mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1043 lines
37 KiB
C++
1043 lines
37 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxBlur.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Blur.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/UniquePtr.h"
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#include "nsExpirationTracker.h"
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#include "nsClassHashtable.h"
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#include "gfxUtils.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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gfxAlphaBoxBlur::gfxAlphaBoxBlur()
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{
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}
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gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
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{
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mContext = nullptr;
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}
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gfxContext*
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gfxAlphaBoxBlur::Init(const gfxRect& aRect,
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const IntSize& aSpreadRadius,
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const IntSize& aBlurRadius,
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const gfxRect* aDirtyRect,
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const gfxRect* aSkipRect)
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{
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mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y),
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Float(aRect.width), Float(aRect.height));
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IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height);
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IntSize blurRadius(aBlurRadius.width, aBlurRadius.height);
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UniquePtr<Rect> dirtyRect;
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if (aDirtyRect) {
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dirtyRect = MakeUnique<Rect>(Float(aDirtyRect->x),
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Float(aDirtyRect->y),
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Float(aDirtyRect->width),
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Float(aDirtyRect->height));
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}
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UniquePtr<Rect> skipRect;
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if (aSkipRect) {
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skipRect = MakeUnique<Rect>(Float(aSkipRect->x),
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Float(aSkipRect->y),
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Float(aSkipRect->width),
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Float(aSkipRect->height));
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}
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mBlur = MakeUnique<AlphaBoxBlur>(rect, spreadRadius, blurRadius, dirtyRect.get(), skipRect.get());
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size_t blurDataSize = mBlur->GetSurfaceAllocationSize();
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if (blurDataSize == 0)
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return nullptr;
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IntSize size = mBlur->GetSize();
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// Make an alpha-only surface to draw on. We will play with the data after
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// everything is drawn to create a blur effect.
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mData = new (std::nothrow) unsigned char[blurDataSize];
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if (!mData) {
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return nullptr;
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}
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memset(mData, 0, blurDataSize);
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateDrawTargetForData(mData, size,
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mBlur->GetStride(),
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SurfaceFormat::A8);
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if (!dt) {
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return nullptr;
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}
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IntRect irect = mBlur->GetRect();
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gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y);
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mContext = new gfxContext(dt);
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mContext->SetMatrix(gfxMatrix::Translation(-topleft));
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return mContext;
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}
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void
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DrawBlur(gfxContext* aDestinationCtx,
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SourceSurface* aBlur,
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const IntPoint& aTopLeft,
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const Rect* aDirtyRect)
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{
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DrawTarget *dest = aDestinationCtx->GetDrawTarget();
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RefPtr<gfxPattern> thebesPat = aDestinationCtx->GetPattern();
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Pattern* pat = thebesPat->GetPattern(dest, nullptr);
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Matrix oldTransform = dest->GetTransform();
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Matrix newTransform = oldTransform;
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newTransform.PreTranslate(aTopLeft.x, aTopLeft.y);
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// Avoid a semi-expensive clip operation if we can, otherwise
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// clip to the dirty rect
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if (aDirtyRect) {
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dest->PushClipRect(*aDirtyRect);
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}
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dest->SetTransform(newTransform);
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dest->MaskSurface(*pat, aBlur, Point(0, 0));
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dest->SetTransform(oldTransform);
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if (aDirtyRect) {
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dest->PopClip();
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}
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}
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already_AddRefed<SourceSurface>
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gfxAlphaBoxBlur::DoBlur(DrawTarget* aDT, IntPoint* aTopLeft)
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{
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mBlur->Blur(mData);
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*aTopLeft = mBlur->GetRect().TopLeft();
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return aDT->CreateSourceSurfaceFromData(mData,
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mBlur->GetSize(),
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mBlur->GetStride(),
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SurfaceFormat::A8);
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}
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void
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gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
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{
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if (!mContext)
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return;
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DrawTarget *dest = aDestinationCtx->GetDrawTarget();
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if (!dest) {
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NS_WARNING("Blurring not supported for Thebes contexts!");
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return;
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}
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Rect* dirtyRect = mBlur->GetDirtyRect();
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IntPoint topLeft;
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RefPtr<SourceSurface> mask = DoBlur(dest, &topLeft);
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if (!mask) {
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NS_ERROR("Failed to create mask!");
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return;
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}
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DrawBlur(aDestinationCtx, mask, topLeft, dirtyRect);
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}
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IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd)
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{
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mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y));
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IntSize size = AlphaBoxBlur::CalculateBlurRadius(std);
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return IntSize(size.width, size.height);
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}
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struct BlurCacheKey : public PLDHashEntryHdr {
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typedef const BlurCacheKey& KeyType;
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typedef const BlurCacheKey* KeyTypePointer;
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enum { ALLOW_MEMMOVE = true };
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IntSize mMinSize;
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IntSize mBlurRadius;
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Color mShadowColor;
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BackendType mBackend;
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RectCornerRadii mCornerRadii;
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bool mIsInset;
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// Only used for inset blurs
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bool mHasBorderRadius;
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IntSize mSpreadRadius;
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IntSize mInnerMinSize;
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BlurCacheKey(IntSize aMinSize, IntSize aBlurRadius,
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RectCornerRadii* aCornerRadii, const Color& aShadowColor,
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BackendType aBackendType)
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: BlurCacheKey(aMinSize, IntSize(0, 0),
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aBlurRadius, IntSize(0, 0),
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aCornerRadii, aShadowColor,
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false, false, aBackendType)
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{}
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explicit BlurCacheKey(const BlurCacheKey* aOther)
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: mMinSize(aOther->mMinSize)
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, mBlurRadius(aOther->mBlurRadius)
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, mShadowColor(aOther->mShadowColor)
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, mBackend(aOther->mBackend)
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, mCornerRadii(aOther->mCornerRadii)
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, mIsInset(aOther->mIsInset)
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, mHasBorderRadius(aOther->mHasBorderRadius)
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, mSpreadRadius(aOther->mSpreadRadius)
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, mInnerMinSize(aOther->mInnerMinSize)
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{ }
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explicit BlurCacheKey(IntSize aOuterMinSize, IntSize aInnerMinSize,
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IntSize aBlurRadius, IntSize aSpreadRadius,
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const RectCornerRadii* aCornerRadii,
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const Color& aShadowColor, bool aIsInset,
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bool aHasBorderRadius, BackendType aBackendType)
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: mMinSize(aOuterMinSize)
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, mBlurRadius(aBlurRadius)
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, mShadowColor(aShadowColor)
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, mBackend(aBackendType)
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, mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii())
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, mIsInset(aIsInset)
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, mHasBorderRadius(aHasBorderRadius)
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, mSpreadRadius(aSpreadRadius)
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, mInnerMinSize(aInnerMinSize)
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{ }
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static PLDHashNumber
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HashKey(const KeyTypePointer aKey)
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{
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PLDHashNumber hash = 0;
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hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height);
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hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height);
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r,
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sizeof(aKey->mShadowColor.r)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g,
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sizeof(aKey->mShadowColor.g)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b,
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sizeof(aKey->mShadowColor.b)));
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hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a,
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sizeof(aKey->mShadowColor.a)));
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for (int i = 0; i < 4; i++) {
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hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height);
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}
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hash = AddToHash(hash, (uint32_t)aKey->mBackend);
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if (aKey->mIsInset) {
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hash = AddToHash(hash, aKey->mSpreadRadius.width, aKey->mSpreadRadius.height);
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hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height);
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hash = AddToHash(hash, HashBytes(&aKey->mHasBorderRadius, sizeof(bool)));
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}
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return hash;
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}
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bool
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KeyEquals(KeyTypePointer aKey) const
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{
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if (aKey->mMinSize == mMinSize &&
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aKey->mBlurRadius == mBlurRadius &&
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aKey->mCornerRadii == mCornerRadii &&
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aKey->mShadowColor == mShadowColor &&
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aKey->mBackend == mBackend) {
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if (mIsInset) {
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return (mHasBorderRadius == aKey->mHasBorderRadius) &&
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(mInnerMinSize == aKey->mInnerMinSize) &&
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(mSpreadRadius == aKey->mSpreadRadius);
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}
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return true;
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}
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return false;
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}
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static KeyTypePointer
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KeyToPointer(KeyType aKey)
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{
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return &aKey;
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}
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};
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/**
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* This class is what is cached. It need to be allocated in an object separated
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* to the cache entry to be able to be tracked by the nsExpirationTracker.
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* */
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struct BlurCacheData {
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BlurCacheData(SourceSurface* aBlur, IntMargin aExtendDestBy, const BlurCacheKey& aKey)
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: mBlur(aBlur)
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, mExtendDest(aExtendDestBy)
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, mKey(aKey)
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{}
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BlurCacheData(const BlurCacheData& aOther)
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: mBlur(aOther.mBlur)
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, mExtendDest(aOther.mExtendDest)
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, mKey(aOther.mKey)
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{ }
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nsExpirationState *GetExpirationState() {
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return &mExpirationState;
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}
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nsExpirationState mExpirationState;
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RefPtr<SourceSurface> mBlur;
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IntMargin mExtendDest;
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BlurCacheKey mKey;
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};
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/**
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* This class implements a cache with no maximum size, that retains the
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* SourceSurfaces used to draw the blurs.
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*
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* An entry stays in the cache as long as it is used often.
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*/
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class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
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{
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public:
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BlurCache()
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: nsExpirationTracker<BlurCacheData, 4>(GENERATION_MS, "BlurCache")
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{
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}
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virtual void NotifyExpired(BlurCacheData* aObject)
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{
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RemoveObject(aObject);
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mHashEntries.Remove(aObject->mKey);
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}
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BlurCacheData* Lookup(const IntSize aMinSize,
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const IntSize& aBlurRadius,
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RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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BackendType aBackendType)
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{
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BlurCacheData* blur =
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mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius,
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aCornerRadii, aShadowColor,
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aBackendType));
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if (blur) {
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MarkUsed(blur);
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}
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return blur;
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}
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BlurCacheData* LookupInsetBoxShadow(const IntSize aOuterMinSize,
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const IntSize aInnerMinSize,
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const IntSize& aBlurRadius,
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const IntSize& aSpreadRadius,
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const RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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const bool& aHasBorderRadius,
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BackendType aBackendType)
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{
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BlurCacheKey key(aOuterMinSize, aInnerMinSize,
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aBlurRadius, aSpreadRadius,
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aCornerRadii, aShadowColor,
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true, aHasBorderRadius, aBackendType);
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BlurCacheData* blur = mHashEntries.Get(key);
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if (blur) {
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MarkUsed(blur);
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}
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return blur;
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}
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// Returns true if we successfully register the blur in the cache, false
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// otherwise.
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bool RegisterEntry(BlurCacheData* aValue)
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{
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nsresult rv = AddObject(aValue);
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if (NS_FAILED(rv)) {
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// We are OOM, and we cannot track this object. We don't want stall
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// entries in the hash table (since the expiration tracker is responsible
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// for removing the cache entries), so we avoid putting that entry in the
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// table, which is a good things considering we are short on memory
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// anyway, we probably don't want to retain things.
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return false;
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}
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mHashEntries.Put(aValue->mKey, aValue);
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return true;
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}
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protected:
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static const uint32_t GENERATION_MS = 1000;
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/**
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* FIXME use nsTHashtable to avoid duplicating the BlurCacheKey.
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* https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47
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*/
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nsClassHashtable<BlurCacheKey, BlurCacheData> mHashEntries;
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};
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static BlurCache* gBlurCache = nullptr;
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static IntSize
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ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii,
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IntSize aBlurRadius,
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IntMargin& aSlice,
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const IntSize& aRectSize)
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{
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float cornerWidth = 0;
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float cornerHeight = 0;
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if (aCornerRadii) {
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RectCornerRadii corners = *aCornerRadii;
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for (size_t i = 0; i < 4; i++) {
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cornerWidth = std::max(cornerWidth, corners[i].width);
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cornerHeight = std::max(cornerHeight, corners[i].height);
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}
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}
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aSlice = IntMargin(ceil(cornerHeight) + aBlurRadius.height,
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ceil(cornerWidth) + aBlurRadius.width,
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ceil(cornerHeight) + aBlurRadius.height,
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ceil(cornerWidth) + aBlurRadius.width);
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IntSize minSize(aSlice.LeftRight() + 1,
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aSlice.TopBottom() + 1);
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// If aRectSize is smaller than minSize, the border-image approach won't
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// work; there's no way to squeeze parts of the min box-shadow source
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// image such that the result looks correct. So we need to adjust minSize
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// in such a way that we can later draw it without stretching in the affected
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// dimension. We also need to adjust "slice" to ensure that we're not trying
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// to slice away more than we have.
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if (aRectSize.width < minSize.width) {
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minSize.width = aRectSize.width;
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aSlice.left = 0;
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aSlice.right = 0;
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}
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if (aRectSize.height < minSize.height) {
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minSize.height = aRectSize.height;
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aSlice.top = 0;
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aSlice.bottom = 0;
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}
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MOZ_ASSERT(aSlice.LeftRight() <= minSize.width);
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MOZ_ASSERT(aSlice.TopBottom() <= minSize.height);
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return minSize;
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}
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void
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CacheBlur(DrawTarget& aDT,
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const IntSize& aMinSize,
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const IntSize& aBlurRadius,
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RectCornerRadii* aCornerRadii,
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const Color& aShadowColor,
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IntMargin aExtendDest,
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SourceSurface* aBoxShadow)
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{
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BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT.GetBackendType());
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BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendDest, key);
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if (!gBlurCache->RegisterEntry(data)) {
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delete data;
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}
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}
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// Blurs a small surface and creates the mask.
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static already_AddRefed<SourceSurface>
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CreateBlurMask(const IntSize& aRectSize,
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RectCornerRadii* aCornerRadii,
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IntSize aBlurRadius,
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IntMargin& aExtendDestBy,
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IntMargin& aSliceBorder,
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DrawTarget& aDestDrawTarget)
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{
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IntMargin slice;
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gfxAlphaBoxBlur blur;
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IntSize minSize =
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ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, slice, aRectSize);
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IntRect minRect(IntPoint(), minSize);
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gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), IntSize(),
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aBlurRadius, nullptr, nullptr);
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if (!blurCtx) {
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return nullptr;
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}
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DrawTarget* blurDT = blurCtx->GetDrawTarget();
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ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
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if (aCornerRadii) {
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RefPtr<Path> roundedRect =
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MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii);
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blurDT->Fill(roundedRect, black);
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} else {
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blurDT->FillRect(Rect(minRect), black);
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}
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IntPoint topLeft;
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RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft);
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if (!result) {
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return nullptr;
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}
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IntRect expandedMinRect(topLeft, result->GetSize());
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aExtendDestBy = expandedMinRect - minRect;
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aSliceBorder = slice + aExtendDestBy;
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MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width);
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MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height);
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return result.forget();
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}
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static already_AddRefed<SourceSurface>
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CreateBoxShadow(SourceSurface* aBlurMask, const Color& aShadowColor)
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{
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IntSize blurredSize = aBlurMask->GetSize();
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gfxPlatform* platform = gfxPlatform::GetPlatform();
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RefPtr<DrawTarget> boxShadowDT =
|
|
platform->CreateOffscreenContentDrawTarget(blurredSize, SurfaceFormat::B8G8R8A8);
|
|
|
|
if (!boxShadowDT) {
|
|
return nullptr;
|
|
}
|
|
|
|
ColorPattern shadowColor(ToDeviceColor(aShadowColor));
|
|
boxShadowDT->MaskSurface(shadowColor, aBlurMask, Point(0, 0));
|
|
return boxShadowDT->Snapshot();
|
|
}
|
|
|
|
static SourceSurface*
|
|
GetBlur(DrawTarget& aDT,
|
|
const IntSize& aRectSize,
|
|
const IntSize& aBlurRadius,
|
|
RectCornerRadii* aCornerRadii,
|
|
const Color& aShadowColor,
|
|
IntMargin& aExtendDestBy,
|
|
IntMargin& aSlice)
|
|
{
|
|
if (!gBlurCache) {
|
|
gBlurCache = new BlurCache();
|
|
}
|
|
|
|
IntSize minSize =
|
|
ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aSlice, aRectSize);
|
|
|
|
BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
|
|
aCornerRadii, aShadowColor,
|
|
aDT.GetBackendType());
|
|
if (cached) {
|
|
// See CreateBlurMask() for these values
|
|
aExtendDestBy = cached->mExtendDest;
|
|
aSlice = aSlice + aExtendDestBy;
|
|
return cached->mBlur;
|
|
}
|
|
|
|
RefPtr<SourceSurface> blurMask =
|
|
CreateBlurMask(aRectSize, aCornerRadii, aBlurRadius, aExtendDestBy, aSlice, aDT);
|
|
|
|
if (!blurMask) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<SourceSurface> boxShadow = CreateBoxShadow(blurMask, aShadowColor);
|
|
if (!boxShadow) {
|
|
return nullptr;
|
|
}
|
|
|
|
CacheBlur(aDT, minSize, aBlurRadius, aCornerRadii, aShadowColor, aExtendDestBy, boxShadow);
|
|
return boxShadow;
|
|
}
|
|
|
|
void
|
|
gfxAlphaBoxBlur::ShutdownBlurCache()
|
|
{
|
|
delete gBlurCache;
|
|
gBlurCache = nullptr;
|
|
}
|
|
|
|
static Rect
|
|
RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft)
|
|
{
|
|
return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop);
|
|
}
|
|
|
|
static void
|
|
RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface,
|
|
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
|
|
{
|
|
if (aSkipRect.Contains(aDest)) {
|
|
return;
|
|
}
|
|
|
|
if ((!aDT.GetTransform().IsRectilinear() &&
|
|
aDT.GetBackendType() != BackendType::CAIRO) ||
|
|
(aDT.GetBackendType() == BackendType::DIRECT2D)) {
|
|
// Use stretching if possible, since it leads to less seams when the
|
|
// destination is transformed. However, don't do this if we're using cairo,
|
|
// because if cairo is using pixman it won't render anything for large
|
|
// stretch factors because pixman's internal fixed point precision is not
|
|
// high enough to handle those scale factors.
|
|
// Calling FillRect on a D2D backend with a repeating pattern is much slower
|
|
// than DrawSurface, so special case the D2D backend here.
|
|
aDT.DrawSurface(aSurface, aDest, aSrc);
|
|
return;
|
|
}
|
|
|
|
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
|
|
Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
|
|
Filter::GOOD, RoundedToInt(aSrc));
|
|
aDT.FillRect(aDest, pattern);
|
|
}
|
|
|
|
static void
|
|
DrawCorner(DrawTarget& aDT, SourceSurface* aSurface,
|
|
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
|
|
{
|
|
if (aSkipRect.Contains(aDest)) {
|
|
return;
|
|
}
|
|
|
|
aDT.DrawSurface(aSurface, aDest, aSrc);
|
|
}
|
|
|
|
static void
|
|
DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
|
|
Rect aDstOuter, Rect aDstInner, Rect aSrcOuter, Rect aSrcInner,
|
|
Rect aSkipRect)
|
|
{
|
|
// Corners: top left, top right, bottom left, bottom right
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(),
|
|
aDstInner.Y(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(),
|
|
aSrcInner.Y(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(),
|
|
aDstInner.Y(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(),
|
|
aSrcInner.Y(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(),
|
|
aDstOuter.YMost(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(),
|
|
aSrcOuter.YMost(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
|
|
DrawCorner(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(),
|
|
aDstOuter.YMost(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(),
|
|
aSrcOuter.YMost(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
|
|
// Edges: top, left, right, bottom
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
|
|
aDstInner.Y(), aDstInner.X()),
|
|
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
|
|
aSrcInner.Y(), aSrcInner.X()),
|
|
aSkipRect);
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
|
|
aDstInner.YMost(), aDstOuter.X()),
|
|
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
|
|
aSrcInner.YMost(), aSrcOuter.X()),
|
|
aSkipRect);
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
|
|
aDstInner.YMost(), aDstInner.XMost()),
|
|
RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(),
|
|
aSrcInner.YMost(), aSrcInner.XMost()),
|
|
aSkipRect);
|
|
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
|
|
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
|
|
aDstOuter.YMost(), aDstInner.X()),
|
|
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(),
|
|
aSrcOuter.YMost(), aSrcInner.X()),
|
|
aSkipRect);
|
|
}
|
|
|
|
/***
|
|
* We draw a blurred a rectangle by only blurring a smaller rectangle and
|
|
* splitting the rectangle into 9 parts.
|
|
* First, a small minimum source rect is calculated and used to create a blur
|
|
* mask since the actual blurring itself is expensive. Next, we use the mask
|
|
* with the given shadow color to create a minimally-sized box shadow of the
|
|
* right color. Finally, we cut out the 9 parts from the box-shadow source and
|
|
* paint each part in the right place, stretching the non-corner parts to fill
|
|
* the space between the corners.
|
|
*/
|
|
|
|
/* static */ void
|
|
gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
|
|
const gfxRect& aRect,
|
|
RectCornerRadii* aCornerRadii,
|
|
const gfxPoint& aBlurStdDev,
|
|
const Color& aShadowColor,
|
|
const gfxRect& aDirtyRect,
|
|
const gfxRect& aSkipRect)
|
|
{
|
|
DrawTarget& destDrawTarget = *aDestinationCtx->GetDrawTarget();
|
|
IntSize blurRadius = CalculateBlurRadius(aBlurStdDev);
|
|
|
|
IntRect rect = RoundedToInt(ToRect(aRect));
|
|
IntMargin extendDestBy;
|
|
IntMargin slice;
|
|
|
|
RefPtr<SourceSurface> boxShadow = GetBlur(destDrawTarget,
|
|
rect.Size(), blurRadius,
|
|
aCornerRadii, aShadowColor,
|
|
extendDestBy, slice);
|
|
if (!boxShadow) {
|
|
return;
|
|
}
|
|
|
|
destDrawTarget.PushClipRect(ToRect(aDirtyRect));
|
|
|
|
// Copy the right parts from boxShadow into destDrawTarget. The middle parts
|
|
// will be stretched, border-image style.
|
|
|
|
Rect srcOuter(Point(), Size(boxShadow->GetSize()));
|
|
Rect srcInner = srcOuter;
|
|
srcInner.Deflate(Margin(slice));
|
|
|
|
rect.Inflate(extendDestBy);
|
|
Rect dstOuter(rect);
|
|
Rect dstInner(rect);
|
|
dstInner.Deflate(Margin(slice));
|
|
|
|
Rect skipRect = ToRect(aSkipRect);
|
|
|
|
if (srcInner.IsEqualInterior(srcOuter)) {
|
|
MOZ_ASSERT(dstInner.IsEqualInterior(dstOuter));
|
|
// The target rect is smaller than the minimal size so just draw the surface
|
|
destDrawTarget.DrawSurface(boxShadow, dstInner, srcInner);
|
|
} else {
|
|
DrawBoxShadows(destDrawTarget, boxShadow, dstOuter, dstInner,
|
|
srcOuter, srcInner, skipRect);
|
|
|
|
// Middle part
|
|
RepeatOrStretchSurface(destDrawTarget, boxShadow,
|
|
RectWithEdgesTRBL(dstInner.Y(), dstInner.XMost(),
|
|
dstInner.YMost(), dstInner.X()),
|
|
RectWithEdgesTRBL(srcInner.Y(), srcInner.XMost(),
|
|
srcInner.YMost(), srcInner.X()),
|
|
skipRect);
|
|
}
|
|
|
|
// A note about anti-aliasing and seems between adjacent parts:
|
|
// We don't explicitly disable anti-aliasing in the DrawSurface calls above,
|
|
// so if there's a transform on destDrawTarget that is not pixel-aligned,
|
|
// there will be seams between adjacent parts of the box-shadow. It's hard to
|
|
// avoid those without the use of an intermediate surface.
|
|
// You might think that we could avoid those by just turning of AA, but there
|
|
// is a problem with that: Box-shadow rendering needs to clip out the
|
|
// element's border box, and we'd like that clip to have anti-aliasing -
|
|
// especially if the element has rounded corners! So we can't do that unless
|
|
// we have a way to say "Please anti-alias the clip, but don't antialias the
|
|
// destination rect of the DrawSurface call".
|
|
// On OS X there is an additional problem with turning off AA: CoreGraphics
|
|
// will not just fill the pixels that have their pixel center inside the
|
|
// filled shape. Instead, it will fill all the pixels which are partially
|
|
// covered by the shape. So for pixels on the edge between two adjacent parts,
|
|
// all those pixels will be painted to by both parts, which looks very bad.
|
|
|
|
destDrawTarget.PopClip();
|
|
}
|
|
|
|
static already_AddRefed<Path>
|
|
GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
|
|
const Rect aOuterRect, const Rect aInnerRect,
|
|
const bool aHasBorderRadius, const RectCornerRadii& aInnerClipRadii)
|
|
{
|
|
/***
|
|
* We create an inset path by having two rects.
|
|
*
|
|
* -----------------------
|
|
* | ________________ |
|
|
* | | | |
|
|
* | | | |
|
|
* | ------------------ |
|
|
* |_____________________|
|
|
*
|
|
* The outer rect and the inside rect. The path
|
|
* creates a frame around the content where we draw the inset shadow.
|
|
*/
|
|
RefPtr<PathBuilder> builder =
|
|
aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD);
|
|
AppendRectToPath(builder, aOuterRect, true);
|
|
|
|
if (aHasBorderRadius) {
|
|
AppendRoundedRectToPath(builder, aInnerRect, aInnerClipRadii, false);
|
|
} else {
|
|
AppendRectToPath(builder, aInnerRect, false);
|
|
}
|
|
return builder->Finish();
|
|
}
|
|
|
|
static void
|
|
ComputeRectsForInsetBoxShadow(IntSize aBlurRadius,
|
|
IntSize aSpreadRadius,
|
|
IntRect& aOutOuterRect,
|
|
IntRect& aOutInnerRect,
|
|
IntMargin& aOutPathMargins,
|
|
const Rect& aDestRect,
|
|
const Rect& aShadowClipRect,
|
|
bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRectRadii)
|
|
{
|
|
IntSize rectBufferSize = aBlurRadius + aSpreadRadius;
|
|
float cornerWidth = 0;
|
|
float cornerHeight = 0;
|
|
if (aHasBorderRadius) {
|
|
for (size_t i = 0; i < 4; i++) {
|
|
cornerWidth = std::max(cornerWidth, aInnerClipRectRadii[i].width);
|
|
cornerHeight = std::max(cornerHeight, aInnerClipRectRadii[i].height);
|
|
}
|
|
}
|
|
|
|
// Create the inner rect to be the smallest possible size based on
|
|
// blur / spread / corner radii
|
|
IntMargin innerMargin = IntMargin(ceil(cornerHeight) + rectBufferSize.height,
|
|
ceil(cornerWidth) + rectBufferSize.width,
|
|
ceil(cornerHeight) + rectBufferSize.height,
|
|
ceil(cornerWidth) + rectBufferSize.width);
|
|
aOutPathMargins = innerMargin;
|
|
|
|
// If we have a negative spread radius, we would not have enough
|
|
// size to actually do the blur. So the min size must be the abs() of the blur
|
|
// and spread radius.
|
|
IntSize minBlurSize(std::abs(aSpreadRadius.width) + std::abs(aBlurRadius.width),
|
|
std::abs(aSpreadRadius.height) + std::abs(aBlurRadius.height));
|
|
|
|
IntMargin minInnerMargins = IntMargin(ceil(cornerHeight) + minBlurSize.height,
|
|
ceil(cornerWidth) + minBlurSize.width,
|
|
ceil(cornerHeight) + minBlurSize.height,
|
|
ceil(cornerWidth) + minBlurSize.width);
|
|
|
|
IntSize minInnerSize(minInnerMargins.LeftRight() + 1,
|
|
minInnerMargins.TopBottom() + 1);
|
|
|
|
if (aShadowClipRect.height < minInnerSize.height) {
|
|
minInnerSize.height = aShadowClipRect.height;
|
|
}
|
|
|
|
if (aShadowClipRect.width < minInnerSize.width) {
|
|
minInnerSize.width = aShadowClipRect.width;
|
|
}
|
|
|
|
// Then expand the outer rect based on the size between the inner/outer rects
|
|
IntSize minOuterSize(minInnerSize);
|
|
IntMargin outerRectMargin(rectBufferSize.height, rectBufferSize.width,
|
|
rectBufferSize.height, rectBufferSize.width);
|
|
minOuterSize.width += outerRectMargin.LeftRight();
|
|
minOuterSize.height += outerRectMargin.TopBottom();
|
|
|
|
aOutOuterRect = IntRect(IntPoint(), minOuterSize);
|
|
aOutInnerRect = IntRect(IntPoint(rectBufferSize.width, rectBufferSize.height), minInnerSize);
|
|
|
|
if (aShadowClipRect.IsEmpty()) {
|
|
aOutInnerRect.width = 0;
|
|
aOutInnerRect.height = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
FillDestinationPath(gfxContext* aDestinationCtx,
|
|
const Rect aDestinationRect,
|
|
const Rect aShadowClipRect,
|
|
const Color& aShadowColor,
|
|
const bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRadii)
|
|
{
|
|
// When there is no blur radius, fill the path onto the destination
|
|
// surface.
|
|
aDestinationCtx->SetColor(aShadowColor);
|
|
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
|
|
RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect,
|
|
aShadowClipRect, aHasBorderRadius,
|
|
aInnerClipRadii);
|
|
|
|
aDestinationCtx->SetPath(shadowPath);
|
|
aDestinationCtx->Fill();
|
|
}
|
|
|
|
void
|
|
CacheInsetBlur(const IntSize aMinOuterSize,
|
|
const IntSize aMinInnerSize,
|
|
const IntSize& aBlurRadius,
|
|
const IntSize& aSpreadRadius,
|
|
const RectCornerRadii* aCornerRadii,
|
|
const Color& aShadowColor,
|
|
const bool& aHasBorderRadius,
|
|
BackendType aBackendType,
|
|
IntMargin aExtendBy,
|
|
SourceSurface* aBoxShadow)
|
|
{
|
|
BlurCacheKey key(aMinOuterSize, aMinInnerSize,
|
|
aBlurRadius, aSpreadRadius,
|
|
aCornerRadii, aShadowColor,
|
|
true, aHasBorderRadius, aBackendType);
|
|
BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendBy, key);
|
|
if (!gBlurCache->RegisterEntry(data)) {
|
|
delete data;
|
|
}
|
|
}
|
|
|
|
already_AddRefed<mozilla::gfx::SourceSurface>
|
|
gfxAlphaBoxBlur::GetInsetBlur(IntMargin& aExtendDestBy,
|
|
IntMargin& aSlice,
|
|
const Rect aDestinationRect,
|
|
const Rect aShadowClipRect,
|
|
const IntSize& aBlurRadius,
|
|
const IntSize& aSpreadRadius,
|
|
const RectCornerRadii& aInnerClipRadii,
|
|
const Color& aShadowColor,
|
|
const bool& aHasBorderRadius,
|
|
gfxContext* aDestinationCtx)
|
|
{
|
|
if (!gBlurCache) {
|
|
gBlurCache = new BlurCache();
|
|
}
|
|
|
|
IntRect outerRect;
|
|
IntRect innerRect;
|
|
ComputeRectsForInsetBoxShadow(aBlurRadius, aSpreadRadius,
|
|
outerRect, innerRect,
|
|
aSlice, aDestinationRect,
|
|
aShadowClipRect, aHasBorderRadius,
|
|
aInnerClipRadii);
|
|
|
|
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
|
|
BlurCacheData* cached =
|
|
gBlurCache->LookupInsetBoxShadow(outerRect.Size(), innerRect.Size(),
|
|
aBlurRadius, aSpreadRadius,
|
|
&aInnerClipRadii, aShadowColor,
|
|
aHasBorderRadius,
|
|
destDrawTarget->GetBackendType());
|
|
if (cached) {
|
|
aExtendDestBy = cached->mExtendDest;
|
|
// Need to extend it twice: once for the outer rect and once for the inner rect.
|
|
aSlice += aExtendDestBy;
|
|
aSlice += aExtendDestBy;
|
|
|
|
// So we don't forget the actual cached blur
|
|
RefPtr<SourceSurface> cachedBlur = cached->mBlur;
|
|
return cachedBlur.forget();
|
|
}
|
|
|
|
// Dirty rect and skip rect are null for the min inset shadow.
|
|
// When rendering inset box shadows, we respect the spread radius by changing
|
|
// the shape of the unblurred shadow, and can pass a spread radius of zero here.
|
|
IntSize zeroSpread(0, 0);
|
|
gfxContext* minGfxContext = Init(ThebesRect(ToRect(outerRect)),
|
|
zeroSpread, aBlurRadius, nullptr, nullptr);
|
|
if (!minGfxContext) {
|
|
return nullptr;
|
|
}
|
|
|
|
DrawTarget* minDrawTarget = minGfxContext->GetDrawTarget();
|
|
RefPtr<Path> maskPath = GetBoxShadowInsetPath(minDrawTarget, ToRect(outerRect),
|
|
ToRect(innerRect), aHasBorderRadius,
|
|
aInnerClipRadii);
|
|
|
|
minGfxContext->SetColor(aShadowColor);
|
|
minGfxContext->SetPath(maskPath);
|
|
minGfxContext->Fill();
|
|
|
|
IntPoint topLeft;
|
|
RefPtr<SourceSurface> minMask = DoBlur(minDrawTarget, &topLeft);
|
|
if (!minMask) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(minMask, aShadowColor);
|
|
if (!minInsetBlur) {
|
|
return nullptr;
|
|
}
|
|
|
|
IntRect blurRect(topLeft, minInsetBlur->GetSize());
|
|
aExtendDestBy = blurRect - outerRect;
|
|
aSlice += aExtendDestBy;
|
|
aSlice += aExtendDestBy;
|
|
|
|
CacheInsetBlur(outerRect.Size(), innerRect.Size(),
|
|
aBlurRadius, aSpreadRadius,
|
|
&aInnerClipRadii, aShadowColor,
|
|
aHasBorderRadius, destDrawTarget->GetBackendType(),
|
|
aExtendDestBy, minInsetBlur);
|
|
return minInsetBlur.forget();
|
|
}
|
|
|
|
/***
|
|
* Blur an inset box shadow by doing:
|
|
* 1) Create a minimal box shadow path that creates a frame.
|
|
* 2) Draw the box shadow portion over the destination surface.
|
|
* 3) The "inset" part is created by a clip rect that properly clips
|
|
* the alpha mask so that it has clean edges. We still create the full
|
|
* proper alpha mask, but let the clip deal with the clean edges.
|
|
*
|
|
* All parameters should already be in device pixels.
|
|
*/
|
|
void
|
|
gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
|
|
const Rect aDestinationRect,
|
|
const Rect aShadowClipRect,
|
|
const IntSize aBlurRadius,
|
|
const IntSize aSpreadRadius,
|
|
const Color& aShadowColor,
|
|
bool aHasBorderRadius,
|
|
const RectCornerRadii& aInnerClipRadii,
|
|
const Rect aSkipRect,
|
|
const Point aShadowOffset)
|
|
{
|
|
// Blur inset shadows ALWAYS have a 0 spread radius.
|
|
if ((aBlurRadius.width <= 0 && aBlurRadius.height <= 0)) {
|
|
FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect,
|
|
aShadowColor, aHasBorderRadius, aInnerClipRadii);
|
|
return;
|
|
}
|
|
|
|
IntMargin extendDest;
|
|
IntMargin slice;
|
|
RefPtr<SourceSurface> minInsetBlur = GetInsetBlur(extendDest, slice,
|
|
aDestinationRect, aShadowClipRect,
|
|
aBlurRadius, aSpreadRadius,
|
|
aInnerClipRadii, aShadowColor,
|
|
aHasBorderRadius, aDestinationCtx);
|
|
if (!minInsetBlur) {
|
|
return;
|
|
}
|
|
|
|
Rect srcOuter(Point(), Size(minInsetBlur->GetSize()));
|
|
Rect srcInner = srcOuter;
|
|
srcInner.Deflate(Margin(slice));
|
|
|
|
Rect dstOuter(aDestinationRect);
|
|
dstOuter.MoveBy(aShadowOffset);
|
|
dstOuter.Inflate(Margin(extendDest));
|
|
Rect dstInner = dstOuter;
|
|
dstInner.Deflate(Margin(slice));
|
|
|
|
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
|
|
if (srcOuter.IsEqualInterior(srcInner)) {
|
|
destDrawTarget->DrawSurface(minInsetBlur, dstOuter, srcOuter);
|
|
} else {
|
|
DrawBoxShadows(*destDrawTarget, minInsetBlur,
|
|
dstOuter, dstInner,
|
|
srcOuter, srcInner,
|
|
aSkipRect);
|
|
}
|
|
}
|