gecko/gfx/gl/GLContextTypes.h

83 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXT_TYPES_H_
#define GLCONTEXT_TYPES_H_
#include "GLTypes.h"
namespace mozilla {
namespace gl {
class GLContext;
typedef uintptr_t SharedTextureHandle;
enum SharedTextureShareType {
SameProcess = 0,
CrossProcess
};
enum SharedTextureBufferType {
TextureID
#ifdef MOZ_WIDGET_ANDROID
, SurfaceTexture
#endif
#ifdef XP_MACOSX
, IOSurface
#endif
};
enum ContextFlags {
ContextFlagsNone = 0x0,
ContextFlagsGlobal = 0x1,
ContextFlagsMesaLLVMPipe = 0x2
};
enum GLContextType {
ContextTypeUnknown,
ContextTypeWGL,
ContextTypeCGL,
ContextTypeGLX,
ContextTypeEGL
};
struct GLFormats
{
// Constructs a zeroed object:
GLFormats();
GLenum color_texInternalFormat;
GLenum color_texFormat;
GLenum color_texType;
GLenum color_rbFormat;
GLenum depthStencil;
GLenum depth;
GLenum stencil;
GLsizei samples;
};
struct PixelBufferFormat
{
// Constructs a zeroed object:
PixelBufferFormat();
int red, green, blue;
int alpha;
int depth, stencil;
int samples;
int ColorBits() const { return red + green + blue; }
};
} /* namespace gl */
} /* namespace mozilla */
#endif /* GLCONTEXT_TYPES_H_ */