gecko/dom/audiochannel/AudioChannelService.h
Marco Chen 3d0ed5758d Bug 815069 - Part 3: Adapt audio channel agent to nsHTMLMediaElement and AudioChannelService. r=roc, a=blocking-basecamp
[Audio] A mechanism for Gecko components without media element to join audio competing policy
2012-12-06 23:25:18 +08:00

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2.3 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__
#include "nsAutoPtr.h"
#include "nsISupports.h"
#include "AudioChannelCommon.h"
#include "AudioChannelAgent.h"
#include "nsDataHashtable.h"
namespace mozilla {
namespace dom {
class AudioChannelService : public nsISupports
{
public:
NS_DECL_ISUPPORTS
/**
* Returns the AudioChannelServce singleton. Only to be called from main thread.
* @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise.
*/
static AudioChannelService*
GetAudioChannelService();
/**
* Shutdown the singleton.
*/
static void Shutdown();
/**
* Any audio channel agent that starts playing should register itself to
* this service, sharing the AudioChannelType.
*/
virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
AudioChannelType aType);
/**
* Any audio channel agent that stops playing should unregister itself to
* this service.
*/
virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
/**
* Return true if this type should be muted.
*/
virtual bool GetMuted(AudioChannelType aType, bool aElementHidden);
/**
* Sync the phone status with telephony
*/
#ifdef MOZ_WIDGET_GONK
void SetPhoneInCall(bool aActive);
#endif
protected:
void Notify();
/* Register/Unregister IPC types: */
void RegisterType(AudioChannelType aType);
void UnregisterType(AudioChannelType aType);
AudioChannelService();
virtual ~AudioChannelService();
bool ChannelsActiveWithHigherPriorityThan(AudioChannelType aType);
const char* ChannelName(AudioChannelType aType);
nsDataHashtable< nsPtrHashKey<AudioChannelAgent>, AudioChannelType > mAgents;
int32_t* mChannelCounters;
AudioChannelType mCurrentHigherChannel;
// This is needed for IPC comunication between
// AudioChannelServiceChild and this class.
friend class ContentParent;
friend class ContentChild;
};
} // namespace dom
} // namespace mozilla
#endif