gecko/browser/devtools/tilt/test/browser_tilt_gl07.js

59 lines
1.5 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl07 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
let p = new renderer.Program({
vs: TiltGL.ColorShader.vs,
fs: TiltGL.ColorShader.fs,
attributes: ["vertexPosition"],
uniforms: ["mvMatrix", "projMatrix", "fill"]
});
ok(p instanceof TiltGL.Program,
"The program object wasn't instantiated correctly.");
ok(p._ref,
"The program WebGL object wasn't created properly.");
isnot(p._id, -1,
"The program id wasn't set properly.");
ok(p._attributes,
"The program attributes cache wasn't created properly.");
ok(p._uniforms,
"The program uniforms cache wasn't created properly.");
is(typeof p._attributes.vertexPosition, "number",
"The vertexPosition attribute wasn't cached as it should.");
is(typeof p._uniforms.mvMatrix, "object",
"The mvMatrix uniform wasn't cached as it should.");
is(typeof p._uniforms.projMatrix, "object",
"The projMatrix uniform wasn't cached as it should.");
is(typeof p._uniforms.fill, "object",
"The fill uniform wasn't cached as it should.");
}