mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
211 lines
8.2 KiB
C++
211 lines
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_BASICLAYERS_H
|
|
#define GFX_BASICLAYERS_H
|
|
|
|
#include <stdint.h> // for INT32_MAX, int32_t
|
|
#include "Layers.h" // for Layer (ptr only), etc
|
|
#include "gfxTypes.h"
|
|
#include "gfxCachedTempSurface.h" // for gfxCachedTempSurface
|
|
#include "gfxContext.h" // for gfxContext
|
|
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
|
|
#include "mozilla/WidgetUtils.h" // for ScreenRotation
|
|
#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
|
|
#include "nsAString.h"
|
|
#include "nsAutoPtr.h" // for nsRefPtr
|
|
#include "nsCOMPtr.h" // for already_AddRefed
|
|
#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
|
|
#include "nsRegion.h" // for nsIntRegion
|
|
#include "nscore.h" // for nsAString, etc
|
|
|
|
class gfxPattern;
|
|
class nsIWidget;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class BasicShadowableLayer;
|
|
class ImageFactory;
|
|
class ImageLayer;
|
|
class PaintLayerContext;
|
|
class ReadbackLayer;
|
|
class ReadbackProcessor;
|
|
|
|
/**
|
|
* This is a cairo/Thebes-only, main-thread-only implementation of layers.
|
|
*
|
|
* In each transaction, the client sets up the layer tree and then during
|
|
* the drawing phase, each ThebesLayer is painted directly into the target
|
|
* context (with appropriate clipping and Push/PopGroups performed
|
|
* between layers).
|
|
*/
|
|
class BasicLayerManager :
|
|
public LayerManager
|
|
{
|
|
public:
|
|
/**
|
|
* Construct a BasicLayerManager which will have no default
|
|
* target context. SetDefaultTarget or BeginTransactionWithTarget
|
|
* must be called for any rendering to happen. ThebesLayers will not
|
|
* be retained.
|
|
*/
|
|
BasicLayerManager();
|
|
/**
|
|
* Construct a BasicLayerManager which will have no default
|
|
* target context. SetDefaultTarget or BeginTransactionWithTarget
|
|
* must be called for any rendering to happen. ThebesLayers will be
|
|
* retained; that is, we will try to retain the visible contents of
|
|
* ThebesLayers as cairo surfaces. We create ThebesLayer buffers by
|
|
* creating similar surfaces to the default target context, or to
|
|
* aWidget's GetThebesSurface if there is no default target context, or
|
|
* to the passed-in context if there is no widget and no default
|
|
* target context.
|
|
*
|
|
* This does not keep a strong reference to the widget, so the caller
|
|
* must ensure that the widget outlives the layer manager or call
|
|
* ClearWidget before the widget dies.
|
|
*/
|
|
BasicLayerManager(nsIWidget* aWidget);
|
|
virtual ~BasicLayerManager();
|
|
|
|
/**
|
|
* Set the default target context that will be used when BeginTransaction
|
|
* is called. This can only be called outside a transaction.
|
|
*
|
|
* aDoubleBuffering can request double-buffering for drawing to the
|
|
* default target. When BUFFERED, the layer manager avoids blitting
|
|
* temporary results to aContext and then overpainting them with final
|
|
* results, by using a temporary buffer when necessary. In BUFFERED
|
|
* mode we always completely overwrite the contents of aContext's
|
|
* destination surface (within the clip region) using OPERATOR_SOURCE.
|
|
*/
|
|
void SetDefaultTarget(gfxContext* aContext);
|
|
virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
|
|
gfxContext* GetDefaultTarget() { return mDefaultTarget; }
|
|
|
|
nsIWidget* GetRetainerWidget() { return mWidget; }
|
|
void ClearRetainerWidget() { mWidget = nullptr; }
|
|
|
|
virtual bool IsWidgetLayerManager() { return mWidget != nullptr; }
|
|
|
|
virtual void BeginTransaction();
|
|
virtual void BeginTransactionWithTarget(gfxContext* aTarget);
|
|
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT);
|
|
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags = END_DEFAULT);
|
|
virtual bool AreComponentAlphaLayersEnabled() { return !IsWidgetLayerManager(); }
|
|
|
|
void AbortTransaction();
|
|
|
|
virtual void SetRoot(Layer* aLayer);
|
|
|
|
virtual already_AddRefed<ThebesLayer> CreateThebesLayer();
|
|
virtual already_AddRefed<ContainerLayer> CreateContainerLayer();
|
|
virtual already_AddRefed<ImageLayer> CreateImageLayer();
|
|
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
|
|
virtual already_AddRefed<ColorLayer> CreateColorLayer();
|
|
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer();
|
|
virtual ImageFactory *GetImageFactory();
|
|
|
|
virtual LayersBackend GetBackendType() { return LAYERS_BASIC; }
|
|
virtual void GetBackendName(nsAString& name) { name.AssignLiteral("Basic"); }
|
|
|
|
#ifdef DEBUG
|
|
bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
|
|
bool InDrawing() { return mPhase == PHASE_DRAWING; }
|
|
bool InForward() { return mPhase == PHASE_FORWARD; }
|
|
#endif
|
|
bool InTransaction() { return mPhase != PHASE_NONE; }
|
|
|
|
gfxContext* GetTarget() { return mTarget; }
|
|
void SetTarget(gfxContext* aTarget) { mUsingDefaultTarget = false; mTarget = aTarget; }
|
|
bool IsRetained() { return mWidget != nullptr; }
|
|
|
|
virtual const char* Name() const { return "Basic"; }
|
|
|
|
// Clear the cached contents of this layer tree.
|
|
virtual void ClearCachedResources(Layer* aSubtree = nullptr) MOZ_OVERRIDE;
|
|
|
|
void SetTransactionIncomplete() { mTransactionIncomplete = true; }
|
|
bool IsTransactionIncomplete() { return mTransactionIncomplete; }
|
|
|
|
already_AddRefed<gfxContext> PushGroupForLayer(gfxContext* aContext, Layer* aLayer,
|
|
const nsIntRegion& aRegion,
|
|
bool* aNeedsClipToVisibleRegion);
|
|
already_AddRefed<gfxContext> PushGroupWithCachedSurface(gfxContext *aTarget,
|
|
gfxContentType aContent);
|
|
void PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxContext *aPushed);
|
|
|
|
virtual bool IsCompositingCheap() { return false; }
|
|
virtual int32_t GetMaxTextureSize() const { return INT32_MAX; }
|
|
bool CompositorMightResample() { return mCompositorMightResample; }
|
|
|
|
protected:
|
|
enum TransactionPhase {
|
|
PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
|
|
};
|
|
TransactionPhase mPhase;
|
|
|
|
// This is the main body of the PaintLayer routine which will if it has
|
|
// children, recurse into PaintLayer() otherwise it will paint using the
|
|
// underlying Paint() method of the Layer. It will not do both.
|
|
void PaintSelfOrChildren(PaintLayerContext& aPaintContext, gfxContext* aGroupTarget);
|
|
|
|
// Paint the group onto the underlying target. This is used by PaintLayer to
|
|
// flush the group to the underlying target.
|
|
void FlushGroup(PaintLayerContext& aPaintContext, bool aNeedsClipToVisibleRegion);
|
|
|
|
// Paints aLayer to mTarget.
|
|
void PaintLayer(gfxContext* aTarget,
|
|
Layer* aLayer,
|
|
DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
ReadbackProcessor* aReadback);
|
|
|
|
// Clear the contents of a layer
|
|
void ClearLayer(Layer* aLayer);
|
|
|
|
bool EndTransactionInternal(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags = END_DEFAULT);
|
|
|
|
void FlashWidgetUpdateArea(gfxContext* aContext);
|
|
|
|
void RenderDebugOverlay();
|
|
|
|
// Widget whose surface should be used as the basis for ThebesLayer
|
|
// buffers.
|
|
nsIWidget* mWidget;
|
|
// The default context for BeginTransaction.
|
|
nsRefPtr<gfxContext> mDefaultTarget;
|
|
// The context to draw into.
|
|
nsRefPtr<gfxContext> mTarget;
|
|
// Image factory we use.
|
|
nsRefPtr<ImageFactory> mFactory;
|
|
|
|
// Cached surface for double buffering
|
|
gfxCachedTempSurface mCachedSurface;
|
|
|
|
BufferMode mDoubleBuffering;
|
|
bool mUsingDefaultTarget;
|
|
bool mCachedSurfaceInUse;
|
|
bool mTransactionIncomplete;
|
|
bool mCompositorMightResample;
|
|
};
|
|
|
|
void
|
|
PaintContext(gfxPattern* aPattern,
|
|
const nsIntRegion& aVisible,
|
|
float aOpacity,
|
|
gfxContext* aContext,
|
|
Layer* aMaskLayer);
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* GFX_BASICLAYERS_H */
|