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248 lines
8.0 KiB
JavaScript
248 lines
8.0 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Bookmarks Sync.
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*
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* The Initial Developer of the Original Code is Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Justin Dolske <dolske@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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const EXPORTED_SYMBOLS = ['PasswordEngine'];
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const Cu = Components.utils;
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Cu.import("resource://weave/util.js");
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Cu.import("resource://weave/async.js");
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Cu.import("resource://weave/engines.js");
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Cu.import("resource://weave/syncCores.js");
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Cu.import("resource://weave/stores.js");
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Cu.import("resource://weave/trackers.js");
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Function.prototype.async = Async.sugar;
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function PasswordEngine() {
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this._init();
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}
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PasswordEngine.prototype = {
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get name() { return "passwords"; },
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get logName() { return "PasswordEngine"; },
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get serverPrefix() { return "user-data/passwords/"; },
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__store: null,
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get _store() {
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if (!this.__store)
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this.__store = new PasswordStore();
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return this.__store;
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},
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__core: null,
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get _core() {
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if (!this.__core)
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this.__core = new PasswordSyncCore(this._store);
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return this.__core;
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}
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};
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PasswordEngine.prototype.__proto__ = new Engine();
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function PasswordSyncCore(store) {
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this._store = store;
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this._init();
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}
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PasswordSyncCore.prototype = {
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_logName: "PasswordSync",
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_store: null,
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_commandLike: function PSC_commandLike(a, b) {
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// Not used.
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return false;
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}
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};
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PasswordSyncCore.prototype.__proto__ = new SyncCore();
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function PasswordStore() {
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this._init();
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}
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PasswordStore.prototype = {
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_logName: "PasswordStore",
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_lookup: null,
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__loginManager: null,
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get _loginManager() {
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if (!this.__loginManager)
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this.__loginManager = Utils.getLoginManager();
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return this.__loginManager;
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},
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__nsLoginInfo: null,
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get _nsLoginInfo() {
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if (!this.__nsLoginInfo)
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this.__nsLoginInfo = Utils.makeNewLoginInfo();
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return this.__nsLoginInfo;
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},
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/*
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* _hashLoginInfo
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*
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* nsILoginInfo objects don't have a unique GUID, so we need to generate one
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* on the fly. This is done by taking a hash of every field in the object.
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* Note that the resulting GUID could potentiually reveal passwords via
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* dictionary attacks or brute force. But GUIDs shouldn't be obtainable by
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* anyone, so this should generally be safe.
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*/
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_hashLoginInfo: function PasswordStore__hashLoginInfo(aLogin) {
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var loginKey = aLogin.hostname + ":" +
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aLogin.formSubmitURL + ":" +
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aLogin.httpRealm + ":" +
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aLogin.username + ":" +
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aLogin.password + ":" +
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aLogin.usernameField + ":" +
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aLogin.passwordField;
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return Utils.sha1(loginKey);
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},
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_createCommand: function PasswordStore__createCommand(command) {
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this._log.info("PasswordStore got createCommand: " + command );
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var login = new this._nsLoginInfo(command.data.hostname,
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command.data.formSubmitURL,
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command.data.httpRealm,
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command.data.username,
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command.data.password,
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command.data.usernameField,
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command.data.passwordField);
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this._loginManager.addLogin(login);
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},
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_removeCommand: function PasswordStore__removeCommand(command) {
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this._log.info("PasswordStore got removeCommand: " + command );
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if (command.GUID in this._lookup) {
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var data = this._lookup[command.GUID];
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var login = new this._nsLoginInfo(data.hostname,
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data.formSubmitURL,
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data.httpRealm,
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data.username,
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data.password,
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data.usernameField,
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data.passwordField);
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this._loginManager.removeLogin(login);
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} else {
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this._log.warn("Invalid GUID for remove, ignoring request!");
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}
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},
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_editCommand: function PasswordStore__editCommand(command) {
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this._log.info("PasswordStore got editCommand: " + command );
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throw "Password syncs are expected to only be create/remove!";
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},
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wrap: function PasswordStore_wrap() {
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/* Return contents of this store, as JSON. */
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var items = {};
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var logins = this._loginManager.getAllLogins({});
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for (var i = 0; i < logins.length; i++) {
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var login = logins[i];
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var key = this._hashLoginInfo(login);
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items[key] = { hostname : login.hostname,
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formSubmitURL : login.formSubmitURL,
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httpRealm : login.httpRealm,
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username : login.username,
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password : login.password,
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usernameField : login.usernameField,
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passwordField : login.passwordField };
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}
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this._lookup = items;
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return items;
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},
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wipe: function PasswordStore_wipe() {
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this._loginManager.removeAllLogins();
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},
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_resetGUIDs: function PasswordStore__resetGUIDs() {
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let self = yield;
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// Not needed.
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}
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};
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PasswordStore.prototype.__proto__ = new Store();
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function PasswordTracker() {
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this._init();
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}
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PasswordTracker.prototype = {
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_logName: "PasswordTracker",
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__loginManager : null,
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get _loginManager() {
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if (!this.__loginManager)
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this.__loginManager = Cc["@mozilla.org/login-manager;1"].
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getService(Ci.nsILoginManager);
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return this.__loginManager;
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},
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/* We use nsILoginManager's countLogins() method, as it is
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* the only method that doesn't require the user to enter
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* a master password, but still gives us an idea of how much
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* info has changed.
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*
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* FIXME: This does not track edits of passwords, so we
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* artificially add 30 to every score. We should move to
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* using the LoginManager shim at some point.
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*
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* Each addition/removal is worth 15 points.
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*/
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_loginCount: 0,
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get score() {
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var count = this._loginManager.countLogins("", "", "");
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var score = (Math.abs(this._loginCount - count) * 15) + 30;
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if (score >= 100)
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return 100;
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else
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return score;
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},
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resetScore: function PasswordTracker_resetScore() {
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this._loginCount = this._loginManager.countLogins("", "", "");
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},
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_init: function PasswordTracker__init() {
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this._log = Log4Moz.Service.getLogger("Service." + this._logName);
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this._loginCount = this._loginManager.countLogins("", "", "");
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}
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};
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PasswordTracker.prototype.__proto__ = new Tracker();
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