gecko/gfx/layers/composite/ContentHost.cpp
Nicholas Cameron 9e65d656fc Bug 862064; use PCompositable for tiled layers and add TiledContentClient. r=nical
--HG--
extra : rebase_source : b0055e13b661f78bc0e7168c0df8c6082cfdb34e
2013-04-17 09:36:06 +12:00

436 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ContentHost.h"
#include "mozilla/layers/Effects.h"
#include "nsPrintfCString.h"
namespace mozilla {
using namespace gfx;
namespace layers {
ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo)
: ContentHost(aTextureInfo)
, mPaintWillResample(false)
, mInitialised(false)
{}
ContentHostBase::~ContentHostBase()
{}
TextureHost*
ContentHostBase::GetTextureHost()
{
return mTextureHost;
}
void
ContentHostBase::DestroyFrontHost()
{
MOZ_ASSERT(!mTextureHost || mTextureHost->GetDeAllocator(),
"We won't be able to destroy our SurfaceDescriptor");
mTextureHost = nullptr;
}
void
ContentHostBase::Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const Point& aOffset,
const Filter& aFilter,
const Rect& aClipRect,
const nsIntRegion* aVisibleRegion,
TiledLayerProperties* aLayerProperties)
{
NS_ASSERTION(aVisibleRegion, "Requires a visible region");
if (!mTextureHost || !mTextureHost->Lock()) {
return;
}
RefPtr<TexturedEffect> effect =
CreateTexturedEffect(mTextureHost, aFilter);
aEffectChain.mPrimaryEffect = effect;
nsIntRegion tmpRegion;
const nsIntRegion* renderRegion;
if (PaintWillResample()) {
// If we're resampling, then the texture image will contain exactly the
// entire visible region's bounds, and we should draw it all in one quad
// to avoid unexpected aliasing.
tmpRegion = aVisibleRegion->GetBounds();
renderRegion = &tmpRegion;
} else {
renderRegion = aVisibleRegion;
}
nsIntRegion region(*renderRegion);
nsIntPoint origin = GetOriginOffset();
region.MoveBy(-origin); // translate into TexImage space, buffer origin might not be at texture (0,0)
// Figure out the intersecting draw region
TextureSource* source = mTextureHost;
MOZ_ASSERT(source);
gfx::IntSize texSize = source->GetSize();
nsIntRect textureRect = nsIntRect(0, 0, texSize.width, texSize.height);
textureRect.MoveBy(region.GetBounds().TopLeft());
nsIntRegion subregion;
subregion.And(region, textureRect);
if (subregion.IsEmpty()) {
// Region is empty, nothing to draw
mTextureHost->Unlock();
return;
}
nsIntRegion screenRects;
nsIntRegion regionRects;
// Collect texture/screen coordinates for drawing
nsIntRegionRectIterator iter(subregion);
while (const nsIntRect* iterRect = iter.Next()) {
nsIntRect regionRect = *iterRect;
nsIntRect screenRect = regionRect;
screenRect.MoveBy(origin);
screenRects.Or(screenRects, screenRect);
regionRects.Or(regionRects, regionRect);
}
TileIterator* tileIter = source->AsTileIterator();
TileIterator* iterOnWhite = nullptr;
if (tileIter) {
tileIter->BeginTileIteration();
}
if (mTextureHostOnWhite) {
iterOnWhite = mTextureHostOnWhite->AsTileIterator();
MOZ_ASSERT(!tileIter || tileIter->GetTileCount() == iterOnWhite->GetTileCount(),
"Tile count mismatch on component alpha texture");
if (iterOnWhite) {
iterOnWhite->BeginTileIteration();
}
}
bool usingTiles = (tileIter && tileIter->GetTileCount() > 1);
do {
if (iterOnWhite) {
MOZ_ASSERT(iterOnWhite->GetTileRect() == tileIter->GetTileRect(),
"component alpha textures should be the same size.");
}
nsIntRect texRect = tileIter ? tileIter->GetTileRect()
: nsIntRect(0, 0,
texSize.width,
texSize.height);
// Draw texture. If we're using tiles, we do repeating manually, as texture
// repeat would cause each individual tile to repeat instead of the
// compound texture as a whole. This involves drawing at most 4 sections,
// 2 for each axis that has texture repeat.
for (int y = 0; y < (usingTiles ? 2 : 1); y++) {
for (int x = 0; x < (usingTiles ? 2 : 1); x++) {
nsIntRect currentTileRect(texRect);
currentTileRect.MoveBy(x * texSize.width, y * texSize.height);
nsIntRegionRectIterator screenIter(screenRects);
nsIntRegionRectIterator regionIter(regionRects);
const nsIntRect* screenRect;
const nsIntRect* regionRect;
while ((screenRect = screenIter.Next()) &&
(regionRect = regionIter.Next())) {
nsIntRect tileScreenRect(*screenRect);
nsIntRect tileRegionRect(*regionRect);
// When we're using tiles, find the intersection between the tile
// rect and this region rect. Tiling is then handled by the
// outer for-loops and modifying the tile rect.
if (usingTiles) {
tileScreenRect.MoveBy(-origin);
tileScreenRect = tileScreenRect.Intersect(currentTileRect);
tileScreenRect.MoveBy(origin);
if (tileScreenRect.IsEmpty())
continue;
tileRegionRect = regionRect->Intersect(currentTileRect);
tileRegionRect.MoveBy(-currentTileRect.TopLeft());
}
gfx::Rect rect(tileScreenRect.x, tileScreenRect.y,
tileScreenRect.width, tileScreenRect.height);
effect->mTextureCoords = Rect(Float(tileRegionRect.x) / texRect.width,
Float(tileRegionRect.y) / texRect.height,
Float(tileRegionRect.width) / texRect.width,
Float(tileRegionRect.height) / texRect.height);
GetCompositor()->DrawQuad(rect, aClipRect, aEffectChain, aOpacity, aTransform, aOffset);
}
}
}
if (iterOnWhite) {
iterOnWhite->NextTile();
}
} while (usingTiles && tileIter->NextTile());
if (tileIter) {
tileIter->EndTileIteration();
}
if (iterOnWhite) {
iterOnWhite->EndTileIteration();
}
mTextureHost->Unlock();
}
void
ContentHostBase::SetCompositor(Compositor* aCompositor)
{
CompositableHost::SetCompositor(aCompositor);
if (mTextureHost) {
mTextureHost->SetCompositor(aCompositor);
}
if (mTextureHostOnWhite) {
mTextureHostOnWhite->SetCompositor(aCompositor);
}
}
ContentHostSingleBuffered::~ContentHostSingleBuffered()
{
DestroyTextures();
DestroyFrontHost();
}
bool
ContentHostSingleBuffered::EnsureTextureHost(TextureIdentifier aTextureId,
const SurfaceDescriptor& aSurface,
ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo)
{
MOZ_ASSERT(aTextureId == TextureFront);
mNewFrontHost = TextureHost::CreateTextureHost(aSurface.type(),
aTextureInfo.mTextureHostFlags,
aTextureInfo.mTextureFlags);
mNewFrontHost->SetBuffer(new SurfaceDescriptor(aSurface), aAllocator);
Compositor* compositor = GetCompositor();
if (compositor) {
mNewFrontHost->SetCompositor(compositor);
}
return true;
}
void
ContentHostSingleBuffered::DestroyTextures()
{
MOZ_ASSERT(!mNewFrontHost || mNewFrontHost->GetDeAllocator(),
"We won't be able to destroy our SurfaceDescriptor");
mNewFrontHost = nullptr;
// don't touch mTextureHost, we might need it for compositing
}
void
ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
aUpdatedRegionBack->SetEmpty();
if (!mTextureHost && !mNewFrontHost) {
mInitialised = false;
return;
}
if (mNewFrontHost) {
DestroyFrontHost();
mTextureHost = mNewFrontHost;
mNewFrontHost = nullptr;
}
MOZ_ASSERT(mTextureHost);
// updated is in screen coordinates. Convert it to buffer coordinates.
nsIntRegion destRegion(aUpdated);
destRegion.MoveBy(-aData.rect().TopLeft());
// Correct for rotation
destRegion.MoveBy(aData.rotation());
gfxIntSize size = aData.rect().Size();
nsIntRect destBounds = destRegion.GetBounds();
destRegion.MoveBy((destBounds.x >= size.width) ? -size.width : 0,
(destBounds.y >= size.height) ? -size.height : 0);
// There's code to make sure that updated regions don't cross rotation
// boundaries, so assert here that this is the case
MOZ_ASSERT((destBounds.x % size.width) + destBounds.width <= size.width,
"updated region lies across rotation boundaries!");
MOZ_ASSERT((destBounds.y % size.height) + destBounds.height <= size.height,
"updated region lies across rotation boundaries!");
mTextureHost->Update(*mTextureHost->GetBuffer(), &destRegion);
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
}
ContentHostDoubleBuffered::~ContentHostDoubleBuffered()
{
DestroyTextures();
DestroyFrontHost();
}
bool
ContentHostDoubleBuffered::EnsureTextureHost(TextureIdentifier aTextureId,
const SurfaceDescriptor& aSurface,
ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo)
{
RefPtr<TextureHost> newHost = TextureHost::CreateTextureHost(aSurface.type(),
aTextureInfo.mTextureHostFlags,
aTextureInfo.mTextureFlags);
newHost->SetBuffer(new SurfaceDescriptor(aSurface), aAllocator);
Compositor* compositor = GetCompositor();
if (compositor) {
newHost->SetCompositor(compositor);
}
if (aTextureId == TextureFront) {
mNewFrontHost = newHost;
return true;
}
if (aTextureId == TextureBack) {
mBackHost = newHost;
mBufferRect = nsIntRect();
mBufferRotation = nsIntPoint();
return true;
}
NS_ERROR("Bad texture identifier");
return false;
}
void
ContentHostDoubleBuffered::DestroyTextures()
{
if (mNewFrontHost) {
MOZ_ASSERT(mNewFrontHost->GetDeAllocator(),
"We won't be able to destroy our SurfaceDescriptor");
mNewFrontHost = nullptr;
}
if (mBackHost) {
MOZ_ASSERT(mBackHost->GetDeAllocator(),
"We won't be able to destroy our SurfaceDescriptor");
mBackHost = nullptr;
}
// don't touch mTextureHost, we might need it for compositing
}
void
ContentHostDoubleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
if (!mTextureHost && !mNewFrontHost) {
mInitialised = false;
*aUpdatedRegionBack = aUpdated;
return;
}
if (mNewFrontHost) {
DestroyFrontHost();
mTextureHost = mNewFrontHost;
mNewFrontHost = nullptr;
}
MOZ_ASSERT(mTextureHost);
MOZ_ASSERT(mBackHost);
RefPtr<TextureHost> oldFront = mTextureHost;
mTextureHost = mBackHost;
mBackHost = oldFront;
mTextureHost->Update(*mTextureHost->GetBuffer());
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
*aUpdatedRegionBack = aUpdated;
// Save the current valid region of our front buffer, because if
// we're double buffering, it's going to be the valid region for the
// next back buffer sent back to the renderer.
//
// NB: we rely here on the fact that mValidRegion is initialized to
// empty, and that the first time Swap() is called we don't have a
// valid front buffer that we're going to return to content.
mValidRegionForNextBackBuffer = aOldValidRegionBack;
}
#ifdef MOZ_LAYERS_HAVE_LOG
void
ContentHostSingleBuffered::PrintInfo(nsACString& aTo, const char* aPrefix)
{
aTo += aPrefix;
aTo += nsPrintfCString("ContentHostSingleBuffered (0x%p)", this);
AppendToString(aTo, mBufferRect, " [buffer-rect=", "]");
AppendToString(aTo, mBufferRotation, " [buffer-rotation=", "]");
if (PaintWillResample()) {
aTo += " [paint-will-resample]";
}
nsAutoCString pfx(aPrefix);
pfx += " ";
if (mTextureHost) {
aTo += "\n";
mTextureHost->PrintInfo(aTo, pfx.get());
}
}
void
ContentHostDoubleBuffered::PrintInfo(nsACString& aTo, const char* aPrefix)
{
aTo += aPrefix;
aTo += nsPrintfCString("ContentHostDoubleBuffered (0x%p)", this);
AppendToString(aTo, mBufferRect, " [buffer-rect=", "]");
AppendToString(aTo, mBufferRotation, " [buffer-rotation=", "]");
if (PaintWillResample()) {
aTo += " [paint-will-resample]";
}
nsAutoCString prefix(aPrefix);
prefix += " ";
if (mTextureHost) {
aTo += "\n";
mTextureHost->PrintInfo(aTo, prefix.get());
}
if (mBackHost) {
aTo += "\n";
mBackHost->PrintInfo(aTo, prefix.get());
}
}
#endif
} // namespace
} // namespace