gecko/dom/canvas/WebGL1Context.h

47 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_1_CONTEXT_H_
#define WEBGL_1_CONTEXT_H_
#include "WebGLContext.h"
namespace mozilla {
class WebGL1Context
: public WebGLContext
{
public:
static WebGL1Context* Create();
private:
WebGL1Context();
virtual UniquePtr<webgl::FormatUsageAuthority>
CreateFormatUsage(gl::GLContext* gl) const override;
public:
virtual ~WebGL1Context();
virtual bool IsWebGL2() const override {
return false;
}
// nsWrapperCache
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
private:
virtual bool ValidateAttribPointerType(bool integerMode, GLenum type, GLsizei* alignment, const char* info) override;
virtual bool ValidateBufferTarget(GLenum target, const char* info) override;
virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) override;
virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) override;
virtual bool ValidateQueryTarget(GLenum target, const char* info) override;
virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override;
};
} // namespace mozilla
#endif // WEBGL_1_CONTEXT_H_