gecko/gfx/layers/client/ClientTiledPaintedLayer.h
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

144 lines
5.0 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CLIENTTILEDPAINTEDLAYER_H
#define GFX_CLIENTTILEDPAINTEDLAYER_H
#include "ClientLayerManager.h" // for ClientLayer, etc
#include "Layers.h" // for PaintedLayer, etc
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/layers/TiledContentClient.h"
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsRegion.h" // for nsIntRegion
namespace mozilla {
namespace layers {
class ShadowableLayer;
class SpecificLayerAttributes;
/**
* An implementation of PaintedLayer that ONLY supports remote
* composition that is backed by tiles. This painted layer implementation
* is better suited to mobile hardware to work around slow implementation
* of glTexImage2D (for OGL compositors), and restrait memory bandwidth.
*
* Tiled PaintedLayers use a different protocol compared with other
* layers. A copy of the tiled buffer is made and sent to the compositing
* thread via the layers protocol. Tiles are uploaded by the buffers
* asynchonously without using IPC, that means they are not safe for cross-
* process use (bug 747811). Each tile has a TextureHost/Client pair but
* they communicate directly rather than using the Texture protocol.
*
* There is no ContentClient for tiled layers. There is a ContentHost, however.
*/
class ClientTiledPaintedLayer : public PaintedLayer,
public ClientLayer
{
typedef PaintedLayer Base;
public:
explicit ClientTiledPaintedLayer(ClientLayerManager* const aManager,
ClientLayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE);
protected:
~ClientTiledPaintedLayer();
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
public:
// Override name to distinguish it from ClientPaintedLayer in layer dumps
virtual const char* Name() const override { return "TiledPaintedLayer"; }
// PaintedLayer
virtual Layer* AsLayer() override { return this; }
virtual void InvalidateRegion(const nsIntRegion& aRegion) override {
mInvalidRegion.Or(mInvalidRegion, aRegion);
mInvalidRegion.SimplifyOutward(20);
mValidRegion.Sub(mValidRegion, mInvalidRegion);
mLowPrecisionValidRegion.Sub(mLowPrecisionValidRegion, mInvalidRegion);
}
// Shadow methods
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
virtual ShadowableLayer* AsShadowableLayer() override { return this; }
virtual void Disconnect() override
{
ClientLayer::Disconnect();
}
virtual void RenderLayer() override;
virtual void ClearCachedResources() override;
/**
* Helper method to find the nearest ancestor layers which
* scroll and have a displayport. The parameters are out-params
* which hold the return values; the values passed in may be null.
*/
void GetAncestorLayers(LayerMetricsWrapper* aOutScrollAncestor,
LayerMetricsWrapper* aOutDisplayPortAncestor,
bool* aOutHasTransformAnimation);
virtual bool IsOptimizedFor(LayerManager::PaintedLayerCreationHint aCreationHint) override;
private:
ClientLayerManager* ClientManager()
{
return static_cast<ClientLayerManager*>(mManager);
}
/**
* For the initial PaintThebes of a transaction, calculates all the data
* needed for that paint and any repeated transactions.
*/
void BeginPaint();
/**
* Check if the layer is being scrolled by APZ on the compositor.
*/
bool IsScrollingOnCompositor(const FrameMetrics& aParentMetrics);
/**
* Check if we should use progressive draw on this layer. We will
* disable progressive draw based on a preference or if the layer
* is not being scrolled.
*/
bool UseProgressiveDraw();
/**
* Helper function to do the high-precision paint.
* This function returns true if it updated the paint buffer.
*/
bool RenderHighPrecision(nsIntRegion& aInvalidRegion,
const nsIntRegion& aVisibleRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData);
/**
* Helper function to do the low-precision paint.
* This function returns true if it updated the paint buffer.
*/
bool RenderLowPrecision(nsIntRegion& aInvalidRegion,
const nsIntRegion& aVisibleRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData);
/**
* This causes the paint to be marked as finished, and updates any data
* necessary to persist until the next paint.
*/
void EndPaint();
RefPtr<TiledContentClient> mContentClient;
nsIntRegion mLowPrecisionValidRegion;
BasicTiledLayerPaintData mPaintData;
};
} // namespace layers
} // namespace mozilla
#endif