gecko/gfx/layers/d3d9/ImageLayerD3D9.h

114 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_IMAGELAYERD3D9_H
#define GFX_IMAGELAYERD3D9_H
#include "LayerManagerD3D9.h"
#include "ImageLayers.h"
#include "yuv_convert.h"
namespace mozilla {
namespace layers {
class ShadowBufferD3D9;
class THEBES_API ImageLayerD3D9 : public ImageLayer,
public LayerD3D9
{
public:
ImageLayerD3D9(LayerManagerD3D9 *aManager)
: ImageLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
// LayerD3D9 Implementation
virtual Layer* GetLayer();
virtual void RenderLayer();
};
class THEBES_API ImageD3D9
{
public:
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
};
struct TextureD3D9BackendData : public ImageBackendData
{
nsRefPtr<IDirect3DTexture9> mTexture;
};
struct PlanarYCbCrD3D9BackendData : public ImageBackendData
{
nsRefPtr<IDirect3DTexture9> mYTexture;
nsRefPtr<IDirect3DTexture9> mCrTexture;
nsRefPtr<IDirect3DTexture9> mCbTexture;
};
class ShadowImageLayerD3D9 : public ShadowImageLayer,
public LayerD3D9
{
public:
ShadowImageLayerD3D9(LayerManagerD3D9* aManager);
virtual ~ShadowImageLayerD3D9();
// ShadowImageLayer impl
virtual void Swap(const SharedImage& aFront,
SharedImage* aNewBack);
virtual void Disconnect();
// LayerD3D9 impl
virtual void Destroy();
virtual Layer* GetLayer();
virtual void RenderLayer();
private:
nsRefPtr<ShadowBufferD3D9> mBuffer;
nsRefPtr<PlanarYCbCrImage> mYCbCrImage;
};
} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYERD3D9_H */