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e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_NV3DVUTILS_H
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#define GFX_NV3DVUTILS_H
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#include "Layers.h"
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#include <windows.h>
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#include <d3d9.h>
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namespace mozilla {
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namespace layers {
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#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
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enum Nv_Stereo_Mode {
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NV_STEREO_MODE_LEFT_RIGHT = 0,
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NV_STEREO_MODE_RIGHT_LEFT = 1,
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NV_STEREO_MODE_TOP_BOTTOM = 2,
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NV_STEREO_MODE_BOTTOM_TOP = 3,
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NV_STEREO_MODE_MONO = 4,
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NV_STEREO_MODE_LAST = 5
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};
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class INv3DVStreaming : public IUnknown {
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public:
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virtual bool Nv3DVInitialize() = 0;
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virtual bool Nv3DVRelease() = 0;
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virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
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virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
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virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
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};
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/*
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* Nv3DVUtils class
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*/
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class Nv3DVUtils {
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public:
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Nv3DVUtils();
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~Nv3DVUtils();
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/*
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* Initializes the Nv3DVUtils object.
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*/
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void Initialize();
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/*
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* Release any resources if needed
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*
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*/
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void UnInitialize();
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/*
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* Sets the device info, along with any other initialization that is needed after device creation
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* Pass the D3D9 device pointer is an IUnknown input argument
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*/
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void SetDeviceInfo(IUnknown *devUnknown);
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/*
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* Send Stereo Control Information. Used mainly to re-route
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* calls from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
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/*
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* Send Stereo Metadata. Used mainly to re-route calls
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* from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
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private:
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/* Nv3DVStreaming interface pointer */
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RefPtr<INv3DVStreaming> m3DVStreaming;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_NV3DVUTILS_H */
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