) {
|
|
return false;
|
|
}
|
|
|
|
const nsStyleSVG *style = GetStyleSVG();
|
|
nsSVGUtils::SetupCairoStrokeHitGeometry(this, aContext, aOuterObjectPaint);
|
|
float opacity = nsSVGUtils::GetOpacity(style->mStrokeOpacitySource,
|
|
style->mStrokeOpacity,
|
|
aOuterObjectPaint);
|
|
|
|
SetupInheritablePaint(aContext, opacity, aOuterObjectPaint,
|
|
aThisObjectPaint->mStrokePaint, &nsStyleSVG::mStroke,
|
|
nsSVGEffects::StrokeProperty());
|
|
|
|
aThisObjectPaint->SetStrokeOpacity(opacity);
|
|
|
|
return opacity != 0.0f;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::SetupCairoFill(gfxContext *aContext,
|
|
gfxTextObjectPaint *aOuterObjectPaint,
|
|
SVGTextObjectPaint *aThisObjectPaint)
|
|
{
|
|
const nsStyleSVG *style = GetStyleSVG();
|
|
if (style->mFill.mType == eStyleSVGPaintType_None) {
|
|
aThisObjectPaint->SetFillOpacity(0.0f);
|
|
return false;
|
|
}
|
|
|
|
float opacity = nsSVGUtils::GetOpacity(style->mFillOpacitySource,
|
|
style->mFillOpacity,
|
|
aOuterObjectPaint);
|
|
|
|
SetupInheritablePaint(aContext, opacity, aOuterObjectPaint,
|
|
aThisObjectPaint->mFillPaint, &nsStyleSVG::mFill,
|
|
nsSVGEffects::FillProperty());
|
|
|
|
aThisObjectPaint->SetFillOpacity(opacity);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::SetupInheritablePaint(gfxContext *aContext,
|
|
float& aOpacity,
|
|
gfxTextObjectPaint *aOuterObjectPaint,
|
|
SVGTextObjectPaint::Paint& aTargetPaint,
|
|
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
|
const FramePropertyDescriptor *aProperty)
|
|
{
|
|
const nsStyleSVG *style = GetStyleSVG();
|
|
nsSVGPaintServerFrame *ps =
|
|
nsSVGEffects::GetPaintServer(this, &(style->*aFillOrStroke), aProperty);
|
|
|
|
if (ps && ps->SetupPaintServer(aContext, this, aFillOrStroke, aOpacity)) {
|
|
aTargetPaint.SetPaintServer(this, aContext->CurrentMatrix(), ps);
|
|
} else if (SetupObjectPaint(aContext, aFillOrStroke, aOpacity, aOuterObjectPaint)) {
|
|
aTargetPaint.SetObjectPaint(aOuterObjectPaint, (style->*aFillOrStroke).mType);
|
|
} else {
|
|
nscolor color = nsSVGUtils::GetFallbackOrPaintColor(aContext,
|
|
StyleContext(),
|
|
aFillOrStroke);
|
|
aTargetPaint.SetColor(color);
|
|
|
|
nsRefPtr<gfxPattern> pattern =
|
|
new gfxPattern(gfxRGBA(NS_GET_R(color) / 255.0,
|
|
NS_GET_G(color) / 255.0,
|
|
NS_GET_B(color) / 255.0,
|
|
NS_GET_A(color) / 255.0 * aOpacity));
|
|
|
|
aContext->SetPattern(pattern);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::SetupObjectPaint(gfxContext *aContext,
|
|
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
|
float& aOpacity,
|
|
gfxTextObjectPaint *aOuterObjectPaint)
|
|
{
|
|
if (!aOuterObjectPaint) {
|
|
NS_WARNING("Outer object paint value used outside SVG glyph");
|
|
return false;
|
|
}
|
|
|
|
const nsStyleSVG *style = GetStyleSVG();
|
|
const nsStyleSVGPaint &paint = style->*aFillOrStroke;
|
|
|
|
if (paint.mType != eStyleSVGPaintType_ObjectFill &&
|
|
paint.mType != eStyleSVGPaintType_ObjectStroke) {
|
|
return false;
|
|
}
|
|
|
|
gfxMatrix current = aContext->CurrentMatrix();
|
|
nsRefPtr<gfxPattern> pattern =
|
|
paint.mType == eStyleSVGPaintType_ObjectFill ?
|
|
aOuterObjectPaint->GetFillPattern(aOpacity, current) :
|
|
aOuterObjectPaint->GetStrokePattern(aOpacity, current);
|
|
if (!pattern) {
|
|
return false;
|
|
}
|
|
|
|
aContext->SetPattern(pattern);
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// SVGTextObjectPaint methods:
|
|
|
|
already_AddRefed<gfxPattern>
|
|
mozilla::SVGTextObjectPaint::GetFillPattern(float aOpacity,
|
|
const gfxMatrix& aCTM)
|
|
{
|
|
return mFillPaint.GetPattern(aOpacity, &nsStyleSVG::mFill, aCTM);
|
|
}
|
|
|
|
already_AddRefed<gfxPattern>
|
|
mozilla::SVGTextObjectPaint::GetStrokePattern(float aOpacity,
|
|
const gfxMatrix& aCTM)
|
|
{
|
|
return mStrokePaint.GetPattern(aOpacity, &nsStyleSVG::mStroke, aCTM);
|
|
}
|
|
|
|
already_AddRefed<gfxPattern>
|
|
mozilla::SVGTextObjectPaint::Paint::GetPattern(float aOpacity,
|
|
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
|
const gfxMatrix& aCTM)
|
|
{
|
|
nsRefPtr<gfxPattern> pattern;
|
|
if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) {
|
|
// Set the pattern matrix just in case it was messed with by a previous
|
|
// caller. We should get the same matrix each time a pattern is constructed
|
|
// so this should be fine.
|
|
pattern->SetMatrix(aCTM * mPatternMatrix);
|
|
return pattern.forget();
|
|
}
|
|
|
|
switch (mPaintType) {
|
|
case eStyleSVGPaintType_None:
|
|
pattern = new gfxPattern(gfxRGBA(0.0f, 0.0f, 0.0f, 0.0f));
|
|
mPatternMatrix = gfxMatrix();
|
|
break;
|
|
case eStyleSVGPaintType_Color:
|
|
pattern = new gfxPattern(gfxRGBA(NS_GET_R(mPaintDefinition.mColor) / 255.0,
|
|
NS_GET_G(mPaintDefinition.mColor) / 255.0,
|
|
NS_GET_B(mPaintDefinition.mColor) / 255.0,
|
|
NS_GET_A(mPaintDefinition.mColor) / 255.0 * aOpacity));
|
|
mPatternMatrix = gfxMatrix();
|
|
break;
|
|
case eStyleSVGPaintType_Server:
|
|
pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(mFrame,
|
|
mContextMatrix,
|
|
aFillOrStroke,
|
|
aOpacity);
|
|
{
|
|
// m maps original-user-space to pattern space
|
|
gfxMatrix m = pattern->GetMatrix();
|
|
gfxMatrix deviceToOriginalUserSpace = mContextMatrix;
|
|
deviceToOriginalUserSpace.Invert();
|
|
// mPatternMatrix maps device space to pattern space via original user space
|
|
mPatternMatrix = deviceToOriginalUserSpace * m;
|
|
}
|
|
pattern->SetMatrix(aCTM * mPatternMatrix);
|
|
break;
|
|
case eStyleSVGPaintType_ObjectFill:
|
|
pattern = mPaintDefinition.mObjectPaint->GetFillPattern(aOpacity, aCTM);
|
|
// Don't cache this. mObjectPaint will have cached it anyway. If we
|
|
// cache it, we'll have to compute mPatternMatrix, which is annoying.
|
|
return pattern.forget();
|
|
case eStyleSVGPaintType_ObjectStroke:
|
|
pattern = mPaintDefinition.mObjectPaint->GetStrokePattern(aOpacity, aCTM);
|
|
// Don't cache this. mObjectPaint will have cached it anyway. If we
|
|
// cache it, we'll have to compute mPatternMatrix, which is annoying.
|
|
return pattern.forget();
|
|
default:
|
|
return nullptr;
|
|
}
|
|
|
|
mPatternCache.Put(aOpacity, pattern);
|
|
return pattern.forget();
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
// Utilities for converting from indices in the uncompressed content
|
|
// element strings to compressed frame string and back:
|
|
static int
|
|
CompressIndex(int index, const nsTextFragment*fragment)
|
|
{
|
|
int ci=0;
|
|
if (fragment->Is2b()) {
|
|
const PRUnichar *data=fragment->Get2b();
|
|
while(*data && index) {
|
|
if (dom::IsSpaceCharacter(*data)){
|
|
do {
|
|
++data;
|
|
--index;
|
|
}while(dom::IsSpaceCharacter(*data) && index);
|
|
}
|
|
else {
|
|
++data;
|
|
--index;
|
|
}
|
|
++ci;
|
|
}
|
|
}
|
|
else {
|
|
const char *data=fragment->Get1b();
|
|
while(*data && index) {
|
|
if (dom::IsSpaceCharacter(*data)){
|
|
do {
|
|
++data;
|
|
--index;
|
|
}while(dom::IsSpaceCharacter(*data) && index);
|
|
}
|
|
else {
|
|
++data;
|
|
--index;
|
|
}
|
|
++ci;
|
|
}
|
|
}
|
|
|
|
return ci;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGGlyphFrame::GetHighlight(uint32_t *charnum, uint32_t *nchars,
|
|
nscolor *foreground, nscolor *background)
|
|
{
|
|
*foreground = NS_RGB(255,255,255);
|
|
*background = NS_RGB(0,0,0);
|
|
*charnum=0;
|
|
*nchars=0;
|
|
|
|
bool hasHighlight = IsSelected();
|
|
if (!hasHighlight) {
|
|
NS_ERROR("nsSVGGlyphFrame::GetHighlight() called by renderer when there is no highlight");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
nsPresContext *presContext = PresContext();
|
|
|
|
// The selection ranges are relative to the uncompressed text in
|
|
// the content element. We'll need the text fragment:
|
|
const nsTextFragment *fragment = mContent->GetText();
|
|
NS_ASSERTION(fragment, "no text");
|
|
|
|
// get the selection details
|
|
SelectionDetails *details = nullptr;
|
|
{
|
|
nsRefPtr<nsFrameSelection> frameSelection = presContext->PresShell()->FrameSelection();
|
|
if (!frameSelection) {
|
|
NS_ERROR("no frameselection interface");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
details = frameSelection->LookUpSelection(
|
|
mContent, 0, fragment->GetLength(), false
|
|
);
|
|
}
|
|
|
|
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
|
|
{
|
|
SelectionDetails *dp = details;
|
|
printf("nsSVGGlyphFrame(%p)::GetHighlight() [\n", this);
|
|
while (dp) {
|
|
printf("selection detail: %d(%d)->%d(%d) type %d\n",
|
|
dp->mStart, CompressIndex(dp->mStart, fragment),
|
|
dp->mEnd, CompressIndex(dp->mEnd, fragment),
|
|
dp->mType);
|
|
dp = dp->mNext;
|
|
}
|
|
printf("]\n");
|
|
|
|
}
|
|
#endif
|
|
|
|
if (details) {
|
|
NS_ASSERTION(details->mNext==nullptr, "can't do multiple selection ranges");
|
|
|
|
*charnum=CompressIndex(details->mStart, fragment);
|
|
*nchars=CompressIndex(details->mEnd, fragment)-*charnum;
|
|
|
|
LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectBackground,
|
|
background);
|
|
LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectForeground,
|
|
foreground);
|
|
|
|
SelectionDetails *dp = details;
|
|
while ((dp=details->mNext) != nullptr) {
|
|
delete details;
|
|
details = dp;
|
|
}
|
|
delete details;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
// Internal methods
|
|
|
|
void
|
|
nsSVGGlyphFrame::SetGlyphPosition(gfxPoint *aPosition, bool aForceGlobalTransform)
|
|
{
|
|
float drawScale, metricsScale;
|
|
|
|
nsSVGTextPathFrame *textPath = FindTextPathParent();
|
|
// In a textPath, the 'y' attribute has no effect, so we reset 'y' here
|
|
// to use aPosition.y for dy only
|
|
if (textPath && textPath->GetFirstPrincipalChild() == this) {
|
|
aPosition->y = 0.0;
|
|
}
|
|
|
|
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
|
|
return;
|
|
|
|
mPosition.MoveTo(aPosition->x, aPosition->y - GetBaselineOffset(metricsScale));
|
|
|
|
uint32_t strLength = mTextRun->GetLength();
|
|
|
|
nsTArray<float> xList, yList;
|
|
GetEffectiveXY(strLength, xList, yList);
|
|
uint32_t xCount = std::min(xList.Length(), strLength);
|
|
uint32_t yCount = std::min(yList.Length(), strLength);
|
|
|
|
// move aPosition to the last glyph position
|
|
gfxFloat x = aPosition->x;
|
|
if (xCount > 1) {
|
|
x = xList[xCount - 1];
|
|
x +=
|
|
mTextRun->GetAdvanceWidth(xCount - 1, 1, nullptr) * metricsScale;
|
|
|
|
// advance to the last glyph
|
|
if (strLength > xCount) {
|
|
x +=
|
|
mTextRun->GetAdvanceWidth(xCount, strLength - xCount, nullptr) *
|
|
metricsScale;
|
|
}
|
|
} else {
|
|
x += mTextRun->GetAdvanceWidth(0, strLength, nullptr) * metricsScale;
|
|
}
|
|
|
|
gfxFloat y = (textPath || yCount <= 1) ? aPosition->y : yList[yCount - 1];
|
|
aPosition->MoveTo(x, y);
|
|
|
|
gfxFloat pathScale = 1.0;
|
|
if (textPath)
|
|
pathScale = textPath->GetOffsetScale();
|
|
|
|
nsTArray<float> dxList, dyList;
|
|
GetEffectiveDxDy(strLength, dxList, dyList);
|
|
|
|
uint32_t dxcount = std::min(dxList.Length(), strLength);
|
|
if (dxcount > 0) {
|
|
mPosition.x += dxList[0] * pathScale;
|
|
}
|
|
for (uint32_t i = 0; i < dxcount; i++) {
|
|
aPosition->x += dxList[i] * pathScale;
|
|
}
|
|
uint32_t dycount = std::min(dyList.Length(), strLength);
|
|
if (dycount > 0) {
|
|
mPosition.y += dyList[0]* pathScale;
|
|
}
|
|
for (uint32_t i = 0; i < dycount; i++) {
|
|
aPosition->y += dyList[i] * pathScale;
|
|
}
|
|
}
|
|
|
|
nsresult
|
|
nsSVGGlyphFrame::GetStartPositionOfChar(uint32_t charnum,
|
|
nsISupports **_retval)
|
|
{
|
|
*_retval = nullptr;
|
|
|
|
CharacterIterator iter(this, false);
|
|
if (!iter.AdvanceToCharacter(charnum))
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
NS_ADDREF(*_retval = new DOMSVGPoint(iter.GetPositionData().pos));
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGGlyphFrame::GetEndPositionOfChar(uint32_t charnum,
|
|
nsISupports **_retval)
|
|
{
|
|
*_retval = nullptr;
|
|
|
|
CharacterIterator iter(this, false);
|
|
if (!iter.AdvanceToCharacter(charnum))
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
|
|
iter.SetupForMetrics(tmpCtx);
|
|
tmpCtx->MoveTo(gfxPoint(mTextRun->GetAdvanceWidth(charnum, 1, nullptr), 0));
|
|
tmpCtx->IdentityMatrix();
|
|
NS_ADDREF(*_retval = new DOMSVGPoint(tmpCtx->CurrentPoint()));
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSVGGlyphFrame::GetExtentOfChar(uint32_t charnum, nsIDOMSVGRect **_retval)
|
|
{
|
|
*_retval = nullptr;
|
|
|
|
CharacterIterator iter(this, false);
|
|
if (!iter.AdvanceToCharacter(0))
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
uint32_t start = charnum, limit = charnum + 1;
|
|
while (start > 0 && !mTextRun->IsClusterStart(start)) {
|
|
--start;
|
|
}
|
|
while (limit < mTextRun->GetLength() && !mTextRun->IsClusterStart(limit)) {
|
|
++limit;
|
|
}
|
|
|
|
if (start > 0 && !iter.AdvanceToCharacter(start))
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
gfxTextRun::Metrics metrics =
|
|
mTextRun->MeasureText(start, limit - start, gfxFont::LOOSE_INK_EXTENTS,
|
|
nullptr, nullptr);
|
|
|
|
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
|
|
iter.SetupForMetrics(tmpCtx);
|
|
tmpCtx->Rectangle(gfxRect(0, -metrics.mAscent,
|
|
metrics.mAdvanceWidth,
|
|
metrics.mAscent + metrics.mDescent));
|
|
tmpCtx->IdentityMatrix();
|
|
return NS_NewSVGRect(_retval, tmpCtx->GetUserPathExtent());
|
|
}
|
|
|
|
nsresult
|
|
nsSVGGlyphFrame::GetRotationOfChar(uint32_t charnum, float *_retval)
|
|
{
|
|
CharacterIterator iter(this, false);
|
|
if (!iter.AdvanceToCharacter(charnum))
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
CharacterPosition pos = iter.GetPositionData();
|
|
if (!pos.draw)
|
|
return NS_ERROR_DOM_INDEX_SIZE_ERR;
|
|
|
|
const gfxFloat radPerDeg = M_PI/180.0;
|
|
*_retval = float(pos.angle / radPerDeg);
|
|
return NS_OK;
|
|
}
|
|
|
|
float
|
|
nsSVGGlyphFrame::GetAdvance(bool aForceGlobalTransform)
|
|
{
|
|
float drawScale, metricsScale;
|
|
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
|
|
return 0.0f;
|
|
|
|
return GetSubStringAdvance(0, mTextRun->GetLength(), metricsScale);
|
|
}
|
|
|
|
nsSVGTextPathFrame*
|
|
nsSVGGlyphFrame::FindTextPathParent()
|
|
{
|
|
/* check if we're the child of a textPath */
|
|
for (nsIFrame *frame = GetParent();
|
|
frame != nullptr;
|
|
frame = frame->GetParent()) {
|
|
nsIAtom* type = frame->GetType();
|
|
if (type == nsGkAtoms::svgTextPathFrame) {
|
|
return static_cast<nsSVGTextPathFrame*>(frame);
|
|
} else if (type == nsGkAtoms::svgTextFrame)
|
|
return nullptr;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::IsStartOfChunk()
|
|
{
|
|
// this fragment is a chunk if it has a corresponding absolute
|
|
// position adjustment in an ancestors' x or y array. (At the moment
|
|
// we don't map the full arrays, but only the first elements.)
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::GetXY(SVGUserUnitList *aX, SVGUserUnitList *aY)
|
|
{
|
|
static_cast<nsSVGTextContainerFrame *>(mParent)->GetXY(aX, aY);
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::SetStartIndex(uint32_t aStartIndex)
|
|
{
|
|
mStartIndex = aStartIndex;
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::GetEffectiveXY(int32_t strLength, nsTArray<float> &aX, nsTArray<float> &aY)
|
|
{
|
|
nsTArray<float> x, y;
|
|
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveXY(x, y);
|
|
|
|
int32_t xCount = std::max((int32_t)(x.Length() - mStartIndex), 0);
|
|
xCount = std::min(xCount, strLength);
|
|
aX.AppendElements(x.Elements() + mStartIndex, xCount);
|
|
|
|
int32_t yCount = std::max((int32_t)(y.Length() - mStartIndex), 0);
|
|
yCount = std::min(yCount, strLength);
|
|
aY.AppendElements(y.Elements() + mStartIndex, yCount);
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::GetDxDy(SVGUserUnitList *aDx, SVGUserUnitList *aDy)
|
|
{
|
|
static_cast<nsSVGTextContainerFrame *>(mParent)->GetDxDy(aDx, aDy);
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::GetEffectiveDxDy(int32_t strLength, nsTArray<float> &aDx, nsTArray<float> &aDy)
|
|
{
|
|
nsTArray<float> dx, dy;
|
|
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveDxDy(dx, dy);
|
|
|
|
int32_t dxCount = std::max((int32_t)(dx.Length() - mStartIndex), 0);
|
|
dxCount = std::min(dxCount, strLength);
|
|
aDx.AppendElements(dx.Elements() + mStartIndex, dxCount);
|
|
|
|
int32_t dyCount = std::max((int32_t)(dy.Length() - mStartIndex), 0);
|
|
dyCount = std::min(dyCount, strLength);
|
|
aDy.AppendElements(dy.Elements() + mStartIndex, dyCount);
|
|
}
|
|
|
|
const SVGNumberList*
|
|
nsSVGGlyphFrame::GetRotate()
|
|
{
|
|
nsSVGTextContainerFrame *containerFrame;
|
|
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
|
|
if (containerFrame)
|
|
return containerFrame->GetRotate();
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::GetEffectiveRotate(int32_t strLength, nsTArray<float> &aRotate)
|
|
{
|
|
nsTArray<float> rotate;
|
|
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveRotate(rotate);
|
|
|
|
int32_t rotateCount = std::max((int32_t)(rotate.Length() - mStartIndex), 0);
|
|
rotateCount = std::min(rotateCount, strLength);
|
|
if (rotateCount > 0) {
|
|
aRotate.AppendElements(rotate.Elements() + mStartIndex, rotateCount);
|
|
} else if (!rotate.IsEmpty()) {
|
|
// rotate is applied for extra characters too
|
|
aRotate.AppendElement(rotate[rotate.Length() - 1]);
|
|
}
|
|
}
|
|
|
|
uint16_t
|
|
nsSVGGlyphFrame::GetTextAnchor()
|
|
{
|
|
return GetStyleSVG()->mTextAnchor;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::IsAbsolutelyPositioned()
|
|
{
|
|
bool hasTextPathAncestor = false;
|
|
for (nsIFrame *frame = GetParent();
|
|
frame != nullptr;
|
|
frame = frame->GetParent()) {
|
|
|
|
// at the start of a 'text' element
|
|
// at the start of each 'textPath' element
|
|
if (frame->GetType() == nsGkAtoms::svgTextPathFrame) {
|
|
hasTextPathAncestor = true;
|
|
}
|
|
if ((frame->GetType() == nsGkAtoms::svgTextFrame ||
|
|
frame->GetType() == nsGkAtoms::svgTextPathFrame) &&
|
|
frame->GetFirstPrincipalChild() == this) {
|
|
return true;
|
|
}
|
|
|
|
if (frame->GetType() == nsGkAtoms::svgTextFrame)
|
|
break;
|
|
}
|
|
|
|
// for each character within a 'text', 'tspan', 'tref' and 'altGlyph' element
|
|
// which has an x or y attribute value assigned to it explicitly
|
|
nsTArray<float> x, y;
|
|
GetEffectiveXY(GetNumberOfChars(), x, y);
|
|
// Note: the y of descendants of textPath has no effect in horizontal writing
|
|
return (!x.IsEmpty() || (!hasTextPathAncestor && !y.IsEmpty()));
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsISVGGlyphFragmentNode interface:
|
|
|
|
uint32_t
|
|
nsSVGGlyphFrame::GetNumberOfChars()
|
|
{
|
|
if (mCompressWhitespace) {
|
|
nsAutoString text;
|
|
GetCharacterData(text);
|
|
return text.Length();
|
|
}
|
|
|
|
return mContent->TextLength();
|
|
}
|
|
|
|
float
|
|
nsSVGGlyphFrame::GetComputedTextLength()
|
|
{
|
|
return GetAdvance(false);
|
|
}
|
|
|
|
float
|
|
nsSVGGlyphFrame::GetSubStringLength(uint32_t charnum, uint32_t fragmentChars)
|
|
{
|
|
float drawScale, metricsScale;
|
|
if (!EnsureTextRun(&drawScale, &metricsScale, false))
|
|
return 0.0f;
|
|
|
|
return GetSubStringAdvance(charnum, fragmentChars, metricsScale);
|
|
}
|
|
|
|
int32_t
|
|
nsSVGGlyphFrame::GetCharNumAtPosition(nsISVGPoint *point)
|
|
{
|
|
float xPos = point->X(), yPos = point->Y();
|
|
|
|
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
|
|
CharacterIterator iter(this, false);
|
|
|
|
uint32_t i;
|
|
int32_t last = -1;
|
|
gfxPoint pt(xPos, yPos);
|
|
while ((i = iter.NextCluster()) != iter.InvalidCluster()) {
|
|
uint32_t limit = i + iter.ClusterLength();
|
|
gfxTextRun::Metrics metrics =
|
|
mTextRun->MeasureText(i, limit - i, gfxFont::LOOSE_INK_EXTENTS,
|
|
nullptr, nullptr);
|
|
|
|
// the SVG spec tells us to divide the width of the cluster equally among
|
|
// its chars, so we'll step through the chars, allocating a share of the
|
|
// total advance to each
|
|
int32_t current, end, step;
|
|
if (mTextRun->IsRightToLeft()) {
|
|
current = limit - 1;
|
|
end = i - 1;
|
|
step = -1;
|
|
} else {
|
|
current = i;
|
|
end = limit;
|
|
step = 1;
|
|
}
|
|
gfxFloat leftEdge = 0.0;
|
|
gfxFloat width = metrics.mAdvanceWidth / (limit - i);
|
|
while (current != end) {
|
|
iter.SetupForMetrics(tmpCtx);
|
|
tmpCtx->NewPath();
|
|
tmpCtx->Rectangle(gfxRect(leftEdge, -metrics.mAscent,
|
|
width, metrics.mAscent + metrics.mDescent));
|
|
tmpCtx->IdentityMatrix();
|
|
if (tmpCtx->PointInFill(pt)) {
|
|
// Can't return yet; if there's glyph overlap, the last character
|
|
// to be rendered wins, so we still have to check the rest...
|
|
last = current;
|
|
break; // ...but we don't need to check more slices of this cluster
|
|
}
|
|
current += step;
|
|
leftEdge += width;
|
|
}
|
|
}
|
|
|
|
return last;
|
|
}
|
|
|
|
NS_IMETHODIMP_(nsSVGGlyphFrame *)
|
|
nsSVGGlyphFrame::GetFirstGlyphFrame()
|
|
{
|
|
nsSVGGlyphFrame *frame = this;
|
|
while (frame && frame->IsTextEmpty()) {
|
|
frame = frame->GetNextGlyphFrame();
|
|
}
|
|
return frame;
|
|
}
|
|
|
|
NS_IMETHODIMP_(nsSVGGlyphFrame *)
|
|
nsSVGGlyphFrame::GetNextGlyphFrame()
|
|
{
|
|
nsIFrame* sibling = GetNextSibling();
|
|
while (sibling) {
|
|
nsISVGGlyphFragmentNode *node = do_QueryFrame(sibling);
|
|
if (node)
|
|
return node->GetFirstGlyphFrame();
|
|
sibling = sibling->GetNextSibling();
|
|
}
|
|
|
|
// no more siblings. go back up the tree.
|
|
|
|
NS_ASSERTION(GetParent(), "null parent");
|
|
nsISVGGlyphFragmentNode *node = do_QueryFrame(GetParent());
|
|
return node ? node->GetNextGlyphFrame() : nullptr;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::EndsWithWhitespace() const
|
|
{
|
|
const nsTextFragment* text = mContent->GetText();
|
|
NS_ABORT_IF_FALSE(text->GetLength() > 0, "text expected");
|
|
|
|
return NS_IsAsciiWhitespace(text->CharAt(text->GetLength() - 1));
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::IsAllWhitespace() const
|
|
{
|
|
const nsTextFragment* text = mContent->GetText();
|
|
|
|
if (text->Is2b())
|
|
return false;
|
|
int32_t len = text->GetLength();
|
|
const char* str = text->Get1b();
|
|
for (int32_t i = 0; i < len; ++i) {
|
|
if (!NS_IsAsciiWhitespace(str[i]))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
//
|
|
|
|
void
|
|
nsSVGGlyphFrame::NotifyGlyphMetricsChange()
|
|
{
|
|
nsSVGTextContainerFrame *containerFrame =
|
|
static_cast<nsSVGTextContainerFrame *>(mParent);
|
|
if (containerFrame)
|
|
containerFrame->NotifyGlyphMetricsChange();
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::SetupGlobalTransform(gfxContext *aContext, uint32_t aFor)
|
|
{
|
|
gfxMatrix matrix = GetCanvasTM(aFor);
|
|
if (!matrix.IsSingular()) {
|
|
aContext->Multiply(matrix);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsSVGGlyphFrame::ClearTextRun()
|
|
{
|
|
delete mTextRun;
|
|
mTextRun = nullptr;
|
|
}
|
|
|
|
bool
|
|
nsSVGGlyphFrame::EnsureTextRun(float *aDrawScale, float *aMetricsScale,
|
|
bool aForceGlobalTransform)
|
|
{
|
|
// Compute the size at which the text should render (excluding the CTM)
|
|
const nsStyleFont* fontData = GetStyleFont();
|
|
// Since SVG has its own scaling, we really don't want
|
|
// fonts in SVG to respond to the browser's "TextZoom"
|
|
// (Ctrl++,Ctrl+-)
|
|
nsPresContext *presContext = PresContext();
|
|
float textZoom = presContext->TextZoom();
|
|
double size =
|
|
presContext->AppUnitsToFloatCSSPixels(fontData->mSize) / textZoom;
|
|
|
|
double textRunSize;
|
|
if (mTextRun) {
|
|
textRunSize = mTextRun->GetFontGroup()->GetStyle()->size;
|
|
} else {
|
|
nsAutoString text;
|
|
if (!GetCharacterData(text))
|
|
return false;
|
|
|
|
nsAutoString visualText;
|
|
|
|
/*
|
|
* XXXsmontagu: The SVG spec says:
|
|
*
|
|
* http://www.w3.org/TR/SVG11/text.html#DirectionProperty
|
|
* "For the 'direction' property to have any effect, the 'unicode-bidi'
|
|
* property's value must be embed or bidi-override."
|
|
*
|
|
* The SVGTiny spec, on the other hand, says
|
|
*
|
|
* http://www.w3.org/TR/SVGTiny12/text.html#DirectionProperty
|
|
* "For the 'direction' property to have any effect on an element that
|
|
* does not by itself establish a new text chunk (such as the 'tspan'
|
|
* element in SVG 1.2 Tiny), the 'unicode-bidi' property's value must
|
|
* be embed or bidi-override."
|
|
*
|
|
* Note that this is different from HTML/CSS, where setting the 'dir'
|
|
* attribute on an inline element automatically sets unicode-bidi: embed
|
|
*
|
|
* Our current implementation of bidi in SVG does not distinguish between
|
|
* different text elements, but treats every text container frame as a
|
|
* new text chunk, so we always set the base direction according to the
|
|
* direction property
|
|
*
|
|
* See also XXXsmontagu comments in nsSVGTextFrame::UpdateGlyphPositioning
|
|
*/
|
|
|
|
// Get the unicodeBidi property from the parent, because it doesn't
|
|
// inherit
|
|
bool bidiOverride = !!(mParent->GetStyleTextReset()->mUnicodeBidi &
|
|
NS_STYLE_UNICODE_BIDI_OVERRIDE);
|
|
nsBidiLevel baseDirection =
|
|
GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL ?
|
|
NSBIDI_RTL : NSBIDI_LTR;
|
|
nsBidiPresUtils::CopyLogicalToVisual(text, visualText,
|
|
baseDirection, bidiOverride);
|
|
if (!visualText.IsEmpty()) {
|
|
text = visualText;
|
|
}
|
|
|
|
gfxMatrix m;
|
|
if (aForceGlobalTransform ||
|
|
!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) {
|
|
m = GetCanvasTM(mGetCanvasTMForFlag);
|
|
if (m.IsSingular())
|
|
return false;
|
|
}
|
|
|
|
// The context scale is the ratio of the length of the transformed
|
|
// diagonal vector (1,1) to the length of the untransformed diagonal
|
|
// (which is sqrt(2)).
|
|
gfxPoint p = m.Transform(gfxPoint(1, 1)) - m.Transform(gfxPoint(0, 0));
|
|
double contextScale = SVGContentUtils::ComputeNormalizedHypotenuse(p.x, p.y);
|
|
|
|
if (GetStyleSVG()->mTextRendering ==
|
|
NS_STYLE_TEXT_RENDERING_GEOMETRICPRECISION) {
|
|
textRunSize = PRECISE_SIZE;
|
|
} else {
|
|
textRunSize = size*contextScale;
|
|
textRunSize = std::max(textRunSize, double(CLAMP_MIN_SIZE));
|
|
textRunSize = std::min(textRunSize, double(CLAMP_MAX_SIZE));
|
|
}
|
|
|
|
const nsFont& font = fontData->mFont;
|
|
bool printerFont = (presContext->Type() == nsPresContext::eContext_PrintPreview ||
|
|
presContext->Type() == nsPresContext::eContext_Print);
|
|
gfxFontStyle fontStyle(font.style, font.weight, font.stretch, textRunSize,
|
|
GetStyleFont()->mLanguage,
|
|
font.sizeAdjust, font.systemFont,
|
|
printerFont,
|
|
font.languageOverride);
|
|
|
|
font.AddFontFeaturesToStyle(&fontStyle);
|
|
|
|
nsRefPtr<gfxFontGroup> fontGroup =
|
|
gfxPlatform::GetPlatform()->CreateFontGroup(font.name, &fontStyle, presContext->GetUserFontSet());
|
|
|
|
uint32_t flags = gfxTextRunFactory::TEXT_NEED_BOUNDING_BOX |
|
|
GetTextRunFlags(text.Length()) |
|
|
nsLayoutUtils::GetTextRunFlagsForStyle(StyleContext(), GetStyleFont(), 0);
|
|
|
|
// XXX We should use a better surface here! But then we'd have to
|
|
// change things so we can ensure we always have the "right" sort of
|
|
// surface available, by creating the textrun only at the right times
|
|
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
|
|
tmpCtx->SetMatrix(m);
|
|
|
|
// Use only the fonts' internal word caching here.
|
|
// We don't cache the textrun globally because we create
|
|
// a new fontgroup every time. Even if we cached fontgroups, we
|
|
// might render at very many different sizes (e.g. during zoom
|
|
// animation) and caching a textrun for each such size would be bad.
|
|
gfxTextRunFactory::Parameters params = {
|
|
tmpCtx, nullptr, nullptr, nullptr, 0, GetTextRunUnitsFactor()
|
|
};
|
|
mTextRun =
|
|
fontGroup->MakeTextRun(text.get(), text.Length(), ¶ms, flags);
|
|
if (!mTextRun)
|
|
return false;
|
|
}
|
|
|
|
*aDrawScale = float(size/textRunSize);
|
|
*aMetricsScale = (*aDrawScale)/GetTextRunUnitsFactor();
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// helper class
|
|
|
|
CharacterIterator::CharacterIterator(nsSVGGlyphFrame *aSource,
|
|
bool aForceGlobalTransform)
|
|
: mSource(aSource)
|
|
, mCurrentAdvance(0)
|
|
, mCurrentChar(uint32_t(-1))
|
|
, mInError(false)
|
|
{
|
|
if (!aSource->EnsureTextRun(&mDrawScale, &mMetricsScale,
|
|
aForceGlobalTransform) ||
|
|
!aSource->GetCharacterPositions(&mPositions, mMetricsScale)) {
|
|
mInError = true;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CharacterIterator::SetupForDirectTextRun(gfxContext *aContext, float aScale)
|
|
{
|
|
if (!mPositions.IsEmpty() || mInError)
|
|
return false;
|
|
aContext->SetMatrix(mInitialMatrix);
|
|
aContext->Translate(mSource->mPosition);
|
|
aContext->Scale(aScale, aScale);
|
|
return true;
|
|
}
|
|
|
|
uint32_t
|
|
CharacterIterator::NextCluster()
|
|
{
|
|
if (mInError) {
|
|
#ifdef DEBUG
|
|
if (mCurrentChar != InvalidCluster()) {
|
|
bool pastEnd = (mCurrentChar >= mSource->mTextRun->GetLength());
|
|
NS_ABORT_IF_FALSE(pastEnd, "Past the end of CharacterIterator. Missing Reset?");
|
|
}
|
|
#endif
|
|
return InvalidCluster();
|
|
}
|
|
|
|
while (true) {
|
|
if (mCurrentChar != InvalidCluster() &&
|
|
(mPositions.IsEmpty() || mPositions[mCurrentChar].draw)) {
|
|
mCurrentAdvance +=
|
|
mSource->mTextRun->GetAdvanceWidth(mCurrentChar, 1, nullptr);
|
|
}
|
|
++mCurrentChar;
|
|
|
|
if (mCurrentChar >= mSource->mTextRun->GetLength()) {
|
|
mInError = true;
|
|
return InvalidCluster();
|
|
}
|
|
|
|
if (mSource->mTextRun->IsClusterStart(mCurrentChar) &&
|
|
(mPositions.IsEmpty() || mPositions[mCurrentChar].draw)) {
|
|
return mCurrentChar;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t
|
|
CharacterIterator::ClusterLength()
|
|
{
|
|
if (mInError) {
|
|
return 0;
|
|
}
|
|
|
|
uint32_t i = mCurrentChar;
|
|
while (++i < mSource->mTextRun->GetLength()) {
|
|
if (mSource->mTextRun->IsClusterStart(i)) {
|
|
break;
|
|
}
|
|
}
|
|
return i - mCurrentChar;
|
|
}
|
|
|
|
bool
|
|
CharacterIterator::AdvanceToCharacter(uint32_t aIndex)
|
|
{
|
|
while (NextCluster() != InvalidCluster()) {
|
|
if (mCurrentChar == aIndex)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CharacterIterator::SetupFor(gfxContext *aContext, float aScale)
|
|
{
|
|
NS_ASSERTION(!mInError, "We should not have reached here");
|
|
|
|
aContext->SetMatrix(mInitialMatrix);
|
|
if (mPositions.IsEmpty()) {
|
|
aContext->Translate(mSource->mPosition);
|
|
aContext->Scale(aScale, aScale);
|
|
aContext->Translate(gfxPoint(mCurrentAdvance, 0));
|
|
} else {
|
|
aContext->Translate(mPositions[mCurrentChar].pos);
|
|
aContext->Rotate(mPositions[mCurrentChar].angle);
|
|
aContext->Scale(aScale, aScale);
|
|
}
|
|
}
|
|
|
|
CharacterPosition
|
|
CharacterIterator::GetPositionData()
|
|
{
|
|
if (!mPositions.IsEmpty())
|
|
return mPositions[mCurrentChar];
|
|
|
|
gfxFloat advance = mCurrentAdvance * mMetricsScale;
|
|
CharacterPosition cp =
|
|
{ mSource->mPosition + gfxPoint(advance, 0), 0, true };
|
|
return cp;
|
|
}
|