gecko/toolkit/devtools/debugger/tests/unit/test_threadlifetime-02.js

58 lines
1.6 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check that thread-lifetime grips last past a resume.
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-grips");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect(function() {
attachTestGlobalClientAndResume(gClient, "test-grips", function(aResponse, aThreadClient) {
gThreadClient = aThreadClient;
test_thread_lifetime();
});
});
do_test_pending();
}
function test_thread_lifetime()
{
gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
let pauseGrip = aPacket.frame.arguments[0];
gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function(aResponse) {
let threadGrip = aResponse.threadGrip;
// Create a thread-lifetime actor for this object.
gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
// Now that we've resumed, release the thread-lifetime grip.
gClient.request({ to: threadGrip.actor, type: "release" }, function(aResponse) {
gClient.request({ to: threadGrip.actor, type: "bogusRequest" }, function(aResponse) {
do_check_eq(aResponse.error, "noSuchActor");
gThreadClient.resume(function(aResponse) {
finishClient(gClient);
});
});
});
});
gThreadClient.resume();
});
});
gDebuggee.eval("(" + function() {
function stopMe(arg1) {
debugger;
debugger;
};
stopMe({obj: true});
")"
} + ")()");
}