gecko/gfx/layers/opengl/TextureHostOGL.cpp

742 lines
22 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostOGL.h"
#include "ipc/AutoOpenSurface.h"
#include "gfx2DGlue.h"
#include "ShmemYCbCrImage.h"
#include "GLContext.h"
#include "gfxImageSurface.h"
#include "SurfaceStream.h"
#include "SharedSurface.h"
#include "SharedSurfaceGL.h"
#include "SharedSurfaceEGL.h"
#include "mozilla/layers/CompositorOGL.h"
using namespace mozilla::gl;
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
TemporaryRef<TextureHost>
CreateTextureHostOGL(SurfaceDescriptorType aDescriptorType,
uint32_t aTextureHostFlags,
uint32_t aTextureFlags)
{
RefPtr<TextureHost> result = nullptr;
if (aDescriptorType == SurfaceDescriptor::TYCbCrImage) {
result = new YCbCrTextureHostOGL();
} else if (aDescriptorType == SurfaceDescriptor::TSurfaceStreamDescriptor) {
result = new SurfaceStreamHostOGL();
} else if (aDescriptorType == SurfaceDescriptor::TSharedTextureDescriptor) {
result = new SharedTextureHostOGL();
#ifdef MOZ_WIDGET_GONK
} else if (aDescriptorType == SurfaceDescriptor::TSurfaceDescriptorGralloc) {
result = new GrallocTextureHostOGL();
#endif
} else if (aTextureHostFlags & TEXTURE_HOST_TILED) {
result = new TiledTextureHostOGL();
} else {
result = new TextureImageTextureHostOGL();
}
NS_ASSERTION(result, "Result should have been created.");
result->SetFlags(aTextureFlags);
return result.forget();
}
static void
MakeTextureIfNeeded(gl::GLContext* gl, GLuint& aTexture)
{
if (aTexture != 0)
return;
gl->fGenTextures(1, &aTexture);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
static gl::TextureImage::Flags
FlagsToGLFlags(TextureFlags aFlags)
{
uint32_t result = TextureImage::NoFlags;
if (aFlags & UseNearestFilter)
result |= TextureImage::UseNearestFilter;
if (aFlags & NeedsYFlip)
result |= TextureImage::NeedsYFlip;
if (aFlags & ForceSingleTile)
result |= TextureImage::ForceSingleTile;
return static_cast<gl::TextureImage::Flags>(result);
}
GLenum
WrapMode(gl::GLContext *aGl, bool aAllowRepeat)
{
if (aAllowRepeat &&
(aGl->IsExtensionSupported(GLContext::ARB_texture_non_power_of_two) ||
aGl->IsExtensionSupported(GLContext::OES_texture_npot))) {
return LOCAL_GL_REPEAT;
}
return LOCAL_GL_CLAMP_TO_EDGE;
}
gfx::SurfaceFormat
FormatFromShaderType(ShaderProgramType aShaderType)
{
switch (aShaderType) {
case RGBALayerProgramType:
case RGBALayerExternalProgramType:
case RGBARectLayerProgramType:
case RGBAExternalLayerProgramType:
return FORMAT_R8G8B8A8;
case RGBXLayerProgramType:
return FORMAT_R8G8B8X8;
case BGRALayerProgramType:
return FORMAT_B8G8R8A8;
case BGRXLayerProgramType:
return FORMAT_B8G8R8X8;
default:
MOZ_NOT_REACHED("Unsupported texture shader type");
return FORMAT_UNKNOWN;
}
}
TextureImageTextureHostOGL::~TextureImageTextureHostOGL()
{
MOZ_COUNT_DTOR(TextureImageTextureHostOGL);
if (mTexture && mTexture->InUpdate()) {
mTexture->EndUpdate();
}
}
gfx::IntSize
TextureImageTextureHostOGL::GetSize() const
{
if (mTexture) {
if (mIterating) {
nsIntRect rect = mTexture->GetTileRect();
return gfx::IntSize(rect.width, rect.height);
}
return gfx::IntSize(mTexture->GetSize().width, mTexture->GetSize().height);
}
return gfx::IntSize(0, 0);
}
void
TextureImageTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
GLContext* newGL = glCompositor ? glCompositor->gl() : nullptr;
if (mGL != newGL) {
mGL = newGL;
mTexture = nullptr;
// if we have a buffer we reupload it with the new gl context
// Post landing TODO: the new TextureClient/Host model will make this
// go away.
if (newGL && mBuffer && IsSurfaceDescriptorValid(*mBuffer)) {
UpdateImpl(*mBuffer);
}
}
}
void
TextureImageTextureHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
if (!mGL) {
NS_WARNING("trying to update TextureImageTextureHostOGL without a compositor?");
return;
}
AutoOpenSurface surf(OPEN_READ_ONLY, aImage);
nsIntSize size = surf.Size();
if (!mTexture ||
mTexture->GetSize() != size ||
mTexture->GetContentType() != surf.ContentType()) {
mTexture = mGL->CreateTextureImage(size,
surf.ContentType(),
WrapMode(mGL, mFlags & AllowRepeat),
FlagsToGLFlags(mFlags));
}
// XXX this is always just ridiculously slow
nsIntRegion updateRegion;
if (!aRegion) {
updateRegion = nsIntRegion(nsIntRect(0, 0, size.width, size.height));
} else {
updateRegion = *aRegion;
}
mTexture->DirectUpdate(surf.Get(), updateRegion);
if (mTexture->InUpdate()) {
mTexture->EndUpdate();
}
}
bool
TextureImageTextureHostOGL::Lock()
{
if (!mTexture) {
NS_WARNING("TextureImageAsTextureHost to be composited without texture");
return false;
}
NS_ASSERTION(mTexture->GetContentType() != gfxASurface::CONTENT_ALPHA,
"Image layer has alpha image");
mFormat = FormatFromShaderType(mTexture->GetShaderProgramType());
return true;
}
void
SharedTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
if (mGL && !glCompositor) {
DeleteTextures();
}
mGL = glCompositor ? glCompositor->gl() : nullptr;
}
void
SharedTextureHostOGL::DeleteTextures()
{
MOZ_ASSERT(mGL);
mGL->MakeCurrent();
if (mSharedHandle) {
mGL->ReleaseSharedHandle(mShareType, mSharedHandle);
mSharedHandle = 0;
}
if (mTextureHandle) {
mGL->fDeleteTextures(1, &mTextureHandle);
mTextureHandle = 0;
}
}
void
SharedTextureHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
SwapTexturesImpl(aImage, aRegion);
}
void
SharedTextureHostOGL::SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
NS_ASSERTION(aImage.type() == SurfaceDescriptor::TSharedTextureDescriptor,
"Invalid descriptor");
SharedTextureDescriptor texture = aImage.get_SharedTextureDescriptor();
SharedTextureHandle newHandle = texture.handle();
nsIntSize size = texture.size();
mSize = gfx::IntSize(size.width, size.height);
if (texture.inverted()) {
mFlags |= NeedsYFlip;
}
if (mSharedHandle && mSharedHandle != newHandle) {
mGL->ReleaseSharedHandle(mShareType, mSharedHandle);
}
mShareType = texture.shareType();
mSharedHandle = newHandle;
GLContext::SharedHandleDetails handleDetails;
if (mSharedHandle && mGL->GetSharedHandleDetails(mShareType, mSharedHandle, handleDetails)) {
mTextureTarget = handleDetails.mTarget;
mShaderProgram = handleDetails.mProgramType;
mFormat = FormatFromShaderType(mShaderProgram);
mTextureTransform = handleDetails.mTextureTransform;
}
}
bool
SharedTextureHostOGL::Lock()
{
MakeTextureIfNeeded(mGL, mTextureHandle);
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
mGL->fBindTexture(mTextureTarget, mTextureHandle);
if (!mGL->AttachSharedHandle(mShareType, mSharedHandle)) {
NS_ERROR("Failed to bind shared texture handle");
return false;
}
return true;
}
void
SharedTextureHostOGL::Unlock()
{
mGL->DetachSharedHandle(mShareType, mSharedHandle);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
}
void
SurfaceStreamHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
if (mGL && !glCompositor) {
DeleteTextures();
}
mGL = glCompositor ? glCompositor->gl() : nullptr;
}
void
SurfaceStreamHostOGL::DeleteTextures()
{
if (mUploadTexture) {
MOZ_ASSERT(mGL);
mGL->MakeCurrent();
mGL->fDeleteTextures(1, &mUploadTexture);
mUploadTexture = 0;
mTextureHandle = 0;
}
}
void
SurfaceStreamHostOGL::SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceStreamDescriptor,
"Invalid descriptor");
}
void
SurfaceStreamHostOGL::Unlock()
{
// We don't know what this is unless we're locked
mFormat = gfx::FORMAT_UNKNOWN;
}
bool
SurfaceStreamHostOGL::Lock()
{
mGL->MakeCurrent();
SurfaceStream* surfStream = nullptr;
SharedSurface* sharedSurf = nullptr;
const SurfaceStreamDescriptor& streamDesc =
mBuffer->get_SurfaceStreamDescriptor();
surfStream = SurfaceStream::FromHandle(streamDesc.handle());
MOZ_ASSERT(surfStream);
sharedSurf = surfStream->SwapConsumer();
if (!sharedSurf) {
// We don't have a valid surf to show yet.
return false;
}
mGL->MakeCurrent();
mSize = IntSize(sharedSurf->Size().width, sharedSurf->Size().height);
gfxImageSurface* toUpload = nullptr;
switch (sharedSurf->Type()) {
case SharedSurfaceType::GLTextureShare: {
mTextureHandle = SharedSurface_GLTexture::Cast(sharedSurf)->Texture();
MOZ_ASSERT(mTextureHandle);
mShaderProgram = sharedSurf->HasAlpha() ? RGBALayerProgramType
: RGBXLayerProgramType;
break;
}
case SharedSurfaceType::EGLImageShare: {
SharedSurface_EGLImage* eglImageSurf =
SharedSurface_EGLImage::Cast(sharedSurf);
mTextureHandle = eglImageSurf->AcquireConsumerTexture(mGL);
if (!mTextureHandle) {
toUpload = eglImageSurf->GetPixels();
MOZ_ASSERT(toUpload);
} else {
mShaderProgram = sharedSurf->HasAlpha() ? RGBALayerProgramType
: RGBXLayerProgramType;
}
break;
}
case SharedSurfaceType::Basic: {
toUpload = SharedSurface_Basic::Cast(sharedSurf)->GetData();
MOZ_ASSERT(toUpload);
break;
}
default:
MOZ_NOT_REACHED("Invalid SharedSurface type.");
return false;
}
if (toUpload) {
// mBounds seems to end up as (0,0,0,0) a lot, so don't use it?
nsIntSize size(toUpload->GetSize());
nsIntRect rect(nsIntPoint(0,0), size);
nsIntRegion bounds(rect);
mShaderProgram = mGL->UploadSurfaceToTexture(toUpload,
bounds,
mUploadTexture,
true);
mTextureHandle = mUploadTexture;
}
mFormat = FormatFromShaderType(mShaderProgram);
MOZ_ASSERT(mTextureHandle);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
return true;
}
void
YCbCrTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
GLContext* newGL = glCompositor ? glCompositor->gl() : nullptr;
if (mGL != newGL) {
mGL = newGL;
mYTexture->mTexImage = nullptr;
mCbTexture->mTexImage = nullptr;
mCrTexture->mTexImage = nullptr;
// if we have a buffer we reupload it with the new gl context
if (newGL && mBuffer && mBuffer->type() == SurfaceDescriptor::TYCbCrImage) {
UpdateImpl(*mBuffer);
}
}
}
void
YCbCrTextureHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
if (!mGL) {
return;
}
NS_ASSERTION(aImage.type() == SurfaceDescriptor::TYCbCrImage, "SurfaceDescriptor mismatch");
ShmemYCbCrImage shmemImage(aImage.get_YCbCrImage().data(),
aImage.get_YCbCrImage().offset());
gfxIntSize gfxSize = shmemImage.GetYSize();
gfxIntSize gfxCbCrSize = shmemImage.GetCbCrSize();
if (!mYTexture->mTexImage || mYTexture->mTexImage->GetSize() != gfxSize) {
mYTexture->mTexImage = CreateBasicTextureImage(mGL,
gfxSize,
gfxASurface::CONTENT_ALPHA,
WrapMode(mGL, mFlags & AllowRepeat),
FlagsToGLFlags(mFlags));
}
if (!mCbTexture->mTexImage || mCbTexture->mTexImage->GetSize() != gfxCbCrSize) {
mCbTexture->mTexImage = CreateBasicTextureImage(mGL,
gfxCbCrSize,
gfxASurface::CONTENT_ALPHA,
WrapMode(mGL, mFlags & AllowRepeat),
FlagsToGLFlags(mFlags));
}
if (!mCrTexture->mTexImage || mCrTexture->mTexImage->GetSize() != gfxCbCrSize) {
mCrTexture->mTexImage = CreateBasicTextureImage(mGL,
gfxCbCrSize,
gfxASurface::CONTENT_ALPHA,
WrapMode(mGL, mFlags & AllowRepeat),
FlagsToGLFlags(mFlags));
}
RefPtr<gfxImageSurface> tempY = new gfxImageSurface(shmemImage.GetYData(),
gfxSize, shmemImage.GetYStride(),
gfxASurface::ImageFormatA8);
RefPtr<gfxImageSurface> tempCb = new gfxImageSurface(shmemImage.GetCbData(),
gfxCbCrSize, shmemImage.GetCbCrStride(),
gfxASurface::ImageFormatA8);
RefPtr<gfxImageSurface> tempCr = new gfxImageSurface(shmemImage.GetCrData(),
gfxCbCrSize, shmemImage.GetCbCrStride(),
gfxASurface::ImageFormatA8);
nsIntRegion yRegion(nsIntRect(0, 0, gfxSize.width, gfxSize.height));
nsIntRegion cbCrRegion(nsIntRect(0, 0, gfxCbCrSize.width, gfxCbCrSize.height));
mYTexture->mTexImage->DirectUpdate(tempY, yRegion);
mCbTexture->mTexImage->DirectUpdate(tempCb, cbCrRegion);
mCrTexture->mTexImage->DirectUpdate(tempCr, cbCrRegion);
}
bool
YCbCrTextureHostOGL::Lock()
{
return true;
}
TiledTextureHostOGL::~TiledTextureHostOGL()
{
DeleteTextures();
}
static void
GetFormatAndTileForImageFormat(gfxASurface::gfxImageFormat aFormat,
GLenum& aOutFormat,
GLenum& aOutType)
{
if (aFormat == gfxASurface::ImageFormatRGB16_565) {
aOutFormat = LOCAL_GL_RGB;
aOutType = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
} else {
aOutFormat = LOCAL_GL_RGBA;
aOutType = LOCAL_GL_UNSIGNED_BYTE;
}
}
void
TiledTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
if (mGL && !glCompositor) {
DeleteTextures();
}
mGL = glCompositor ? glCompositor->gl() : nullptr;
}
void
TiledTextureHostOGL::DeleteTextures()
{
if (mTextureHandle) {
mGL->MakeCurrent();
mGL->fDeleteTextures(1, &mTextureHandle);
gl::GLContext::UpdateTextureMemoryUsage(gl::GLContext::MemoryFreed, mGLFormat,
GetTileType(), TILEDLAYERBUFFER_TILE_SIZE);
mTextureHandle = 0;
}
}
void
TiledTextureHostOGL::Update(gfxReusableSurfaceWrapper* aReusableSurface, TextureFlags aFlags, const gfx::IntSize& aSize)
{
mSize = aSize;
mGL->MakeCurrent();
if (aFlags & NewTile) {
SetFlags(aFlags);
mGL->fGenTextures(1, &mTextureHandle);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
} else {
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
// We're re-using a texture, but the format may change. Update the memory
// reporter with a free and alloc (below) using the old and new formats.
gl::GLContext::UpdateTextureMemoryUsage(gl::GLContext::MemoryFreed, mGLFormat,
GetTileType(), TILEDLAYERBUFFER_TILE_SIZE);
}
GLenum type;
GetFormatAndTileForImageFormat(aReusableSurface->Format(), mGLFormat, type);
const unsigned char* buf = aReusableSurface->GetReadOnlyData();
mGL->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, mGLFormat,
TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE, 0,
mGLFormat, type, buf);
gl::GLContext::UpdateTextureMemoryUsage(gl::GLContext::MemoryAllocated, mGLFormat,
type, TILEDLAYERBUFFER_TILE_SIZE);
if (mGLFormat == LOCAL_GL_RGB) {
mFormat = FORMAT_R8G8B8X8;
} else {
mFormat = FORMAT_B8G8R8A8;
}
}
bool
TiledTextureHostOGL::Lock()
{
if (!mTextureHandle) {
NS_WARNING("TiledTextureHostOGL not ready to be composited");
return false;
}
mGL->MakeCurrent();
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
return true;
}
#ifdef MOZ_WIDGET_GONK
static gfx::SurfaceFormat
SurfaceFormatForAndroidPixelFormat(android::PixelFormat aFormat)
{
switch (aFormat) {
case android::PIXEL_FORMAT_RGBA_8888:
return FORMAT_B8G8R8A8;
case android::PIXEL_FORMAT_RGBX_8888:
return FORMAT_B8G8R8X8;
case android::PIXEL_FORMAT_RGB_565:
return FORMAT_R5G6B5;
case android::PIXEL_FORMAT_A_8:
return FORMAT_A8;
case 17: // NV21 YUV format, see http://developer.android.com/reference/android/graphics/ImageFormat.html#NV21
return FORMAT_B8G8R8A8; // yup, use FORMAT_B8G8R8A8 even though it's a YUV texture. This is an external texture.
default:
MOZ_NOT_REACHED("Unknown Android pixel format");
return FORMAT_UNKNOWN;
}
}
static GLenum
TextureTargetForAndroidPixelFormat(android::PixelFormat aFormat)
{
switch (aFormat) {
case 17: // NV21 YUV format, see http://developer.android.com/reference/android/graphics/ImageFormat.html#NV21
return LOCAL_GL_TEXTURE_EXTERNAL;
default:
return LOCAL_GL_TEXTURE_2D;
}
}
void GrallocTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
if (mGL && !glCompositor) {
DeleteTextures();
}
mGL = glCompositor ? glCompositor->gl() : nullptr;
}
void
GrallocTextureHostOGL::DeleteTextures()
{
if (mGLTexture || mEGLImage) {
mGL->MakeCurrent();
if (mGLTexture) {
mGL->fDeleteTextures(1, &mGLTexture);
mGLTexture = 0;
}
if (mEGLImage) {
mGL->DestroyEGLImage(mEGLImage);
mEGLImage = 0;
}
}
}
void
GrallocTextureHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion)
{
SwapTexturesImpl(aImage, aRegion);
}
void
GrallocTextureHostOGL::SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion*)
{
android::sp<android::GraphicBuffer> buffer = GrallocBufferActor::GetFrom(aImage);
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceDescriptorGralloc);
const SurfaceDescriptorGralloc& desc = aImage.get_SurfaceDescriptorGralloc();
mGraphicBuffer = GrallocBufferActor::GetFrom(desc);
mFormat = SurfaceFormatForAndroidPixelFormat(mGraphicBuffer->getPixelFormat());
mTextureTarget = TextureTargetForAndroidPixelFormat(mGraphicBuffer->getPixelFormat());
DeleteTextures();
}
void GrallocTextureHostOGL::BindTexture(GLenum aTextureUnit)
{
MOZ_ASSERT(mGLTexture);
mGL->MakeCurrent();
mGL->fActiveTexture(aTextureUnit);
mGL->fBindTexture(mTextureTarget, mGLTexture);
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
}
bool
GrallocTextureHostOGL::IsValid() const
{
return !!mGraphicBuffer.get();
}
GrallocTextureHostOGL::~GrallocTextureHostOGL()
{
DeleteTextures();
}
bool
GrallocTextureHostOGL::Lock()
{
/*
* The job of this function is to ensure that the texture is tied to the
* android::GraphicBuffer, so that texturing will source the GraphicBuffer.
*
* To this effect we create an EGLImage wrapping this GraphicBuffer,
* using CreateEGLImageForNativeBuffer, and then we tie this EGLImage to our
* texture using fEGLImageTargetTexture2D.
*
* We try to avoid re-creating the EGLImage everytime, by keeping it around
* as the mEGLImage member of this class.
*/
MOZ_ASSERT(mGraphicBuffer.get());
mGL->MakeCurrent();
if (!mGLTexture) {
mGL->fGenTextures(1, &mGLTexture);
}
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
mGL->fBindTexture(mTextureTarget, mGLTexture);
if (!mEGLImage) {
mEGLImage = mGL->CreateEGLImageForNativeBuffer(mGraphicBuffer->getNativeBuffer());
}
mGL->fEGLImageTargetTexture2D(mTextureTarget, mEGLImage);
return true;
}
void
GrallocTextureHostOGL::Unlock()
{
/*
* The job of this function is to ensure that we release any read lock placed on
* our android::GraphicBuffer by any drawing code that sourced it via this TextureHost.
*
* Indeed, as soon as we draw with a texture that's tied to a android::GraphicBuffer,
* the GL may place read locks on it. We must ensure that we release them early enough,
* i.e. before the next time that we will try to acquire a write lock on the same buffer,
* because read and write locks on gralloc buffers are mutually exclusive.
*/
mGL->MakeCurrent();
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
mGL->fBindTexture(mTextureTarget, mGLTexture);
mGL->fEGLImageTargetTexture2D(mTextureTarget, mGL->GetNullEGLImage());
}
gfx::SurfaceFormat
GrallocTextureHostOGL::GetFormat() const
{
return mFormat;
}
#endif
} // namespace
} // namespace