mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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b7bfb58bff
--HG-- extra : rebase_source : d729da50f97b94ea0434a93ad481ac35954bfa9a
201 lines
6.3 KiB
C++
201 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_AUDIONODEENGINE_H_
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#define MOZILLA_AUDIONODEENGINE_H_
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#include "AudioSegment.h"
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#include "mozilla/dom/AudioParam.h"
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namespace mozilla {
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namespace dom {
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struct ThreeDPoint;
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}
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class AudioNodeStream;
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// We ensure that the graph advances in steps that are multiples of the Web
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// Audio block size
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const uint32_t WEBAUDIO_BLOCK_SIZE_BITS = 7;
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const uint32_t WEBAUDIO_BLOCK_SIZE = 1 << WEBAUDIO_BLOCK_SIZE_BITS;
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/**
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* This class holds onto a set of immutable channel buffers. The storage
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* for the buffers must be malloced, but the buffer pointers and the malloc
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* pointers can be different (e.g. if the buffers are contained inside
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* some malloced object).
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*/
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class ThreadSharedFloatArrayBufferList : public ThreadSharedObject {
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public:
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/**
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* Construct with null data.
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*/
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ThreadSharedFloatArrayBufferList(uint32_t aCount)
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{
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mContents.SetLength(aCount);
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}
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struct Storage {
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Storage()
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{
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mDataToFree = nullptr;
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mSampleData = nullptr;
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}
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~Storage() { free(mDataToFree); }
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void* mDataToFree;
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const float* mSampleData;
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};
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/**
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* This can be called on any thread.
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*/
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uint32_t GetChannels() const { return mContents.Length(); }
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/**
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* This can be called on any thread.
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*/
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const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; }
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/**
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* Call this only during initialization, before the object is handed to
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* any other thread.
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*/
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void SetData(uint32_t aIndex, void* aDataToFree, const float* aData)
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{
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Storage* s = &mContents[aIndex];
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free(s->mDataToFree);
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s->mDataToFree = aDataToFree;
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s->mSampleData = aData;
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}
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/**
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* Put this object into an error state where there are no channels.
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*/
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void Clear() { mContents.Clear(); }
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private:
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AutoFallibleTArray<Storage,2> mContents;
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};
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/**
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* Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples.
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* AudioChunk::mChannelData's entries can be cast to float* for writing.
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*/
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void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk);
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/**
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* aChunk must have been allocated by AllocateAudioBlock.
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*/
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void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength);
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/**
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* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
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*/
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void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
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float aScale,
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Pointwise copy-scaled operation. aScale == 1.0f should be optimized.
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*/
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void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
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float aScale,
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Vector copy-scaled operation.
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*/
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void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
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const float aScale[WEBAUDIO_BLOCK_SIZE],
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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/**
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* In place gain. aScale == 1.0f should be optimized.
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*/
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void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE],
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uint32_t aChannelCount,
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float aScale);
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/**
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* Upmix a mono input to a stereo output, scaling the two output channels by two
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* different gain value.
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* This algorithm is specified in the WebAudio spec.
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*/
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void
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AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Pan a stereo source according to right and left gain, and the position
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* (whether the listener is on the left of the source or not).
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* This algorithm is specified in the WebAudio spec.
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*/
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void
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AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
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const float aInputR[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR, bool aIsOnTheLeft,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE]);
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/**
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* All methods of this class and its subclasses are called on the
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* MediaStreamGraph thread.
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*/
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class AudioNodeEngine {
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public:
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AudioNodeEngine() {}
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virtual ~AudioNodeEngine() {}
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virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
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{
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NS_ERROR("Invalid SetStreamTimeParameter index");
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
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{
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NS_ERROR("Invalid SetDoubleParameter index");
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}
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virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
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{
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NS_ERROR("Invalid SetInt32Parameter index");
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}
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virtual void SetTimelineParameter(uint32_t aIndex,
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const dom::AudioParamTimeline& aValue)
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{
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NS_ERROR("Invalid SetTimelineParameter index");
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}
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virtual void SetThreeDPointParameter(uint32_t aIndex,
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const dom::ThreeDPoint& aValue)
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{
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NS_ERROR("Invalid SetThreeDPointParameter index");
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}
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virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
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{
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NS_ERROR("SetBuffer called on engine that doesn't support it");
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}
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/**
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* Produce the next block of audio samples, given input samples aInput
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* (the mixed data for input 0).
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* By default, simply returns the mixed input.
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* aInput is guaranteed to have float sample format (if it has samples at all)
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* and to have been resampled to IdealAudioRate(), and to have exactly
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* WEBAUDIO_BLOCK_SIZE samples.
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* *aFinished is set to false by the caller. If the callee sets it to true,
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* we'll finish the stream and not call this again.
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*/
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished)
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{
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*aOutput = aInput;
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}
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};
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}
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#endif /* MOZILLA_AUDIONODEENGINE_H_ */
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