gecko/toolkit/devtools/client/connection-manager.js
Jim Blandy b6b202b6bb Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

292 lines
8.7 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {Cc, Ci, Cu} = require("chrome");
const {setTimeout, clearTimeout} = require('sdk/timers');
const EventEmitter = require("devtools/toolkit/event-emitter");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
/**
* Connection Manager.
*
* To use this module:
* const {ConnectionManager} = require("devtools/client/connection-manager");
*
* # ConnectionManager
*
* Methods:
* ⬩ Connection createConnection(host, port)
* ⬩ void destroyConnection(connection)
* ⬩ Number getFreeTCPPort()
*
* Properties:
* ⬩ Array connections
*
* # Connection
*
* A connection is a wrapper around a debugger client. It has a simple
* API to instantiate a connection to a debugger server. Once disconnected,
* no need to re-create a Connection object. Calling `connect()` again
* will re-create a debugger client.
*
* Methods:
* ⬩ connect() Connect to host:port. Expect a "connecting" event. If
* host is not specified, a local pipe is used
* ⬩ disconnect() Disconnect if connected. Expect a "disconnecting" event
*
* Properties:
* ⬩ host IP address or hostname
* ⬩ port Port
* ⬩ logs Current logs. "newlog" event notifies new available logs
* ⬩ store Reference to a local data store (see below)
* ⬩ keepConnecting Should the connection keep trying connecting
* ⬩ status Connection status:
* Connection.Status.CONNECTED
* Connection.Status.DISCONNECTED
* Connection.Status.CONNECTING
* Connection.Status.DISCONNECTING
* Connection.Status.DESTROYED
*
* Events (as in event-emitter.js):
* ⬩ Connection.Events.CONNECTING Trying to connect to host:port
* ⬩ Connection.Events.CONNECTED Connection is successful
* ⬩ Connection.Events.DISCONNECTING Trying to disconnect from server
* ⬩ Connection.Events.DISCONNECTED Disconnected (at client request, or because of a timeout or connection error)
* ⬩ Connection.Events.STATUS_CHANGED The connection status (connection.status) has changed
* ⬩ Connection.Events.TIMEOUT Connection timeout
* ⬩ Connection.Events.HOST_CHANGED Host has changed
* ⬩ Connection.Events.PORT_CHANGED Port has changed
* ⬩ Connection.Events.NEW_LOG A new log line is available
*
*/
let ConnectionManager = {
_connections: new Set(),
createConnection: function(host, port) {
let c = new Connection(host, port);
c.once("destroy", (event) => this.destroyConnection(c));
this._connections.add(c);
this.emit("new", c);
return c;
},
destroyConnection: function(connection) {
if (this._connections.has(connection)) {
this._connections.delete(connection);
if (connection.status != Connection.Status.DESTROYED) {
connection.destroy();
}
}
},
get connections() {
return [c for (c of this._connections)];
},
getFreeTCPPort: function () {
let serv = Cc['@mozilla.org/network/server-socket;1']
.createInstance(Ci.nsIServerSocket);
serv.init(-1, true, -1);
let port = serv.port;
serv.close();
return port;
},
}
EventEmitter.decorate(ConnectionManager);
let lastID = -1;
function Connection(host, port) {
EventEmitter.decorate(this);
this.uid = ++lastID;
this.host = host;
this.port = port;
this._setStatus(Connection.Status.DISCONNECTED);
this._onDisconnected = this._onDisconnected.bind(this);
this._onConnected = this._onConnected.bind(this);
this._onTimeout = this._onTimeout.bind(this);
this.keepConnecting = false;
}
Connection.Status = {
CONNECTED: "connected",
DISCONNECTED: "disconnected",
CONNECTING: "connecting",
DISCONNECTING: "disconnecting",
DESTROYED: "destroyed",
}
Connection.Events = {
CONNECTED: Connection.Status.CONNECTED,
DISCONNECTED: Connection.Status.DISCONNECTED,
CONNECTING: Connection.Status.CONNECTING,
DISCONNECTING: Connection.Status.DISCONNECTING,
DESTROYED: Connection.Status.DESTROYED,
TIMEOUT: "timeout",
STATUS_CHANGED: "status-changed",
HOST_CHANGED: "host-changed",
PORT_CHANGED: "port-changed",
NEW_LOG: "new_log"
}
Connection.prototype = {
logs: "",
log: function(str) {
let d = new Date();
let hours = ("0" + d.getHours()).slice(-2);
let minutes = ("0" + d.getMinutes()).slice(-2);
let seconds = ("0" + d.getSeconds()).slice(-2);
let timestamp = [hours, minutes, seconds].join(":") + ": ";
str = timestamp + str;
this.logs += "\n" + str;
this.emit(Connection.Events.NEW_LOG, str);
},
get client() {
return this._client
},
get host() {
return this._host
},
set host(value) {
if (this._host && this._host == value)
return;
this._host = value;
this.emit(Connection.Events.HOST_CHANGED);
},
get port() {
return this._port
},
set port(value) {
if (this._port && this._port == value)
return;
this._port = value;
this.emit(Connection.Events.PORT_CHANGED);
},
disconnect: function(force) {
if (this.status == Connection.Status.DESTROYED) {
return;
}
clearTimeout(this._timeoutID);
if (this.status == Connection.Status.CONNECTED ||
this.status == Connection.Status.CONNECTING) {
this.log("disconnecting");
this._setStatus(Connection.Status.DISCONNECTING);
this._client.close();
}
},
connect: function() {
if (this.status == Connection.Status.DESTROYED) {
return;
}
if (!this._client) {
this.log("connecting to " + this.host + ":" + this.port);
this._setStatus(Connection.Status.CONNECTING);
let delay = Services.prefs.getIntPref("devtools.debugger.remote-timeout");
this._timeoutID = setTimeout(this._onTimeout, delay);
this._clientConnect();
} else {
let msg = "Can't connect. Client is not fully disconnected";
this.log(msg);
throw new Error(msg);
}
},
destroy: function() {
this.log("killing connection");
clearTimeout(this._timeoutID);
this.keepConnecting = false;
if (this._client) {
this._client.close();
this._client = null;
}
this._setStatus(Connection.Status.DESTROYED);
},
_clientConnect: function () {
let transport;
if (!this.host) {
transport = DebuggerServer.connectPipe();
} else {
try {
transport = debuggerSocketConnect(this.host, this.port);
} catch (e) {
// In some cases, especially on Mac, the openOutputStream call in
// debuggerSocketConnect may throw NS_ERROR_NOT_INITIALIZED.
// It occurs when we connect agressively to the simulator,
// and keep trying to open a socket to the server being started in
// the simulator.
this._onDisconnected();
return;
}
}
this._client = new DebuggerClient(transport);
this._client.addOneTimeListener("closed", this._onDisconnected);
this._client.connect(this._onConnected);
},
get status() {
return this._status
},
_setStatus: function(value) {
if (this._status && this._status == value)
return;
this._status = value;
this.emit(value);
this.emit(Connection.Events.STATUS_CHANGED, value);
},
_onDisconnected: function() {
this._client = null;
if (this._status == Connection.Status.CONNECTING && this.keepConnecting) {
setTimeout(() => this._clientConnect(), 100);
return;
}
clearTimeout(this._timeoutID);
switch (this.status) {
case Connection.Status.CONNECTED:
this.log("disconnected (unexpected)");
break;
case Connection.Status.CONNECTING:
this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device.");
break;
default:
this.log("disconnected");
}
this._setStatus(Connection.Status.DISCONNECTED);
},
_onConnected: function() {
this.log("connected");
clearTimeout(this._timeoutID);
this._setStatus(Connection.Status.CONNECTED);
},
_onTimeout: function() {
this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt).");
this.emit(Connection.Events.TIMEOUT);
this.disconnect();
},
}
exports.ConnectionManager = ConnectionManager;
exports.Connection = Connection;