gecko/gfx/layers/d3d9/Nv3DVUtils.h
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

87 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_NV3DVUTILS_H
#define GFX_NV3DVUTILS_H
#include "Layers.h"
#include <windows.h>
#include <d3d9.h>
namespace mozilla {
namespace layers {
#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
enum Nv_Stereo_Mode {
NV_STEREO_MODE_LEFT_RIGHT = 0,
NV_STEREO_MODE_RIGHT_LEFT = 1,
NV_STEREO_MODE_TOP_BOTTOM = 2,
NV_STEREO_MODE_BOTTOM_TOP = 3,
NV_STEREO_MODE_MONO = 4,
NV_STEREO_MODE_LAST = 5
};
class INv3DVStreaming : public IUnknown {
public:
virtual bool Nv3DVInitialize() = 0;
virtual bool Nv3DVRelease() = 0;
virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
};
/*
* Nv3DVUtils class
*/
class Nv3DVUtils {
public:
Nv3DVUtils();
~Nv3DVUtils();
/*
* Initializes the Nv3DVUtils object.
*/
void Initialize();
/*
* Release any resources if needed
*
*/
void UnInitialize();
/*
* Sets the device info, along with any other initialization that is needed after device creation
* Pass the D3D9 device pointer is an IUnknown input argument
*/
void SetDeviceInfo(IUnknown *devUnknown);
/*
* Send Stereo Control Information. Used mainly to re-route
* calls from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
/*
* Send Stereo Metadata. Used mainly to re-route calls
* from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
private:
/* Nv3DVStreaming interface pointer */
RefPtr<INv3DVStreaming> m3DVStreaming;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_NV3DVUTILS_H */