gecko/mobile/android/base/gfx/BitmapUtils.java

91 lines
3.3 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Wes Johnston <wjohnston@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.graphics.Color;
import android.graphics.Bitmap;
import java.lang.Math;
import android.util.Log;
public final class BitmapUtils {
public static int getDominantColor(Bitmap source) {
int[] colors = new int[37];
int[] sat = new int[11];
int[] val = new int[11];
int maxH = 0;
int maxS = 0;
int maxV = 0;
if (source == null)
return Color.argb(255,255,255,255);
for (int row = 0; row < source.getHeight(); row++) {
for (int col = 0; col < source.getWidth(); col++) {
int c = source.getPixel(col, row);
if (Color.alpha(c) < 128)
continue;
float[] hsv = new float[3];
Color.colorToHSV(c, hsv);
// arbitrarily chosen values for "white" and "black"
if (hsv[1] > 0.35f && hsv[2] > 0.35f) {
int h = Math.round(hsv[0] / 10.0f);
int s = Math.round(hsv[1] * 10.0f);
int v = Math.round(hsv[2] * 10.0f);
colors[h]++;
sat[s]++;
val[v]++;
// we only care about the most unique non white or black hue, but also
// store its saturation and value params to match the color better
if (colors[h] > colors[maxH]) {
maxH = h;
maxS = s;
maxV = v;
}
}
}
}
float[] hsv = new float[3];
hsv[0] = maxH*10.0f;
hsv[1] = (float)maxS/10.0f;
hsv[2] = (float)maxV/10.0f;
return Color.HSVToColor(hsv);
}
}