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69b252e885
This fixes reading unitialized data during texture filtering. It's complicated because we can have regions of initialized data and padding out a region is much harder than a rectangle. We currently only take this path for tiled things because of the artifacts that show up during the sampling that helps in overscroll. It's also not a great long term solution because it only works for software backends. |
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crashtests | ||
gtest | ||
mochitest | ||
reftest | ||
unit | ||
mochitest.ini | ||
moz.build | ||
process-textruns.pl |